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Should it be an Ark or not?


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21 réponses à ce sujet

#1
pkypereira

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I am wondering if ME:A's plot will be an Ark, whether it will be a mission sent to escape the Reapers or sent afterward after somekind of extinction event (as if the Reapers weren't enough), or if it should be an exploratory mission sent to start colonization of Andromeda.

 

On one hand, if it is an ark sent during the Reaper War it would be interesting because it could consist of the best scientists and military personnel led to ensure the survival of the species of the Milky Way. It could also have state-of-the-art technology that may also allow for some kind of QEC communication with Milky Way, even if they could never return to Milky Way for whatever reason. It would also be possible that all races from the Milky Way would make it to Andromeda.

 

However, I don't think it would be a good idea to have some kind of massive extinction event (Could also be the Reaper War-refusal ending) that only the survivors of such event would make it to the ark. I feel that in that case it would resemble Battlestar Galactica a bit too much, and may have leaders fighting for power which I think is unnecessary when facing the extinction of Milky Way species. But I do believe that in these 2 scenarios, the idea that they must ensure survival would be an amazing motivator in whatever the plot may be.

 

If it was an exploratory mission commissioned by the Citadel Council or whichever government or corporation existing in Milky Way, it is also possible that all or most of the races from the Milky Way make it on the expedition. It would most likely have the best of the best in personnel and technology, similar to the first scenario I mentioned. The only thing that causes me to cringe in this scenario is that, as I have mentioned in previous posts, it may appear to resemble Stargate SG-1 a bit when exploring planets, and may seem somewhat dull and I fear that there may be missions that are just "fluff" added to make Andromeda seem bigger. IMO just exploring planets in a different galaxy just to have some kind of military/strategic advantage in the galaxy seems boring.

 

In whatever scenario is used, I would actually like it to be multiple ships exploring Andromeda, maybe 3 ships or so; that's just my personal preference, not just one big ship. Please don't have a ship like the Hugo Gernsback, we all know how that ended...

 



#2
link2twenty

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I like to think of the ARK as being like a space station (almost like the citadel), it has a fleet around (within) it and can be stationed anywhere as a base of operation.


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#3
Mirrman70

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Maybe the Ark is a fleet. I mean who says it has to be one giant ship
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#4
Chardonney

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I would be okay with either way but I'd still prefer the Ark and one leaving before the ending of ME3. What ever it will be, I will say definitely no to the refusal ending idea. Absolutely no. I don't want any of the ME3 endings to suddenly become canon (don't want an ending I didn't choose forced upon me against my will) and I believe BW wants to avoid that also.


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#5
Arcian

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The Ark is an awful idea that should be tossed in the bin where it belongs.


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#6
pkypereira

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I would be okay with either way but I'd still prefer the Ark and one leaving before the ending of ME3. What ever it will be, I will say definitely no to the refusal ending idea. Absolutely no. I don't want any of the ME3 endings to suddenly become canon (don't want an ending I didn't choose forced upon me against my will) and I believe BW wants to avoid that also.

 

I'm also hoping there is no canonized ending, but if a user chose the any of the control/synthesis/destroy endings, the Ark could leave before the crucible is finished and if there was a QEC communicator maybe the news of the aftermath would be mentioned in the game. If the ending the player chose was refusal, the Ark could leave whenever the Reaper War is still going on and we would know what happens to the Milky Way.



#7
link2twenty

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Have you guys heard of black ark theory?



#8
Chardonney

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Have you guys heard of black ark theory?

 

Yes I have. I actually posted into that thread. I think it's brilliant idea.



#9
Oldren Shepard

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The difference between Synthesis, control or destroy is that in the first they would have more knowledge and possibly eventually would have hybrids among various milky way's species. 
 
If you help the Quarians and Geth both of them will appear or not depending which side you choose, the genophage determine how many krogan will be (and the relationship with the rest of the council's species) and if they could achieve advancement as a species capable of spaceflight (choosing wrex or Wreav), maybe this time saving or not the Rachni queen it will notice.
 
For control it will have the same except for the hybrids.
For destroy it will have the same except for the geth and the hybrids.
 
They could and i hope they'll do something like the Keep in Inquisition (I know many of you don't like to see something from the previous trilogy but luckily for me i'm not as many).
 
And they could go after Mass Effect 3 to explore and conquer.


