A concept or topic that I have not seen mentioned or developed much with theory here on the DAMP forum is the concept of Build Progression. By Build Progression, I mean attention to character build as you progress through levels without simply aiming for a final build from the start.
This concept necessitates respecialization during one's build at least one time, sometimes more. This is therefore potentially not a viable approach for new players, who have yet to accumulate significant amounts of crafting materials for respec'ing. However, many players have huge amounts of crafting materials (Paragon's Luster, anyone?) that go otherwise unused, particularly once all armors have been unlocked and Dragon challenges at a certain difficulty (Perilous, NM) are either too difficult for the player, already completed, or uncommon (such that crafting Dragon Calls is not soaking up a lot of materials).
Respecialization can revolutionize a character's effectiveness and the enjoyment of playing that character, in my opinion. I'll give a couple examples.
1. The Avvar: The Avvar is a Damage Specialist who relies on AOE elemental damage and rapid (or at least consistent) killing to counterbalance the high amount of aggro he tends to generate (at least in my experience). However, he suffers from a Catch-22: until he is high-level (16+), he generates a lot of aggro, but doesn't yet have the skills + passives to survive that aggro by killing enemies. This makes leveling the Avvar quite frustrating (and potentially more time-consuming than other characters due to the higher chance of an operation failure as a result of dying repeatedly, fading, and therefore making the enemies harder for your allies to defeat).
Respecialization solves this problem! The Avvar has a highly-underutilized Ability and a Passive to boot: Yes, I'm referring to Rage of the Avvar and the nearby passive Chilled Defense. These are available to the Avvar as early as level 6, increasing his survivability several-fold, particularly once RotA is upgraded, giving the Avvar another means of generating guard, which is typically only possible with Hakkon's Charge. The wonderful thing about Chilled Defense (in comparison to its sister passive, Ice Armor), is that enemies don't have to be Frozen, simply Chilled in order to gain the damage resistance. In combination with the upgrades to Hakkon's Charge (reduced cooldown time and stamina cost, allowing you to chill enemies more frequently) and Korth's Might, which grants an additional damage resistance when using Ice Smash, the Avvar quickly becomes able to survive significant aggro.
Takeaway: if you're having trouble surviving with the Avvar at low/mid levels, consider putting your first points into the Mountain-Heart tree, thus greatly improving your survivability. Use that to gain more levels, then respecialize at level 15/16 into the Hakkon-blessed reaper of souls you were always meant to be.
2. The Assassin: The case for this approach with the Assassin is not quite as strong as for the Avvar IMO, but what is the major complaint with playing the Assassin? Thanks for asking, it's that playing the Assassin at low/mid levels is rather boring. Since the cornerstone of (most) Assassin builds is I Was Never There, I generally go straight for it: after all, since I have Twin Fangs to begin with, why not just get IWNT ASAP and rely on the Stealth > Twin Fangs > kill > Stealth cycle for a few games until I have enough points to get some more good abilities? Because that's monotonous and, yes, boring.
Respecialization solves this problem! Hidden Blades, Shadow Strike, and Hook & Tackle all are available super early. Yes, that's right, I'm advocating an in-your-face Assassin at low/mid levels.
"But Wink, you just recommended building a character for survivability early in order to increase the chances of operation completions and faster leveling, and the Assassin can barely take a joke if she's not in Stealth" you're saying. That's because this approach is for people who find the Assassin boring at low levels, rather than too squishy. This approach to the Assassin is certainly lively!
Takeaway: if you find the Assassin boring to level, consider putting your early points into HB/SS/H&T for exciting (if slightly suicidal...) gameplay. Once you have the levels for your perfect
Death From the Shadows
build, respecialize and have an enjoyable play-through your Assassin promotion without the drudgery of the early levels.
While I have examples of this approach for almost all characters, I think the idea is fairly easy to grasp (and this post is already quite long
). I'd like to hear if others take this approach, or have other ways of building characters early with Respecialization in mind later on.





Retour en haut







