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area chronology!?


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#1
NagarAsh

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Hi! all

 

i do know what which area to go on what level (ign, etc..) but my question is: according to the storyline what areas to go when to do tasks in?...i mean for example:...i did exalted plains (or was it emerald graves!!..dont remember was long back..) before going to winter palace (wicked hearts...) but found out later on that if u visit there after going to winter palace theres a slight change in interactions with the npc (as in u can tell them that their hopes and fights for who will rule now doesnt need to continue as the matter is resolved...well obviously not those lines but along those lines..)

aham!! anyways so, i certainly do not know if going and interacting with the npcs in 'that' place should be before winter palce or after according to storyline but i felt it would make more sense if i went and interacted with after winter palace..

 

thx

 

 

--Edit--

 

just recalled another example: visiting exalted plains before 'what pride had wrought' or after changes interactions with the elven npcs (i think that was it unless im recalling wrongly which is possible as i played dai when it was only 3 patches old...now its aged to 11 patches when i return..)



#2
Heimdall

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I personally think it's better to do both the Exalted Plains and Emerald Graves before the Winter Palace to reinforce the context of the civil war.

But it is true that you can tell the commanders the war is over in the Exalted Plains.

#3
robertmarilyn

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I tend to do everything I can do before I go to the Winter Palace. I feel bad going to the party/peace talks while soldiers need rescuing (Fallow Mire), the main rift needs closing in Crestwood, etc, etc, there's always something I think I should take care of first :rolleyes: although I know that stopping an assassination at the Winter Palace is important too, esp if you see the future in the mages quest. It's crazy that the Inquisitor is the only one that can get anything done anywhere. Seriously, Hawke and Warden Alistair/Stroud could be helping with some of this stuff.  :P  


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#4
NagarAsh

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I tend to do everything I can do before I go to the Winter Palace. I feel bad going to the party/peace talks while soldiers need rescuing (Fallow Mire), the main rift needs closing in Crestwood, etc, etc, there's always something I think I should take care of first :rolleyes: although I know that stopping an assassination at the Winter Palace is important too, esp if you see the future in the mages quest. It's crazy that the Inquisitor is the only one that can get anything done anywhere. Seriously, Hawke and Warden Alistair/Stroud could be helping with some of this stuff.  :P  

 

well..as far as fallow mire and forbidden oasis r concerned those 2 r not really 'storylined'...as in, in one u save a coupla your agents and in another u uncover the mystery of the shards other than that they dont have anything to do with the storyline (irrespective of who u side with, templars or mages)...other than that uptill here lies the abyss the map is begging u to go to perticular locations to complete the storyline as intended but after that when the next task is to go to winter palace its like u dont necessarily have to go to exhalted plains, etc to go to winter palace and thats y i asked that storywise is it intended to go to the locations before winter palace or the other way around :)...and the same question follows for after winter palace for what pride had wrought.

 

thx

 

--Edit--

 

also (unrelated to topic but..), anyone know which location/s is the best for party banters?...i mean where could i expect to hear more banters...coz apparently as far as i have gone in the game...in hinterlands i have sera and viv banter once ot mayb twice, in oasis i just had them both banter again, in hissing wastes they banter a bit, but i never hear them say a word in western approach or fallow mire...same goes for banters between say, blackwall and dorian....

unless, is it so that party banters between 2 particular party mates occurs in specific locations (by that i mean say, banters between sera and viv occur only in so and so areas/locations of the map, etc,,)!? <--this i hope not though...coz if yes that would need further explanation plz..

 

but again anyone know any details about the main topic's content please!?


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#5
Mlady

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If you are basing it on levels and stopping the Venatori and Red Templars, I found the Exalted Plains is the best to start with because it introduces the Dales baddies and you can defeat their leader. Then you find out they continued their nonsense in the Emerald Graves, so you go there and defeat their leader, then you head to the Western Approach and find out they moved on to Emprise du Lion. The Hissing Wastes is optional, but has a leader to defeat and slaves to rescue too, but both those require 20 power and means the levels are too high to go there first unless you want to level up fast!

 

Interestingly enough, if you do Here Lies The Abyss first, you get Gaspard commenting on you defeating a demon army instead of who you sided with to close the Breach, and I tend to do the Ball last because the Assassin is a level 16 boss, but the Nightmare can be killed at level 11.


