Aller au contenu

Photo

Opinion on Gold matches


  • Veuillez vous connecter pour répondre
86 réponses à ce sujet

#26
czeuch

czeuch
  • Members
  • 581 messages

Personally, I'd recommend you give the Drell Adept a few matches. His biotic nuke will compensate for your lack of gold efficient weaponry. If you desire to become a better player then he's a great starter kit (who is also one of the best in the game).

 

I don't want to get too attached to details, but the DA is not a started kit :P

But luckily for me, I have it already :)

 

Now that he's lvl 20 I might give it a try again. I spec it for max nades plus shocktrooper, that gives me 5 nades. Hopefully it should be enough, but I must admit I find nades a bit annoying since the ammo for them is rare.



#27
TMB903

TMB903
  • Members
  • 3 322 messages

I don't want to get too attached to details, but the DA is not a started kit :P
But luckily for me, I have it already :)
 
Now that he's lvl 20 I might give it a try again. I spec it for max nades plus shocktrooper, that gives me 5 nades. Hopefully it should be enough, but I must admit I find nades a bit annoying since the ammo for them is rare.

But he is. Reave + warp ammo will increase the DPS of the low level guns a noob has and he also has increased mobility so you can GTFO of messy situations other kits more than likely wouldn't. Learning how to properly utilize RHA since he's a bit fragile will go a long way into determining whether a player elevates their skillset. The biotic nuke will greatly improve the scoring ability you seem to want to improve on.
  • Best VolusSupport NA et Salarian Master Race aiment ceci

#28
czeuch

czeuch
  • Members
  • 581 messages

But he is. Reave + warp ammo will increase the DPS of the low level guns a noob has and he also has increased mobility so you can GTFO of messy situations other kits more than likely wouldn't. Learning how to properly utilize RHA since he's a bit fragile will go a long way into determining whether a player elevates their skillset. The biotic nuke will greatly improve the scoring ability you seem to want to improve on.

 

Since you mentioned the topic... What's the recommend cluster nade spec? Not sure I did that right. I went for extra 2 nades and damage on Rank 4 and 6.



#29
TMB903

TMB903
  • Members
  • 3 322 messages

Since you mentioned the topic... What's the recommend cluster nade spec? Not sure I did that right. I went for extra 2 nades and damage on Rank 4 and 6.

Damage, Lifted (this evo is very important) and shrapnel. Many take radius but I go damage. It's dependant on how well you can throw them (which comes from experience).

#30
GruntKitterhand

GruntKitterhand
  • Members
  • 1 435 messages

I think any Vanguard other than the Cabal needs to be a host to be really effective.  I play the Fury and Collector off-host all the time though, and I rarely have any problem with either. 

 

We're broadly in agreement again, but the Fury is the one with which I always end up asking why I'm subjecting myself to such off-host misery.  It's probably because there is no character apart from the Justicar that I naturally play as aggressively on a regular basis, but with the Justicar I usually have an Acolyte to make up for any lag issues.  The delay for the Fury's AF to prime off-host has got me killed more than anything I can think of. I also suspect, having played her on Xbox too, that the subtle differences in our perceptions might stem from another slight case of typical PS3 BS. No frames, lag, yadda yadda yadda.



#31
czeuch

czeuch
  • Members
  • 581 messages

Damage, Lifted (this evo is very important) and shrapnel. Many take radius but I go damage. It's dependant on how well you can throw them (which comes from experience).

 

Ok, but considering that the cluster nades are the main source of damage, is 2 grenades (3 with gear bonus) enough? I have the impression that 3 nades is too few.

Not sure though.



#32
waltervolpatto

waltervolpatto
  • Members
  • 1 470 messages

Krogan shaman...

 

something like:

http://kalence.drupa...21N23283!5FD5GO

 

You are tanky, you can alternate warp and shockwave for detonation and shoot inbetween.

 

You can put a pistol (talon) or any shotgun you might have.

 

if too many enemy are around, blow up your barrier for stagger.

 

w.



#33
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

Ok, but considering that the cluster nades are the main source of damage, is 2 grenades (3 with gear bonus) enough? I have the impression that 3 nades is too few.

Not sure though.

 

No, 3 grenades is not enough, at least not in my opinion.  The damage to lifted enemies evolution is great, but that's assuming you have some gear to really increase your grenade capacity.  Going from 7 grenades to 9 grenades is not that significant.  Going from 3 grenades to 5 grenades is a huge improvement.  You're almost doubling your number of grenades by doing that.  You will be better off taking the +2 grenades.



#34
TMB903

TMB903
  • Members
  • 3 322 messages

Ok, but considering that the cluster nades are the main source of damage, is 2 grenades (3 with gear bonus) enough? I have the impression that 3 nades is too few.
Not sure though.

