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Has anyone actually played an negative Inquisition?


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#126
TheKomandorShepard

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...

What you described is stupid evil why protagonist would join (hell, you wouldn't able to do that even if you wanted) darkspawn what would cause everyone death including protagonist.

 

Evil actions have consequences, with that they often don't conern you.You ruined someone life well you move one but person life is ruined and that is consequence.If you are talking about dragon age horrible import then pretty much any your action good, evil or neutral is pointless.

 

And playing evil character and good characters are often different games but in the end you have to follow plot.In BG 2 you have get Irenicus but it is up to you what motivations you have in doing that, what kind of person you are and how many lives you will help or ruin when in pursuit of that, same for dao.    

   



#127
Cobra's_back

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No, please don't misrepresent my position.  I want the option to be an EVIL Inquisitor, which was an option that Bioware at least initially promised (at least by implication in the early trailers) would be an option.  Wanting to enter the Black City yourself and attain god-hood was one possibility I mentioned.  I also meantioned the evil zealot possibility (aka Torquemada).  I also don't see why a protagonist should not be able to outwit Solas.  Solas himself admits (rather vehemently in fact) that he is no god and does have limitations.  As for the orb, I don't see why Solas would not support you at least initially even if you were evil.  After all if Cory with actual immortality gets the orb, it's GAME OVER for Solas since there's really no way Solas can get it back.  You (the PC) are a mortal and it's quite reasonable for Solas to assume you don't know what you're playing with and he can thus guide you...especially when he's the one supplying the information.

 

So while Solas might not support you storming the Black City, until he get his orb, you could count on Solas being your loyal companion right up until he could get the orb for himself....since he (Solas) is clearly of the school of "Keep your friends close and your enemies closer...."

Sorry, That was the only option I was responding to. The warden had a few stupid evil options but I wasn't interested in playing stupid evil. I know I have no interest in playing evil zealot. I hate the stupid evil crazy option. That was one of the problem with DA2 (Too much crazy). Having said that I understand the why in DA2.

 

Did you force Cullen to take lyrium because that is evil? That changes his slide in the end of Trespassers.

Did you keep Leliana crazy, then promote her to Divine? She turns into a butcher. Killing everyone who opposes her is pretty evil.

 

DAA had the option to save the town or the Keep. You posted saving the Keep was evil? That is how the town gets destroyed. There are options like this in the game. Did you let Celene die? Did you loot the Elven burial ground? Did you kill the ancient elves instead of doing the ritual? There are some options like this in the game and war table. I also remember some stupid evil that have no consequences just like DAO.



#128
Cobra's_back

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Eee, actually almost every bioware game allowed you to play "evil" characater in other word villain protagonist to the point your character could kill people for the hell of it, care only for himself and kick puppies left or right. Of course sadly roleplaying in bioware games became worse and worse after dao and severely limited in possibilities.   

 

Just guessing but it could be because they have a long story to tell. All these stories DAO, DA2 and DAI are connected. Your options are limited. 



#129
TheKomandorShepard

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Just guessing but it could be because they have a long story to tell. All these stories DAO, DA2 and DAI are connected. Your options are limited. 

I doubt that is sole reason, voiced pc and dialogue wheel did most of the job. Of course import had its role as killer of this element as well. 



#130
sjsharp2011

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No, you only have to drain the lake to access the old Crestwood for the mayor quest. I never capture the keep until after I've talked to Hawke&warden.

 

 

Whilst you don't have to claim the keep (which I do anyway) I do believe you have to drain the lake to get to them. Or at least that's the only way I've found of getting to them.



#131
Cobra's_back

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I doubt that is sole reason, voiced pc and dialogue wheel did most of the job. Of course import had its role as killer of this element as well. 

You mean they should have imported more of the story options, i.e., they didn't collect enough decisions made?



#132
TheKomandorShepard

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You mean they should have imported more of the story options, i.e., they didn't collect enough decisions made?

More that they shrink number of possible options because of import function that they can't handle. For me they should abandon import entirely, not only it contributes almost nothing but also weakens story where all options end with same outcome to the point it is ridiculous, but also eliminates additional choices , and that avoiding they waste resources on doing that.

 

Best example is Tallis when game outright refuses to give you option to kill her despite you had good reason to do that, just because i guess they wanted keep her alive so they can use her in the future or/and would affect Thedas.To be honest i would prefer have at least option to kill her within game with that being non-canon in next games rather than have no option at all.  

 

 


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#133
caradoc2000

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Whilst you don't have to claim the keep (which I do anyway) I do believe you have to drain the lake to get to them. Or at least that's the only way I've found of getting to them.

You do not have to drain the lake (or capture the keep) to get to Hawke&Warden. You can simply follow the road past the keep. As I said earlier, draining the lake is only necessary to access the western half of the map (such as the Still Waters quest).



#134
Cobra's_back

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More that they shrink number of possible options because of import function that they can't handle. For me they should abandon import entirely, not only it contributes almost nothing but also weakens story where all options end with same outcome to the point it is ridiculous, but also eliminates additional choices , and that avoiding they waste resources on doing that.

 

Best example is Tallis when game outright refuses to give you option to kill her despite you had good reason to do that, just because i guess they wanted keep her alive so they can use her in the future or/and would affect Thedas.To be honest i would prefer have at least option to kill her within game with that being non-canon in next games rather than have no option at all.  

