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Inquisition is Bioware's best game to date.


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#101
Majestic Jazz

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I wouldn't take that as too much gospel either way. We have no idea in what way, ME A will be nothing like Inquisition in. They could be reffering to any number of things by that statement. They could still have a large open ish world filled with several fetch quests.



....Or we can take them at their word that MEA will not draw inspiration from DAI but rather past ME games.

Again, I know DAI is a game that some hold close to their hearts and believe that it is the best thing that Bioware/EA had ever put out, but DAI is not a new paradigm for the type of games that Bioware will make going forward. Yes, MEA will be open world, but that does not mean it is inspired by DAI. Cyberpunk 2077 will be open world, so does that mean it is inspired by DAI? GTA6 will be open world, does that mean it is inspired by DAI? Being open world does not equate to being inspired by DAI cause DAI did not invent open world games.

Asside from open world and Frostbite, MEA and DAI will be their own games in the same way DA2 was nothing like ME2. Hell, I would even argue that DA4 will not be like DAI.

So to say it again, MEA WILL NOT be like DAI and this is coming straight from Bioware, not me.

#102
Al Foley

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....Or we can take them at their word that MEA will not draw inspiration from DAI but rather past ME games.

Again, I know DAI is a game that some hold close to their hearts and believe that it is the best thing that Bioware/EA had ever put out, but DAI is not a new paradigm for the type of games that Bioware will make going forward. Yes, MEA will be open world, but that does not mean it is inspired by DAI. Cyberpunk 2077 will be open world, so does that mean it is inspired by DAI? GTA6 will be open world, does that mean it is inspired by DAI? Being open world does not equate to being inspired by DAI cause DAI did not invent open world games.

Asside from open world and Frostbite, MEA and DAI will be their own games in the same way DA2 was nothing like ME2. Hell, I would even argue that DA4 will not be like DAI.

So to say it again, MEA WILL NOT be like DAI and this is coming straight from Bioware, not me.

Indeed.  I know and this is not about me or how good DA I was or hoping ME A will copy from DA ad naseum.  This is merely pointing out that when you get down to it, the statements made by BioWare Montreal's team are vague as ****.  And I would be holding them to a certain grain of salt and not reading too much into the statements one way or another.  Not to set up one for inevitable dissapointment/ elation AND/OR not to put words in the Devs collective mouths that they did not actually say.  I mean I really do not think that ME A should be likt DA I at all, and vice versa and I hope DA 4 continues to improve and make changes.  On the subject though I really hope thy ditch paragon and renegade and go for some sort of companion approval system. 



#103
Guitar-Hero

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GOTY awards are easy to win when theres no competition. Besides most people find it boring but if you enjoy why would you give a rats ass, i am enjoying AC syndicate more than i enjoyed mgs 5 but i can still recognize that its a worse game. 


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#104
vbibbi

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Indeed.  I know and this is not about me or how good DA I was or hoping ME A will copy from DA ad naseum.  This is merely pointing out that when you get down to it, the statements made by BioWare Montreal's team are vague as ****.  And I would be holding them to a certain grain of salt and not reading too much into the statements one way or another.  Not to set up one for inevitable dissapointment/ elation AND/OR not to put words in the Devs collective mouths that they did not actually say.  I mean I really do not think that ME A should be likt DA I at all, and vice versa and I hope DA 4 continues to improve and make changes.  On the subject though I really hope thy ditch paragon and renegade and go for some sort of companion approval system. 

Well, the PR statements from any Bioware team tend to be vague pre-release. It's the nature of business, they want to appeal to as many players as possible while avoiding revealing too much.

 

So yeah, I don't think I'll set myself up for any expectations of MEA until after it's come out and I've heard some fan feedback on it.


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#105
Majestic Jazz

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Indeed.  I know and this is not about me or how good DA I was or hoping ME A will copy from DA ad naseum.  This is merely pointing out that when you get down to it, the statements made by BioWare Montreal's team are vague as ****.  And I would be holding them to a certain grain of salt and not reading too much into the statements one way or another.  Not to set up one for inevitable dissapointment/ elation AND/OR not to put words in the Devs collective mouths that they did not actually say.  I mean I really do not think that ME A should be likt DA I at all, and vice versa and I hope DA 4 continues to improve and make changes.  On the subject though I really hope thy ditch paragon and renegade and go for some sort of companion approval system. 

 

I don't think it is vague at all but answers the question directly.

