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Once more into the breach.


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#76
Apo

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but I think it would have been more effective to have a short (30 mins) prologue detailing who you are and why you are at the Conclave, and then cut out right before Elder One attacks, show the explosion from the outside like the title screen does, and then focus back in where the game picks up in the Fade.

 

That is what I expected at the begining of the game, roaming around in the temple doing what you're supposed to do according to your background : spying as a dalish elf, doing bodyguard job with your company as a qunari mercenary, etc...



#77
ioannisdenton

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I now have had enough time in the game to make a verdict.  A year ago I hated this game with a passion.  Today I love the game.  Yes, it has it's faults, quite a few actually, but there is just enough Bioware magic in there to make it great.

 

Today is a happy day, I can go back to waiting, and looking forward to the next Bioware game, if it be Mass Effect or Dragon age, I will be there.

, but in the mean time I will be playing DA:I to death., plus investing in as much of the DLC that my piggie bank will allow.

 

Thank you Bioware, I am so glad I gave you one last chance.  :D

exactly my case with Da2!!!!!!
 



#78
Greetsme

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True, I didn't like DA:2 at first, but it took me only around two days to realize that I loved it. :)

With Inquisition it has taken me a year to get around to enjoying it.  How long before I'm won over by DA:4?  10 years maybe.

 

I think Bioware will have to work that little bit harder next time to immerse the player early on in the game as apposed to half way through.



#79
AshenSugar

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Crazy isn't it?  I would never have guessed that one day I would need to force myself to play a Bioware game.  In some way's I still can't believe it.  :)

 

I have to admit. There's a lot of things I like about DA:I, but also a lot of things I strongly dislike. I'm even more divided in my mind about it than I was about DA:2, because, with the right restriction-unlocking mods, graphical overhauls etc. DA:2 turns into actually a pretty good game, albeit one horribly flawed in the final act in terms of nonsensical plot and railroading.

 

But I digress....  I've completed Inquisition exactly once, and thus far played only Jaws of Hakkon DLC.

 

LIke you, Inquisition is the only Bioware game I ever played that caused me to lose interest part-way through, and lose the will to continue. This malaise began to creep in shortly after the extreme disappointment of Wicked Hearts and Wicked Minds, and by the time I got to the brain-numbing slog of Hissing Wastes, (which caused all my remaining will to play to simply evaporate, and the game to feel like a chore) I'd had enough and took a break, where I went off to play other games. This had never happened with any other Bioware title.

 

Eventually I picked it up again, and completed Inquisition, and continuing the main plot helped greatly - I'd not rushed the main plot, and only done it in small stages, spending lengthy periods doing side quests in different zones in between main plot sections.

 

If I ever play Inquisition again, and I'm sure I will at some stage, I intend to pretty-much ignore all the needless rubbish that (I feel) sucked the pace and life from the experience - shard collections, landmarks, item collections etc. focusing only upon the main quest, and such side quests as I can be bothered to complete at the time. That means no more wasting hours of time in the Forbidden Oasis, futilely trying to scrambling up impassable slopes to reach something glinting at the top.. let it glint! No more running around trying to put a landmark marker on the top of a ramshackle building with no obvious entrance.. and no more farming for materials.

 

I like the main plot very much, and I like the characters, or at least most of them. I find the combat very dull, awkward and clunky when compared to DA:O and DA:2, and the eight slot limit on spells/abilities sucks all the fun out of building and speccing your character. I don't get the "Oh Wow! Look at that spell further down the tree!.. can't bloody wait to get that!" sense of excitement I got from both previous games; and I always felt somewhat detached from the action in Inquisition, it always felt like I was observing everything third hand, rather than actively participating - the emotional ties are nowhere near as strong.

 

Still it's a decent enough game, and I'm glad I at least finished it. Probably the best thing you can do is grit your teeth, accept the flaws, and finish it, knowing that there will be times when it seems a slog, but working through those sections with perseverance and patience. At least that way you'll know how the story ends.



#80
Greetsme

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Yes, the combat can be very frustrating at times, trees and rocks obscuring your view, your character completely ignoring your commands, getting stuck on rocks and blades of grass.  I agree the combat in Inquisition is the worst out of the series.

 

This engine that they use is not the sort of engine designed for jump, climb quests and they should not have even been considered.