 

 

I understand now. Thanks for sharing. I had no idea why Hawk would help her, and agree we should have killed her.



#135
IanPolaris

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Sorry, That was the only option I was responding to. The warden had a few stupid evil options but I wasn't interested in playing stupid evil. I know I have no interest in playing evil zealot. I hate the stupid evil crazy option. That was one of the problem with DA2 (Too much crazy). Having said that I understand the why in DA2.

 

Did you force Cullen to take lyrium because that is evil? That changes his slide in the end of Trespassers.

Did you keep Leliana crazy, then promote her to Divine? She turns into a butcher. Killing everyone who opposes her is pretty evil.

 

DAA had the option to save the town or the Keep. You posted saving the Keep was evil? That is how the town gets destroyed. There are options like this in the game. Did you let Celene die? Did you loot the Elven burial ground? Did you kill the ancient elves instead of doing the ritual? There are some options like this in the game and war table. I also remember some stupid evil that have no consequences just like DAO.

 

I actually regularly make Lelianna Divine and keep her crazy.  Why?  It's the only way that the reforms she (and I) want to see are going to stick, i.e. she sticks people that disagree with her until they stop doing it.  It's also why I always support King Bhelen in DAO.

 

While I seldom make Cullen continue to take Lyrium that is not an evil action to do so.  Cullen himself is unsure of his ability to command your forces if he doesn't and if you agree with his assessment, then you make the hard call.

 

These may not be nice options but they AREN'T the evil/dark ones I am talking about.



#136
sylvanaerie

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What you described is stupid evil why protagonist would join (hell, you wouldn't able to do that even if you wanted) darkspawn what would cause everyone death including protagonist.

 

Evil actions have consequences, with that they often don't conern you.You ruined someone life well you move one but person life is ruined and that is consequence.If you are talking about dragon age horrible import then pretty much any your action good, evil or neutral is pointless.

 

And playing evil character and good characters are often different games but in the end you have to follow plot.In BG 2 you have get Irenicus but it is up to you what motivations you have in doing that, what kind of person you are and how many lives you will help or ruin when in pursuit of that, same for dao.    

   

No, what I'm talking about is evil without consequence, which is lame and stupid, I am not talking about doing evil things for stupid reasons.  And I've actually seen threads where people complained they couldn't join forces with the darkspawn/demons.  Evil actions should have consequences but all too often they don't.  Killing any of the companions in DAO didn't even illicit an eyebrow raise from any of the others, it just left you one companion shy of the end.  Letting Redclliffe be destroyed by zombies didn't diminish Eamon's army, and didn't mean you had a messed up Redcliffe in Inquisition.  At the end of Origins, you still get a party in your honor even if you murderknifed everyone you encountered, sacrificed the elves in the Alienage, slaughtered a Dalish tribe, killed all the mages in the tower, killed every companion you could get your hands on.  It all ended the same. 

 

I also saw someone bring up the idea of actually trying to beat Corypheus to his goal and becoming god-powerful yourself instead of just stopping him.  To me that seems to fall along the same lines as "Joining with the Darkspawn or demons" since it has a similar (end of the world) result.

 

So what if you ruined one guy's life at a time.  That's not a consequence, that's the result you're trying to achieve.  A consequence would have been "You can't get Eamon's army if you let Redcliffe fall to undead" or "Killing the Dalish left you with no elven army (and no werewolves either)".  Or, "If you kill Alistair, when Loghain goes through the Joining, he dies".  Or killing Connor means Eamon isn't going to help the warden.  Even selling the child's soul to a demon has no consequence since it ends up in retconned ending slides at the end of the game.  Those are consequences.  But none of that happens because the narrative has to follow a certain flow.

 

And none of these actions have any impact on subsequent games since an abandoned Redcliffe is in the same condition as a Redcliffe helped in Inquisition. 

 

The only time they can have some evil action (or dark if one prefers to refer to less than savory choices with that adjective) have logical consequence is if there is no chance the NPCs will be coming back in any sequels (such as Cullen's fate if he continues to slide down the slippery slope of lyrium addiction, or if IB turns to the Qun after you sacrificed the Chargers).  Those are cases of clear cut consequence from actions taken by the player.  Even then we may see it retconned if said character has to return for some story point down the line.


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#137
Cobra's_back

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I actually regularly make Lelianna Divine and keep her crazy.  Why?  It's the only way that the reforms she (and I) want to see are going to stick, i.e. she sticks people that disagree with her until they stop doing it.  It's also why I always support King Bhelen in DAO.

 

While I seldom make Cullen continue to take Lyrium that is not an evil action to do so.  Cullen himself is unsure of his ability to command your forces if he doesn't and if you agree with his assessment, then you make the hard call.

 

These may not be nice options but they AREN'T the evil/dark ones I am talking about.

Keeping someone addicted to drugs is evil in my book. Trespasser the ending slide for Cullen lying in the streets is an evil act. Leliana killing anyone who disagrees with her is also evil.

 

I also think if you are evil, you should pay the price. In the end, you should die by execution.  No consequences is stupid evil and meaningless. A large crowd storming the gates to lynch you would be appropriate. They should charge you for the crimes you committed lead by Cassandra and others.


