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Let's talk weapon design for ME:A


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#26
CYRAX470

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The Alliance builds and researches its own weapons going by some weapon bios. So why would they they use Elkoss M8 rifles? The N7 Valkyrie bio says every Alliance recruits gets one. Why weren't Alliance soldiers using that?

#27
Fidite Nemini

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This  proved exactly the opposite you don't see US Marines with AK weapons or Russian Spetznaz with NATO weaponry. Furthermore each country has its unique design and ideas.

 

Because those two militaries had been in a decades long arms race and giving them blueprints from one nation was punished as treason/espionage? Do u evn history?

 

Want to talk US Marines? M27 IAR, made by Heckler&Koch, a german arms manufacturer. M249 SAW, FN Herstal, Belgium. M9 pistol, Beretta, Italy. Glock 18 pistol, Glock, Austria.

 

More examples: how about the IFAV, Mercedes-Benz, Germany.

Something bigger? M777 howitzer, BAE Systems, UK. LAV-25, General Dynamics Land Systems, Canada.


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#28
SolNebula

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Except with weapons. 

 

Guns look basically the same as they always have: barrel, stock, grip, and sight. Not because people aren't creative, but because simplicity trumps all. Style points mean nothing if the extra frilly bits are costing extra or get caught on everyone's armor when the weapon is drawn or if the sleek handle design is difficult to grip. These are mass produced killing implements; they just have to work.

 

Doesn't mean grounded design doesn't work in Mass Effect. ME's equipment design is already iconic without having to resort to outlandish design.

 

I think weapons apply too. While some basic elements might be similar in concept the actual implementation might change according to the needs of the alien who developed them. What is handy for you doesn't make it necessarily handy for a Turian or an alien of ME:A.

 

Well I agree about iconic design equipment for ME but I think for what concern Andromeda Alien weapons they should be a little bit more ambitious in pushing the tech and make us feel that galaxy TRULY alien to us.



#29
SolNebula

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Because those two militaries had been in a decades long arms race and giving them blueprints from one nation was punished as treason/espionage? Do u evn history?

 

Want to talk US Marines? M27 IAR, made by Heckler&Koch, a german arms manufacturer. M249 SAW, FN Herstal, Belgium. M9 pistol, Beretta, Italy. Glock 18 pistol, Glock, Austria.

 

More examples: how about the IFAV, Mercedes-Benz, Germany.

Something bigger? M777 howitzer, BAE Systems, UK. LAV-25, General Dynamics Land Systems, Canada.

 

I do read history I actually have a PhD on it but you really fail to see that the design of an HK (a German made gun) is different from the design of the M16 (a US weapon). They are different weapons produced by different nations with different ideas and concept. Plus almost all the country you mentioned are NATO members.



#30
Fidite Nemini

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I do read history I actually have a PhD on it but you really fail to see that the design of an HK (a German made gun) is different from the design of the M16 (a US weapon). They are different weapons produced by different nations with different ideas and concept.

 

And accepted by the same military.

 

Which is the point. Because militaries by far and large do not develope their own weapon systems/platforms. They adopt designs by private companies and that from around the world!

 

Or do you mean to take my comment out of context and proceed to disagree with me on a point I never made?



#31
General TSAR

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My preference is for the somewhat retro-futuristic armory of ME1.

 

Sometimes less is more.



#32
Ahglock

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Design and feel of Milky Way weapons are kind of set, but I wouldn't mind some variables based on species. the Tech is kind of set though for them.  They were guided to the mass effect tech line.  Weapons we bump into in Andromeda can be completely new in tech and design though.  Still mass effect tech is kind of the central feature to the setting so I'm not sure how much deviation form it we would want.



#33
SolNebula

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Design and feel of Milky Way weapons are kind of set, but I wouldn't mind some variables based on species. the Tech is kind of set though for them.  They were guided to the mass effect tech line.  Weapons we bump into in Andromeda can be completely new in tech and design though.  Still mass effect tech is kind of the central feature to the setting so I'm not sure how much deviation form it we would want.

 

That is precisely the main point of this thread to ask for a different weapon design for Andromeda alien equipment.



#34
RoboticWater

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I think weapons apply too. While some basic elements might be similar in concept the actual implementation might change according to the needs of the alien who developed them. What is handy for you doesn't make it necessarily handy for a Turian or an alien of ME:A.

