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What do people think about 'No save' zones in game? I hate em.


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#1
Beerfish

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This topic comes up because I started playing some of the DLC from Dragon Age, specifically the deep roads pack.

 

So I come to a part of the map where an npc says, we must be close to a nest because there are more dark spawn.  So, after going through a door I fight one hoard, they are tough but I kill them, (Save is greyed out) 2nd hoard I am out of healing potions but there is a resupply crate (save is greyed out).  I get to the next group, tough battle a few of my companions go down but I get through but now all characters are injured and I have no healing (still no saves allowed).  I can see on the map there is at least one more group to get through but I am in no condition to fight.  I back track hoping to get out of the area and come back.  Door is locked.

 

So, after a bout a half hour of play I am stuck in an areas with no exit, no saves after each battle and am basically screwed, not to mention that I have go anyways.

 

BioWare, please do not have any no save zones in this friggin game.  I had them, have always hated them an in tough areas they can just lead you to play through an area 10 times before you can get through.

 

tl:dr,   No save zones suck.


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#2
Kalas Magnus

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i like the fo:nv system.

auto save when entering an area and anytime you like manually.

 

also give us more potions.



#3
chika

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That fight was the only time a no save zone has ever bothered me honestly...usually I'm okay with it



#4
Chealec

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Inescapable boss fights, like the first fight with Letho in The Witcher 2 where you're dropped into a room with no way out and you have to just duke it out, are just generally crap, sounds like a similar thing but a mob fight... hate 'em.



#5
Beerfish

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That fight was the only time a no save zone has ever bothered me honestly...usually I'm okay with it

Some games are all save zones and I don't like those much either.  (Dead Space)  The biggest issue for me was that not being able to save for that long of a time with really no warning meant I could not leave the game at all without losing all of that battle time.


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#6
Sartoz

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                                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

I agree.  It took me four tries to save all of my companions and I hated that the game forced me to start from scratch.

 

Yeah, yeah, maybe it was designed to wean your team down but no save zones are a Pain in the Azz.. period.



#7
Ravenfeeder

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You should always be able to save whereever you want. No save zones are just an excercise in frustration and thus bad design. You should be able to save in the middle of combat as well, or in the middle of cutscenes. Bioware managed the combat saving in KotOR, there is no reason they can't do it now except for some deliberate decision to punish players.


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#8
ZombiePopper

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Just use a healing spel doh!

But seriously,
Some work really well,
Others are a pita so I think it really comes down to how, where, when a dev implements the save zone.
Some games don't allow any saves at all once in combat. But those can usually be bypassed...

#9
Ahglock

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I agree.  While there Is some value in how it can help create challenge, the irritation of lost time when I have to shut down due to real world time constraints makes it not worth it.



#10
Han Shot First

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You should be able to save anywhere, or at least while not in combat.


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#11
Sylvius the Mad

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No save zones are an attempt to force a specific gameplay experience on us.

Not only do I think developers shouldn't do that, but if they do want to encourage a different user experience there are better ways.

The classic example of user experience not matching design intent is a walkway around a park, with the people ignoring the walkway and wearing a path directly through the park. That suggests the design is bad.

But the solution is not to put up fences so we can't leave the path. The solution is to make the path more appealing, or by moving the path to a spot that runs through the park.

The devs shouldn't care how we play. But if they do, they should encourage us to do the things they want, not prohibit us from doing the things they don't.
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#12
Zatche

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If a developer really wants to give us a long drawn out battle we can't walk away from and come back to, those can be fun, but at least give us some sort of check point system within the fight. Getting to the Alpha Emissary and then having to start all over is more time consuming, frustrating, and ultimately annoying rather than challenging. Especially if a minor mistake or overlooking what situation a companion is in can crush you.

Exalted Plains across the river has a similar issue.

#13
MaxQuartiroli

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Not to mention that they should always consider one of the worst enemies that players must face: the CTD, which has the curios habit of happening exactly when you are unable to save.

 

So, no.. a sequence like that is not fun or challenging at all but it's just a lot of stress...



#14
sjsharp2011

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You should be able to save anywhere, or at least while not in combat.

 

 

yeah as long as you don't try to save when fighting off a wave of enemies you should be able to save when you like tbh as I always save after completing a pretty difficult section on a playthrough even if it's just to make su I don't have to do the whole thing again on that particular playthrough.



