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Golden Joystick Awards 2015 - DAI Nominated for 5 awards


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#126
DragonKingReborn

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ME2 was a pretty different experience than ME1, all points considered, from switching to "bullets" and the deep streamlining of skill trees to the intense focus on personal loyalty missions.


Fair enough. I have only watched a few videos of any of the ME games. If it's not Star Wars, Sci-fi really isn't my bag.

#127
Al Foley

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Assuming they see it as a mistake...

The 8 ability limit doesn't bother me as mush as the "tactics" screen does. But yeah, assuming they choose to do so, likely an easy fix.

I'm one of the few weirdos that actually liked the streamlining of tactics.  I am torn though because I recognize the old way is superior to the new but I like the new because I felt the old was so complicated I rarely used it and felt the companions often did not do what they were supposed to.  In this system is very straight forward, you can set it up easily, and the companions (usually) do it. 



#128
Ariella

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I don't think anyone expects DA4 to be a copy and paste of Inquisition. What would be nice is iteration, rather than another complete overhaul. I've never played Mass Effect, but from what I've seen, they were largely similar in gameplay with tweaks here and there and incremental graphical improvements. This should have been the mantra from Origins onward, rather than the complete change we've had from one major release to the next.

Even though Origins is one of my favourite games of all time, I never expected (or wanted) future games to be carbon copies with plo and character changes. Just don't change everything.

Familiarity can breed contentment.

Dammit. Ninja'd.



I think it would have seemed less like a complete overhaul with DA2 if it hadn't been rushed out the door. A lot of what Bioware did do was actually tweaking: the color palette, speeding up combat, making the world feel less generic (I saw a lot of discussion way back when about the armors and weapons looking boring for example). The problem is, as I see it, it's hard to get a real good view of what would have worked and what wouldn't have because it all got lost in the screaming and accusations when the game got rushed out the door. This place was toxic. Between those attitudes and the actual fact it was rushed, and it's hard to see where they were going with the improvements.

But you're right about DAI's attempt to course correct. It always amuses me that people claim that Bioware doesn't listen to fans.
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#129
DragonKingReborn

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You know to me the only bad guys in Witcher 3 that were done well at all were the Crones of Crookback bog.  So creepy.  So awesome.  
 
https://www.youtube....h?v=J8J9HXcOxrs


Yeah, the 'hot young version' was a little unsettling (and unnecessary), though.
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#130
DragonKingReborn

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I think it would have seemed less like a complete overhaul with DA2 if it hadn't been rushed out the door. A lot of what Bioware did do was actually tweaking: the color palette, speeding up combat, making the world feel less generic (I saw a lot of discussion way back when about the armors and weapons looking boring for example). The problem is, as I see it, it's hard to get a real good view of what would have worked and what wouldn't have because it all got lost in the screaming and accusations when the game got rushed out the door. This place was toxic. Between those attitudes and the actual fact it was rushed, and it's hard to see where they were going with the improvements.But you're right about DAI's attempt to course correct. It always amuses me that people claim that Bioware doesn't listen to fans.

It's possible they were listening to the wrong people...

They should just listen to you and I. Everyone would be good with that....right?

Oh, and yes...the forums after DA2...*shudder*

Modifié par DragonKingReborn, 31 octobre 2015 - 01:59 .


#131
Ariella

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Wouldn't know; FO4 ain't out yet....

Bias, prejudice, and opinion =/= fact.


And Halo just came out. BTW, what do you want to bet that if it came down to Witcher had come out now against Halo 5, it would do as well? It's not a bet I'd take, personally.

It's possible they were listening to the wrong people...

They should just listen to you and I. Everyone would be good with that....right?


Yuph!

Actually my new tag line is "let Bioware be Bioware" rather than expect them to make anything else.

Modifié par Ariella, 31 octobre 2015 - 02:00 .

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#132
DragonKingReborn

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I'm one of the few weirdos that actually liked the streamlining of tactics.  I am torn though because I recognize the old way is superior to the new but I like the new because I felt the old was so complicated I rarely used it and felt the companions often did not do what they were supposed to.  In this system is very straight forward, you can set it up easily, and the companions (usually) do it.


Fair enough. For me, I loved the old tactics, and it was one of the few ways - for me- that 2 surpassed Origins. Although the absence of some many 'buff' and aggro management abilities, combined with e 8 slot thing, the old way wouldn't really have added a great deal in Inquisition, anyway.

#133
Elhanan

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Given the feedback of both DAI and Trespasser, expect DA4 to be more along the lines of Trespasser, which is a more tighter narrative that is heavy on cinematics and light on exploration. Now just imagine if DAI vanilla was more like Trespasser, even in the sidequest.....
 
