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Re-introducing achievements rewards for MEA?


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25 réponses à ce sujet

#1
Keitaro57

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In the first ME, you can gain achievements, trophies or other things like that. Like the other games. But unlike them, in ME1 you gain special bonus if you earn one!

Like : Killing a lot of people with the assault rifle enable all the classes to use it.

It will be great to see that system again for MEA because for a lot of people the trophies are totally useless and it will give a new interesting feature with few work.


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#2
Oldren Shepard

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Achievements should also be difficult to win, not as if you end the tutorial here have an achievement or make a step and here's another one.



#3
AlanC9

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Only if we can turn the bonus system off. I found that the ME2 bonuses made the game worse. ME1's were acceptable, although the XP boost gets you to the point where combat falls apart a bit faster than you otherwise would.

#4
Ahglock

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What were the ME2 ones. I thought you just got resources so you didn't have to scan as much.

#5
Keitaro57

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Only if we can turn the bonus system off. I found that the ME2 bonuses made the game worse. ME1's were acceptable, although the XP boost gets you to the point where combat falls apart a bit faster than you otherwise would.

You just point one important thing about ME:A. If it is a new trilogy, it means that we'll get a levelcap. Probably between 20/40. The more it goes, the less levels you get in RPGs, sigh...



#6
SardaukarElite

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Achievements are totally useless, they should be left alone rather than have systems tied to them.


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#7
AlanC9

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You just point one important thing about ME:A. If it is a new trilogy, it means that we'll get a levelcap. Probably between 20/40. The more it goes, the less levels you get in RPGs, sigh...


Heh. Kids these days. BG1 only got you to level 7 with some classes.

#8
Killroy

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What were the ME2 ones. I thought you just got resources so you didn't have to scan as much.

 

You get a 25% exp boost iirc, but I'm not sure if you get that just for importing a character or for playing NG+.



#9
KaiserShep

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What were the ME2 ones. I thought you just got resources so you didn't have to scan as much.


I did like the level bonus that starts you off at 5 rather than 1, though that requires completing ME1 with level 60, which is a pain if the game is too tedious for you on a completionist run, since it would likely require 2 playthroughs to achieve.

#10
rocklikeafool

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No. I just want a stupid badge or maybe like a cosmetic deal, like some in-game plushie or photo or something. Achievements that actually give in-game bonuses are dumb.


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#11
KaiserShep

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I enjoy achievements and I like seeing that little ding on my PS3, but I don't want anything beyond that. The only exception I would've made would be something like getting in-game trophies from the Citadel DLC's Armax Arsenal arena, which would still be fairly superficial and meaningless to the rest of the game, but still fun.
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#12
Killroy

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I did like the level bonus that starts you off at 5 rather than 1, though that requires completing ME1 with level 60, which is a pain if the game is too tedious for you on a completionist run, since it would likely require 2 playthroughs to achieve.

 

Of course, running through ME1 at a high level with the best gear right from the start is hilarious though. Murdering every mook with single shotgun blasts from 8 yards away is f***ing hilarious.


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#13
AlanC9

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I did like the level bonus that starts you off at 5 rather than 1, though that requires completing ME1 with level 60, which is a pain if the game is too tedious for you on a completionist run, since it would likely require 2 playthroughs to achieve.


Yeah, The XP chart gets really punishing at the top levels.

#14
themikefest

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I do like hearing the ding sound when I get a trophy especially the platinum trophy.


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#15
KaiserShep

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I love ME1 NG+. That game's combat is its weakest link to me, so blowing through battles makes it much better.

#16
Keitaro57

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Heh. Kids these days. BG1 only got you to level 7 with some classes.

It seems strange but with better hardware, we hope better game. Not less features, less story, less gameplay, less of everything else and only better graphics. I'm more and more boiling by reading things like "No need to be able to do that, erase it totally and concentrate on the grafics!". Bioware won't make an feeling of freedom if the game stay on tracks all the way and don't give a single chance to do something different from ME3.

 

I'm pretty surprised to see some people don't want any award. You don't want to be rewarded for your hard work? I know that in real life your company don't give a **** about the amount of work you do but in past video game you get cheat menus when you finished the game once. Now they are removed but it does NOT bring anything to videogame to delete previous features.

We don't have anymore a lot of thing : Manuals, soundtest, cheats, local multiplayer, unbugged game... So why don't you want to be rewarded? You prefer a screen like the original ending of ME3 : "Don't forget to buy our DLCs!"?

 

With the atrocious and buggy mess that was DAI on xbox360, I consider Bioware has a lot of thing to excuse themselves. Then I seriously hope that MEA has more features than the straightforward ME3.



#17
AlanC9

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It seems strange but with better hardware, we hope better game.

I don't see how lots of levels = better game.

I'm pretty surprised to see some people don't want any award. You don't want to be rewarded for your hard work? I know that in real life your company don't give a **** about the amount of work you do but in past video game you get cheat menus when you finished the game once. Now they are removed but it does NOT bring anything to videogame to delete previous features.
We don't have anymore a lot of thing : Manuals, soundtest, cheats, local multiplayer, unbugged game... So why don't you want to be rewarded? You prefer a screen like the original ending of ME3 : "Don't forget to buy our DLCs!"?
.

You mean that you need the game to keep dropping more pellets of rat chow to keep you running the maze? If the game's any good, why do you need lots of levelling up to keep you interested?