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#138
TheKomandorShepard

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No, what I'm talking about is evil without consequence, which is lame and stupid, I am not talking about doing evil things for stupid reasons.  And I've actually seen threads where people complained they couldn't join forces with the darkspawn/demons.  Evil actions should have consequences but all too often they don't.  Killing any of the companions in DAO didn't even illicit an eyebrow raise from any of the others, it just left you one companion shy of the end.  Letting Redclliffe be destroyed by zombies didn't diminish Eamon's army, and didn't mean you had a messed up Redcliffe in Inquisition.  At the end of Origins, you still get a party in your honor even if you murderknifed everyone you encountered, sacrificed the elves in the Alienage, slaughtered a Dalish tribe, killed all the mages in the tower, killed every companion you could get your hands on.  It all ended the same. 

 

So what if you ruined one guy's life at a time.  That's not a consequence, that's the result you're trying to achieve.  A consequence would have been "You can't get Eamon's army if you let Redcliffe fall to undead" or "Killing the Dalish left you with no elven army (and no werewolves either)".  Or, "If you kill Alistair, when Loghain goes through the Joining, he dies".  Or killing Connor means Eamon isn't going to help the warden.  Even selling the child's soul to a demon has no consequence since it ends up in retconned ending slides at the end of the game.  Those are consequences.  But none of that happens because the narrative has to follow a certain flow.

 

And none of these actions have any impact on subsequent games since an abandoned Redcliffe is in the same condition as a Redcliffe helped in Inquisition. 

 

The only time they can have some evil action (or dark if one prefers to refer to less than savory choices with that adjective) have logical consequence is if there is no chance the NPCs will be coming back in any sequels (such as Cullen's fate if he continues to slide down the slippery slope of lyrium addiction, or if IB turns to the Qun after you sacrificed the Chargers).  Those are cases of clear cut consequence from actions taken by the player.  Even then we may see it retconned if said character has to return for some story point down the line.

 

You were talking about stupid evil character as i told you joining darkspawn (or rather trying) is something suicidally stupid character would do.And there are consequences for killing companions (fact aside that killing companions isn't necessarily evil) if you kill wynne, zevran, shale, alistair and loghain they are dead even in sequels and i don't see why there would be any other consequences (aside from stories that said characters could have been involved, like wynne in asunder) as it doesn't comes outside party. Redcliff is only 1 village on Eamon lands and there fact that some of residents escaped before battle and consequence of leaving village to die is that every person outside Teagan dies, hell there is even gameplay/story consequence that you will have to fight trough more undead in castle. Also what does that any have to do with Ferelden folks thinking you are hero, in first place folks doesn't know about nasty stuff you did during blight only that you saved the day another matter is that they wouldn't give damn that you slaughtered dalish elves or tower full of abomnations including mages

 

Result and consequence are pretty much the same thing... No that is result/consequence that you want and that would touch protagonist that it wasn't in case doesn't mean there weren't any consequences only that they didn't touch protagonist, what also isn't true because as i said you have to fight through more undead in such case, same thing for other thing you have mentioned.Also to my knowledge possessed Connor doesn't show up in dai so how do you know what were consequences of your action?

 

As i said , that import feature is terrible is another matter that concerns another games not dao, because in dao they do matter and have consequences just not necessarily one that touch you



#139
IanPolaris

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Keeping someone addicted to drugs is evil in my book. Trespasser the ending slide for Cullen lying in the streets is an evil act. Leliana killing anyone who disagrees with her is also evil.

 

I also think if you are evil, you should pay the price. In the end, you should die by execution.  No consequences is stupid evil and meaningless. A large crowd storming the gates to lynch you would be appropriate. They should charge you for the crimes you committed lead by Cassandra and others.

 

There are some drugs that will KILL you if you try to go off them cold-turkey.  For many people (in Thedas) Lyrium is one of them.  As far as our Inquisitor is concerned, he (or she) doesn't know if Cullen is one of these.  We do know that even if going cold turkey off Lyrium doesn't kill you, it DOES have strong adversely negative effects....so keeping Cullen on Lyrium at least for the duration of the emergency is not ipso facto an evil act.    We can not know (in character) what the consequences will be so arguing from the Trespasser ending slide is out of bounds.

 

As for Lelianna, I guess you'd think that Peter the Great was evil too.  I don't.  Sometimes it takes violence to make necessary change happen.


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#140
sylvanaerie

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You were talking about stupid evil character as i told you joining darkspawn (or rather trying) is something suicidally stupid character would do.And there are consequences for killing companions (fact aside that killing companions isn't necessarily evil) if you kill wynne, zevran, shale, alistair and loghain they are dead even in sequels and i don't see why there would be any other consequences (aside from stories that said characters could have been involved, like wynne in asunder) as it doesn't comes outside party. Redcliff is only 1 village on Eamon lands and there fact that some of residents escaped before battle and consequence of leaving village to die is that every person outside Teagan dies, hell there is even gameplay/story consequence that you will have to fight trough more undead in castle. Also what does that any have to do with Ferelden folks thinking you are hero, in first place folks doesn't know about nasty stuff you did during blight only that you saved the day another matter is that they wouldn't give damn that you slaughtered dalish elves or tower full of abomnations including mages. 

