No, it increases the damage of a single cluster when it hits a biotically primed enemy. Does nothing to the BE itself.
Ok, I see. Thanks broham
No, it increases the damage of a single cluster when it hits a biotically primed enemy. Does nothing to the BE itself.
Ok, I see. Thanks broham
Why not: Singularity -> Shockwave -> Warp -> Singularity Detonation ?
Situationally, this may be better. If there are enemies (especially Swarmers) between you and the Singularity, the Shockwave may hit them and reach its target limit, meaning no detonation by the time it hits the Singularity. But... if you have a clear path to the Singularity, use Shockwave. At worst, you will get a 65% boosted biotic explosion. At best, you will get TWO 65% boosted biotic explosions, depending on the spacing and position of the enemies around the Singularity. Then, you can Warp one of the enemies still in the Singularity and get 3 biotic explosions in 3 power casts. Awesome.
Ok, I see. Thanks broham
Singularity rules, not just as a primer, but as a defensive power. It causes enemies to enter their evasive animations (ie Marauders roll or are staggered, Phantoms bubble, etc)
Spam that thing, and don't feel like you have to leave it up long enough to detonate. When your CD happens and you aren't in danger of being attacked, use Shockwave or Warp to detonate.
I recommend skipping passives altogether on the HA, they are weak and do not help with BE's
And yes, as stated by others, 6b is the absolute best evo .. 6a is laughable
Edit: as a sidenote, it primes on everything .. even enemies that move away from it are still primed for a few seconds. That's why it can be so effective hitting a new spawn with it, as the faster units will seperate, while the slower units are still on it, you cast Shockwave and get multiple BEs for the 2 casts
clusters on the drell adept, when you don`t have nade gear yet. Drelldept is a silver card, and will be unlocked long long before one has nade gear at a usefull level. So i spec my drell for max nades on my alt.
But that is the only time, and exuse for not taking BE% bonuses on the evos where they are available
I know Deerber has corrected the specific nature of how this works on the Drell, but I just wanted to add my two cents that the advice to take extra grenades on new or weak manifest accounts is generally pretty sound, because it can take a very very long time to max Grenade Gear, or indeed to even unlock the damn thing, as I have failed to do spectacularly on my alts. I don't mind though, it allows for different playstyles than my main builds.
I know Deerber has corrected the specific nature of how this works on the Drell, but I just wanted to add my two cents that the advice to take extra grenades on new or weak manifest accounts is generally pretty sound, because it can take a very very long time to max Grenade Gear, or indeed to even unlock the damn thing, as I have failed to do spectacularly on my alts. I don't mind though, it allows for different playstyles than my main builds.
To fan those flames, I have a friend who just started playing, who happened to unlock the Drelldept and so I ran around like a madman trying to get him some quick creds so he can unlock some decent gear. I have to say, 2 nades on Gold is not a ton of fun, even with dat Drell speed
I probably should have specced it w/ 4 nades, instead of just the 2. Oh well, Silver/Bronze crates are more generous I reckon ![]()
Still, now that I have GC V, I'll not eeever be skipping 5b ![]()
Thanks for those helpful insights.
@ocelot: I'll check out that video ![]()
I recommend skipping passives altogether on the HA, they are weak and do not help with BE's
I disagree with this. Yes, the passives don't help with BE's, but you need to be doing something in the 3 seconds or so between BE's, which is shooting. So I take at least some passives to improve weapon damage, because Human fitness is terrible anyway. 6/6/6/4/4 is probably my favorite, taking weapon damage at R4, but 6/6/6/3/5 or maybe 6/6/6/5/3 are OK too.
Full disclosure, I generally don't use the Acolyte on the HA. If you're using the Acolyte, then yeah, don't take any passives.
I was intending to go 6/6/6/0/6. I still have time to change and go 6/6/6/3/5. I prefer Fitness over Alliance one.
I disagree with this. Yes, the passives don't help with BE's, but you need to be doing something in the 3 seconds or so between BE's, which is shooting. So I take at least some passives to improve weapon damage, because Human fitness is terrible anyway. 6/6/6/4/4 is probably my favorite, taking weapon damage at R4, but 6/6/6/3/5 or maybe 6/6/6/5/3 are OK too.
Full disclosure, I generally don't use the Acolyte on the HA. If you're using the Acolyte, then yeah, don't take any passives.