At minimum, if DAI had more cinematics then I believe I probably could have enjoyed the game more. I guess this is why TW3 initially appealed to me cause even the most minuscule sidequest was fully cinematic and visually immersive.


Trespasser is a DLC focused on a main issue (ie; an epilogue); not an entire game itself. As with DAI, cut-scenes and cinematics are used for Main quests and Companions. Still expect to see this again. As for placing zots and those for secondary and minor side content, hope those days are gone.

#134
Al Foley

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Fair enough. For me, I loved the old tactics, and it was one of the few ways - for me- that 2 surpassed Origins. Although the absence of some many 'buff' and aggro management abilities, combined with e 8 slot thing, the old way wouldn't really have added a great deal in Inquisition, anyway.

Yeah, you know it took me till Jaws of Hakkon, in my second playthrough, roughly 200 hours into the game to realize that the 8 slot limit also prevented them from using those abilities even when it was active in the tactics screen.  I was all like 'Vishante Kaffas!'



#135
DragonKingReborn

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Yeah, you know it took me till Jaws of Hakkon, in my second playthrough, roughly 200 hours into the game to realize that the 8 slot limit also prevented them from using those abilities even when it was active in the tactics screen. I was all like 'Vishante Kaffas!'


Pre-release that was the subject of a rather heated thread. A number of us were...unimpressed. It ended up not being the biggest deal, but before we got to play the game, the notion was not palatable to some.
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#136
Majestic Jazz

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Trespasser is a DLC focused on a main issue (ie; an epilogue); not an entire game itself. As with DAI, cut-scenes and cinematics are used for Main quests and Companions. Still expect to see this again. As for placing zots and those for secondary and minor side content, hope those days are gone.


So you believe DA4 will have limited cinematics like DAI?

#137
Ariella

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Fair enough. For me, I loved the old tactics, and it was one of the few ways - for me- that 2 surpassed Origins. Although the absence of some many 'buff' and aggro management abilities, combined with e 8 slot thing, the old way wouldn't really have added a great deal in Inquisition, anyway.


I really liked 2's tactics. They worked so much better than origins.

A part of me has to wonder how much of the issue of eight slots and tactics was the fact they hadn't designed the engine from the ground up this time. I know ME used Unreal, but it did so through the entire cycle. There wasn't a radical engine change since Lyceum was a new iteration of the engine DAO used.

#138
Qun00

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I feel like cheerfully strutting across the floor covered in smashed nostalgia goggles.

#139
Ariella

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I feel like cheerfully strutting across the floor covered in smashed nostalgia goggles.


That could be aimed at so many of us...

Very nice.

#140
DragonKingReborn

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I really liked 2's tactics. They worked so much better than origins.A part of me has to wonder how much of the issue of eight slots and tactics was the fact they hadn't designed the engine from the ground up this time. I know ME used Unreal, but it did so through the entire cycle. There wasn't a radical engine change since Lyceum was a new iteration of the engine DAO used.


They definitely worked better, and were more detailed.

Yeah, any number of theories could be applied to a handful of...shall we call them 'interesting'....design decisions. I really, really liked Inquisition, but a couple of design ideas left me scratching my head.

#141
dreamgazer

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So you believe DA4 will have limited cinematics like DAI?


Not sure about cinematics since there were actually tons of those in Inquisition, but I do think they'll go back to the cinematic camera angle for most/all conversations.

#142
Elhanan

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So you believe DA4 will have limited cinematics like DAI?


I have hope, as well as the other fans that have been asking for less for some time.

Ideally, there will be fewer minor quests such as finding space artifacts as in ME3, or finding food cashes as in DAI. Adding cut-scenes and cinematics are not likely going to make such quests immersive enough for the critics. To do so seems like a waste of zots. Same goes for much of the secondary materials.

#143
darkway1

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I'm delighted to see Witcher 3 get the creative acknowledgement it so deserves,the story,character design,choice mechanic and it's open world implementation have set new standards and created a new benchmark for story driven rpg's.


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#144
Elhanan

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I'm one of the few weirdos that actually liked the streamlining of tactics.  I am torn though because I recognize the old way is superior to the new but I like the new because I felt the old was so complicated I rarely used it and felt the companions often did not do what they were supposed to.  In this system is very straight forward, you can set it up easily, and the companions (usually) do it.


