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Inquisition is Bioware's best game to date.


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#151
SoulRebel_1979

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Scared 3

 

 

How is 2014 a weak year?

 

Sacred 3? C'mon man, that game is terrible!



#152
Realmzmaster

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Sacred 3? C'mon man, that game is terrible!

 

Perhaps, but like every other game no one knows how bad it is until they play it or it is reviewed. It was still hyped like Watchdog as a strong game for 2014. What about the other games on the list? Posters keep saying 2014 was a weak year in terms of strong games, but ignore the strong games that came out that year.

 

Or is just smoke so that the posters can bash DAI and say it only won those awards because the competition was weak even though games like Shadow of Mordor was considered the odds on favorite during 2014.



#153
Realmzmaster

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Most of those were disappointments or were niche games or restricted in number of systems.

 

RPGs as a whole are a niche market. Restricted in systems does not mean that DAI did not have to compete with them since it released on most systems. Most of the games on the list released on multiple systems. For example Child of Light, Dark Souls 2, Alien Isolation, Call of Duty:Advanced Warfare etc

 

Disappointment is a matter of opinion since almost all of the games on the list scored well with reviewers and fans. Scared 3 being the exception but it was still hyped as a strong game.



#154
Guitar-Hero

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i suppose you are saying about mgsV.
I do not think so, daI world is
1)way more appealing to the eye
2)feels more alive
3)at least in crestwood ,hinterlands etc you actually change the scenery and some enemies don't just respawn
4)waterfalls, trees that move, better graphics (the overall quality is better)
5) lets compare 2 similar vistas in terms of theme: deserts
Afganistan and Forbidden oasis OR western approach.
One is empty and totally boring to the eye while the others are way more appealing.
Also the level design. the way your character can traverse in those levels.

As for Roach. LOL. Roach RUNING wild while  at a cutscene. 
I liked the heaviness in witcher's controlls, Roach and geralt had momentum, i actually did not use the alternate movement at all they introduced in the patches.

I think we have different opinions on what makes a world feel alive, which is cool man.

 

For me "shiney" don't quite make an impression, they both share the problem of feeling like you are playing a videogame. In mgs you have the outpost with the ocational patrol moving between them like a set up playground. In DAI the areas feel structured in a way where you are going from a to b whilst everything else is token windowdressing.

 

Red Dead Redemption and TW3 are both games that builds their worlds extremely well because they spend time on the details, like being summoned by Emhyr or just the random world building(the soldiers after the BBquest or the random encounters in RDR comes to mind) and not just through codex enteries or audiotapes.