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bioware ruined masseffect


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#76
Pathim

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. :unsure:

Bioware decided that Mass effect will be a casual friendly franchise,aiming to potentially sell 4-5+ million copies.The less stats and rpg element the better or so they think.

People can disagree of course,but it won't matter if ME 2 significantly outsell the original and more shooter happy gamer buy it(as would be the case if it sell 4-5 million copies given that the original sold 2.2 or 2.3 million).



[/quote]

Actually I think that if you don't keep the people who play happy then it does not matter how may initial game copies you sell.  For it is the players who recommend a game making it so that it continues to sell pass the first frenzy.

In truth I bought Mass E2 because I had hoped for a continuation of Mass E1.  And how I feel about the game, once I've tried to play it a while, will affect the players online I know and those that they know and so on.  After all there are three generations of my family, alone, who play and buy games.  Put in the people all over the United States and Europe that we all know the circle grows very large. 

Let us all hope the game improves.

#77
Chained_Creator

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FireSarge wrote...
ok maybe i can dumb down my statement for you then.

Yes, being deliberately condescending is much more likely to make me listen to you.

FireSarge wrote...
you take a game that is more RPG then TPS to begin with(ME1). listen to all the shooter fans whine. then throw out almost all the RPG elements to give the shooters what they want then you end up with the RPG players that keep coming back the the same company for the excellent RPGs they make get a little upset. 

Which is a direct result of people not researching their purchase. There are over fourty reviews that I know of that give Mass Effect a 90/100 or better. I can reasonably assume that it will be a good game. What I cannot reasonably assume is that I will like it simply because it is good, or that it will be as I expect it to be simply because critical consensus says it is good.

What I can then do is review developer interviews, the official site (if there is one), and read the actual reviews rather than simply viewing the score for the game.

Upon doing that, I can make a reasonable assumption as to whether or not a game will be 'for me'. Obviously people that are complaining have not done this or were mislead by their feelings about the previous game to expect...the previous game +1.

FireSarge wrote...
someone in another thread said it perfectly. i can spend up to 600 hours on a bioware game normally. honeslt ME2 i will maybe play once and i am done. no reason to play through it again. your decisions dont seem to matter.

The only games that I ever devote that much time to would be the Elder Scrolls series, and of that series, only Morrowind and Oblivion.

Modifié par Chained_Creator, 28 janvier 2010 - 02:41 .


#78
novaseeker

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FireSarge wrote...

Chained_Creator wrote...

FireSarge wrote...
no no not that people cant handle it. but tradtionally a RPG  game or a game with RPG elements are for a target audience.

Mass Effect 2 is not an RPG game. Mass Effect 2 is an RPG/TPS game.


FireSarge wrote...
this game was made simpler to target a bigger group of people. instead of going after the RPG players they want the FPS/TPS players thus they made many changes that now result in the RPG players feel lke they are being treated like they are idiots.

Then maybe RPG players should research their purchases more. They could do multi-layer flow-charts and other complex diagrams so they could understand the mechanics behind their purchases!


FireSarge wrote...
thats where the dumbed down part comes in.

its like the military. every class in the miltiary is taught to soldiers barney style. it is broken down to the easiest simplest matter so anyone can do it. for people used to something more it leaves a sick taste in your mouth.

Don't know what to tell you. *shrug*


ok maybe i can dumb down my statement for you then.

you take a game that is more RPG then TPS to begin with(ME1). listen to all the shooter fans whine. then throw out almost all the RPG elements to give the shooters what they want then you end up with the RPG players that keep coming back the the same company for the excellent RPGs they make get a little upset. 

someone in another thread said it perfectly. i can spend up to 600 hours on a bioware game normally. honeslt ME2 i will maybe play once and i am done. no reason to play through it again. your decisions dont seem to matter.



I think they figured:  "Look, we have Dragon Age for the RPG crowd, and that's an old school RPG.  We can afford to tick off some of our RPG fans by skewing ME2 more towards the shooters, both because we'll sell more copies that way (more shooter fans overall than RPG fans) and Dragon Age will still be current and in expansion mode at the time, so we'll have a very good, newish product for them to enjoy and tap both markets at the same time."

