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'Be open-minded to a Mass Effect with no Shepard,' dev says about Andromeda


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#151
Sanunes

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My bad.

 

I meant to say insights that are not filtered by Bioware / EA marketing department.

 

The problem is I find that player and some critic reviews are worse then a Marketing department especially since people are already saying how bad the game is going to be already.  In fact BioWare/EA has given me the perfect tool on the PC to get the best insights with any game with the Great Game Guarantee.  



#152
wolfhowwl

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I doubt that very much. ME3's combat was pretty much successful. There were never any overwhelming complaints about it. I would bet that people clamoring for ME1's clumsy stat-based shenanigans to return are well in the minority. 

 

Yeah. People do know that the Project Director on this game worked at Epic on Gears of War, right?



#153
Miss Golightly

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I really can't say I'll miss Shepard that much, I'll more-so miss everybody from the "original team"..... except maybe Jacob.... he just kind of existed.


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#154
Ahglock

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Is there evidence that most players were that ignorant? I'm always willing to believe in ignorance, but I like to see evidence when I can.


I'm not going to make a most people claim but I I can say I stopped looking at armor as I'd go thtough multiple missions and hours upon hours of game time and no new mods were at the armory.

#155
jones81381

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Calling it now. This is all misdirection. The player character will be a clone of Commander Shepard.


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#156
Kroitz

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Calling it now. This is all misdirection. The player character will be a clone of Commander Shepard.

 

LIQUID!


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#157
KaiserShep

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I'm not going to make a most people claim but I I can say I stopped looking at armor as I'd go thtough multiple missions and hours upon hours of game time and no new mods were at the armory.

 

Once you scored Colossus it didn't really matter anymore. I got that armor for Tali in the BDtS DLC and I never had to worry about anything she did ever again. Because I was a stickler for appearance I always stuck with the much weaker Onyx medium armor so I can keep the N7 logo. 


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#158
AlanC9

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I'm not going to make a most people claim but I I can say I stopped looking at armor as I'd go thtough multiple missions and hours upon hours of game time and no new mods were at the armory.


Right, but if you really do know that there are no new mods, there's no reason to look at the armor. It's also sensible to stop looking at the armor pieces if you know that your balance is where you want it; the armor system is about balance rather than upgrading, so at sone point you should stop caring about what drops unless you're unlucky with how gear appropriate for your intended loadout drops. This is a problem with the way the game gives out armor, actually.

#159
Vit246

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Shepard had his day in the spotlight. Now fraking move on. I want to restart with a clean slate


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#160
LinksOcarina

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Calling it now. This is all misdirection. The player character will be a clone of Commander Shepard.

 

To be honest I suspected that...but I think it's a bad idea.



#161
Sanunes

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Right, but if you really do know that there are no new mods, there's no reason to look at the armor. It's also sensible to stop looking at the armor pieces if you know that your balance is where you want it; the armor system is about balance rather than upgrading, so at sone point you should stop caring about what drops unless you're unlucky with how gear appropriate for your intended loadout drops. This is a problem with the way the game gives out armor, actually.

 

I actually liked that about the armour system in Mass Effect 2 and 3. It wasn't about getting more powerful armour, but customizing it to how you play the game.  I remember in Mass Effect 1 once the magic Colossus armour dropped nothing else in the game mattered unless you wanted a specific look. It was same with the Spectre weapons too once you had access to those weapons all the other drops were just a way to earn credits to buy those.


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#162
LinksOcarina

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I actually liked that about the armour system in Mass Effect 2 and 3. It wasn't about getting more powerful armour, but customizing it to how you play the game.  I remember in Mass Effect 1 once the magic Colossus armour dropped nothing else in the game mattered unless you wanted a specific look. It was same with the Spectre weapons too once you had access to those weapons all the other drops were just a way to earn credits to buy those.

 

It was a good design change, but it was also one that was less "role-play" in terms of its stats.

