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Has anyone actually played an negative Inquisition?


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#1
Gervaise

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I'm intrigued to know about this, in particular with regard to things you can do in Ferelden that are recorded in the Keep because of the ungrateful attitude of Teagan in Trespasser.    Will he actually state that he objects to you because you didn't do anything if that is the case?   The things I am particularly thinking of are as follows:

 

Did not do all the things to help the refugees, although you may have done enough to get the required power level to proceed.

Did not gain the allegiance of the cultists in the hills.

Did not close the rift in the lake at Crestwood.

Did not capture Caer Bronach.

 

Does this have any affect on the main game epilogue, the attitude of Teagan or the Trespasser epilogue slides?


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#2
Pokemario

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No, if you didn't capture Caer Bronach he'll simply complain about your forces in the Hinterlands.
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#3
IanPolaris

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This is actually one of my complaints about DAI.  You can't play a negative (or "evil") Inquisitor/Inquisition.  This upsets me because when DAI was on the drawing board and Bioware was selling us on the idea, it was stated (or at least strongly implied) that you could.  That is, the Inquisitor would either save the world or destroy it.


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#4
Gervaise

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So let me get this right, no matter how you conduct yourself during the main game, even to the extent of ignoring the plight of ordinary people, the reaction of Teagan to you is pretty much exactly the same?     I find that somewhat disappointing.    To be honest, I think if you put it to a vote of the commoners of Thedas, they'd want the Inquisition to stay in Caer Bronach since no one was doing anything to help them until the Inquisition showed up.    I could understand it if we had even a few complaints from the monarch and Teagan during the main game but, so far as I am aware, the only noble with a complaint was that one who wanted us to move the refugees from his land and instead I helped them stay.

 

The strange thing also is that we are told our army rivals that of any ruler in Thedas, yet apparently we aren't strong enough to hold out for keeping our entire organisation intact.    The fact is that on the evidence Thedas does need an independent organisation helping resolve problems for the ordinary man in the street, because Ferelden nobles don't seem to care (you even have to get Orlesian nobles to go with you to persuade the Templars - which I always thought rather odd since it was deep into Ferelden) and the Orlesian nobles are too caught up in their game.     We dealt with enough bandits and hostile critters, that had nothing to do with Cory, to demonstrate a need for our presence.

 

As it is I am only sorry that my disband speech couldn't have been even more strongly worded than it was, together with a "V" sign as I left the room.   I know it isn't a traditional sign of derision in Thedas but we have just celebrated the anniversary of the Battle of Agincourt and my favourite Inquisitor is an elven archer.


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#5
AnUnculturedLittlePotato

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No, if you didn't capture Caer Bronach he'll simply complain about your forces in the Hinterlands.

Wait you can not capture the crestwood keep? >.>



#6
caradoc2000

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Wait you can not capture the crestwood keep? >.>

None of the keeps are mandatory for the main quest. In Crestwood, you are only required to meet the Warden in the cave to proceed.



#7
PsychoBlonde

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This is actually one of my complaints about DAI.  You can't play a negative (or "evil") Inquisitor/Inquisition.  This upsets me because when DAI was on the drawing board and Bioware was selling us on the idea, it was stated (or at least strongly implied) that you could.  That is, the Inquisitor would either save the world or destroy it.

 

Regardless of what you do, you're going to wreck somebody's day.  So this isn't an "or" proposition.

 

And you do have the opportunities to smash the Templar order, the Circle, and (kinda) the Chantry.


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#8
AnUnculturedLittlePotato

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None of the keeps are mandatory for the main quest. In Crestwood, you are only required to meet the Warden in the cave to proceed.

Don't...you have to drain the lake to meet him?



#9
caradoc2000

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Don't...you have to drain the lake to meet him?

No, you only have to drain the lake to access the old Crestwood for the mayor quest. I never capture the keep until after I've talked to Hawke&warden.



#10
IanPolaris

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Regardless of what you do, you're going to wreck somebody's day.  So this isn't an "or" proposition.

 

And you do have the opportunities to smash the Templar order, the Circle, and (kinda) the Chantry.

 

None of those are 'evil' or even morally questionable choices....and no you don't get the opportunity to smash the Chantry.  We were initially promised that we could be a dark as well as light inquisitor, that we could destroy as well as save the world.  You can't.  You are always the good guy.  While I prefer to be the good guy, the bad guy option should still be there especially when we were promised it would be.



#11
Cobra's_back

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None of those are 'evil' or even morally questionable choices....and no you don't get the opportunity to smash the Chantry.  We were initially promised that we could be a dark as well as light inquisitor, that we could destroy as well as save the world.  You can't.  You are always the good guy.  While I prefer to be the good guy, the bad guy option should still be there especially when we were promised it would be.

You can play a jerk. I saw it in youtube but to be honest I have no interest in it. You will lose some of your companions playing a jerk.



#12
IanPolaris

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You can play a jerk. I saw it in youtube but to be honest I have no interest in it. You will lose some of your companions playing a jerk.

 

"Jerk" is about the worst you can be.  Far from the dark figure that could destroy Thedas which we were initially promised.