 

Considering that DAI was the first Bioware game "next gen" game out of the gate, a lot of gamers including myself had a feeling that DAI was going to be the template for Bioware to build upon for the rest of their PS4/Xbone titles from Mass Effect 4 to the mysterious New IP. What Mr. Flynn clarifies is that the only similarities that MEA will share with DAI is that it uses the Frostbite engine and that it will have an open world component. Other then that, everything else that the MEA team uses will be drawn from the previous Mass Effect titles. I do not see how that is vague.

 

If anything, MEA seems to be more like a spiritual successor to Mass Effect 1 all while using the open world setting like DAI as well as action like ME2 and ME3. 

 

And yes, there WILL be fetch quest in MEA, that is a guarentee. But ALL open world games has fetch quest from Witcher 3, to Skyrim, to even GTA5. However what separates them all is the quality of these quest and how well they add to the immersion of the open world as well as the narrative. The fetch quest in TW3 are masked really well to the point where a quest starts off with you finding a frying pan, and then from there as you go on further and make discoveries, things open up more and what first started out as a "Go recover my lost frying pan" type quest actually turned out to be something more deep and engaging that adds to the world of TW3. DAI lacked such content. This is why there was a thread a while back in the MEA forums that said that MEA should use TW3 as inspiration when it comes to side quest.

 

--------------------------

 

But back on topic. If anything, I just showed (Through link, not my own opinion) that MEA will be its own game and that DAI WILL NOT be a template or blueprint for MEA. That much is clear. As a Mass Effect fan, that is such a reassuring confirmation that DAI's influence will not plague MEA. If OP wants to believe DAI was the best game ever, that is totally his opinion. However, when he says that DAI will be the template or influence for MEA, then he is dead wrong or either trolling. 



#106
Cobra's_back

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And to add to that, we find a journal about the boy dying from it and they suggest locking him in his home to stop the spreading. We actually enter that home. That was the one blocked by boxes. That's what I loved about DAI too. You may not see it, but when you combine the atmosphere with the codex, you get a real feel for what's going on around you.

I wonder if people don't enjoy the side quest because they don't read the codex. I read them. Apparently some games require the player to read more than DA does like Pillars of Eternity.

 

Chateau d'Onterre quest was one of my favorites. Seems mommy and daddy were ashamed of their daughter's magic and tried to hide it. Sounds like the kid made friends with a demon.

 

"What exactly happened in the long-abandoned Chateau d'Onterre is a bit of a mystery. Perhaps exploring its darkest corners will uncover some truth—or treasures."

 

I saw these types of quest as mysteries. 


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#107
Nefla

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GOTY awards are easy to win when theres no competition. Besides most people find it boring but if you enjoy why would you give a rats ass, i am enjoying AC syndicate more than i enjoyed mgs 5 but i can still recognize that its a worse game. 

What games did come out last year anyway? The only new games I played in 2014 were TWD season 2, The Wolf Among Us, The Sims 4, and DA:I. Other than that I just played my older games and SWtOR.



#108
Erstus

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(not sure if OP is trolling or not)
Where should I start my list?

Vast, empty areas with repetitive and bland grind'n'fetch quests.

Little cinematic dialogue, mediocre story and characters, interesting story and lore bits scattered around in random notes. I mean, at least 70% percent of the war table storylines would've been much more interesing as main quests than the actual main quests.

Horrible combat- (since when did DA become a hack'n'slash?) and game mechanincs (the tac cam has to take the stairs), PC optimization and controls.

ZERO official mod support.

I liked the crafting system and the improved graphics.

But since you did not mention why is DAI the pinnacle of all BW games, I'd like to know your points as well.

Trolling.

Go read his threads in the MEA forums

Also, I agree with your points

#109
vbibbi

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I wonder if people don't enjoy the side quest because they don't read the codex. I read them. Apparently some games require the player to read more than DA does like Pillars of Eternity.

 

Chateau d'Onterre quest was one of my favorites. Seems mommy and daddy were ashamed of their daughter's magic and tried to hide it. Sounds like the kid made friends with a demon.

 

"What exactly happened in the long-abandoned Chateau d'Onterre is a bit of a mystery. Perhaps exploring its darkest corners will uncover some truth—or treasures."

 

I saw these types of quest as mysteries. 

Reading the codices does help flesh out the world, but it can also be impersonal if all we learn about is from reading rather than talking.