#18
Vespervin

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No thanks. Achievements/Trophies should only provided the points and maybe an in-game badge, not actual in-game bonuses.

 

Edit: I like what rocklikeafool suggested, maybe they can provide some cosmetic things for our armour and maybe our weapons? Maybe this time they can tie our model collection to achievements/trophies? That I'd like!



#19
Keitaro57

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I don't see how lots of levels = better game.

You mean that you need the game to keep dropping more pellets of rat chow to keep you running the maze? If the game's any good, why do you need lots of levelling up to keep you interested?

 

Well, if you have lot of levels, you gain lot of points to upgrade your character. You can make different builds, try different skills and devs can make zones like "dangerous below level X". With less levels you have a generic main character and less possibilities. I find the skills tree of ME2 really poor but needed because you can't go past level 30 (ME3 was around the corner).

 

Going back on the main topics : Trophies unlocking in-game bonus would give me a feeling of achievement. Does somebody here remember the trophie system of Star Ocean 3 Still the end of time? The more trophies you get, the more rewards : arena modes, new costumes, sound test... A really good idea that was never used again.



#20
rocklikeafool

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No thanks. Achievements/Trophies should only provided the points and maybe an in-game badge, not actual in-game bonuses.

 

Edit: I like what rocklikeafool suggested, maybe they can provide some cosmetic things for our armour and maybe weapons?

The only problem with weapons is then getting the "better" weapons would require doing an achievement. And that is kind of BS. Yes, achievements are optional, but the intent for my suggestion was that players would get an item/look that has ZERO effect on anything else. It would just be a collection deal. 



#21
Vespervin

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I said 'provide some cosmetic things for our armour and maybe weapons?' Sorry for the confusion, I guess I should've added another 'our' in there.



#22
Keitaro57

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The only problem with weapons is then getting the "better" weapons would require doing an achievement. And that is kind of BS. Yes, achievements are optional, but the intent for my suggestion was that players would get an item/look that has ZERO effect on anything else. It would just be a collection deal. 

It doesn't have to be a "better" weapon. Perhaps a different weapon, like a sniper with thermal ocular, the scorpion or a weapon that bring a difference in gameplay (like the turian's sniper gun). After all, here are some bonus you gain in ME1 :

 

Finish the game twice : weapons deals 5% more damage.

Finish the hardcore mode : unlock new difficulty mode.

Kill 150 enemies with pistol : one skill gain 25% duration.

Finish the majority of the sidequests : 5% exp bonus.

Taking a lot of damage during a run : 10% bonus on the shields.

...

 

Not really game-breaking bonus, no? If you don't want it, just switch them off with a cheat menu in MEA.

 

Edit : Changed the topics main title. Sorry, my english is poor...



#23
The Night Haunter

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Well, if you have lot of levels, you gain lot of points to upgrade your character. You can make different builds, try different skills and devs can make zones like "dangerous below level X". With less levels you have a generic main character and less possibilities.

I'm sorry, but how 'generic' a main character is has nothing to do with the number of levels in a game. And if you are talking about in combat, well BG was very different in combat based on class, far more than levels. Just because some developers are lazy and substitute a 'spend points get abilities' system instead of a proper differentiated class system doesn't mean that is the proper route to take.

 

BG was an amazing game, and the fact that the level cap was 7-9 depending on class didn't detract from it.

 

That said I do love leveling up, so if MEA has a cap of 60 I wouldn't complain. If it has one of 20 I also wouldn't complain. Balanced combat and proper level progression are far more important than being able to achieve level 250. If a game has an excellent leveling progression and class differentiation and only 10 player levels that is much better than something that has linear progression (like say, WoW) and 90 levels (or is it 95 now?).



#24
Vortex13

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Of course, running through ME1 at a high level with the best gear right from the start is hilarious though. Murdering every mook with single shotgun blasts from 8 yards away is f***ing hilarious.

 

 

I personally liked using singularity or lift on a Geth Colossus, and then throw to send it into orbit best. 

 

ME 1 Adept-Shep was a Biotic God.

 

 

EDIT: 

 

Anyway I tend to agree with the OP. I miss having little in-game rewards for achieving certain milestones or competing something with restrictions. Besides, if these rewards only affect SP and there was a toggle to turn them off, I don't see how they could be considered overpowering. 

 

 

Now one in-game reward I think would be really cool for MP is to have your progress in SP determine your MP unlocks the first time you log in. Using ME 3 as an example, say you have never jumped into the co-operative portion of the game, but you have played the campaign just past the Rannoch arc and you have cured the Genophage and achieved peace. With this hypothetical system, when you logged into the multiplayer lobby you would be rewarded the baseline Krogan, Quarian, and Geth classes. Players that played MP regularly could still unlock these kits, but this way the two game modes are tied together (in a good way) and gives the more casual player base a chance to try out some of their favorite species without having to grind for everything.



#25
Eleonora

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I liked ME1's achievements. Some of them felt somewhat challenging and - unless I recall incorrectly - there weren't any "congrats you completed horizon" -type of achievements. Those felt pretty cheap and empty.

As to whether achievement bonuses are necessary: I liked getting the option to choose a bonus talent after using it a bunch of times in the affiliated class, but I'm not sure about the xp and health regen -type bonuses. They can make a game easier on harder difficulties (perhaps increasing replayability) but not every player wants the game to get easier on subsequent playthroughs.
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