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Andromeda MP cannot do much wrong


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#1
Cryos_Feron

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a friend said that he was afraid Bioware might make the mistake to release an Andromeda MP

which is just a bad copy of ME 3.

 

I said that this would not be ANY problem for me.

 

Because just imagine to get fresh maps, fresh characters, fresh weapons and gear, starting a new manifest.

Having a new player base that starts at "0".

 

And very importantly:  WEEKEND EVENTS and active support.

 

 

 

So basically Bioware cannot screw it up.    Can they ?????


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#2
Mgamerz

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Well if its a bad copy of me3 mp then its a bad version.... if what we have now became bad MP in MEA wouldn't that suck?

Also please don't say BioWare can't screw it up. You are tempting fate and I will bookmark this thread and post a link to it as a reply to every post you make if it turns out bad.

Also where do you get the idea weekend events are a thing again?
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#3
Saikyo_McRyu

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Isn't Bioware Canada (IIRC) developing ME4? As they developed ME3:MP, I would expect a fantastic MP mode.

 

Barring, of course, any of the time-honored EA Executive Meddling, which unfortunately is always a possibility. 



#4
FasterThanFTL

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BioWare cannot screw it up but EA can and will try their best to do so with their nickel-and-diming tactics.


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#5
Cryos_Feron

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Also please don't say BioWare can't screw it up. You are tempting fate and I will bookmark this thread and post a link to it as a reply to every post you make if it turns out bad.

Also where do you get the idea weekend events are a thing again?

Well, you could not hear it but I asked this question with a shaking voice....

actually they can do many things wrong, of course.
for example introducing the rewarding system of DAI.

but they'd be really stupid if they'd screwed this up for the given reasons. at least for me.

#6
ROBOTICSUPERMAN

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I would like 1 character to be added where you can choose a race, and a class and 1 of the powers(to prevent it from being op. But it'll happen anyway)
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#7
PatrickBateman

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They can, if they have given the task of developing it to the geniuses that gave us DAMP......
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#8
Catastrophy

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Nothing can go wrong and that's why I can sleep like a baby.


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#9
HusarX

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It's gonna be terrible

- the lag

- the bugs ( *cough* BF4 *cough* frostbite *cough*) ,

- the sh1tty controls aka omnibutton A

- terrible FOV and sensitivity on consoles (just like this overrated POS halo5 )

- 60 euro season pass


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#10
DonMarfil

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You are tempting fate....

 

Thsi post reflects my thoughts exactly™

 
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#11
FasterThanFTL

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It's gonna be terrible

- the lag

- the bugs ( *cough* BF4 *cough* frostbite *cough*) ,

- the sh1tty controls aka omnibutton A

- terrible FOV and sensitivity on consoles (just like this overrated POS halo5 )

- 60 euro season pass

 

That is definitely the worse case scenario:

 

- Lag is completely random, sometimes you have it and sometimes you don't and all MP games suffer from this

- Most of major bugs usually get fixed in the first few patches leaving only minor ones that have little impact on the experience to be fixed later

- Mouse/Keyboard FTW

- PC Games have adjustable FOV settings either officially from the developers or through config tweaking

- Overpriced DLCs, Season Passes and Pay to Win micro-transactions are cancerous to the gaming industry and these days almost all new AAA games are being effected by it.



#12
jerrmy13

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Well if its a bad copy of me3 mp then its a bad version.... if what we have now became bad MP in MEA wouldn't that suck?

Also please don't say BioWare can't screw it up. You are tempting fate and I will bookmark this thread and post a link to it as a reply to every post you make if it turns out bad.

Also where do you get the idea weekend events are a thing again?

I'll do you better
i'll screencap this thread like the time /co/ posted that a certain show will have SO much porn (i couldn't find the image)

Personally, i'm just waiting for the autists to say how much better mass effect 3 was.

#13
TheTechnoTurian

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Nope. If ME:A is just ME3 MP with new characters/maps/powers but retains the same old shitty netcode, the myriad of glitches, and the terrible RNG store I'm not going to sink any time into it no matter how fat and sexy the turians are. They don't necessarily need to majorly innovate the formula they have, they just need to make sure it works better. 

 

Besides if they listen to all the babbies and give fat Turians a dodge it'll be ruined IMO 

 

Not to mention, in case anyone forgot, EA owns Bioware. EA is literally the reapers when it comes to game developers.


