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Anti-witches worldstate


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#1
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I'm just figured out that the more i play Dragon age the more i ' m becoming like a templar,now i know where their paranoia is coming from,too many crazy mages around,especially those bound to the ancient world.
So i'm trying to figure  my ideal configuration  for the keep,one of the purpose of this worldstate is to give as less power as possible to the witches of the wilds  Flemeth,Yavana and Morrigan and also Solas,i don't trust neither of them the less they have the better,if they can be removed from the world even more.
So for DAO,followed also the event of the comic i opted for this.
1)My warden immediately attacked Flemeth,a woman who is devoted to awake dangerous beasts is untrustworthy and need to die,also she is bound to Mythal,need to die even more..
2)Loghain used to eliminate the archdemon essence,so that it will not fall in Morrigan and Flemeth hands and it will not return in his consciousness. 
 Kieran will not exist 
(yes he is another member of their "family" and carries FLemeth's blood, human or OGB)
3)Forced Alistair to marry Anora,i don't really care if he like that or not,so long as he can gut Yavana in the comic and follow that path,i don't blame him for have become so rude,after all the witch kidnapped his father to awoke another beast.
4)My Warden can attack Morrigan with no regret,on the contrary wanna use me to get rid of Flemeth again? You better watch for your own life first and coninue to run and hide even after WH. 
"Change is what they need most" she said,(ah ironically she was like Solas there)
I  say a murderer knife in the belt is what you  need the most .. yep my Warden is more evil and powerful than Morrigan could ever dream to be
5) That well of sorrow i'm still uncertain but ,the witch didn't let Abelas destroy it,so give to her more power and knowledge was not the case,better  hands of  a dwarf or a Qunari Inquisitor who don't care about the elven legacy ,i will "sacrifice" them to remove the well of sorrow,especially a qunari/Vashot who is from Abelas point of view the most unworthy..and Morrigan killing Abelas in this scenario is just a plus since he was like the witches,bound to Mythal.
6)Solas removed Flemeth from the World,if he will do something like that to Morrigan all the better (i assume that Yavana is not around anymore,but who knows?) then the next protagonist will kill him
So if someone know a world state that is even better into being an anti-witches anti magic of old,i want to know,and for Solas i think that i will need to wait,if he will reveal the secret to create the veil i will give to him a chance,that knowledge can be used to remove permanently the fade from the world..

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#2
Big I

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Anti magic playthrough:

 

Obviously first off kill the mages in DAO, side with Meredith in DA2 and play a faithful Inquisitor that recruits the templars. Keep Morrigan because it gives you an opportunity to kill Flemeth, then ask Morrigan to leave and refuse the Dark Ritual. Don't make Alistari king because he's sympathetic to mages. Have Bethany die in the Deep Roads, dismiss Anders in Act 2 then kill him in Act 3,  don't have full friendship or rivalry with Merril and then kill her in Act 3 (maybe do her Act 3 quest so you get to kill Marethari). Make Feynriel Tranquil. Don't recruit Dorian, make Vivienne Divine and have low approval with Solas. Tell Solas you're going to kill him at the end of Trespasser.


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#3
Andromelek

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Oh, lovely, another anti-mage; I wouldn't put mad uncle Solas on the bag of the Witches of the Wilds because they didn't try genocide, and no, certainly Yavana didn't kidnaped Maric, he agreed with Flemeth to go in exchange of free Ferelden abd take the crown, you like it or not, that makes him responsible.


Anyway, for your anti-magic world state: Question is, do you want to hurt them or screw their plans?
For DAO Not be a mage Killing Flemeth is irrelevant, you can let Eamon execute Jowan, Greagoir purge Circle, defile the urn and turn on Reavers later, destroy the Anvil, No idea on Werewolves quest since either Zathrian and the Lady are magical, kill Connor, not performing Dark Ritual, even if we assume that Yavana doesn't have a backup plan, Alistair's blood would be a weapon if a cultist catch him or could awake the Dragons, he doesn't sin a fight by his own, he is a traitor and he is Fiona's son, so... you want to screw magical things? Kill him.

For Awakening: Kill the Architect? Although no doubt he does come back if you kill him.

DA2: Not be a mage, let Bethany to die on Deep Roads, let Feynriel as a Tranquil, not side Orsino, Rock Wraiths, not spare Idunna, Gascard, kill Anders and Merrill and her clan, side Larius.

DAI: Not be a mage, Side Templars (and kill Fiona), punch Dorian, punch Solas, don't do Temple's puzzles, kill Imshael, fool Vivienne with the wrong heart, and of course don't make her divine, make Cassandra divine,, drink from the well (and lose its knowledge) or allow Morrigan to drink (then she will be bound to her mother and later to mad uncle Solas) be a dick with Avvars because they worship spirits don't free Ataashi (you monster) and let Chargers to die because Dalish is mage (and those good buddies Qunari detest magic with their very soul).

#4
Dai Grepher

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Don't forget to disband the Inquisition so the bound Herald can't use it to serve Mythal. Also have the Herald be a 2H warrior so that losing an arm will make him or her mostly useless.


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#5
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Anti magic playthrough:

 

Obviously first off kill the mages in DAO, side with Meredith in DA2 and play a faithful Inquisitor that recruits the templars. Keep Morrigan because it gives you an opportunity to kill Flemeth, then ask Morrigan to leave and refuse the Dark Ritual. Don't make Alistari king because he's sympathetic to mages. Have Bethany die in the Deep Roads, dismiss Anders in Act 2 then kill him in Act 3,  don't have full friendship or rivalry with Merril and then kill her in Act 3 (maybe do her Act 3 quest so you get to kill Marethari). Make Feynriel Tranquil. Don't recruit Dorian, make Vivienne Divine and have low approval with Solas. Tell Solas you're going to kill him at the end of Trespasser.

you right AListair better as a GW because he is sympathetic towards mages,butn ot during DAI after what Fiona did.

If i don't make him king then i have a big problem against the archdemon,since without him yavaana cannot be attacked.



#6
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Don't forget to disband the Inquisition so the bound Herald can't use it to serve Mythal. Also have the Herald be a 2H warrior so that losing an arm will make him or her mostly useless.

yp so that Mythal will not mind controlling her,she will not be useful for her.



#7
vertigomez

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OP made me laugh for some reason. :lol:

Don't forget to kill Connor so you don't have to participate in a blood magic ritual to save him..?

#8
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OP made me laugh for some reason. :lol:

Don't forget to kill Connor so you don't have to participate in a blood magic ritual to save him..?

The mages of the cirlces need to be saved, ,they don seem to be a danger,exept Uldred and his "abomination students".



#9
Dai Grepher

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But if you annul the Circle, they send mages from other circles. Meaning, less danger for those other circles, and they get sent to a circle that is heavily pro-templar.