Indeed. I know and this is not about me or how good DA I was or hoping ME A will copy from DA ad naseum. This is merely pointing out that when you get down to it, the statements made by BioWare Montreal's team are vague as ****. And I would be holding them to a certain grain of salt and not reading too much into the statements one way or another. Not to set up one for inevitable dissapointment/ elation AND/OR not to put words in the Devs collective mouths that they did not actually say. I mean I really do not think that ME A should be likt DA I at all, and vice versa and I hope DA 4 continues to improve and make changes. On the subject though I really hope thy ditch paragon and renegade and go for some sort of companion approval system.
I don't think it is vague at all but answers the question directly.
Considering that DAI was the first Bioware game "next gen" game out of the gate, a lot of gamers including myself had a feeling that DAI was going to be the template for Bioware to build upon for the rest of their PS4/Xbone titles from Mass Effect 4 to the mysterious New IP. What Mr. Flynn clarifies is that the only similarities that MEA will share with DAI is that it uses the Frostbite engine and that it will have an open world component. Other then that, everything else that the MEA team uses will be drawn from the previous Mass Effect titles. I do not see how that is vague.
If anything, MEA seems to be more like a spiritual successor to Mass Effect 1 all while using the open world setting like DAI as well as action like ME2 and ME3.
And yes, there WILL be fetch quest in MEA, that is a guarentee. But ALL open world games has fetch quest from Witcher 3, to Skyrim, to even GTA5. However what separates them all is the quality of these quest and how well they add to the immersion of the open world as well as the narrative. The fetch quest in TW3 are masked really well to the point where a quest starts off with you finding a frying pan, and then from there as you go on further and make discoveries, things open up more and what first started out as a "Go recover my lost frying pan" type quest actually turned out to be something more deep and engaging that adds to the world of TW3. DAI lacked such content. This is why there was a thread a while back in the MEA forums that said that MEA should use TW3 as inspiration when it comes to side quest.
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But back on topic. If anything, I just showed (Through link, not my own opinion) that MEA will be its own game and that DAI WILL NOT be a template or blueprint for MEA. That much is clear. As a Mass Effect fan, that is such a reassuring confirmation that DAI's influence will not plague MEA. If OP wants to believe DAI was the best game ever, that is totally his opinion. However, when he says that DAI will be the template or influence for MEA, then he is dead wrong or either trolling.