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#6
nightscrawl

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THIS IS VERY LONG.

 

I'll Just repost something I wrote ages ago with some updates. My original post had quite a bit of focus on not being outleveled for various content, but with the addition of the new Trails feature and the option to reduce XP gains by half, there really shouldn't be any problem with outleveling content. However, that does assume that you will compete the primary zone objective initially, move on, and then return at some later time for more exploration, shard collecting, etc.

 

Despite the fact that only a few areas are actually required, and that you can play the whole game and get decently leveled without venturing to most of them, many of them DO have story connections to the main plot. Perhaps the only exception might be the Forbidden Oasis, as it is primarily focused on solving the mystery of the shards.

 

There are also story hints throughout each zone -- primarily codex entries -- that suggest the story order. There is also an "urgency factor" that I mentioned in my original post. By this I am referring to dialogue or other things that make it seem like whatever quest, mission, or objective must be completed immediately. Yes, the game does allow you to complete most things at your own pace, but if following along with the story, and the narrative elements that support it, is your main objective, then I think it would be silly to ignore these cues.

 

Please keep in mind that all of these are my own suggestions and recommendations. They are based on hundreds of hours of gameplay and what I feel is the best order for everything. That said, a bit of this does come down to personal preference, and that is unique to every player.

 

 

To the list...

1 Hinterlands

 

----- In Hushed Whispers / Champions of the Just - I strongly recommend doing either of these as soon as possible. You can get the required Power Points by setting up camps, closing low-level rifts, recruiting companions, and doing some miscellaneous Haven quests, thereby leaving most of the Hinterlands untouched for later exploration with the full party of your choice (including Dorian + Cole), which is not available until after you arrive at Skyhold.

 

Note: You MUST complete Templars to the West and Apostates in Witchwood before In Your Heart Shall Burn or else they will auto-complete after that mission and the NPCs will all be gone.

 

2 Storm Coast

Storm Coast can be done either before OR after arriving at Skyhold. A strong argument for doing it before is the conversation with Leliana about missing Wardens, as well as ambient banter heard in Haven's tavern between two scouts discussing attempts to locate them in that area.

 

If done before you have the added bonus of Iron Bull recruitment and his subsequent appearance in Haven. There is also a Chargers mission (by talking to Krem) that (I'm pretty sure) you can only do if you recruit him before heading to In Your Heart Shall Burn.

 

I personally only concern myself with the Hinterlands at the beginning of the game. I'm not too keen on Iron Bull, so I don't find it necessary to recruit him that early. I also feel that there is quite a bit going on between Haven and the Hinterlands, travel time and so forth, and it just feels right to me to leave everything else for after arrival at Skyhold. But this is my own preference, you might want something different.

 

----- In Your Heart Shall Burn, arrival at Skyhold - Welcome Inquisitor!

 

3 Fallow Mire

I suggest leaving this for after your arrival at Skyhold and the primary reason is Josephine's dialogue relating to the judgement of Movran the Under. She states, "After you returned from the bogs..." which to me implies a return to Skyhold, bolstered by the fact that Movran was indeed attacking Skyhold.

 

4 Exalted Plains (civil war, part 1)

Do NOTE that if you leave all of the civil war stuff until after the Winter Palace some of the dialog with NPCs is (can be) different. There is no particular reason for placing this map in this position other than the level requirement. However, you do want to complete it before both Emerald Graves and the Winter Palace mission due to codex entries throughout the area indicating spread of the Freemen. You may also return after attending the ball to talk to some Orlesian officer NPCs and see their reaction once the civil war is officially ended.

 

5 Forbidden Oasis

This zone can really be done at any time, or never if you don't care for shard collecting. I place this here for personal RP reasons.

 

6 Crestwood

Due to the "urgency factor" mentioned above, I recommend waiting to talk to Hawke until you are ready to head to Crestwood. Hawke's comments make it seem like they're expecting you to head out very shortly, so hanging around Skyhold, or venturing to some other areas, doesn't really follow along with that. However, this does leave Varric unavailable for any dialogue at his standard location in the great hall, so if that bothers you you might want to go ahead and talk to him anyway.