While I prefer the more detailed Tactics of DA2, I could get behind the lesser version if they returned the simple pull down Behaviors of Ranged, Tank, Default, etc to go along with what was used in DAI (eg; Mana/ Stamina/ Potion restrictions). Also count me as one that wish for more Quickslots.
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#145
Ariella

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They definitely worked better, and were more detailed.

Yeah, any number of theories could be applied to a handful of...shall we call them 'interesting'....design decisions. I really, really liked Inquisition, but a couple of design ideas left me scratching my head.


I agree that i find some of the things clunky. I think DAI's close combat with warriors and rogues is probably the worst of the three, though it is faster than origins by a mile and the animation is better. I've actually played a mage all the way through though, which I could never do on either of them, though to be fair with DA2, it's as much I hate Carver, as anything.

And then don't get me started on character gen. I'd like to know what they were smoking when Bioware thought the appearance generator they gave us was a good thing. Ugh.

I'm delighted to see Witcher 3 get the creative acknowledgement it so deserves,the story,character design,choice mechanic and it's open world implementation have set new standards and created a new benchmark for story driven rpg's.


That's nice, but why are you posting this here in the DAI boards, rather than over in the TW3 boards CDPR has up. I mean they do have the funds to maintain a message board, right? Sometimes, I wonder.

Oh wait, it's because you're trolling. I give you point five stars. Not really creative, has no beat, and lacks a certain zing.

#146
Giantdeathrobot

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I don't think anyone expects DA4 to be a copy and paste of Inquisition. What would be nice is iteration, rather than another complete overhaul. I've never played Mass Effect, but from what I've seen, they were largely similar in gameplay with tweaks here and there and incremental graphical improvements. This should have been the mantra from Origins onward, rather than the complete change we've had from one major release to the next.

Even though Origins is one of my favourite games of all time, I never expected (or wanted) future games to be carbon copies with plo and character changes. Just don't change everything.

Familiarity can breed contentment.

Dammit. Ninja'd.

 

I'd disagree that ME2-3 was like ME1. The gameplay took a rather radical departure with thermal clips and an emphasis on cover, the Mako was abandoned, the levels became much smaller, and some RPG elements were cast aside such as mods.

 

What is true is that ME3 was ME2 in gameplay, but better. Better shooting, more powers, better mobility, more guns (FAR more), mods came back, bigger power selection, improved morality system. Inquisition certainly wasn't like that, it is true.

 

I do agree they should stop re-inventing the wheel. Take Inquisition as a baseline, and improve it (IMO with better side quests, tactics screen, slower more methodical combat, longer main story, additional RP choices, getting rid of the 8 ability slots, among other things).


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#147
Elhanan

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I agree that i find some of the things clunky. I think DAI's close combat with warriors and rogues is probably the worst of the three, though it is faster than origins by a mile and the animation is better. I've actually played a mage all the way through though, which I could never do on either of them, though to be fair with DA2, it's as much I hate Carver, as anything.

And then don't get me started on character gen. I'd like to know what they were smoking when Bioware thought the appearance generator they gave us was a good thing. Ugh....


Have been wondering if my own issues with the CC (ie; love what was created, but when it hits the first cut-scene: ???) may be caused by the lighting differences between the Fade at creation and Thedas. But otherwise, am a fan of the more detailed options available.

#148
darkway1

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That's nice, but why are you posting this here in the DAI boards, rather than over in the TW3 boards CDPR has up. I mean they do have the funds to maintain a message board, right? Sometimes, I wonder.

Oh wait, it's because you're trolling. I give you point five stars. Not really creative, has no beat, and lacks a certain zing.

 

It's in response to what the OP posted,you know,the GOLDEN JOYSTICK AWARDS.......how is that being a troll.

 

......and yes,I am active and posted my gratz in the WITCHER forums.



#149
DragonKingReborn

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Yeah, the CC was weird. Especially given Cameron Lee made a point - in one of the pre-release videos with Mike - of saying the lighting in it was deliberately chosen to represent all the lighting situations present in the game....

I am currently two from four with the CC ( in that I've created two characters that I stayed happy with, and two that I redid), but there is no way that the lighting in the Fade CC is in any way representative of the games lighting in general.

#150
Al Foley

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Yeah, the CC was weird. Especially given Cameron Lee made a point - in one of the pre-release videos with Mike - of saying the lighting in it was deliberately chosen to represent all the lighting situations present in the game....

I am currently two from four with the CC ( in that I've created two characters that I stayed happy with, and two that I redid), but there is no way that the lighting in the Fade CC is in any way representative of the games lighting in general.

I'm 2/3.  Well I kept all three but I am 2/3...actually no I take that back I really did have to redo Kara. 


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