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Porting models from DA origins to Source (Hammer)


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BawbRoss

BawbRoss
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Not sure if this is in the right forum area, but I'm trying to port models from DA origins (.mmh) into models usable in Hammer (.mdl). I've managed to extract a model from the game, leaving me with three files (and the .dds texture file). Here's an example:

prp_tree_d.dds

plc_barricade_03_0.phy

plc_barricade_03_0.msh

plc_barricade_03_0.mmh

 

With a program I found on the internet, I converted the .mmh into an .obj file. At this point, I could either:

1. Use OBJ 2 SMD. Tried this, and it didn't work. Got this error: 

OBJ2SMD Converter - Parsing Arguments

Axis: Y-Up

Reports: Off
Files Found: 1
plc_barricade_03_0.obj
Beginning Parsing
File: plc_barricade_03_0.obj
The Groups and Image counts are not the same.
Groups: 17 Images: 1

2. Import the OBJ into a 3D editing software (such as Blender or 3DS Max). I attempted this with Blender. When rendering the model, I was able to see the model in perfect form, fully textured and looking good. I exported in the .smd format, which I was then able to compile into a .mdl format. From here, everything looked good. But once I loaded up the model in Hammer, all the entire model had a black texture. It's as if the texture didn't even apply. I believe there's something I'm missing in Blender (UV Mapping?) but I honestly have no idea.

Here's a download link to the files I'm working with: https://dl.dropbox.c...e_03_0.rar?dl=1

 

If anybody could help, or perhaps direct me to someone/somewhere that would know how to solve this problem, I'd be very grateful.