My guess is that this is the thinking.

Modifié par novaseeker, 28 janvier 2010 - 02:52 .


#79
wrdnshprd

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Gorn Kregore wrote...

Am I the only one who feels like the RPG elements are exactly the same as ME1?


i too feel like the game is similar in a lot of ways.

here are the things that are the same

power wheel?  check
can the game be paused with the power wheel in combat? check
can i use other squadmates powers in combat through the powerwheel? check
is there a cover mechanic? check (which is improved by the way).
conversation wheel? check.. the addition of the paragon/renegade qucicktime actions were a nice touch.
level up? check, but a bit tuned down in ME2, but it IS there.

do i still have stats on my items? check - there is armor and weapons that have stat bonuses (increased movement speeds, incendiary weapons, increased health, etc)

what they changed

no maco - im ok with this is -  i dont want 3D moonpatrol combat and im not fond of constant rock climbing.  id much rather do the scanning that is in the game now.

they actually have somewhat of a crafting system in that materials are needed for armor/weapon/normandy updrades.  this seems pretty rpgish to me.. but that is my opinion of course.

ammo system - this is very controversial and i understand why.  i dont necessarily care for this system but i can live with it.

HUD - i can see where others may have an issue with the HUD, i am also not fond of the way the display health and shields.  but again, i can live with it.

to me the similarities outway the differences, and so far i am enjoying it.  i get everyone's concerns but these are my views.  take them as you will :)

#80
AlanC9

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Pathim wrote...

In truth I bought Mass E2 because I had hoped for a continuation of Mass E1.  And how I feel about the game, once I've tried to play it a while, will affect the players online I know and those that they know and so on.  After all there are three generations of my family, alone, who play and buy games.  Put in the people all over the United States and Europe that we all know the circle grows very large. 


Of course, the same is true for people who like the new mechanics better than ME1's.

#81
grieferbastard

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I find it funny that in terms of personal preference in games, I probably agree more with the people complaining than anyone else. I actually liked a lot of the stuff from ME1 that got removed and don't intend to buy my own copy of ME2 until it's around $20 in a year or two. Yet I find myself posting in defense of ME2 more than anything else.

What I still don't get is why ME2 *must* be an RPG or else someone is feeding Baby Jesus to their dog. DA:O is a brilliant RPG that BioWare just released and is supporting for years. Does that mean that ME2 was supposed to be DA:O in space? 

ME2 is designed for a somewhat different market of people than Baldurs Gate, DA:O and NWN2. Why is this a surprise? It's a brilliant game, and they fixed one of the big problems that ME1 suffered from - it was uncertain about what it wanted to be. It was a hybrid RPG/shooter that made a lot of concessions to both sides. The decision was clearly made, and it was a wise decision, to move the game one direction or the other. Given that DA:O pretty much owns the pure RPG game market for a while to come why would they try to make another game that would effectively compete with it in the market? Besides, the ME universe, as deep and interesting as it is, caters more towards a shooter game than a pure RPG. So they kept the decision-making Paragon vs Renegade concept, they tied the rich history from ME1 into and took out everything that would slow down or detract from the TPS action.

Honestly? While ME2 may not be the perfect game for me I think it was a great choice on BioWares end and I think it's going to push the story-driven TPS market forward. All due props to BioWare, they're raising the bar on two core game markets in the same year.

ME2 is an awesome game. Just because you prefer an RPG to a shooter doesn't make that not true. It may not be the perfect game for you, but it clearly is for a lot of people. How is that bad? Why is it wrong?

Seriously, I've got to wonder what people were thinking. Maybe a story of how Shepard retired from the military and took up trading in space monkies? Would a sandbox ME universe game be cool? Oh hell yes. Let me make a character of my choice, from a Krogan mercenary to a human soldier to a Salarian trader, get my own ship, pursue a myriad of missions and follow some underlying plot about Geth infiltrators or hidden Reaper-slave agents all while cruising the stars in one of a variety of purchaseable and upgradeable ships ala Privateer style. That is a ******-worthy game concept.