 

I enjoyed Chateau d as well, but similar to Fallow Mire wish that the codex was better organized so that I could piece together all of the notes and journals from a location and make a coherent whole. As it is, I don't remember which codex section the notes are placed it so have to scroll through them all, and some notes don't record to the journal. I feel like I would need to write down all of the text and then put it together myself to get the best understanding. It's still not crystal clear to me what happened at the end of that plot line. If the girl/demon made everyone dance to death, who imprisoned her in that box?


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#110
Majestic Jazz

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Trolling.

Go read his threads in the MEA forums

Also, I agree with your points

 

What has the OP said in the MEA forums?



#111
Guitar-Hero

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What games did come out last year anyway? The only new games I played in 2014 were TWD season 2, The Wolf Among Us, The Sims 4, and DA:I. Other than that I just played my older games and SWtOR.

Shadow of mordor and DAI were the only ones i got last year, so yeah it was a pretty weak year. 



#112
Erstus

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Sorry to burst your bubble but:
 
Mass Effect: Andromeda Won't be like Dragon Age: Inquisition

Oh, that is great and relieving.

I can still hold onto hope for the ME franchise. The Dragon Age series just seems to be in a rapid decline.
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#113
Mlady

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I wonder if people don't enjoy the side quest because they don't read the codex. I read them. Apparently some games require the player to read more than DA does like Pillars of Eternity.

 

Chateau d'Onterre quest was one of my favorites. Seems mommy and daddy were ashamed of their daughter's magic and tried to hide it. Sounds like the kid made friends with a demon.

 

"What exactly happened in the long-abandoned Chateau d'Onterre is a bit of a mystery. Perhaps exploring its darkest corners will uncover some truth—or treasures."

 

I saw these types of quest as mysteries. 

 

I loved that quest! It ended so bittersweet. If you take both Cole and Solas, they talk of it. Cole says the pain is over and Solas ponders if she was tortured so badly it drew the spirit to haunt the place. Sometimes I wonder if that demon activity connects with the fallen woman and her creepy journal we find on the cliff in the Graves.


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#114
AWTEW

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The GOTY awards speak for themselves bub, the gaming community thinks highly of DAI and it has the awards to show for it bub. What do the opinions of the members of this toxic forum where the devs go outta their way to avoid matter?

 

DAI was a great game, Biowares best game and the awards clearly show it.

 

You can't really use, the Awards as a basis for quality. When the game launched, it had practically 0 competition. Also most of those major awards are known to be: 'easily influenced' by the right sum of money.


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#115
o Ventus

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Vast, empty areas with repetitive and bland grind'n'fetch quests.

 

People sure do like to say this to knock on Inquisition while at the same time ignoring other games that do it. Chiefly DAO.

 

 

 

Little cinematic dialogue,

 

u wot

 

 

 

mediocre story and characters,

 

u wot even harder

 

 

 

interesting story and lore bits scattered around in random notes.

 

How is this a negative? Background world building like this is usually shoved off to the side and forgotten, but it's actually quite good in this game. People will complain about literally anything I guess.

 

 

 

Horrible combat-

 

As compared to the sluggish and boring combat of DAO and the nearly Gurren Lagann-esque action of DA2. DAI's combat is fine, though the PC's controls can be wonky.

 

 

 

(since when did DA become a hack'n'slash?)

 

Since 2011.

 

 

 

and game mechanincs (the tac cam has to take the stairs), PC optimization and controls.

 

And here near the bottom of the list we get to a complaint that makes legitimate sense and isn't just regurgitated drivel.

 

 

 

ZERO official mod support.

 

This isn't a negative either. While mods are nice, you have to be some kind of insane if the lack of mod support actually makes a game WORSE for you.


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#116
Majestic Jazz

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Oh, that is great and relieving.

I can still hold onto hope for the ME franchise. The Dragon Age series just seems to be in a rapid decline.

 

Well some would argue that the DA series isn't in a decline. In fact, I would even say that the DA series isn't in a decline because despite what I may think of DAI, it did sell well according to EA so in terms of finance, it was a success. Now post release perception, that is another thing.

 

Again, if one believes DAI to be the Game of the Decade, then that is fine. However, just to sit there an say that MEA will be influenced by it because it will not.



#117
DeathScepter

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The GOTY awards speak for themselves bub, the gaming community thinks highly of DAI and it has the awards to show for it bub. What do the opinions of the members of this toxic forum where the devs go outta their way to avoid matter?

 

DAI was a great game, Biowares best game and the awards clearly show it.

remember opinions don't make it a fact. Being popular doesn't make it good. 


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#118
TheEnigmousPretentiator

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remember opinions don't make it a fact. Being popular doesn't make it good. 