#10
Fredward

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An Ark that departs before the end is the only real way they can sidestep a canon ending. I'm not entirely sure what else people have in mind but I wouldn't mind hearing alternate suggestions.



#11
Beerfish

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The Ark idea (in some form, one ship or a number) is a good idea has been bandied about for ages and actually makes logical sense if your goal is to get out of the galaxy and start anew.



#12
CYRAX470

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An Ark that departs before the end is the only real way they can sidestep a canon ending. I'm not entirely sure what else people have in mind but I wouldn't mind hearing alternate suggestions.


I agree. With how positive the EC endings are, with things being be rebuilt, or controlling the Reapers,or everyone being green, I don't see why the Council races would leave after. For exploration...I guess that works. But there is still so much to explore in the Milky Way if we take into account the 1% thing.

#13
The Night Haunter

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Maybe the Ark is a fleet. I mean who says it has to be one giant ship

One ship is a bad idea anyway, things happen. BSG had 2 ships and one went kabluewy. 

 

It also would provide more room for inter-species interaction (Turian ships and Human Ships and Asari Ships mean that there would be more racial tension than if there was just one big ship and everyone lived on it, would provide more interesting dynamics).


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#14
Drone223

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The Ark is an awful idea that should be tossed in the bin where it belongs.



#15
Malanek

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There are a lot of problems with an Ark. Alot of it would need some sort of explanation.

 

-Why don't they turn around once the Reapers are defeated? They would know thanks to Quantum entanglement communicators and unless the speed is staggering they would almost certainly be much closer to the milky way than Andromeda.

-If it is technologically so easy to cross a galaxy, why haven't the Reapers gone before? Or if its simply because of their programming (which is a lame excuse) what is stopping them once god shep takes over or everyone becomes synthesized? Having that level of technology is a glaringly obvious writing mistake if you want to keep the galaxies separate.

-It doesn't make sense to take a lot of different species. Why would you take a Krogan colony on such a mission? Same for Volus, Vorcha, Quarians. Places on such an Ark would be at a absolute premium and the best chance of survival is to take as few a species as possible. Especially since it needs to be cloaked in secrecy.

-Why Andromeda? It's romantic and they want to set it there, but why would they choose to go there in a controlled decision as opposed Cannis Major Dwarf which is so much closer? 

-Why are their N7 operatives on board? They are needed to fight the Reapers. They are not needed on a colony mission.

-Why would we want to play as the cowards (or their descendants) who ran away?

-How was there such a technological leap? (I'm not too worried about this, but it will probably have to be explained and I doubt it would be that convincing)

-Where do they get all the resources from (like the above, so much effort is going into the crucible described as the biggest project in history. Again, I'm not too concerned about this but I doubt it will come across as convincing)

 

I think there are some other reasons that I thought of before but can't recall them off the top of my head. It's why I think an accident is such a better choice. As the crucible fires a giant wormhole opens up swallowing a bunch of ships leaving them stranded in Andromeda. The beauty is the simplicity. It doesn't leave a string of story headaches for the writers to have to constantly work around.


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#16
Chealec

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We've had Space Jesus - why not Space Noah?


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#17
Fredward

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There are a lot of problems with an Ark. Alot of it would need some sort of explanation.

 

I could try answering some of these for fun and profit.

 

-Why don't they turn around once the Reapers are defeated? They would know thanks to Quantum entanglement communicators and unless the speed is staggering they would almost certainly be much closer to the milky way than Andromeda.

 

These are the people so scared of the Reapers and so convinced this is the end of everything that they've decided to abandon the galaxy, it's entirely possible that they don't have any channels of communication to the rest of the galaxy because they're so afraid the Reapers will be able to track it.

 

-If it is technologically so easy to cross a galaxy, why haven't the Reapers gone before? Or if its simply because of their programming (which is a lame excuse) what is stopping them once god shep takes over or everyone becomes synthesized? Having that level of technology is a glaringly obvious writing mistake if you want to keep the galaxies separate.

 

As far as we know the Reapers had no reason to do so. Their imperative is to preserve life with the caveat of only preserving life within THIS galaxy. Possibly because the leviathans hadn't gone further and thus weren't interested in programming their extermination cycle for a universal scale.

 

-It doesn't make sense to take a lot of different species. Why would you take a Krogan colony on such a mission? Same for Volus, Vorcha, Quarians. Places on such an Ark would be at a absolute premium and the best chance of survival is to take as few a species as possible. Especially since it needs to be cloaked in secrecy.