 

In Crestwood I also suggest taking Caer Bronach, draining the lake, and closing that rift before leaving the zone, even if you don't do anything else there. Again, the urgency and dire situation of the townsfolk suggest that this is a problem that can't wait.

 

7 Western Approach

At this point you head to this area to continue along the story path to Here Lies the Abyss. If you follow along with Scout Harding's suggestion about busting the mining operation, you will find a note that mentions Griffon Wing Keep. Because of this, I suggest taking Griffon Wing Keep before leaving the zone, but after you have already done the whole sequence with Erimond.

 

----- Here Lies the Abyss - While you CAN do either Abyss or Wicked in any order, because of the whole sequence of events relating to speaking with Hawke it makes more sense to me to do Abyss first.

 

8 Emerald Graves (civil war, part 2)

Resolve the final Freemen of the Dales conflict there before moving on.

 

----- Wicked Eyes and Wicked Hearts

 

Afterward, talk to Morrigan in Skyhold's garden at least once before meeting with her in the war room.

 

9 Emprise du Lion

Be sure to clear out the mine, take Suledin Keep, AND talk to Mistress Poulin again before leaving the area. Because of codex entries found in the mine, complete Red Water after clearing it out.

 

10 Hissing Wastes

This can be done before or after What Pride Had Wrought. Because of the structure of some of the dialog I recommend before, leaving the final missions to be done in succession.

 

The downside to this method is that it leaves you hanging around for quite a while, doing nothing, if you want to complete war table missions before finishing the main game. You may use this time to finish your shard collecting, or any other miscellaneous things you'd like to do. Or you can simply just focus on the story and ignore the war table objectives.

 

----- What Pride Had Wrought
----- The Final Piece
----- Doom Upon All the World

 

EPILOG - Enjoy the party + optional boy/girlfriend time <3.

 

 

ADDENDUM for DLC

 

The Descent - I can't give advice relating to The Descent simply because I have yet to play it. However, I will say that the war table objective to start the DLC describes it as helping Orzammar -- a key lyrium supplier to the Inquisition -- deal with a darkspawn incursion. So, despite the large level range of the DLC itself, requiring that you return at various points throughout the game to finish it completely, you can use the lyrium supply angle to justify starting it at any point after you arrive at Skyhold.

 

Jaws of Hakkon - Because of the very high level range and the plot of this DLC, I do suggest playing it after the main game itself. There is so much stuff going on and the Inquisition, and the Inquisitor, is going to take time away from the end of the world to learn the final resting place for the last Inquisitor? It just seems impractical to me, from a story standpoint, to complete it before the end of the game.There are also some small dialogue differences relating to the defeat of Corypheus (or not) and such depending on when you play this.

 

Trespasser - Post-game play is required. Also, after the post-credit screen you are thrown back to the game menu with the most recent save being whatever save you made (hard, quick, auto) before the final cinematics started rolling, starting with the final confrontation of Solas.

 

Now, to me, because Trespasser takes place two years after the events of the main game, there is an argument for leaving both previous DLC to be played post-game. After all, you have to have to do something during those two years, what better than to fight through the deep roads and discover the final resting place of your predecessor?

 

If this is your chosen path, I do not have a recommendation for whether to play Descent or JoH first other than to say that some of the new focus abilities gained in JoH will help you deal with fights in Descent. You may also use the DLC release order of JoH, Descent, Trespasser.


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#7
NagarAsh

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@anariel..thx :)...i actually do intend to do 1 playthrough after the current one with faster lvl-ing up (esp coz im using the slow xp gain mod..coz it gets me to stop crying about not hearing enough companion banters) 

 

@nightscrawl...brilliant, long...but BRILLIANT...thx :)...my follow up question was going to be about dlc chronological order but i see u already covered that up as well :)


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#8
CosmicGnosis

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Sorry for the bump, but it's relevant. Shouldn't we also consider the Alistair/Loghain conversation with Morrigan that is only possible if you complete Wicked Eyes and Wicked Hearts before Here Lies the Abyss? This also applies to the Hero of Ferelden's letter to Morrigan if he romanced her; the War Table operation appears after HLtA, but Morrigan appears after WEaWH, and Morrigan needs to be the one to contact him.