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#14
Cryos_Feron

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Nope. If ME:A is just ME3 MP with new characters/maps/powers but retains the same old shitty netcode, the myriad of glitches, and the terrible RNG store I'm not going to sink any time into it no matter how fat and sexy the turians are. They don't necessarily need to majorly innovate the formula they have, they just need to make sure it works better. 

 

Besides if they listen to all the babbies and give fat Turians a dodge it'll be ruined IMO 

 

Not to mention, in case anyone forgot, EA owns Bioware. EA is literally the reapers when it comes to game developers.

 

obviously there is another one who clearly hasn't played DAI MP.

 

 

Out of curiosity:  How else could the RNG store be designed

if it wanted to cover players that've played 50 hours, as well as 500+ hours ?

 

And regarding the glitches:

I did not play when ME3 was new and I can well believe that it was horrible and completely full of bugs

(I know what I am talking about because I had played DAI from the start).  

 

But nowadays I am playing ME3 quite smoothly.  Yet I have to admit that one has to be aware of some

never fixed glitches such as Shockwave and DOT of the Awakened Collector if they wanted to avoid such things.



#15
Catastrophy

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obviously there is another one who clearly hasn't played DAI MP.

 

 

Out of curiosity:  How else could the RNG store be designed

if it wanted to cover players that've played 50 hours, as well as 500+ hours ?

 

And regarding the glitches:

I did not play when ME3 was new and I can well believe that it was horrible and completely full of bugs

(I know what I am talking about because I had played DAI from the start).  

 

But nowadays I am playing ME3 quite smoothly.  Yet I have to admit that one has to be aware of some

never fixed glitches such as Shockwave and DOT of the Awakened Collector if they wanted to avoid such things.

ME3 was not horrible when it all began and we had balance changes right away. The matchmaking worked a lot better than in DAMP, too.

There's a lot of ideas how a loot system could be better, but it's true - in DAI it was utterly unrewarding. But the worst was often getting into a match for me.



#16
SwoopIM

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They have a very good roadmap in ME3MP.  All they have to do is improve upon that formula for success.  If they fix the bugs, the RNG store, and the netcode issues, and add more, larger maps, I think it will be a blast.  ME3MP is great despite the flaws.  All Bioware has to do is fix the flaws and add some new paint.  If EA is smart (IF), they will just get out of the way and let Bioware do its thing.  I am personally optimistic.


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#17
Teh_Ocelot

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Out of curiosity:  How else could the RNG store be designed

if it wanted to cover players that've played 50 hours, as well as 500+ hours ?

 

IMHO, there's a fairly straightforward way to keep the "RNG"-ness of the packs, "encourage" players to put time into the game while also not punishing players that have put über time into the game: don't keep maxed items in the store. 

 

I understand that Biovar probably doesn't want people maxing out their manifest in the first 20 hours, b/c then the fun and excitement of new unlocks/challenges is gone and it quickly becomes mundane, for a lot of players. I'm fine if they want to keep the UR facet of some guns to start, but I'd run it differently.

 

Say on Day 1 they have 15 characters, 15 guns, 5 gears, 5 attachments for each weapon class, and 4 consumable capacity upgrades. If they want those things to be a mix of Common, Uncommon, Rare, and UR just like they currently are, I'm fine with that. This will keep people from figuring out what the new TGI/Harrier or Sexbot/Reegar OP as hell combo is and using it from day 1. There's a certain level of stagnation you get to when people can just pick and choose what kits and guns they buy and myriad options are part of what makes this game so unique and great. I don't know if you ever played Black Ops but once people have Ghost/Famas unlocked, they would sit in corners and play that same class until they prestiged, and it truly made the game frustrating and boring. Those unlocks were available very early on in the leveling process as well, which added to the problem.

 

What I would propose is that they don't continue to allow you to "unlock" things you've already unlocked. No more duplicate consumables that are sitting at 255, no more super userful skin tone unlocks for my Proguard (you know, the one with a giant hulking mask covering his face), none of that stuff. I'm fine with leaving a generic "common" character like you get with the 99k packs for gaining XP outside of playing, I actually think that's a good idea. As you get your unlocks, the unlock pool obviously dwindles down and therefore the UR weapons would become easier to obtain. I'd also imagine by the time a player got to that place, no one would begrudge him being "given" those last unlocks b/c clearly you've put in work at that point.


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#18
larsdt

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Out of curiosity:  How else could the RNG store be designed

if it wanted to cover players that've played 50 hours, as well as 500+ hours ?