Yet that wouldn't really be ME2, would it? It would be 'Mass Effect Sandbox 1'. ME2 is the continuation of a specific character in a cinematic story and this particular installment is largely about his kicking butt and chewing bubblegum. Only it appears that in the future bubblegum is all out of style.

Mass Effect 2 is awesome. What other game has done such a great job of tying the history of the first installment into the second? What other TPS has taken the token cutscenes and made their results the product of player choice instead of just keeping it pure cinema. This is one of the many things that BioWare has taken up and used to better and better effect with each following game.

Is it an RPG? No. Not in the same way DA:O is. If you want to play DA:O in space, go make a DA:O mod, change all the meshes and such. It's an incredibly flexible game that way. To say that ME2 is a bad game simply because it's, well, Mass Effect 2 and the story it tells involves more shooting than selling loot that's your problem.

#82
AlanC9

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grieferbastard, you deserve some sort of award for that post.

#83
FireSarge

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grieferbastard wrote...

I find it funny that in terms of personal preference in games, I probably agree more with the people complaining than anyone else. I actually liked a lot of the stuff from ME1 that got removed and don't intend to buy my own copy of ME2 until it's around $20 in a year or two. Yet I find myself posting in defense of ME2 more than anything else.

What I still don't get is why ME2 *must* be an RPG or else someone is feeding Baby Jesus to their dog. DA:O is a brilliant RPG that BioWare just released and is supporting for years. Does that mean that ME2 was supposed to be DA:O in space? 

ME2 is designed for a somewhat different market of people than Baldurs Gate, DA:O and NWN2. Why is this a surprise? It's a brilliant game, and they fixed one of the big problems that ME1 suffered from - it was uncertain about what it wanted to be. It was a hybrid RPG/shooter that made a lot of concessions to both sides. The decision was clearly made, and it was a wise decision, to move the game one direction or the other. Given that DA:O pretty much owns the pure RPG game market for a while to come why would they try to make another game that would effectively compete with it in the market? Besides, the ME universe, as deep and interesting as it is, caters more towards a shooter game than a pure RPG. So they kept the decision-making Paragon vs Renegade concept, they tied the rich history from ME1 into and took out everything that would slow down or detract from the TPS action.

Honestly? While ME2 may not be the perfect game for me I think it was a great choice on BioWares end and I think it's going to push the story-driven TPS market forward. All due props to BioWare, they're raising the bar on two core game markets in the same year.

ME2 is an awesome game. Just because you prefer an RPG to a shooter doesn't make that not true. It may not be the perfect game for you, but it clearly is for a lot of people. How is that bad? Why is it wrong?

Seriously, I've got to wonder what people were thinking. Maybe a story of how Shepard retired from the military and took up trading in space monkies? Would a sandbox ME universe game be cool? Oh hell yes. Let me make a character of my choice, from a Krogan mercenary to a human soldier to a Salarian trader, get my own ship, pursue a myriad of missions and follow some underlying plot about Geth infiltrators or hidden Reaper-slave agents all while cruising the stars in one of a variety of purchaseable and upgradeable ships ala Privateer style. That is a ******-worthy game concept.

Yet that wouldn't really be ME2, would it? It would be 'Mass Effect Sandbox 1'. ME2 is the continuation of a specific character in a cinematic story and this particular installment is largely about his kicking butt and chewing bubblegum. Only it appears that in the future bubblegum is all out of style.

Mass Effect 2 is awesome. What other game has done such a great job of tying the history of the first installment into the second? What other TPS has taken the token cutscenes and made their results the product of player choice instead of just keeping it pure cinema. This is one of the many things that BioWare has taken up and used to better and better effect with each following game.

Is it an RPG? No. Not in the same way DA:O is. If you want to play DA:O in space, go make a DA:O mod, change all the meshes and such. It's an incredibly flexible game that way. To say that ME2 is a bad game simply because it's, well, Mass Effect 2 and the story it tells involves more shooting than selling loot that's your problem.