You would sacrifice 5b of fitness for that piddly amount of additive weapon damage?
If you are going to run passives on the HA, then do a 66635 build. On the vanilla humans, evo 5b is IMO the best evo for both their passive and fitness trees (assuming not running a melee build OFC)
I personally play the HA to detonate as many BEs as I can, so I stick with a light loadout. If you want to use a heavier weapon then maybe you spec into passives .. but if you're going to do that why not use a different kit altogether?
I remember way back when, when singularity was considered 'lack luster'. ![]()
^ yeah, back before it was massively buffed and only affected health
You would sacrifice 5b of fitness for that piddly amount of additive weapon damage?
If you are going to run passives on the HA, then do a 66635 build. On the vanilla humans, evo 5b is IMO the best evo for both their passive and fitness trees (assuming not running a melee build OFC)
I personally play the HA to detonate as many BEs as I can, so I stick with a light loadout. If you want to use a heavier weapon then maybe you spec into passives .. but if you're going to do that why not use a different kit altogether?
I use the Talon with Warp Ammo, so I get a light loadout and still get good weapon damage. Plus, whatever weapon damage bonus I'm getting with the Talon is going to be multiplied by 1.5x against shields and barriers, so weapon damage bonuses look more attractive. You're right, 6/6/6/3/5 is better than 6/6/6/4/4 for most weapons (and might even be better with the Talon), but investing 6 points in 3 ranks of the passive for a 10% weapon damage bonus, 10% power damage bonus, and 10% recharge bonus is far, far better than spending that 6 points for an additional 125 health and barrier.
Since we're talking about adepts... Would a build without Shockwave be a problem? Just use Sing and Warp. Then use some sniper to land some hard hitting stuff.
You could, but personally I'd not spec out of Shockwave b/c it gives you a quicker and more powerful detonator than just Warp. That's just me though. If it sounds appealing to you dude, try that **** out and see how it goes
Since we're talking about adepts... Would a build without Shockwave be a problem? Just use Sing and Warp. Then use some sniper to land some hard hitting stuff.
You could, but personally I'd not spec out of Shockwave b/c it gives you a quicker and more powerful detonator than just Warp. That's just me though. If it sounds appealing to you dude, try that **** out and see how it goes
There's also the fact that Warp + Shockwave gives you a much bigger biotic explosion than anything involving Singularity. It's very effective for taking down big bosses, and it's especially great for making a Banshee (or two Banshees) stop teleporting.
There's also the extra feature of Shockwave being able to hit enemies that you're not targeting, which makes it a pretty great detonator on Phantoms.
Detonate for the win, as most others have said. OP, you are doing it right!
Since we're talking about adepts... Would a build without Shockwave be a problem? Just use Sing and Warp. Then use some sniper to land some hard hitting stuff.
Yes. Because Shockwave can detonate more then one primed enemy (I think 2 is the limit, though). And singularity multi-primes. So, two max dmg biotic combos are better then one.
Word of advice for OP when you do pick singularity detonation evolution.
I wouldn't rely on singularity detonation as a reliable detonator for biotic explosions, it's a bonus if it happens because you basically hope that guy who you primed with warp doesn't get too far away from the singularity or else the radius of the explosion may not reach the target you primed with warp. Especially for dragoons and their fast movement speed.
It's a very reliable thing if you hang out on top of the ladder where the enemy conga line is queing up to climb it.
It's a very reliable thing if you hang out on top of the ladder where the enemy conga line is queing up to climb it.
It's also very reliable against larger, slower moving boss enemies, especially Primes, Atlases, Brutes, Ravagers, Scions, and Praetorians. They usually won't be able to escape the radius before the second explosion. Get an Atlas blocking a doorway, and you will do massive damage to all the enemies piling up behind it.
It's also very reliable against larger, slower moving boss enemies, especially Primes, Atlases, Brutes, Ravagers, Scions, and Praetorians. They usually won't be able to escape the radius before the second explosion. Get an Atlas blocking a doorway, and you will do massive damage to all the enemies piling up behind it.
Yeah, it's great on all the conga lines. A real party buster!
I disagree with this. Yes, the passives don't help with BE's, but you need to be doing something in the 3 seconds or so between BE's, which is shooting.
that's easy: charging the Acolyte and start: rolling, rolling, rolling
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When I don't go with 66606, I've use 66644 for more weapon damage. Put on a SMG and spit some fire for mix up FE and BEs.