 

No idea actually, species like the krogan make especially little sense since they 'fight with others of their kind in enclosed spaces' which would be a needless resource drain. Planning for quarian suit ruptures would be a pain in the ass too.

 

-Why Andromeda? It's romantic and they want to set it there, but why would they choose to go there in a controlled decision as opposed Cannis Major Dwarf which is so much closer?

 

That one's easy, no one wants to live in cannabis dwarf.

 

-Why are their N7 operatives on board? They are needed to fight the Reapers. They are not needed on a colony mission.

 

These people are abandoning ship, they're not gonna throw good resources after bad. I'm sure they're aware of the fact that they'll need dangerous people like N7 operatives wherever they're going too.

 

-Why would we want to play as the cowards (or their descendants) who ran away?

 

I asked myself that very question, but I think it depends entirely on how it's presented. We COULD be cowards. We could also be the edgy people who will do whatever is necessary to survive. A lot of it might depend on whether or not we ever get contact from the people of the Milky Way again/within the games time frame. It might also be thematically interesting, dealing with the fact that we're the cowards.

 

-How was there such a technological leap? (I'm not too worried about this, but it will probably have to be explained and I doubt it would be that convincing)

 

Doesn't necessarily have to be much of technological leap if something like the Black Ark theory is correct.

 

-Where do they get all the resources from (like the above, so much effort is going into the crucible described as the biggest project in history. Again, I'm not too concerned about this but I doubt it will come across as convincing)

 

Not sure. If it's an Alliance planet they'd probably notice if the colony isn't giving as much resources as it should to the Crucible project. Maybe it was a rich colony? Maybe they faked their death somehow? Maybe it's Taevor and everyone assumes they killed themselves by setting off nuclear bombs. I dunno.

 

I think there are some other reasons that I thought of before but can't recall them off the top of my head. It's why I think an accident is such a better choice. As the crucible fires a giant wormhole opens up swallowing a bunch of ships leaving them stranded in Andromeda. The beauty is the simplicity. It doesn't leave a string of story headaches for the writers to have to constantly work around.

 

Maybe but that brings up a lot of other questions too. If it's a mixed military fleet it's probably the fleet that went out to fight the Reapers right? Would these ships have enough people to sustain a viable population? Would they have the technology to sustain this group of people for however long it may take them to find food/water/fuel again? Would military personnel have the necessary know-how to establish a functional colony for humanity? Why would a military fleet have the technology necessary for surveying undiscovered planets? Would the emphasis be on 'finding a new home for humanity' or 'finding a way to get back to humanity?' etc.



#18
BatarianBob

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I am wondering if ME:A's plot will be an Ark...


The plot will probably be what happens after arriving in Andromeda. An Ark might be part of the backstory though.

#19
Sartoz

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                                                                                                     <<<<<<<<<<()>>>>>>>>>>

 

Why not just accept the game is totally new with no ties to the trilogy?

 

Or just accepts fragments of a Codex entry found in an early but abandoned settlement (ie: 500 years in the past) that says we came here to avoid a cataclysm in the MW and leave it at that and the means of getting to the Andromeda galaxy was lost? Add that the early settlement lacked critical resources and the colony's tech regressed. The game picks up some time after humanity gets back into space.

 

It really simplifies writing the story for this new game.

 



#20
iM3GTR

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I've noticed that people have mentioned "The ark" a lot recently. But how do we know that there will actually be an "ark"? Or is that just a casual term for the ship in Andromeda.



#21
Sartoz

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I've noticed that people have mentioned "The ark" a lot recently. But how do we know that there will actually be an "ark"? Or is that just a casual term for the ship in Andromeda.

                                                                                                         <<<<<<<<<<()>>>>>>>>>>

 

Look at: http://forum.bioware...der-initiative/


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#22
Ariella

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One ship is a bad idea anyway, things happen. BSG had 2 ships and one went kabluewy. 
 
It also would provide more room for inter-species interaction (Turian ships and Human Ships and Asari Ships mean that there would be more racial tension than if there was just one big ship and everyone lived on it, would provide more interesting dynamics).


The Quarian didn't do much better with the flotilla. If it's specifically designed for a colony mission (look up Titan AE for an example) you're going to need a different kind of ship than you would for war etc. It also depends on how they're getting there. Hell, they could go the old fashion route, and STL cryo all the way to Andromeda.