 

Result and consequence are pretty much the same thing... No that is result/consequence that you want and that would touch protagonist that it wasn't in case doesn't mean there weren't any consequences only that they didn't touch protagonist, what also isn't true because as i said you have to fight through more undead in such case, same thing for other thing you have mentioned.Also to my knowledge possessed Connor doesn't show up in dai so how do you know what were consequences of your action?

 

As i said , that import feature is terrible is another matter that concerns another games not dao, because in dao they do matter and have consequences just not necessarily one that touch you. 

 

Completely missing my point.  Result and consequence are not 'pretty much the same thing'.  Result is what happens from your actions, consequence would be if those actions actually affected something pertinent--the protagonist and his efforts to complete the goals of the game successfully

 

A consequence that doesn't affect the protagonist isn't a consequence.  If saving Redcliffe or just abandoning it has the same effect (you still get Eamon's army, full strength) what's the point?  At that level of lameness, it's all just window dressing.  So you abandoned it.  Big fat hairy deal, you pissed in Teagan's Cheerios.  Outside of a couple of lines, he can be talked down.  Eamon doesn't even ask WTF happened to his town.  You off Isolde for the ritual, or kill Connor, Eamon doesn't even bat an eyelash.  Even arguably 'good' choices, like going the circle route failed to deliver in consequences since Connor doesn't go all Billy Mumy-Twilight Zone and send everyone to the cornfield while your back is turned.  Good actions that have the potential to bite you on the ass, but don't are just as bad as evil ones that affect nothing, outside of who is in your group at the end of the game.

 

Some actions should have visible consequences, that may affect relationships/status in the game. Otherwise, they are nothing more than window dressing, failing to engage the player beyond the "this is my evil run", I did X, Y and Z, all interchangeable actions with the 'paragon run' choices, since the result is still the same: The Blight is still ended, Corypheus is still beaten, etc.

 

In DAI, you can recruit either the mages or the templars.  Knowing what happens to good men like Ser Baras if I choose mages makes me pause when making the choice.  If you choose Templars, you know the mages will be assimilated by Corypheus, including innocent children and a lot of people who didn't want the rebellion just had the ill fortune to be in the wrong place at the wrong time.  That is an example of your actions having a consequence, the one you don't choose, you lose.


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#141
TheKomandorShepard

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Completely missing my point.  Result and consequence are not 'pretty much the same thing'.  Result is what happens from your actions, consequence would be if those actions actually affected something pertinent--the protagonist and his efforts to complete the goals of the game successfully

 

A consequence that doesn't affect the protagonist isn't a consequence.  If saving Redcliffe or just abandoning it has the same effect (you still get Eamon's army, full strength) what's the point?  At that level of lameness, it's all just window dressing.  So you abandoned it.  Big fat hairy deal, you pissed in Teagan's Cheerios.  Outside of a couple of lines, he can be talked down.  Eamon doesn't even ask WTF happened to his town.  You off Isolde for the ritual, or kill Connor, Eamon doesn't even bat an eyelash.  Even arguably 'good' choices, like going the circle route failed to deliver in consequences since Connor doesn't go all Billy Mumy-Twilight Zone and send everyone to the cornfield while your back is turned.  Good actions that have the potential to bite you on the ass, but don't are just as bad as evil ones that affect nothing, outside of who is in your group at the end of the game.

 

Some actions should have visible consequences, that may affect relationships/status in the game. Otherwise, they are nothing more than window dressing, failing to engage the player beyond the "this is my evil run", I did X, Y and Z, all interchangeable actions with the 'paragon run' choices, since the result is still the same: The Blight is still ended, Corypheus is still beaten, etc.

 

In DAI, you can recruit either the mages or the templars.  Knowing what happens to good men like Ser Baras if I choose mages makes me pause when making the choice.  If you choose Templars, you know the mages will be assimilated by Corypheus, including innocent children and a lot of people who didn't want the rebellion just had the ill fortune to be in the wrong place at the wrong time.  That is an example of your actions having a consequence, the one you don't choose, you lose.

 

Consequence :the effect, result, or outcome of something occurring earlier:

 

Result :something that happens as a consequence

 

So yes they are the same thing , and no they don't have to affect protagonist (lol, what a weird rule you came up with...)

 

And no it doesn't have the same effect:

Save redcliffe=People you saved in redcliffe are alive, you have easier time in the castle and people from redcliffe pretty much love you and call you hero of Redcliffe, from gameplay perspective you also get reward so there is point and provides you with an extra quests.

Abandon Redcliffe= People in Redcliffe died and you have more difficult job when dealing with undead in the castle but you also avoid unnecessary risk,and from gameplay prespective it allows you to skip this quest.

There is also matter it does help establish your pc.

So yes just because it doesn't affect other quest doesn't mean it doesn't not affect individuals or even world.In fact staying still with origins in dlc witch hunt 2 years after killing archdemon if you abandoned redcliffe it is ghost town and if you didn't that it was prospering very well.   

 

From what i recall Teagan calls you on leaving village, but im not sure what else you expected him to do considering he was injured, you saved his life and were his only hope. Also from what i recall Teagan explains Eamon off-screen what happened.From what i recall he does ask for Connor and Isolde and responds on your choice and fact it rational approach doesn't change if you kill Connor or sacrifice Isolde Eamon has 1 family member less. Only thing i may agree is about the circle route to save connor route and not because it lacks consequences but because it lacks realistic consequences that would ensue because of such action.

