Nope
By a mile
Nope
By a mile
By a mile
A great villain in a criminally underrated game
Nope
I recognize that I'm in a minority, but I actually prefer Corypheus to Solas by a significant margin. Their goals are largely identical; I just prefer the one who goes about it without apologizing or wallowing in self pity.
I recognize that I'm in a minority, but I actually prefer Corypheus to Solas by a significant margin. Their goals are largely identical; I just prefer the one who goes about it without apologizing or wallowing in self pity.
Yeah, but Corypheus is DUMB.
Nope
I still prefer...

You know what could be kind of cool but I doubt will ever happen now, and would be very controversial? If DA4 hardcoded the Veil being taken down, but the PC's mission is actually to find a way to prevent this from killing most of the world.
This has too many echoes of ME3's ending to ever work, I think. And who knows how serious the devs ever were with Sandal's DA2 prophecy, but it seems like Bio was setting up a return to how things were. With the prophecy (it's only a matter of when, not if), Morrigan's speech about change in Witch Hunt and to an extent in DAI, Flemeth's speech to Hawke, the Dragon Age being a time of upheaval and change, Yavanna's hints in the comics, all of this seems to me like they're gearing up for a setting change which will irrevocably change Thedas. It seems like bringing the Veil down and reintroducing true magic to everyone would fit this definition.
You know what could be kind of cool but I doubt will ever happen now, and would be very controversial? If DA4 hardcoded the Veil being taken down, but the PC's mission is actually to find a way to prevent this from killing most of the world.
This has too many echoes of ME3's ending to ever work, I think. And who knows how serious the devs ever were with Sandal's DA2 prophecy, but it seems like Bio was setting up a return to how things were. With the prophecy (it's only a matter of when, not if), Morrigan's speech about change in Witch Hunt and to an extent in DAI, Flemeth's speech to Hawke, the Dragon Age being a time of upheaval and change, Yavanna's hints in the comics, all of this seems to me like they're gearing up for a setting change which will irrevocably change Thedas. It seems like bringing the Veil down and reintroducing true magic to everyone would fit this definition.
Apparently, Sandal's prophecy does reflect future plans for the DA franchise. But was deliberately phrased in an extremely vague way. And who knows if those plans will continue (it was an easter egg, after all) or even if it's being misinterpreted and doesn't refer to the Veil at all.
You know what could be kind of cool but I doubt will ever happen now, and would be very controversial? If DA4 hardcoded the Veil being taken down, but the PC's mission is actually to find a way to prevent this from killing most of the world.
I rather hope they're brave enough to try this. Methinks it could make Thedas more interesting by miles.
DAI in general is one giant overreaction to DA2
Overly Epic story (Baldur's Gate 2 suffered from that too, at the back half of Shadows of Amn)
Giant but mostly pointless open world
Sanitized tone
Black-and-White morality, a cliched end the world Big Bad
Invincible protagonist that suffered one setback the entire game (Haven)
Ending the Mage-Templar War in essentially the first act,
I kind of also saw the lack of a rebel mage companion as an effort to avert making a character close to Anders.
In short, BW was building DAI off of the wrong DA game.
Nope
I want to fight a villain for a personal reason. Not because I have to, or because I have some gift, but because this guy has really p*ssed off the protagonist. Simple but effective.
I want to fight a villain for a personal reason. Not because I have to, or because I have some gift, but because this guy has really p*ssed off the protagonist. Simple but effective.
I liked DA2. The main problem for me is that really everything built up to the Qunari takeover at the end of Act 2; the battle with the Arishok was the climax of your journey to become Champion of Kirkwall; then Act 3 seemed like a prolonged epilogue, mostly tying up lose ends with regard to your companions, before the overblown ending, where if you sided with the mages, Orsino's "despair" just didn't make sense, whilst Meredith's sudden acquisition of super powers defied belief.
I don't recall that the Hero of Ferelden suffered that many setbacks on their road through to defeating the archdemon. Flemeth rescued us from the tower; a (comedy) duo of companions rescued us from Denerim's dungeon; Alistair threw a hissy fit and left if you spared Loghain but that wasn't really a set back as such and it was so obvious the moment Riorden offered to do the killing blow that he wouldn't survive and so it would be down to the last two surviving wardens, that you knew if you refused Morrigan's offer one of you was going to die. Thus it became your choice whether or not to accept that fate.
So really that is why it seemed such a contrast when Hawke failed to prevent tragedy. By contrast DAI was just reverting to Origins in having the hero power their way through. We even had the "choose who has to die" scenario again.
What I would like would be something like we had in Mass Effect 2. You build your team, find out their strengths and weaknesses, build a rapport with them (or not as the case may be) and then you have the final test where you have to choose who should do what to get you through to the end of the mission. Choose well and everyone survives; choose badly and they don't. That really made you pay attention and think about your companions skills. It also meant that even if you hadn't used them much in your team during the rest of the game, because other team members were more fun, you might still find it better to choose them for a particular task at the end. So it made every team member valuable to the end result. When I came out at the other end and learnt that everyone had survived, I really felt a sense of achievement; far more than simply beating the big boss. So if they could reproduce something like that in DA4 I think it would be great.
Well if the banished elven mages come back, maybe there won't be a demon, just a bunch of powerful mages. Actually, why would they resist using demons...so yeah, right, lots of demons. But then again, it depends largely on how affected they are by the banishment? Would they change? Better or even worst off? Would they stand as a whole or be split? If the Veil is truly torn, I'd love to see the trice cursed qunari in chaos; everyone has access to magic? What's going to happen to that precious code (Qun) of theirs? Maybe they'll voluntarily shackle themselves up or maybe those among the qunari whom they imprisoned / tried to make them bend, will turn on them. The people of Thedas who aren't mages, some of them would hide, some would go crazy ( magic yes! I can take revenge, do this / that). Thedas will be turned inside out, underground, land, sea, sky. Everything that had been hidden will boil forth. There is no safe place.
