Hi there!
My name is 5ai, and I've been working around the clock lately to compile a complete overhaul to the original Neverwinter Nights game, both as a school project, and as a personal challenge. Ideally, I will be changing every last detail of the game, down to the GUI to it's ruleset. The idea is to create a sort of open-source game, that'll allow other people full access to mod the Aurora Engine however they'd like. (This being an unofficial MOD to NWN 1! Not a standalone)
However, in my progress, I've seen some very interesting traits within the Bioware games. Between Aurora, Electron, and Odyssey, I can't help but wonder Just what changed between the three?
I've been a long-standing fan of the Bioware franchise (Well, the legacy games), so when I look at the individual files, and scripting, I'm noticing many similarities between them that makes me wonder if you could truly run one's game files within another, following override files, and filetype conversions.
So far, the only REAL change I've seen is adding new features, changing model types, general GUI/Scripting/Ruleset changes, and different ways that the Modules files were read.
Here's my question- What would be the biggest limiting factor stopping us from running, say, KOTOR within the Aurora Engine, given that we override certain files?
Just a bit curious, wondering if anyone had any insight into this info.





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