 

Pretty much by your logic burning Amaranthine or Protecting Keep serves no point because it doesn't change end outcome because you still kill the mother as you do chosing another outcome despite fact choice have effect on the world and lot of lives.  

 

LoL, what you you described is pretty much almost identical it terms of effect on gameplay and story as Redcliffe quest, only difference is that someone either way gots screwd where in Redcliffe you either save someone life (many lives) or let them die. Pretty much all you get is alternative person as Corypheus general that has few minutes screen time and extra quest conected to said person and well few war table missions , and in the fact said choice is labeled as irevelant within same game.    



#142
Xetykins

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In DAI, you can recruit either the mages or the templars. Knowing what happens to good men like Ser Baras if I choose mages makes me pause when making the choice. If you choose Templars, you know the mages will be assimilated by Corypheus, including innocent children and a lot of people who didn't want the rebellion just had the ill fortune to be in the wrong place at the wrong time. That is an example of your actions having a consequence, the one you don't choose, you lose.

Playing the evil warden does not have to have that impact on your mission specially in Origins where your main priority is the treaties. Also, who's going to punish you when everything and everywhere is in deep ****? Who you really have to worry about are your companions, because they are the only ones who are willing to help you on your mission. Everyone else won't even give you the time of the day unless you bend over backwards and forwards for them. So, I don't get all these special snowflake and other colourful words you name the Warden, when you have the inquisitor who has everyone kissing their asses, complete with uber advisors and soldiers from the get go. Oh and a castle! While the warden has 5 nobody companions, sleeps on the ground, hunted, jailed and even killed.


Anyway, playing Evil protagonist does not only mean having to fail, but doing something that is horribly bad. I am also talking about having a direct hand when dealing with it and not sending your cronies at the war table to do your dirty work.

You think it is just a window dressing evil if you let your father in a cage die for 1 hp? Really? Yet you praise dai as a prime example of consequence for something that might happen to Sir Barris and the children? Err.. what children? I don't see any children in DAI. Even if they had children somewhere on paper that you "might" read about in DAI, i can't really care because I don't see them. So for me there is no emotional investment.
There is such power in visual presentation that lends weight to making a choice to play evil, that does not have to translate to consequence to your mission, but your conscience in seeing the direct consequences to your choices/actions.

Oh, there is allowing Shianni to be raped when you see her down on the floor surrounded by 4 men, when you have the power to stop it. Then allowing Sofia Dryden to go forth and create havok that she'll even give Hawke an accounting about it in DA2.

And what about the innocent mages and yes ... children that you actually see in Origins that would die in the mage tower if you choose the templars and the mages that was at their last batteries protecting themselves and the children? Or the whole dalish clan who will all die because of one man's stupidity if you choose the werewolves? A clan while so firmly plastered to their tradition but you see their struggles. Hell, even deflowering Camen and bragging to his girl afterwards, I consider evil in a way that you are pretty much destroying his chance to have a life with that she elf ( forgot her name )

Granted it's ymmv when it actually comes to playing evil but dammit, give me the choice to play that role, and not just between choosing stupid templars, or stupid mages, or stupid wardens, or even between stupid monarchs, for the large part.

#143
ModernAcademic

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"Jerk" is about the worst you can be.  Far from the dark figure that could destroy Thedas which we were initially promised.

 

We should have had many evil options, such as:

 

  1. Strike a deal with Alexius, winning the favor of the Venatori and use the slave mages to work for the Inquisition.
  2. Slay the Envy demon, but let the red templars take Therinfal Redoubt. Later, take Sahrnia, kill Samson and force the red templars to work for you as the Inquistion holds the monopoly of red lyrium production.
  3. Let Florianne kill Celene and propose a profitable alliance with her if she also kills her brother. Then betray her by telling Briala how she is Corypheus' agent and send Inquisition spies to help with her murder. Then place a puppet on the throne of Orlais so long as the puppet gets rid of "the meddlesome elf".
  4. Strike a bargain with the nightmare demon and let him come through. Make him kill Erimond and command his army of possessed Wardens.  
  5. Kill all sentinels in Mythal's Temple and take the power of the Well of Sorrows for yourself.
  6. Side against Morrigan and support Flemeth's decision to turn Kieran into the next host of Mythal.
  7. Throw red templars, Wardens and the Nightmare demon against Corypheus' dragon, avoiding the need to fight him yourself. 
  8. And the grand finale:
  9. Slay Cory and follow his plan to enter the Fade by using the Anchor and venture into the Black City to become a God.


#144
Wulfram

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You can do 5, no?

#145
ModernAcademic

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You can do 5, no?

 

Yup. Just added it to the list to make sure it covered all the relevant points.  B)



#146
GameBoyish

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I started a jerk mage named Riley.

Aren't they beautiful?
Rn4pl1B.png

I think it's going to be fun not caring about party approval and war table outcome.

#147
sylvanaerie

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Playing the evil warden does not have to have that impact on your mission specially in Origins where your main priority is the treaties. Also, who's going to punish you when everything and everywhere is in deep ****? Who you really have to worry about are your companions, because they are the only ones who are willing to help you on your mission. Everyone else won't even give you the time of the day unless you bend over backwards and forwards for them. So, I don't get all these special snowflake and other colourful words you name the Warden, when you have the inquisitor who has everyone kissing their asses, complete with uber advisors and soldiers from the get go. Oh and a castle! While the warden has 5 nobody companions, sleeps on the ground, hunted, jailed and even killed.