 I dont think anyone is saying its a bad game. It doesnt change the fact that ME1 was more RPG then shooter. now ME2 is more shooter then RPG.

its almost as radical a change as from fallout 2 to fallout 3.

#84
Sir Ulrich Von Lichenstien

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grieferbastard wrote...

*A good post*


Whilst I personally still think from what I've seen that ME2 is still a hybrid RP/TPS/G, you do make some very valid points.

I think some of the negative comments aimed at ME2 have been poor.

Granted I believe imagine some of the people that are currently complaining about it, might start to enjoy it once they've got past the initial 'teething' stage of experiencing the new systems.

But some of the comments just seem misplaced.

#85
Fallix6969

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I was really looking forward to ME2 and now after playing it for quite some time, I'm sad. It had so much potential following ME1 - a great all around game. ME2 just took a step backwards. It's too bad, because I was rooting for ME2 even when I first got it, hoping that all the annoying or bad tings about the game would wear off....but I was wrong. It will be a good game and the hardcore gamers will die to defend it, but it just let the majority of us down. I'm not mad, just sad, cause I like the whole mass effect story and game genre.

#86
Kabraxal

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Most of the complaints, well the rational complaints, will cede that this is a good game in itself. But it is as a sequel that this game fails horribly. The gameplay was radically changed, losing much of the appeal that ME1 had and also certain story elements, especially carry over, were either contrived or disappointing.

If I had never played ME1, I would love this game for what it is. But since there was a previous legacy that it had to uphold... yeah, that is when the game falls apart in terms of perception. It does not feel like Mass Effect. It feels and acts like a different game in far too many ways.

Modifié par Kabraxal, 28 janvier 2010 - 03:31 .


#87
FireSarge

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Sir Ulrich Von Lichenstien wrote...

grieferbastard wrote...

*A good post*


Whilst I personally still think from what I've seen that ME2 is still a hybrid RP/TPS/G, you do make some very valid points.

I think some of the negative comments aimed at ME2 have been poor.

Granted I believe imagine some of the people that are currently complaining about it, might start to enjoy it once they've got past the initial 'teething' stage of experiencing the new systems.

But some of the comments just seem misplaced.


oh i am past the teething stage. actually at lvl 20 already. i just feel they dumped half the game to make it easier for anyone to pick up and play.

#88
Zulu_DFA

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Logging my €0.05 support for the OP.

#89
Raseri

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There's a lot to love in ME2, but they screwed up many things too, in what they called "streamlining". The Citadel used to be an awesome place, could go to many shops and upgrade gear or sell to make money (now we don't even have a ****ing inventory) but now the Citadel absolutely blows and there's no reason to go there at all unless the story forces you to go. We used to get gear all the time that we could mix and match, now we're stuck with whatever we get from the story. Hell, all the Blue Suns on Omega had a ton of armor and weapons and I couldn't loot a one. Now I am finding out there aren't even any console codes.



The story so far is good (of course) but they dumbed down the game giantly in terms of customization, and so far, I'm not yet convinced of there being a ton of replay value, since WORST of all, we have next to ZERO customization of our own characters. I have what four, five things I can spec in, and only four levels of specialization??? Pffft...sorry, that just sucks too. In original ME we could spec a zillion different ways, now...junk in comparison, and I have zero idea why they did it, considering combat is much more FPS-like now (and better).



All in all, a lot to love, but a helluva lot of disappointment too. Here I actually wanted to go see Sha'ira again, or to the SPECTRE shop for new and better gear...but none of that is available. A couple of crappy SOUVENIR shops on the citadel?? Pfft, again.

#90
NINJ4 R4BBID

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FireSarge wrote...

grieferbastard wrote...

I find it funny that in terms of personal preference in games, I probably agree more with the people complaining than anyone else. I actually liked a lot of the stuff from ME1 that got removed and don't intend to buy my own copy of ME2 until it's around $20 in a year or two. Yet I find myself posting in defense of ME2 more than anything else.

What I still don't get is why ME2 *must* be an RPG or else someone is feeding Baby Jesus to their dog. DA:O is a brilliant RPG that BioWare just released and is supporting for years. Does that mean that ME2 was supposed to be DA:O in space? 