 

Which I am fine with, the stats and inventory in Mass Effect 1 are rough...to say the least.



#163
Ahglock

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I actually liked that about the armour system in Mass Effect 2 and 3. It wasn't about getting more powerful armour, but customizing it to how you play the game. I remember in Mass Effect 1 once the magic Colossus armour dropped nothing else in the game mattered unless you wanted a specific look. It was same with the Spectre weapons too once you had access to those weapons all the other drops were just a way to earn credits to buy those.


Which I would be fine with if I felt I could customize it to my way to play sometime before the last 15 minutes of the game.

It's not even a balance issue as the game is dreadfully easy at all difficulties. But if I'm playing a sniper I want to load up sniper gear like headshot bonuses or whatever. I can't use sniper rifles so I never play them. if an adept power damage/recharge gear etc. but I was well past 1/2 way through the game before I saw my first power damage or recharge mod.

The concept of a core n7 armor with slots for mods is sweet. The implementation sucked IMO.

#164
Sanunes

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It was a good design change, but it was also one that was less "role-play" in terms of its stats.

 

Which I am fine with, the stats and inventory in Mass Effect 1 are rough...to say the least.

 

I have never been a big fan of how BioWare implements stats, even in Dragon Age: Inquisition it felt awkward and cumbersome.



#165
Sanunes

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Which I would be fine with if I felt I could customize it to my way to play sometime before the last 15 minutes of the game.

It's not even a balance issue as the game is dreadfully easy at all difficulties. But if I'm playing a sniper I want to load up sniper gear like headshot bonuses or whatever. I can't use sniper rifles so I never play them. if an adept power damage/recharge gear etc. but I was well past 1/2 way through the game before I saw my first power damage or recharge mod.

The concept of a core n7 armor with slots for mods is sweet. The implementation sucked IMO.

 

No disagreement that it needs improvement for it requires meta-gaming or a New Game+ to get to customize fully.



#166
Phoenix_Also_Rises

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I loved the trilogy and the characters therein, even despite some of its flaws. And that includes Shepard, who may very well be my favorite video game protagonist to date (although yeah, some of the dialogue in ME3 was...ack). But it's over, it's done. That story is ended and it's time for something new and exciting. Yeah, the complete cut - off from Milky Way is something of an easy way out (I would have preferred to explore more of it and I find the whole Ark theory thing sounding too heavy on clumsy symbolism), but if it allows for a clear cut and for the Dread Ending to be a non-issue, it is really the ONLY way out. No Shepard, no Milky Way, I'm still game.

#167
animedreamer

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They shouldn't have to work with the community in the first place.

 

Last I checked, we can't even decide on simple things or prioritize what makes a good game, let alone what defines it as a series. We should be grateful that such games are being made still, and that BioWare has survived its initial years when it would have likely gone under a decade ago with the first Mass Effect.

 

At the very least, maybe a bit of patience too.

The point isnt that they have to work with the fanbase, the point was that they aren't going out of there way to do us any favors, why should we be grateful to them for anything? Are you grateful to the store clerk who sold you a loaf of bread? No i would hope not, because he is providing a service to which you paid for, in most civilized countries the world over, if someone is unhappy with their service, the provider works with them to resolve the issue rather than ignoring a customer and potentially losing business.

 

I can't believe im even defending people's right to have an opinion... mind control is freaking real apparently.

 

also you either unvalue consumer power, or are overthinking what it means to have consumer input. You don't speak with your voice, you speak with your wallet.


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#168
Iakus

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They shouldn't have to work with the community in the first place.

 

Last I checked, we can't even decide on simple things or prioritize what makes a good game, let alone what defines it as a series. We should be grateful that such games are being made still, and that BioWare has survived its initial years when it would have likely gone under a decade ago with the first Mass Effect.

 

At the very least, maybe a bit of patience too.

I will never be grateful that games like ME3 are made.  Never.

 

And Bioware was around for years before Mass Effect.


