Yes we show our anger by posting sales reports. Sales Reports. Sallllleeeeessss Reports.
Such anger.
I still don't get why some people here don't seem to get that roleplaying games aren't big money.
The lionshare of CDP profits come from GoG which is why CDPR can afford to do only one title.
Just to ground this in some facts so people understand where I'm coming from. The Witcher was released 2007, TW2 in 2011 and TW3 in 2015.
By comparison pre EA Bioware put out 11 games or expansions practically in a similar period. 1998-2005. Plus whatever fees they got from licensing their engines. But as an independent developer they had to do this. They had no safety net. And they were paying out licensing fees as well since none of the properties they worked on were theirs.
That CDPR has the luxury of a game and a half every four years means there's a crap load of money coming in elsewhere.
Which brings me back to my point. Rpgs don't make big money. Doesn't matter what the name is, compared to AAA sports games, shooters etc, they just don't.
Oh they make money. If they didn't they would have died out. But generally speaking, they don't make enough to influnce the bottom line of something as huge as EA.
But DAI did somehow. And that's huge, not just for Dragon Age Inquisition or Bioware, or even EA. It's huge because it's proof that a rpg title can make money in the same vein as a sports title or shooter. It's still possible it's a fluke. We'll see, but it makes me wonder if EA were to get behind say MEA, run the kind of media campaign that CDP did for Witcher, what would happen.
In the end though awards and even the fact of dai's surpising impact don't really matter. What mattersor shoukd to us here is that both games did well enough to put out extended content that was entertaining for the fans.
Having fun is the whole point for fans, everything else is window dressing.