ME2 is designed for a somewhat different market of people than Baldurs Gate, DA:O and NWN2. Why is this a surprise? It's a brilliant game, and they fixed one of the big problems that ME1 suffered from - it was uncertain about what it wanted to be. It was a hybrid RPG/shooter that made a lot of concessions to both sides. The decision was clearly made, and it was a wise decision, to move the game one direction or the other. Given that DA:O pretty much owns the pure RPG game market for a while to come why would they try to make another game that would effectively compete with it in the market? Besides, the ME universe, as deep and interesting as it is, caters more towards a shooter game than a pure RPG. So they kept the decision-making Paragon vs Renegade concept, they tied the rich history from ME1 into and took out everything that would slow down or detract from the TPS action.

Honestly? While ME2 may not be the perfect game for me I think it was a great choice on BioWares end and I think it's going to push the story-driven TPS market forward. All due props to BioWare, they're raising the bar on two core game markets in the same year.

ME2 is an awesome game. Just because you prefer an RPG to a shooter doesn't make that not true. It may not be the perfect game for you, but it clearly is for a lot of people. How is that bad? Why is it wrong?

Seriously, I've got to wonder what people were thinking. Maybe a story of how Shepard retired from the military and took up trading in space monkies? Would a sandbox ME universe game be cool? Oh hell yes. Let me make a character of my choice, from a Krogan mercenary to a human soldier to a Salarian trader, get my own ship, pursue a myriad of missions and follow some underlying plot about Geth infiltrators or hidden Reaper-slave agents all while cruising the stars in one of a variety of purchaseable and upgradeable ships ala Privateer style. That is a ******-worthy game concept.

Yet that wouldn't really be ME2, would it? It would be 'Mass Effect Sandbox 1'. ME2 is the continuation of a specific character in a cinematic story and this particular installment is largely about his kicking butt and chewing bubblegum. Only it appears that in the future bubblegum is all out of style.

Mass Effect 2 is awesome. What other game has done such a great job of tying the history of the first installment into the second? What other TPS has taken the token cutscenes and made their results the product of player choice instead of just keeping it pure cinema. This is one of the many things that BioWare has taken up and used to better and better effect with each following game.

Is it an RPG? No. Not in the same way DA:O is. If you want to play DA:O in space, go make a DA:O mod, change all the meshes and such. It's an incredibly flexible game that way. To say that ME2 is a bad game simply because it's, well, Mass Effect 2 and the story it tells involves more shooting than selling loot that's your problem.



 I dont think anyone is saying its a bad game. It doesnt change the fact that ME1 was more RPG then shooter. now ME2 is more shooter then RPG.

its almost as radical a change as from fallout 2 to fallout 3.


FireSarge: Have you misread topic title!?
grieferbastard: Spot on!!!

I personally love "Dragon Age: Origins", "Mass Effect" and will love "Mass Effect 2"! (all for different reasons)

p.s. Someone in this topic brought up that ME2 is to lienar and i remembered how ME1 was not linear... (Eden Prime > Citadel > Artemis Tau/Feros/Noveria/Virmire > Citadel > Illos > Citadel) oh wait... :blink:

p.p.s. UNC missions do not count in ME2 you have N7 missions...

#91
FireSarge

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NINJ4 R4BBID wrote...

FireSarge wrote...

grieferbastard wrote...

I find it funny that in terms of personal preference in games, I probably agree more with the people complaining than anyone else. I actually liked a lot of the stuff from ME1 that got removed and don't intend to buy my own copy of ME2 until it's around $20 in a year or two. Yet I find myself posting in defense of ME2 more than anything else.

What I still don't get is why ME2 *must* be an RPG or else someone is feeding Baby Jesus to their dog. DA:O is a brilliant RPG that BioWare just released and is supporting for years. Does that mean that ME2 was supposed to be DA:O in space? 