Anyway, playing Evil protagonist does not only mean having to fail, but doing something that is horribly bad. I am also talking about having a direct hand when dealing with it and not sending your cronies at the war table to do your dirty work.

You think it is just a window dressing evil if you let your father in a cage die for 1 hp? Really? Yet you praise dai as a prime example of consequence for something that might happen to Sir Barris and the children? Err.. what children? I don't see any children in DAI. Even if they had children somewhere on paper that you "might" read about in DAI, i can't really care because I don't see them. So for me there is no emotional investment.
There is such power in visual presentation that lends weight to making a choice to play evil, that does not have to translate to consequence to your mission, but your conscience in seeing the direct consequences to your choices/actions.

Oh, there is allowing Shianni to be raped when you see her down on the floor surrounded by 4 men, when you have the power to stop it. Then allowing Sofia Dryden to go forth and create havok that she'll even give Hawke an accounting about it in DA2.

And what about the innocent mages and yes ... children that you actually see in Origins that would die in the mage tower if you choose the templars and the mages that was at their last batteries protecting themselves and the children? Or the whole dalish clan who will all die because of one man's stupidity if you choose the werewolves? A clan while so firmly plastered to their tradition but you see their struggles. Hell, even deflowering Camen and bragging to his girl afterwards, I consider evil in a way that you are pretty much destroying his chance to have a life with that she elf ( forgot her name )

Granted it's ymmv when it actually comes to playing evil but dammit, give me the choice to play that role, and not just between choosing stupid templars, or stupid mages, or stupid wardens, or even between stupid monarchs, for the large part.

 

Fiona says there are children (and others unsuitable for fighting) among them when Alexius describes what will happen to the rebel mages under their contract to Tevinter.  10 years of fighting in their battles before they can become citizens.  So it's not 'just on paper', there is an actual dialogue in game.  Since Alexius doesn't deny her words, I'm going to assume even if we don't see them, there are children and old people among them who will die for not being combat ready.  And this conversation is available even if you choose to ignore that and go recruit the templars instead.

 

And I'm not arguing that your conscience being affected isn't a consequence.  Obviously it is.  Of course, this presupposes that your evil protagonist actually has a conscience and can be arsed enough to care.  Most evil people don't see themselves as evil.  They may justify what they do by 'I was trying to teach them a lesson' or 'I was only following orders' or 'I did it for my country' or my personal favorite 'I had no choice'.  Loghain is a prime example of his actions having consequences though he justifies every action as "doing it for my country".  And still you can see he's affected by what he's doing.  Somewhere under all that bluster and insistence on being 'Ferelden's savior' is a conscience.

 

But that is a very different argument than what I am saying.  I was saying results of your actions that happen off screen and don't really affect the protagonist aren't really consequences.  Those are just window dressing, resulting in X companion or Y NPC doesn't show up later in the game. Something that happens as a direct result of your actions and impacts your protagonist is a consequence.  It doesn't even have to be big, but it still has to impact you to qualify as a consequence.  At least that's the criteria I am setting as a 'consequence'.  My examples of consequences may have been a bit extreme, so I apologize if they offend, but I was trying to get a point across which the other poster I am debating with just isn't getting.  I point out the mage/Templar situation since it's a really good example of what I mean.  Your Inquisitor meets Ser Baras in game, he/she talks to Fiona and Alexius and can see these people, learn how choosing is going to impact one group or the other.  And knowing later what happens to the mages or the templars lets the Inquisitor know how his/her choice to help one has a direct affect on the other.

 

The Inquisitor has his followers just as the warden has his.  The circumstances of the two aren't dissimilar initially.  Even if the warden sleeps on the ground, and the inquisitor in a building (later a castle, but initially he has little more than a hut with a bed) both have more people supporting them than just 5 or 6 companions.  Most people my warden talked to, unless they have their heads up Loghain's butt, don't share the regent's paranoia.  The Inquisitor starts off with a few companions and advisers only.  The people staying with the Inquisition--not the Inquisitor--who do it because it's one of the few sane/safe places to be in Ferelden/Orlais aren't technically supporters of the Inquisitor himself (until the breach is sealed and then it kind of shifts as the Inquisitor becomes a walking, talking symbol) and they argue among themselves to boot.  Josephine and Cullen have arguments with other NPCs to showcase this situation. The Inquisitor also has a lot of people who don't like him, and as Trespasser shows, even those he helps end up not liking him.  This is quite different from the HoF, who can do all those evil acts you describe and more for no other reason than that he's a sociopath, and at the end, everyone, including the king/queen kisses his ass.  By constraints of the narrative, the Inquisitor, at best, can be a jerk, which offsets some of the devotion, whereas the HoF can be a public menace as bad as Rendon Howe, and is the darling of Ferelden.