 

Well I agree about iconic design equipment for ME but I think for what concern Andromeda Alien weapons they should be a little bit more ambitious in pushing the tech and make us feel that galaxy TRULY alien to us.

It's one thing to have, for instance, a quarian weapon based around their three fingers. That's fine, but I don't think Promethean weaponry is a good example; it's just regular gun designs with a bunch of frilly stuff added on top that makes it look like a plastic toy.

 

Any mass produced weapon, by its very nature, should be fairly basic. The functional design should fit the users and the aesthetic shouldn't clash with the origin race, but devices meant for effective killing and cheap reproduction should be universally simple. Only a race of imbeciles would carry a Christmas tree-like weapon around in their arms.

 

Again, this is a videogame; absurdity might seem alien to us, but that doesn't mean being alien should justify absurd design. A fart powered cannon would be a pretty alien weapon, so should BioWare add in a fart cannon? Of course not, that's just stupid. The promethean weapons might look strange, but I think they look ridiculous, and that throws off the whole experience for me. I can't suspend my disbelief for such impractical weapons.


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#35
Han Shot First

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I liked the designs of the weapons for the most part in the Shepard trilogy. The only minor gripe I had was that some of the pistols and submachine guns were over-sized. The size of some of the SMGs made them look more like carbines or assault rifles.



#36
Fidite Nemini

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I liked the designs of the weapons for the most part in the Shepard trilogy. The only minor gripe I had was that some of the pistols and submachine guns were over-sized. The size of some of the SMGs made them look more like carbines or assault rifles.

 

Meh, the Reegar Carbine shotgun is enough evidence to prove the devs don't take stuff like technical weapon classifications too serious. And they are aware of that, given how they quipped at that particular aspect in the Adas's codex entry.



#37
Killroy

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I really want a return to regenerating ammo and more types of guns than ones that just shoot bullets. The PPR, Adas, Reegar, Venom and Scorpion were cool for the ammo variety they added and that sort of design needs to carry over to ME:A.

#38
Sanunes

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I really want a return to regenerating ammo and more types of guns than ones that just shoot bullets. The PPR, Adas, Reegar, Venom and Scorpion were cool for the ammo variety they added and that sort of design needs to carry over to ME:A.

 

That would be nice, but my concern with guns that have a gimmick like regenerating ammo is that if there are too many they will all start to feel the same, like with Mass Effect 1.  I wouldn't mind there being one or two for each class of weapon though.



#39
Mdizzletr0n

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Why are we comparing real life weaponry amongst current militaries to a game set in a world of aliens and space magic? Seriously, people?

There's nothing grounded about ME. Nothing. We had a protagonist who was ****** resurrected from the vacuum of space with no problems what so ever. Not to mention punching an army of robot cthulus in their faces. Let's not forget the soft mage in the biotics with cats and dogs living together in perfect harmony.

And people want the weapons to be grounded in our reality? That is not the Mass Effect way. Never was and never will be.

#40
Killroy

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That would be nice, but my concern with guns that have a gimmick like regenerating ammo is that if there are too many they will all start to feel the same, like with Mass Effect 1.  I wouldn't mind there being one or two for each class of weapon though.


How isn't that an issue with bullet-firing weapons? It comes down to good design. You could have all of the ME3 weapons with regenerating ammo. They would just vent heat instead of ejecting magazines.



#41
DebatableBubble

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I don't know how you can look at the Forerunner weapons and think "overdesigned and unrealistic". They're basically the Phaeston's and Krysae's distant cousins. 



#42
KaiserShep

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Overall I liked most of the designs of the weapons, though I wouldn't mind seeing a very minimalist sleek design thrown in somewhere, like this:

 

402a86be3fa0a4f89310153f052af145_large.p

 

Bonus points if it can shred enemies to confetti like the wonderful Chemrail. 

 

The Alliance builds and researches its own weapons going by some weapon bios. So why would they they use Elkoss M8 rifles? The N7 Valkyrie bio says every Alliance recruits gets one. Why weren't Alliance soldiers using that?

 

They didn't have the DLC. 


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#43
BabyPuncher

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I'm certainly not an expert on firearms, but that looks like an incredibly wonky and ineffective pistol design.