ME2 is designed for a somewhat different market of people than Baldurs Gate, DA:O and NWN2. Why is this a surprise? It's a brilliant game, and they fixed one of the big problems that ME1 suffered from - it was uncertain about what it wanted to be. It was a hybrid RPG/shooter that made a lot of concessions to both sides. The decision was clearly made, and it was a wise decision, to move the game one direction or the other. Given that DA:O pretty much owns the pure RPG game market for a while to come why would they try to make another game that would effectively compete with it in the market? Besides, the ME universe, as deep and interesting as it is, caters more towards a shooter game than a pure RPG. So they kept the decision-making Paragon vs Renegade concept, they tied the rich history from ME1 into and took out everything that would slow down or detract from the TPS action.

Honestly? While ME2 may not be the perfect game for me I think it was a great choice on BioWares end and I think it's going to push the story-driven TPS market forward. All due props to BioWare, they're raising the bar on two core game markets in the same year.

ME2 is an awesome game. Just because you prefer an RPG to a shooter doesn't make that not true. It may not be the perfect game for you, but it clearly is for a lot of people. How is that bad? Why is it wrong?

Seriously, I've got to wonder what people were thinking. Maybe a story of how Shepard retired from the military and took up trading in space monkies? Would a sandbox ME universe game be cool? Oh hell yes. Let me make a character of my choice, from a Krogan mercenary to a human soldier to a Salarian trader, get my own ship, pursue a myriad of missions and follow some underlying plot about Geth infiltrators or hidden Reaper-slave agents all while cruising the stars in one of a variety of purchaseable and upgradeable ships ala Privateer style. That is a ******-worthy game concept.

Yet that wouldn't really be ME2, would it? It would be 'Mass Effect Sandbox 1'. ME2 is the continuation of a specific character in a cinematic story and this particular installment is largely about his kicking butt and chewing bubblegum. Only it appears that in the future bubblegum is all out of style.

Mass Effect 2 is awesome. What other game has done such a great job of tying the history of the first installment into the second? What other TPS has taken the token cutscenes and made their results the product of player choice instead of just keeping it pure cinema. This is one of the many things that BioWare has taken up and used to better and better effect with each following game.

Is it an RPG? No. Not in the same way DA:O is. If you want to play DA:O in space, go make a DA:O mod, change all the meshes and such. It's an incredibly flexible game that way. To say that ME2 is a bad game simply because it's, well, Mass Effect 2 and the story it tells involves more shooting than selling loot that's your problem.



 I dont think anyone is saying its a bad game. It doesnt change the fact that ME1 was more RPG then shooter. now ME2 is more shooter then RPG.

its almost as radical a change as from fallout 2 to fallout 3.


FireSarge: Have you misread topic title!?
grieferbastard: Spot on!!!

I personally love "Dragon Age: Origins", "Mass Effect" and will love "Mass Effect 2"! (all for different reasons)

p.s. Someone in this topic brought up that ME2 is to lienar and i remembered how ME1 was not linear... (Eden Prime > Citadel > Artemis Tau/Feros/Noveria/Virmire > Citadel > Illos > Citadel) oh wait... :blink:

p.p.s. UNC missions do not count in ME2 you have N7 missions...


i am not happy that they completely changed the game from what the original was.
alot of people are happy about that. is the game ruined no its still a good game. it would be better if it wasnt a sequel though.

#92
AlanC9

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FireSarge wrote...

 I dont think anyone is saying its a bad game. It doesnt change the fact that ME1 was more RPG then shooter. now ME2 is more shooter then RPG.


Well, that depends on what you consider the key points of an RPG to be, doesn't it?

Personally, I've often thought it was a mistake for RPGs to keep a focus on loot. I started feeling this way around KotOR -- the SW universe just wasn't about getting a better lightsaber or laser pistol, but the game mechanics made them important. Getting away from that isn't a problem for me. And characters are still customizable.

Though that still leaves the twitchiness of  ME2 combat. Which is a real issue -- but since ME1 combat also rewarded twitch skills, I'm not quite sure how the series has suddenly gone from RPG to not-RPG. I haven't really played enough ME2 to discuss the topic, thought, so I'll leave that to others.