 

If it's a standalone game, go nuts, roleplay the next Emperor Palpatine(sp) or Charles Manson on Thedas.  Slaughter everyone in sight, deflower virgins, rape, pillage, plunder and become the next God-Emperor ala Star Wars, but that doesn't seem to be the kind of game they're going for since each one builds on the next.  Even major happenings (like abandoning Redcliffe to be slaughtered) should have an impact, but ultimately don't since Redcliffe abandoned is exactly the same as Redcliffe rescued in Inquisition--complete with the same griffon statue in the square honoring the HoF, who, you know, abandoned them to the undead.  This is what I mean by 'window dressing'.

 

Perhaps they should consider tossing out the idea of Keep and wrapping up the loose ends of each story as it happens and making each game standalone.  That way they can tell two different stories each game.  If your Inquisitor got to do all those things and more, it wouldn't matter in DA4 because that's a new story elsewhere.  


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#148
Xetykins

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Fiona says there are children (and others unsuitable for fighting) among them when Alexius describes what will happen to the rebel mages under their contract to Tevinter.  10 years of fighting in their battles before they can become citizens.  So it's not 'just on paper', there is an actual dialogue in game.  Since Alexius doesn't deny her words, I'm going to assume even if we don't see them, there are children and old people among them who will die for not being combat ready.  And this conversation is available even if you choose to ignore that and go recruit the templars instead.
 
And I'm not arguing that your conscience being affected isn't a consequence.  Obviously it is.  Of course, this presupposes that your evil protagonist actually has a conscience and can be arsed enough to care.  Most evil people don't see themselves as evil.  They may justify what they do by 'I was trying to teach them a lesson' or 'I was only following orders' or 'I did it for my country' or my personal favorite 'I had no choice'.  Loghain is a prime example of his actions having consequences though he justifies every action as "doing it for my country".  And still you can see he's affected by what he's doing.  Somewhere under all that bluster and insistence on being 'Ferelden's savior' is a conscience.
 
But that is a very different argument than what I am saying.  I was saying results of your actions that happen off screen and don't really affect the protagonist aren't really consequences.  Those are just window dressing, resulting in X companion or Y NPC doesn't show up later in the game. Something that happens as a direct result of your actions and impacts your protagonist is a consequence.  It doesn't even have to be big, but it still has to impact you to qualify as a consequence.  At least that's the criteria I am setting as a 'consequence'.  My examples of consequences may have been a bit extreme, so I apologize if they offend, but I was trying to get a point across which the other poster I am debating with just isn't getting.  I point out the mage/Templar situation since it's a really good example of what I mean.  Your Inquisitor meets Ser Baras in game, he/she talks to Fiona and Alexius and can see these people, learn how choosing is going to impact one group or the other.  And knowing later what happens to the mages or the templars lets the Inquisitor know how his/her choice to help one has a direct affect on the other.
 
The Inquisitor has his followers just as the warden has his.  The circumstances of the two aren't dissimilar initially.  Even if the warden sleeps on the ground, and the inquisitor in a building (later a castle, but initially he has little more than a hut with a bed) both have more people supporting them than just 5 or 6 companions.  Most people my warden talked to, unless they have their heads up Loghain's butt, don't share the regent's paranoia.  The Inquisitor starts off with a few companions and advisers only.  The people staying with the Inquisition--not the Inquisitor--who do it because it's one of the few sane/safe places to be in Ferelden/Orlais aren't technically supporters of the Inquisitor himself (until the breach is sealed and then it kind of shifts as the Inquisitor becomes a walking, talking symbol) and they argue among themselves to boot.  Josephine and Cullen have arguments with other NPCs to showcase this situation. The Inquisitor also has a lot of people who don't like him, and as Trespasser shows, even those he helps end up not liking him.  This is quite different from the HoF, who can do all those evil acts you describe and more for no other reason than that he's a sociopath, and at the end, everyone, including the king/queen kisses his ass.  By constraints of the narrative, the Inquisitor, at best, can be a jerk, which offsets some of the devotion, whereas the HoF can be a public menace as bad as Rendon Howe, and is the darling of Ferelden.
 
If it's a standalone game, go nuts, roleplay the next Emperor Palpatine(sp) or Charles Manson on Thedas.  Slaughter everyone in sight, deflower virgins, rape, pillage, plunder and become the next God-Emperor ala Star Wars, but that doesn't seem to be the kind of game they're going for since each one builds on the next.  Even major happenings (like abandoning Redcliffe to be slaughtered) should have an impact, but ultimately don't since Redcliffe abandoned is exactly the same as Redcliffe rescued in Inquisition--complete with the same griffon statue in the square honoring the HoF, who, you know, abandoned them to the undead.  This is what I mean by 'window dressing'.
 
Perhaps they should consider tossing out the idea of Keep and wrapping up the loose ends of each story as it happens and making each game standalone.  That way they can tell two different stories each game.  If your Inquisitor got to do all those things and more, it wouldn't matter in DA4 because that's a new story elsewhere.


1. Yes there are probably children because a couple of people talks about them. That still does not explain how you have more sympathy and feels more evil deciding between those 2 nut groups than the mage tower in DAO where you could actually SEE those frightened children those mages are protecting while their powers are wanning. You can actually see the visual portrayals of helpless innocents. Those mages indebted to taventir brought it on themselves while in DAO the mages holding the barrier are clearly caught on the shtstorm.

And the consequence should you choose to side with Templars does not happen off screen. You just don't get to "know" about the consequence of that particular choice in a piece of paper or what's been said by someone. I don't know how long ago since you played Origins but you actually slaughter those innocents yourself. And in the final battle you get the templars and not the mages.