It won't hurt too much considering how fast you can get to ammo boxes. Once you memorize their locations it becomes a process of running to a spawn->kill stuff->grabbing ammo/grenades->run to next spawn and so on.

#35
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

We're broadly in agreement again, but the Fury is the one with which I always end up asking why I'm subjecting myself to such off-host misery.  It's probably because there is no character apart from the Justicar that I naturally play as aggressively on a regular basis, but with the Justicar I usually have an Acolyte to make up for any lag issues.  The delay for the Fury's AF to prime off-host has got me killed more than anything I can think of. I also suspect, having played her on Xbox too, that the subtle differences in our perceptions might stem from another slight case of typical PS3 BS. No frames, lag, yadda yadda yadda.

 

Ah, that's possible.  And I do like to play the Fury aggressively, but I back off a little when I'm off-host.  In fact, I usually don't host, so I have a really good feel for how aggressively I can play her off-host.  If you host a lot and you're used to that, I could see it being difficult to play the same way off-host.



#36
czeuch

czeuch
  • Members
  • 581 messages

Krogan shaman...

 

something like:

http://kalence.drupa...21N23283!5FD5GO

 

You are tanky, you can alternate warp and shockwave for detonation and shoot inbetween.

 

You can put a pistol (talon) or any shotgun you might have.

 

if too many enemy are around, blow up your barrier for stagger.

 

w.

 

I can do that build but I like being able to dodge to stay alive. I tried the KSA a couple of times and it didn't go as well as the HA. I can try again though.

I just need to confirm by build. I know I already placed rank 5 in the passive one, so I'd need to have only rank 3 in Barrier. I'd trade 5% DR for 15% power dmg.

 

No, 3 grenades is not enough, at least not in my opinion.  The damage to lifted enemies evolution is great, but that's assuming you have some gear to really increase your grenade capacity.  Going from 7 grenades to 9 grenades is not that significant.  Going from 3 grenades to 5 grenades is a huge improvement.  You're almost doubling your number of grenades by doing that.  You will be better off taking the +2 grenades.

 

How can you have 7 nades?

 

It won't hurt too much considering how fast you can get to ammo boxes. Once you memorize their locations it becomes a process of running to a spawn->kill stuff->grabbing ammo/grenades->run to next spawn and so on.

 

yes, but that's the thing. On Gold the ammo boxes take more time to respawn and often bring only 1 nade :/



#37
TMB903

TMB903
  • Members
  • 3 322 messages

I can do that build but I like being able to dodge to stay alive. I tried the KSA a couple of times and it didn't go as well as the HA. I can try again though.
I just need to confirm by build. I know I already placed rank 5 in the passive one, so I'd need to have only rank 3 in Barrier. I'd trade 5% DR for 15% power dmg.
 

 
How can you have 7 nades?
 

 
yes, but that's the thing. On Gold the ammo boxes take more time to respawn and often bring only 1 nade :/

Well...you really only ever need 2 (sometimes 3) Reave + Cluster combos to destroy a gold spawn. Grenade capacity gear is a luxury we were spoiled with.

#38
czeuch

czeuch
  • Members
  • 581 messages

Well...you really only ever need 2 (sometimes 3) Reave + Cluster combos to destroy a gold spawn. Grenade capacity gear is a luxury we were spoiled with.


You must take into account that I usually follow the lead because I haven't memorized the spawn points yet.

#39
Fuenf789

Fuenf789
  • Members
  • 1 926 messages

You must take into account that I usually follow the lead because I haven't memorized the spawn points yet.


U don't have to memorize it - some silly animal here on BSN went and draw it on a map. So you can simply kill another forest...
  • nico_wolf aime ceci

#40
czeuch

czeuch
  • Members
  • 581 messages

U don't have to memorize it - some silly animal here on BSN went and draw it on a map. So you can simply kill another forest...

 

I found your thread, silly animal :P

I'll download those pics in my phone.

Thanks!


  • Fuenf789 aime ceci

#41
Best VolusSupport NA

Best VolusSupport NA
  • Members
  • 402 messages

Personally, I'd recommend you give the Drell Adept a few matches. His biotic nuke will compensate for your lack of gold efficient weaponry. If you desire to become a better player then he's a great starter kit (who is also one of the best in the game).

 

This. The drell adept is a freakin amazing kit. I'm terrible at using the drell adept, but I've witnessed TMB use it, in my opinion to the best use, I've seen anyone else use drell adept on PS3. 


  • TMB903 et GruntKitterhand aiment ceci

#42
Catastrophy

Catastrophy
  • Members
  • 8 489 messages

Human Adept, no fitness, maximum secondary sparks, detonator sparky drone, short cooldowns. Arc Pistol, Talon, Eagle e.g. I think it's probably the best CC class in game. If you don't kill fast, you'll usually do enough assists to help the team. Overload is a really powerful tool and can keep you and your teammates alive.