Who will be the hero? It won't be just one.
Well, that's the worst scenario I can think of. Won't say anything of solution though I've a few. ![]()
A cackling, evil, world ending demon that cackles and then you stab it and it dies and everyone's happy.
That's been the main "story" of two Dragon Age games so far, first the Archdemon and the blight, then Corypheus and his red lyrium. This is not an interesting story. The characters and events around the story are interesting, Teryn Loghain, Morrigan, Felix and his father. So why is so much of Dragon Age's main plot often concerned with chasing after magical Mcguffins/other things being sought by characterless evildoers?
Time, perhaps, to do away with something as simple as a "The world will end" plot carried out by an evil thing of no interest. Certainly there seems the possibility, already established, that DA4 will concentrate on a war of some kind between the Qunari and Tevinter. Well here's to there being no end of the world this time (no need to go Men in Black and imply the world will end every week) and an antagonist, or antagonists even, that have more personality and character beyond killing things.
Perhaps. But the story of Dragon Age has always been centered around the world falling apart, first it was the blights in DAO then Red Lyrium in DA2 and now Solas in DAI. All are connected to one larger plot. The way I see this series ending (and I'm only taking a wild stab here) but I honestly don't think it will end with Solas and the elven gods it will end as it started with the Blight, the final archdemon being killed and the consequences of killing the archdemon. Solas seems to believe that something worse may happen should the final archdemon die and we have hints there could be an eighth archdemon. So far everything in the DA universe comes back to the blight in some way.
Solas and his plot almost (to me) feels like a distraction from the Blight, yes its important because he's trying to tear down the veil (a part of me would love exploring a Thedas that was once one with the fade) and through his actions the elven gods could come back you also have the sinner to deal with. But there is always the blight, Solas' plan won't stop that, it won't stop the archdemons (unless the theory the archdemons are the elven gods or part of them is true) and Solas has no way of dealing with the blight.
Each antagonist (apart from Solas and the Titan) is deeply connected to the blight in some way. The archdemon is a product of the blight Cory and Architect began the blights and Meredith used red lyrium (blighted blue lyrium). The world of Thedas was never going to end with a demon cackling, It has been (for ages) dying of the blight a sickness that has slowly ravaged the lands and made vast area's unlivable. So for me the series will end how it began, one final fight against the Blight.
Sort of wish we had a DA game where you are the crazy, selfish lunatic trying to save someone close to you at the expense of the rest of the world with the antagonist essentially being the knight in shining armor trying to stop you.
I don't remember people complaining that they couldn't save the world, but I do remember people complaining that Hawke lost constantly and was reactive rather than proactive. I believe this is the reason they made the inquisitor win constantly (another dramatic overcorrection) but I wish they'd just found a balance.
Sort of wish we had a DA game where you are the crazy, selfish lunatic trying to save someone close to you at the expense of the rest of the world with the antagonist essentially being the knight in shining armor trying to stop you.
He does technically solve the Dragon's Breath issue with murder.
True, but it's more of a Hawke way of solving the problem (e.g. kill the immediate threat, while not really stopping the threat).
You know what could be kind of cool but I doubt will ever happen now, and would be very controversial? If DA4 hardcoded the Veil being taken down, but the PC's mission is actually to find a way to prevent this from killing most of the world.
This has too many echoes of ME3's ending to ever work, I think. And who knows how serious the devs ever were with Sandal's DA2 prophecy, but it seems like Bio was setting up a return to how things were. With the prophecy (it's only a matter of when, not if), Morrigan's speech about change in Witch Hunt and to an extent in DAI, Flemeth's speech to Hawke, the Dragon Age being a time of upheaval and change, Yavanna's hints in the comics, all of this seems to me like they're gearing up for a setting change which will irrevocably change Thedas. It seems like bringing the Veil down and reintroducing true magic to everyone would fit this definition.
For Solas to have ANY merit as a character for me... he has to commit to his lunacy and do what he says he's going to do.
At that point - I want DA to transform into a Post-Apocalyptic world and a new "Age" to begin.
Because the setting didn't have enough Apocalyptic events? Well if nothing else the Maker is foretold to return to the known world by the same stone seeress who accurately predicted the fall of her lover's house and what Corypheus was going to do so I suppose among other events something has to get him to return.
@Ashagar: Well, an actual apocalyptic even would bring about an apocalypse... DA 2 didn't have any apocalyptic events and DA:O was stopped by a nobody and his plucky group of high school cliches in less than a year... while DA:I at least had an organization... who fought a chump and was played by a bald rat and at least that took three years. *shrugs*
And yes, I look forward to the moment "the Maker returns to light their fires" - but mainly because I have a weird feeling it's the dwarves whos fires will be lit (I admit it's more hopeful than any real proof - though I think there's some suggestions this is the case.)
I also have this heartbreaking feeling it's "m"aker without a capital... and refers to Solas being the maker of the Veil... fortunately, it says he returns to light their fires.. not that he succeeds.
I am more of the view of it really being the maker, I also have this image in my head of Solas and all the elven god kings looking like children caught in the cookie jar when he shows up.
Though the events I was more referring to was the previous pregame blights from which the western approach and the Anders still haven't recovered as well asapparently what Solas did to the elven empire with the veil though which was likely more good times for the dwarves, humans and perhaps the Kossith given the behavior of the ancient elven empire and its rulers who made the ancient Tevinter Magisters seem nice in comparison.
Well perhaps not good times for the humans given something drove them to migrate into Thadas from their homelands in the north and west.