#9
nightscrawl

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Sorry for the bump, but it's relevant. Shouldn't we also consider the Alistair/Loghain conversation with Morrigan that is only possible if you complete Wicked Eyes and Wicked Hearts before Here Lies the Abyss? This also applies to the Hero of Ferelden's letter to Morrigan if he romanced her; the War Table operation appears after HLtA, but Morrigan appears after WEaWH, and Morrigan needs to be the one to contact him.

 

I don't think so, because those are if/then scenarios; if this happens, then here is the result. Also, I consider that to be meta information, since you don't learn about it, as you say, unless you do WEWH first. Part of the whole chronology is the sequence of events leading up to the mission. To me, it seems weird to talk to Varric, meet Hawke, possibly go to Crestwood and the Western Approach, and then go and do WEWH and leave Hawke and whichever Warden buddy hanging out wherever.

 

But as I said in the post, it is largely up to personal preference and I'm sure that someone can come with appropriate RP reasons to do WEWH first. My guide is not absolutist and is peppered with opinion, which I clearly state a few times.


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#10
robertmarilyn

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The only reason I'm going to do WEWH first in my next game is so that Morrigan and Alistair can talk to each other...it certainly doesn't seem like a logical thing to do with all the other things happening in Thedas. Of course, usually I leave WEWH for about the last thing I do in my games since I dislike it so much. I doubt I ever do what is really logical.  :lol:



#11
Dai Grepher

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I do Halamshiral before anything else in the eastern part of Orlais. I believe that the Inquisition should have the alliance with Orlais before getting involved in their affairs. I also think it's better to do this before the Western Approach and the Warden plot as well. Having Orlais on your side would logically allow you to move your army through without issue. Maybe even have some help. I also believe that saving Celene is the more pressing matter before tracking down some Wardens in the desert.

Then I think Exalted Plains, Emprise du Lion, and Emerald Graves should be done before the Temple of Mythal. It makes it so you are working your way to the Arbor Wilds and establishing a strong foothold from which to move into the wilds and search the area.
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#12
robertmarilyn

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The real problem is that the Inquisitor isn't allowed to delegate some of his/her tasks to others. He/she could send out 4 companions as a team to help out with the list of things to be done and the list would get done in a more timely manner but I guess that would be a game by another name.  


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#13
AlanC9

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Yeah... somewhere inside DAI there's a Paradox game struggling to get out.
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#14
Dai Grepher

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I think BioWare should make DLCs for each companion to show some of their side adventures. Iron Bull leads the Chargers at Adamant if not in the main party. What was Sera doing up to the point she meets the player character? Dorian's quest with Marius and the Chargers, possibly. Or better yet what did Dorian do if the Herald went to Therinfal? The Chargers at Redcliffe or Therinfal. The Venatori Fire ship should get more exploration too. Rehash the maps from Denerim if needed. For that matter, Kirkwall too for the Chore Table missions involving quests there. I'd also like to see the quest Varric wrote about in Trespasser with the Inquisitor sealing a rift in Kirkwall's harbor. And while we're at it, may as well include the Hero and Champion's quests for the cure or the events in Weisshaupt. They could even do some villain backstories, like Calpernia, or Alexius, or Lucius, or even Corypheus. He must have been doing SOMETHING that whole time. Right?
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#15
AlanC9

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My understanding is that Leliana's Song didn't sell. OTOH, that was a prequel, so it's not really the same concept.
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#16
robertmarilyn

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My understanding is that Leliana's Song didn't sell. OTOH, that was a prequel, so it's not really the same concept.

 

For some reason, I could never get interested in Leliana's Song, so have never finished it and I do think it has to do with it being a prequel. I'd love to play DLCs like Dai Grepher is talking about. 


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#17
AlanC9

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But as I said in the post, it is largely up to personal preference and I'm sure that someone can come with appropriate RP reasons to do WEWH first. My guide is not absolutist and is peppered with opinion, which I clearly state a few times.


Note that WEWH has typical CRPG timing. Celene's party occurs on her schedule, but it just happens to occur whenever the player initiates the quest. So you can justify any quest order you like by headcanoning that it's just how the timing worked out.

Someday someone's going to have the guts to go back to a real calendar like Fallout 1 had.