 

I was thinking something in the way of challenge points: Complete a common challenge to unlock uncommons, complete uncommons challenge to unlock rares etc. You would still start fresh with vanilla human Katana/Avenger kits, but this way you could be more in control of what items you buy from the store.

 

As for the trolling of EA/SONY/Microsoft, I try to avoid these discussions because it's like sticking your hands in a hornet's nest. I will just cautiously say they are needed to finance AAA games. Overall they have done more good than bad.

 

I'm fairly optimistic about ME:A. Any game that does not have dwarves, elves and orcs is off to a good start. Too many of those games already.



#19
Fuenf789

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...

Umh. Ocelot. Thx 4 shaking my worldview.
There I was, thinking a business like EA was interested in creating extra flows of money, for as long as possble, without the broader community base losing interest.
This extra sausage is usually underwritten by creating the perception of fairness, so that its not too blatantly obvious.

There are people that would easily spend a lot of money to boast among their friends on having a special caliber, an insignia, etc. Like celebrities owning sportcars that never sees a racetrack @ 320km/h

What u describe elaborates somewhat on improving the feeling of fairness among the infantry (simply called the breadline expenses), but where do you see that expenses balanced by making additional money. Where does goldenboy get the chance to buy him into a hierarchy scheme without wasting time? And ideally repeatedly buying "consumables" (to avoid the infantry getting too upset). I'd like to understand your view on where these two worlds converge...
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#20
akots1

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They can, if they have given the task of developing it to the geniuses that gave us DAMP......


I sincerely hope these "geniuses" will stay away from netcode at least but preferrably from MP part of MEA. DAIMP is such a horrible experience overall that I have strong doubts about Andromeda MP.
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#21
Terminator Force

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Isn't Bioware Canada (IIRC) developing ME4? As they developed ME3:MP, I would expect a fantastic MP mode.

 

Barring, of course, any of the time-honored EA Executive Meddling, which unfortunately is always a possibility. 

 

Better yet, it's by the same team (Montreal) that did the ME3mp section side of things before the DLCs. So yeah, this is the only ray of light for me on the next MEmp.

 

 

They can, if they have given the task of developing it to the geniuses that gave us DAMP......

 

Corporate mendling is what most likely botched that game. ie. Skyrim was the biggest game around that game development. EA seen these dollar signs like a divine vision, told dev team to look into Skyrim, study and borough from it in order to replicate it's money formula instead of doing what they want and think is best for their own DA series. And this is just one example. Who knows how many more orders came from higher up EA management based on player statistics and what's popular with players now a days... why do you think all EA games now have to option to upload all your information on how you play the game? Because total creative freedom is dead. Everything is based off mass number statics these days. So don't you believe it when EA says "It's to better help improve our games." Ever. Because soulless is soulless.

 

Yet sadly, Skyrim became such a huge hit because those devs did have total creative freedom and did what they wanted.



#22
Terminator Force

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Well, you could not hear it but I asked this question with a shaking voice....

actually they can do many things wrong, of course.
for example introducing the rewarding system of DAI.

but they'd be really stupid if they'd screwed this up for the given reasons. at least for me.

 

Well, to BioWares credit; gameplay wise, ME series is much more established & enjoyable then DA series. I only played DA up till somewhere in part 2, but the gameplay for these two games are utter trash by comparison to ME series. And this is coming from an RPG fan, not a shooter fan (ie. ME series are the only shooter games I've played. But... I'm more of an old school JRPG fan then anything WRPG).

 

And something that's already more established and fun = harder to screw up. .... In theory (added this last part because... >_> ... Mgamerz)



#23
Terminator Force

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I sincerely hope these "geniuses" will stay away from netcode at least but preferrably from MP part of MEA. DAIMP is such a horrible experience overall that I have strong doubts about Andromeda MP.

 

But Montreal team is handling ME:A. While Vancouver handled DA:I. So cheer up a little... but only a little. Because... EA.


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#24
Tupari

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There are dozens of ways that ME:AMP can go wrong, and many of them are in fact problems that ME3 has. But I'm willing to cut ME3 some slack since it was the first time Bioware added online MP to one of their single player games. The third time around, especially after all the criticism directed at DAI MP, I'm probably not going to be so generous. 


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#25
Mgamerz

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Skyrim is mega popular still because its so moddable. It has new experiences everywhere. I remember playing new Vegas with a tower defense mod. It was a lot of fun. I could add radstorms for a completely different playthrough.

Given the next engine is frostbite I have little hope.
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