#15
mopotter

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Not a fan of them.

 

Partly because I like saving often and especially after each battle.  But also because I play in the mornings before going to work so I have to quit and lose everything I've done.  Once I know about it,  the next time I have to find something else to do and wait till I have a few hours to put into it.  Irritating. 


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#16
sH0tgUn jUliA

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In a single player game you should be able to save anywhere you want. I don't care where it is. It's single player. Who cares? Who are you hurting?

 

The last save point in ME3 was about an hour before the ending. It was before you went through a particular door on Earth. If you missed it and wanted to go back and change something, you were screwed. Of course things like this don't bother the master race who can edit save game files and overwrite wherever the game makes saves.

 

I also hate the checkpoint system. Some games have these and no user saves and you have to complete the mission. Real life comes up. You have to allocate 2 hrs to complete a mission, and if something comes up at 90 minutes, you have to play it all over again. This might be one reason why a lot of games don't get finished. Frustration.

 

Stupid boss fights with no checkpoints during them. - I'm looking at you, Rannoch Reaper. Needless to say that fight pales to Destiny's Oryx fight in the King's Fall Raid even on normal. 9 f***ing hours and still failure. Need better teamwork. Watch - someone will say "I beat it the first time on hard." Liar! No one beats it the first time even on normal.


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#17
Sylvius the Mad

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The prohibition on saving during combat arose in the days of the RNG, to prevent save scumming.

Since the combat is far less RNG-dependent, now, the reason for the restriction has gone away.

I think saves should be allowed during combat.

#18
GreyLycanTrope

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It's not great.



#19
Beerfish

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I have no issues with no saves in combat but scrub the no save zones and also make sure there are not auto respawn locations when you die.


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#20
Swordfishtrombone

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If there are no save zones, and they are not very small, and brief, then you better make absolutely sure that there's NO CHANCE of a crash or a progress-stopping glitch during that no save zone. Test it to the degree that you can guarantee that, and then, maybe, it's ok to have the no save zone. 

 

Though still, I'd like there to be good justification for having that no save zone. I can't, off the top of my head, think of a situation where a region being a no save zone improved the gaming experience. There might be examples of that, just can't think of any.


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#21
Malanek

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I think they are good if done well. Perhaps there should always be a save and exit option, so if you need to stop playing immediately you can, but preserve the extra challenge and tension that those zones can create.

 

One of the most annoying things I find is that you decide to finish a chapter/mission/bit etc even though you need to leave for work/dinner etc and immediately get put into a massively long cutscene/loading sequence for the next part that you don't really want to watch but can't leave now.

 

An alternative to having no save zones would be to have the hardcore option on the difficulty settings for those who like the challenge. That means you can only have a save and exit option for the entire game, if you die you are dead.


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#22
Eleonora

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Wouldn't mind seeing them go. Still not convinced why there should be no-save zones in combat at all. It's not like you magically refill your heath or the fight gets easier when you reload to a certain point in combat.

And no-save zones in non-combat areas really have to go.

#23
rocklikeafool

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Wouldn't mind seeing them go. Still not convinced why there should be no-save zones in combat at all. It's not like you magically refill your heath or the fight gets easier when you reload to a certain point in combat.

And no-save zones in non-combat areas really have to go.

Personally, I think it's silly that to have the ability to pause & save in the middle of combat. "Oh, I screwed up at this point. Better reload the save I made 2 seconds ago." No, git gud, scrub.


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#24
Eleonora

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Personally, I think it's silly that to have the ability to pause & save in the middle of combat. "Oh, I screwed up at this point. Better reload the save I made 2 seconds ago." No, git gud, scrub.

I think it's silly to not have the ability to save in combat. Seriously, it serves no purpose other than annoyingly forcing me to "git gud"? Get away from me, broseph.

Jokes aside, I can see how it might add to the challenge aspect of a certain fight, but I'm still not convinced of its necessity. A fight which is challenging and interesting by itself doesn't need the "challenging" factor that is non-saving. In fact, I wouldn't even call non-save areas challenging but simply unnecessary and annoying.

#25
Cyonan

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I see no reason to limit when the player can save the game.

 

Even back when save scumming was more of a thing the only person that affects is you, and you are in complete control of if you do it or not.

 

There are typically half a dozen other ways of cheesing the difficulty anyway.