 

It does not make it bad either, and neither are negative opinions fact... just a few general things people tend to forget when they think their opinions matter.


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#119
Aren

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  And Loghain was little more then a boring mustache twirling villain.  

If wouldn't have been for Loghain Mac Tir and Arl rendon Howe Origins would have been boring imho



#120
ShadowLordXII

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Inquisition's good, but far from the best.

 

I'm not even sure if it's possible to objectively determine which Bioware game is the best that they've ever made since most of their games have been legitimately good. Even the weaker games like DA2 are still good compared to most of their competition.

 

Still, I can at least agree that Inquisition is the best game that Bioware has made in the past 4 years whereas the other three releases: DA2, TOR, and ME3 were all hit in miss in several ways.


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#121
o Ventus

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You can't really use, the Awards as a basis for quality. When the game launched, it had practically 0 competition. Also most of those major awards are known to be: 'easily influenced' by the right sum of money.

 

Yes. Using awards as a metric to gauge quality is a waste of time. They're glorified popularity contests.

 

Inquisition's good, but far from the best.

 

I'm not even sure if it's possible to objectively determine which Bioware game is the best that they've ever made since most of their games have been legitimately good. Even the weaker games like DA2 are still good compared to most of their competition.

 

Still, I can at least agree that Inquisition is the best game that Bioware has made in the past 4 years whereas the other three releases: DA2, TOR, and ME3 were all hit in miss in several ways.

 

IMO, ME2 is still Bioware's best game. Anyway, I do agree with the last bit. I've only played the F2P bits of TOR (and it really is just WoW in space with laser guns and lightsabers), but I didn't mind DA2 as much as everyone else seems to and I utterly detest ME3, so by default DAI is the best game they've made in the last 4 years.

 

I don't know if I would say that Bioware's games are better than *most* of the competition, namely because I'm not sure what the competition is in this context. Do you mean other games in general, or just in the narrative-driven RPG arena? If it's the latter, I totally agree. If the former, then I would hesitate before I made such a claim. There have been a LOT of really good games to come out in the last 2-3 years that are better than even DAI (for me anyway).



#122
correctamundo

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If wouldn't have been for Loghain Mac Tir and Arl rendon Howe Origins would have been boring imho

 

They sure do a good job at keeping me focused! =)



#123
Cobra's_back

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I loved that quest! It ended so bittersweet. If you take both Cole and Solas, they talk of it. Cole says the pain is over and Solas ponders if she was tortured so badly it drew the spirit to haunt the place. Sometimes I wonder if that demon activity connects with the fallen woman and her creepy journal we find on the cliff in the Graves.

That is what i was thinking and yes Cole and Solas are the best team members for that quest. Dancing until they die was what i thought as well. Her parents tortured her. A spirit/demon befriended her. She kills the family. The family paid a Templar who was blackmailing them. I wonder if the Templar found a way to trap the girl/demon in a box. 

 

I like what they did with finding all the clues to get to the box. 



#124
Cobra's_back

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Reading the codices does help flesh out the world, but it can also be impersonal if all we learn about is from reading rather than talking.

 

I enjoyed Chateau d as well, but similar to Fallow Mire wish that the codex was better organized so that I could piece together all of the notes and journals from a location and make a coherent whole. As it is, I don't remember which codex section the notes are placed it so have to scroll through them all, and some notes don't record to the journal. I feel like I would need to write down all of the text and then put it together myself to get the best understanding. It's still not crystal clear to me what happened at the end of that plot line. If the girl/demon made everyone dance to death, who imprisoned her in that box?

They could have had this in the journal where all the pieces line up to tell a story. Maybe next time

 

I did read all the notes and tried to figure it out. They could have placed the collection in our journal with a final summary when all notes were collected, that would have been helpful.


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#125
vbibbi

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They could have had this in the journal where all the pieces line up to tell a story. Maybe next time

 

I did read all the notes and tried to figure it out. They could have placed the collection in our journal with a final summary when all notes were collected, that would have been helpful.

I realize complaining about this makes me sound lazy or not paying attention. I grew up watching my brother take meticulous notes about a game and trying to figure out plots, before games had an in depth journal/codex system.

 

I don't need complete hand holding from Bioware to neatly complete the picture, but if they are going to rely so much on writing to set up quests, they need to improve the mechanic that records this information, so I don't need to write down notes. It would be cool if we could manually arrange the notes in the journal, and once we had the complete set placed in the right order, a final summary appears as you mention. It still makes the player be analytical and find all of the notes, but there's just enough influence from Bio to help the players out.


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