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#169
PinkysPain

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Bioware devs still in denial and using straw men I see.

 

We didn't like the ending because Shepard died, instead of because a lack of agency and a good ending.

 

We don't like Andromeda because it lacks Shepard, not because it lacks THE BLOODY MASS EFFECT SETTING.



#170
Ariella

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Bioware devs still in denial and using straw men I see.
 
We didn't like the ending because Shepard died, instead of because a lack of agency and a good ending.
 
We don't like Andromeda because it lacks Shepard, not because it lacks THE BLOODY MASS EFFECT SETTING.


We? Who is this "we" you speak of? Because it isn't me.

And "we", as in all of us, were told from the beginning that Shepard's story is over. We were told this after ME3.

This. This is why I don't want a returning PC in Dragon Age.
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#171
AlanC9

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Bioware devs still in denial and using straw men I see.


How did Bio set up that straw man, anyway? Are the Twitter questions plants? Then they respond to the planted questions and bribe CNet into covering the response?

#172
ModernAcademic

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Bioware devs still in denial and using straw men I see.

 

We didn't like the ending because Shepard died, instead of because a lack of agency and a good ending.

 

We don't like Andromeda because it lacks Shepard, not because it lacks THE BLOODY MASS EFFECT SETTING.

 

Andromeda isn't even out. Don't say crap.

And no, not every fan wants Shepard back. As a matter of fact, those who do are only a portion of the fanbase. And an ANNOYING one.

I bet most people don't even care about Shepard. I bet most people would be RELIEVED never to see Shepard AGAIN.

 

Stop talking about we. There's no we when it comes to players. Every fanbase is heterogeneous.


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#173
Ariella

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Stop talking about we. There's no we when it comes to players. Every fanbase is heterogeneous.


Thank you.
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#174
Sanunes

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Bioware devs still in denial and using straw men I see.

 

We didn't like the ending because Shepard died, instead of because a lack of agency and a good ending.

 

We don't like Andromeda because it lacks Shepard, not because it lacks THE BLOODY MASS EFFECT SETTING.

 

What exactly is the Mass Effect setting? For I played all three games and aside from having the same names the areas were different each time and very well could have been in another galaxy. A good part of Mass Effect 2 took place in the Terminus Systems with the occasional mission in Citadel territory so it must have been a bad game too for it was in a different setting then the first game.


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#175
LinksOcarina

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The point isnt that they have to work with the fanbase, the point was that they aren't going out of there way to do us any favors, why should we be grateful to them for anything? Are you grateful to the store clerk who sold you a loaf of bread? No i would hope not, because he is providing a service to which you paid for, in most civilized countries the world over, if someone is unhappy with their service, the provider works with them to resolve the issue rather than ignoring a customer and potentially losing business.

 

I can't believe im even defending people's right to have an opinion... mind control is freaking real apparently.

 

also you either unvalue consumer power, or are overthinking what it means to have consumer input. You don't speak with your voice, you speak with your wallet.

 

Consumer power has no value in this case. You don't vote with your wallet; I know you don't, because Electronic Arts still makes money and BioWare is still here in the end. The community at large doesn't care to vote with their wallet, and we all know it; the games keep turning enough profit to sustain itself, and they are now way too high profile to just throw away so easily. If you honestly did, then no one would have bought Inquisition or no one will buy Andromeda, or even hang around here as much as they do. 

 

So you have no power. People need to accept that that really, you never had power. That being said, considering how BioWare tends to overcorrect issues and works their ass off in doing that all, it kind of is a case-en-point scenario regarding providers and their service. People really think BioWare ignores people? Ignores their fanbase? 

 

People really have no clue in the end, then. You may not get everything you want, but i'll be damned if this company doesn't bend over backwards for people at times over some of the most minute things too, so you can enjoy a ****** game.

 

In that case, this not an opinion, you are simply wrong with that mentality. Or ungrateful. Take your pick.


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