The squadmates in Mass Effect have largely just been along for the ride, either after playing a minor role in a small plot element(Tali, Garrus, Liara, Wrex, Ashley) or added for plot reasons(the ME2 roster) only to be bystanders for the remainder of the game. So should squadmates have actual roles in the plot of the game?
I had this thought when I was thinking about what I want to see in the game and I realized I very much want more interaction with and development of squadmates. An idea I have to illustrate what I want:
-Your actions as leader are not universally praised by your squad. Some of them publicly oppose your actions, others hide their opposition.
-As the game goes on, you see signs that someone on your squad is undermining you and gathering resources/support to depose you/seize command. All signs point to a smooth-talking, roguish N7 agent who specializes in infiltration, espionage and assassination. Let's call him Blake.
-As you attempt to gather evidence against Blake the plan to depose you is put into action, and it's being lead by a different squadmate that you never had reason to suspect. Now you're on the run on the Ark. As you attempt to retake command and put down this coup, Blake is your only ally. Assuming you haven't already locked him up in the brig.
-After you end the coup, retake command and detain the mutineers you get to decide their fates, including that of your squadmate.
That's just an idea I kicked around for a bit, but what do you guys think of giving the squadmates greater plot significance?





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