#43
waltervolpatto

waltervolpatto
  • Members
  • 1 470 messages

Human Adept, no fitness, maximum secondary sparks, detonator sparky drone, short cooldowns. Arc Pistol, Talon, Eagle e.g. I think it's probably the best CC class in game. If you don't kill fast, you'll usually do enough assists to help the team. Overload is a really powerful tool and can keep you and your teammates alive.

you mean Human Engi?



#44
czeuch

czeuch
  • Members
  • 581 messages

Human Adept, no fitness, maximum secondary sparks, detonator sparky drone, short cooldowns. Arc Pistol, Talon, Eagle e.g. I think it's probably the best CC class in game. If you don't kill fast, you'll usually do enough assists to help the team. Overload is a really powerful tool and can keep you and your teammates alive.


Well my human engineers are all specced already. Also would need to promote them. Although promoting shouldn't be such an issue as you can get to lvl 20 in maybe what... 10 Silver matches?

#45
justinman114

justinman114
  • Members
  • 761 messages

Since you mentioned the topic... What's the recommend cluster nade spec? Not sure I did that right. I went for extra 2 nades and damage on Rank 4 and 6.

Cluster nades should have the extra biotic explosion damage spec not the extra nades.  Word to the wise, when it says "lifted targets" it means ANYTHING that is biotically primed, not just things that are literally floating.  So anything reaved will get a ton of extra damage.



#46
waltervolpatto

waltervolpatto
  • Members
  • 1 470 messages

Cluster nades should have the extra biotic explosion damage spec not the extra nades.  Word to the wise, when it says "lifted targets" it means ANYTHING that is biotically primed, not just things that are literally floating.  So anything reaved will get a ton of extra damage.

justin, something like this?

 

http://kalence.drupa...13O52384!E.ABG9


  • justinman114 aime ceci

#47
justinman114

justinman114
  • Members
  • 761 messages

justin, something like this?

 

http://kalence.drupa...13O52384!E.ABG9

Wally, that is literally exactly how I spec it except I take extra shrapnel on nades level 6.  I like the 3 nade throw versus the 2.  Although you left a few points missing...I don't take Pull at all, but I know Killa uses 3 points in it.  I only use Pull on the Justicar.

Wow you even got my optimal weapon and equipment too!



#48
Malaclypse The Younger

Malaclypse The Younger
  • Members
  • 209 messages

If 'Drell' is the topic, go ahead and do whatever TMB903 says. He's forgotten more on the subject than you'll ever know. So go ahead and spec things like he says and if, 523 games from now, you think you might wanna try things a little different then go ahead because you'll know your skill set and the kit well enough by then to deviate from TMB's enlightened, sage wisdom.

I must admit that I'm in the early-to-mid stages of a new love affair with playing the DA myself right now.... It is hard not to adore the glorious detonating happy-fest that is The Cluster Grenade, no matter what character, and the Drell's movement speed is both dizzying and awesome! Just don't forget yer Warp ammo...

RE: grenades and ammo boxes - there are maps that have fewer grenades and maps that have lots. FBRio is the ultimate grenadier's paradise with most boxes providing 2 and two boxes with 3! Other good grenade maps include FBWhite and The Hazard version of Reactor.
  • GruntKitterhand aime ceci

#49
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

How can you have 7 nades?

 

Spec Cluster Grenades without the extra grenade evolution and equip Grenade Capacity Gear V (giving you +5 grenades).

 

Well...you really only ever need 2 (sometimes 3) Reave + Cluster combos to destroy a gold spawn. Grenade capacity gear is a luxury we were spoiled with.

 

With 2 Cluster Grenades, you are going to run out all the time.  The DA is still awesome without Cluster Grenades because of his great weapon damage, but if you have crappy weapons (as the OP does), you're going to need more grenades.  I think a lot of people here forget what it was like to have a crap manifest.

 

Ultimately, 2 Cluster Grenades plus a biotic explosion is going to clear all the mooks in a Gold spawn if you hit it right, regardless of whether you take Rank 5B.  The only difference Rank 5B is going to make is how much damage is done to whatever boss enemies were there (assuming they were the ones hit with Reave).  I'd rather have 4-5 grenades than 2-3 in that situation.  Having 2-3 grenades means that you have to race to ammo boxes all the time.  But it's not like it's going to be bad, no matter what evo you choose.



#50
Catastrophy

Catastrophy
  • Members
  • 8 489 messages

you mean Human Engi?

Oops, yes. The Human Adepts are the biotic PuGilists.