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#13
Cyberpunk

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I accidentally killed all the cultists my first playthrough 



#14
IanPolaris

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I accidentally killed all the cultists my first playthrough 

*piffle*  Considering the cultists killed your men in cold blood, that's hardly evil or even jerkish.



#15
renfrees

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I accidentally killed all the cultists my first playthrough 

The ones in Hinterlands, whom you can recruit after closing a rift? How can you wipe them out? I thought it's impossible.



#16
Cobra's_back

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"Jerk" is about the worst you can be.  Far from the dark figure that could destroy Thedas which we were initially promised.

Wow! I didn't know that. I thought it was always a hero role but could play as jerk. If you could destroy the world that would be a short game. Could that even work with this story?



#17
Cobra's_back

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I accidentally killed all the cultists my first playthrough 

Two were possible agents.



#18
IanPolaris

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Wow! I didn't know that. I thought it was always a hero role but could play as jerk. If you could destroy the world that would be a short game. Could that even work with this story?

 

That aspect was taken out when DAI was delayed a year, but it would NOT necessarily be a short game.  Much of the game could be trying to master the mark and thus trying to reach the Black City yourself (as just one possibility).



#19
Cobra's_back

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That aspect was taken out when DAI was delayed a year, but it would NOT necessarily be a short game.  Much of the game could be trying to master the mark and thus trying to reach the Black City yourself (as just one possibility).

Then the DLCs would be meaningless if you are still trying to reach the Black City, or did reach it. Why would Solas help you? If you are trying to reach the Black City then you are in competition with Cory, and Solas would have no use for you once Cory is dead. Sounds like he would turn you into stone. 

 

I think they dropped the idea because it doesn't make sense with multiple DLCs, and continuing their DA stories like DA4. 



#20
IanPolaris

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Then the DLCs would be meaningless if you are still trying to reach the Black City, or did reach it. Why would Solas help you? If you are trying to reach the Black City then you are in competition with Cory, and Solas would have no use for you once Cory is dead. Sounds like he would turn you into stone. 

 

I think they dropped the idea because it doesn't make sense with multiple DLCs, and continuing their DA stories like DA4. 

 

Solas wouldn't have the power to turn me to stone during the actual events surrounding Cory.  Remember that Solas was still very weak then.  It took two years and siphoning some power from Mythal for him to become the adversary we see in Trespasser.  I also note that the DLC argument is a very weak one since (esp for Trespasser) it's an 'after that fact' argument.  I also note that it could have been handled in much the same way that KOTR handled it (where your protagonist COULD destroy the Jedi Order and be on the verge of destroying the Republic when the game ends).



#21
Cobra's_back

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Solas wouldn't have the power to turn me to stone during the actual events surrounding Cory.  Remember that Solas was still very weak then.  It took two years and siphoning some power from Mythal for him to become the adversary we see in Trespasser.  I also note that the DLC argument is a very weak one since (esp for Trespasser) it's an 'after that fact' argument.  I also note that it could have been handled in much the same way that KOTR handled it (where your protagonist COULD destroy the Jedi Order and be on the verge of destroying the Republic when the game ends).

I didn't play KOTR.

 

I would disagree. The writers wanted Solas to talk to us. Even if he doesn't like you, he doesn't think you are a problem. He respects that you helped him. There is no need for the powerful Solas in the Trespasser DLC to help if you wanted to enter the Black City. Sorry, but it sounds like you didn't like the DA story. The DAI story matches their lore. 



#22
IanPolaris

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I didn't play KOTR.

 


That doesn't matter w/r/t my overall point.  Saying that an evil path would be problematic with the DLC is classic ergo prop hocter prop reasoning.  It's been done successfully before and there is no reason it couldn't have been done this time.



#23
Cobra's_back

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That doesn't matter w/r/t my overall point.  Saying that an evil path would be problematic with the DLC is classic ergo prop hocter prop reasoning.  It's been done successfully before and there is no reason it couldn't have been done this time.

 

There is no reason for Solas (in Trespassers) to have a conversation with you if you wanted to enter the Black City. The writers wanted a powerful Solas in the Trespassers DLC for extra drama. I guess you didn't appreciate their work.



#24
IanPolaris

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I didn't play KOTR.

 

I would disagree. The writers wanted Solas to talk to us. Even if he doesn't like you, he doesn't think you are a problem. He respects that you helped him. There is no need for the powerful Solas in the Trespasser DLC to help if you wanted to enter the Black City. Sorry, but it sounds like you didn't like the DA story. The DAI story matches their lore. 

 

Don't get me started on Bioware and consistent Lore.  Suffice it to say that keeping their lore consistent has not been a Bioware strength of late.



#25
ShadowLordXII

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There is no reason for Solas (in Trespassers) to have a conversation with you if you wanted to enter the Black City. The writers wanted a powerful Solas in the Trespassers DLC for extra drama. I guess you didn't appreciate their work.

 

Criticism isn't a sign of not appreciating someone's effort and work. Don't start on that tangent, it goes nowhere.