2. If you call a chantry big enough to house war table and rooms some and an office for Josephine and outside is a whole army at your cause' disposal, be my guest. You get help left and right.

And Ferelden's "darling"? :o after 18 pts no one was bowing and scrapping the floor for my warden. Everyone wanted something first before they even give you the time of the day. Not a single one aside from your 5 companions and a dog readily helped with your cause. And in the end I haven't seen anyone darlinging me around and worshiping me like the second coming of Jesus, aside from receiving a well deserved boon from saving the whole of Ferelden ...IF you lived. Come awakening after you got rid of the threat in Origins, their claws came out specially when you let Amaranthine burn. Hell, even before that you are still dodging assassination attempts.

3. Redcliffe is not the same in Inquisition even if you saved it. Aside from Connor who is a familair face, everything is different.

4. I still love you even if we butt heads on this matter.

#149
sylvanaerie

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1. Yes there are probably children because a couple of people talks about them. That still does not explain how you have more sympathy and feels more evil deciding between those 2 nut groups than the mage tower in DAO where you could actually SEE those frightened children those mages are protecting while their powers are wanning. You can actually see the visual portrayals of helpless innocents. Those mages indebted to taventir brought it on themselves while in DAO the mages holding the barrier are clearly caught on the shtstorm.

And the consequence should you choose to side with Templars does not happen off screen. You just don't get to "know" about the consequence of that particular choice in a piece of paper or what's been said by someone. I don't know how long ago since you played Origins but you actually slaughter those innocents yourself. And in the final battle you get the templars and not the mages.


2. If you call a chantry big enough to house war table and rooms some and an office for Josephine and outside is a whole army at your cause' disposal, be my guest. You get help left and right.

And Ferelden's "darling"? :o after 18 pts no one was bowing and scrapping the floor for my warden. Everyone wanted something first before they even give you the time of the day. Not a single one aside from your 5 companions and a dog readily helped with your cause. And in the end I haven't seen anyone darlinging me around and worshiping me like the second coming of Jesus, aside from receiving a well deserved boon from saving the whole of Ferelden ...IF you lived. Come awakening after you got rid of the threat in Origins, their claws came out specially when you let Amaranthine burn. Hell, even before that you are still dodging assassination attempts.

3. Redcliffe is not the same in Inquisition even if you saved it. Aside from Connor who is a familair face, everything is different.

4. I still love you even if we butt heads on this matter.

 

1.  I never said I felt more sympathy for mages and templars in DAI than the ones in Origins.  I'm sorry if I gave that impression, but that's not what I was talking about at all?  I brought up that decision in DAI as an example of the protagonist having a clear cut consequence of his actions.  Neither choice (in Inquisition) is good or evil in my mind, but it is a pretty clear example of a consequence that happens and actually plays out in the framework of the story when the choice is made.

 

2.  Not sure why you felt your wardens were so reviled.  Mine were tooted as a national hero and given a party at the end of Origins.  Even during the course of the game, NPCs like Ser Bryant and Sgt Kylon would say "I don't believe what Loghain says about you.  As long as you don't threaten anyone here, I won't mess with you."  There were, of course as many examples of idiots who swallowed Loghain's dirt and called for more, but there were people who didn't believe him.  At the end of Awakenings, even mywarden who burned Amaranthine to the ground got a hero's welcome in Denerim afterward.

 

3. Have you played an Inquisition game where Redcliffe is destroyed in Origins?  Compare that to Redcliffe that was rescued.  In the framework of Inquisition, both Redcliffe's are exactly the same, right down to the griffon statue in the middle of town that commemorates the HoF.  Some minor NPC's might be missing, but I once I saw that stupid statue in honor of the Warden who tossed the town under a bus, I disconnected and didn't care to explore further.  I get that resources being limited and all, they had to present the same background, but I felt that amount of darling'ing was just too much.

 

4.  I love you too, even if we disagree.  We'll always have Alistair to unite us in mutual appreciation. :wub:



#150
Darkly Tranquil

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Keeping someone addicted to drugs is evil in my book. Trespasser the ending slide for Cullen lying in the streets is an evil act. Leliana killing anyone who disagrees with her is also evil.


Neither of those acts is inherently evil. It's making ugly decisions in the short term for long term benefits.

Keeping Cullen on lyrium can easily be justified. He is commander of the Inquisition's forces, and if his withdrawal symptoms seriously hinder his ability to do his job, then keeping him on lyrium until Corypheus is defeated is a sensible precaution. Even if you did know that he might succumb to lyrium dementia afterwards, if there was a serious chance that him operating at less than peak performance might lead to the Inquisition failing, then it would still be justified. The Inquisition is at war, and in war people suffer and die in order to achieve victory. If Cullen's long term sanity has to be sacrificed for victory, that's a still a valid sacrifice to make.

As for Leliana, she is killing those who oppose badly needed reforms that will make the Chantry a more inclusive and accountable organisation. Much like in a revolution, the old regime must be purged to ensure that it cannot stage a counterrevolution later and reverse said reforms. Leliana killing off the dissenters quickly is simply nipping a future conflict in the bud before it gets off the ground, and likely preventing far greater violence and suffering in the long run.