They tried the "no end of the world" thing in DA2. From the time it dropped until shortly before DAI was released, I was one of the few people defending it on these boards. Most seemed to consider a failure because it was insufficiently epic.
It wasn't that it was insufficiently epic, it was that it was insufficiently reactive. You couldn't do anything with the Bone Pit. No one blinks at the apostate blood mage battling assassins on the docks. There was never a sense of upward mobility as Hawke becomes more "famous" You couldn't even decorate Hawke's estate! Kirkwall was rarely impacted by Hawke's decisions despite the game being about a "rise to power" from penniless refugee to Champion of the city. THis may have been due to a rushed schedule and/or lack of zots. But it was a problem.
If anything a smaller, more personal story needs to be more reactive than a "save the world" story since personal stories are more detailed and effects more noticeable. SO yeah I'd be all for such a story. But it would have to be told better than DA2





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