 

I don't think many pistols have a thumbhole. Where is your other hand supposed to go?

 

Oh, wait, it's a rifle. Okay. Would probably work a little better if it had a stock.



#44
Killroy

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I'm certainly not an expert on firearms, but that looks like an incredibly wonky and ineffective pistol design.

 

I don't think many pistols have a thumbhole. Where is your other hand supposed to go?

 

Oh, wait, it's a rifle. Okay.

 

It says "assault rifle" right on the pic. And it's like like two feet long...



#45
BabyPuncher

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Yes, hence my post edit. And how am I supposed to know how long it is?



#46
AntiChri5

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I really didn't like the promethean weapons in Halo 4. They were half assed clones of the human weapons. They have more glowing lights and what they shoot is flashier, but mechanically they are way too similar.

The Alliance builds and researches its own weapons going by some weapon bios. So why would they they use Elkoss M8 rifles? The N7 Valkyrie bio says every Alliance recruits gets one. Why weren't Alliance soldiers using that?

This kind of thing was one of my biggest problems with Mass Effect 3. It popped up all the time.

 

Like with Cerberus snipers. Codex says they use the widow. But the description of the Cerberus sniper rifle says they use that, and they do use it visually. But it fires like the Javelin when they fire it.

 

All over the bloody place.



#47
Giantdeathrobot

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I think the base weapon design looks good. It is suitably sleek and flashy, as sci-fi is wont to be, but they still look like weapons.

 

I mean, yes the Promethean weapons were designed by aliens an blah de blah, but they simply don't look functional at all. It's all flash and light-based gizmos thrown in for their own sake. 

 

I'd rather we get more race-based weapons looking something akin to the ''default'' design. I like the Disciple and Phaeston, as well as the various Geth guns. 

 

Functionally, I feel that Mass Effect 3 gave us a ton of variety regarding weapons. Way moreso than the vast majority of modern shooters who give you two variants of pistol, assault rifle, SMG, shotgun and sniper rifle and maybe a grenade or rocket launcher if you want to get fancy. I particularily liked the Crusader shotgun with its slug rounds, the Mattock with its hard-hitting semi-auto punch, and the Krysae that felt like a big huge anti-materiel rifle.

 

One thing I want is at least sights on everything. It hugely bugged me that the Avenger (among others) in ME3 had no sights unless you slapped a scope on it. I don,t care how much of an alien the designer is or how much of a supersolider Not!Shepard will be, you need sights to fire a gun.


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#48
Killroy

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Yes, hence my post edit. And how am I supposed to know how long it is?

 

By looking at the size of the handle and trigger.



#49
CYRAX470

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I do agree that it looks silly having a Turian using an Avenger when the Phaeston is in the game, but I guess subconsciously I justified it with a technical limitation of some type, but would appreciate less instances of that in Andromeda.

I'm not an expert in video game design, but what limitations could there be to not give the Marauder its own weapon design? It took me a while to notice at first, but when I did I felt like immersion was slightly broken for me. Doesn't make any sense for a Reaper creation to use a less advanced weapon.

They should have just made a weird grafted weapon, or idk...slightly edit the Reaper Blackstar to look like some sort of assault rifle.

TLDR

Reaper troops should use Reaper weapons.
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#50
Sanunes

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I'm not an expert in video game design, but what limitations could there be to not give the Marauder its own weapon design? It took me a while to notice at first, but when I did I felt like immersion was slightly broken for me. Doesn't make any sense for a Reaper creation to use a less advanced weapon.

They should have just made a weird grafted weapon, or idk...slightly edit the Reaper Blackstar to look like some sort of assault rifle.

TLDR

Reaper troops should use Reaper weapons.

 

The first thing that comes to my mind is how the game handles animations and the thought they would need to create more to make sure the characters animate correctly with those weapons.  If I am remembering a conversation during the era of Mass Effect 2 that was given as a reason why they didn't have Shepard using the weapon they are carrying during cinematic moments even if it was the same weapon type. The other thing that comes down to animations again was that Mass Effect 3 was basically Mass Effect 2 with tweaks, so they might not have had time to create new animations for the races that had weapons created for them in Mass Effect 3 so they just left them carrying the same weapons from Mass Effect 2.