#93
Guesswhotoo

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Mass Effect sucks because :

-its now a damn Shooter! They actually reduced the amount of talents/spells in this game! I thought they would have added more, but NOOOO! they even used some of the same damn talents from the first game like singularity, warp, etc. Cant you guys give us some NEW stuff?!? i mean its a sequal after all! give me some fireballs, lightning i dont care geeez!

- They completely reduced the RPG elements in Mass Effect 2

- reloading mechanics... the mere fact that it contradicts ME1 lore is enough to damn it, but the simple fact that it just doesn't work all that well is also a major strike

- dumbed down skill tress... and no, this is not streamlined it is dumbed down

- neutered powers in comparison to ME1

- ****** poor levelling system

- space exploration is worse than the MAKO

- apparently a paragon response now nets renegade points... don't know how many times you save someone with the "white knight" response only to get 2 paragon points and then 9 renegade

- carry over is nothing more than window dressing... for a trilogy originally sold as "choice matters", it is evident that choice really doesn't matter. It changes very little.

- Liara... fire the talentless shmuck that wrote her character for both this game and the comics. Apparently he has never heard of character continuity



It's really too bad. This game could have truly been a masterpiece instead of a shining example of appealing to the lowest common denominator and attaining nothing more than mediocrity.

#94
AlanC9

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Fallix6969 wrote...It will be a good game and the hardcore gamers will die to defend it, but it just let the majority of us down.


Which majority would that be?

#95
Kabraxal

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Hello... that looks familiar...

#96
Kabraxal

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Guesswhotoo wrote...

Mass Effect sucks because :
-its now a damn Shooter! They actually reduced the amount of talents/spells in this game! I thought they would have added more, but NOOOO! they even used some of the same damn talents from the first game like singularity, warp, etc. Cant you guys give us some NEW stuff?!? i mean its a sequal after all! give me some fireballs, lightning i dont care geeez!
- They completely reduced the RPG elements in Mass Effect 2
- reloading mechanics... the mere fact that it contradicts ME1 lore is enough to damn it, but the simple fact that it just doesn't work all that well is also a major strike
- dumbed down skill tress... and no, this is not streamlined it is dumbed down
- neutered powers in comparison to ME1
- ****** poor levelling system
- space exploration is worse than the MAKO
- apparently a paragon response now nets renegade points... don't know how many times you save someone with the "white knight" response only to get 2 paragon points and then 9 renegade
- carry over is nothing more than window dressing... for a trilogy originally sold as "choice matters", it is evident that choice really doesn't matter. It changes very little.
- Liara... fire the talentless shmuck that wrote her character for both this game and the comics. Apparently he has never heard of character continuity

It's really too bad. This game could have truly been a masterpiece instead of a shining example of appealing to the lowest common denominator and attaining nothing more than mediocrity.


A little credit to the original author would be nice.  Most of that is posted on gfaqs in the Dissapointing... thread (word for word).. 

Modifié par Kabraxal, 28 janvier 2010 - 03:57 .


#97
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
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FireSarge wrote...

i am not happy that they completely changed the game from what the original was.
alot of people are happy about that. is the game ruined no its still a good game. it would be better if it wasnt a sequel though.


What the...???

Please define how it CAN'T be a sequel?

Does it to some extent continue Shepherd's story?

YES

Therefore it can only BE a sequel.

#98
Twitchmonkey

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I like that Bioware is reconsidering the generally accepted rules of RPGs. It has become so common for RPGs to have loot done in a certain way with stats done in a certain way and dice rolls to determine hits, but that is just how the genre was done thirty years ago for a certain purpose and few have dared to question it.



To me, RPGs are about getting to play your character, and having your character be your character. ME2 has this, despite lacking much in the way of traditional RPG elements. There are well-crafted interactions which allow you to decide your fate and really care about whether you've made the right choice, especially when both game are taken as a single experience. ME1 had loot and a more in-depth stat system, but the acting didn't draw you in and make you care, and if you don't care, how can you get immersed and truly feel like you're playing your character? The much improved shooter mechanics are just bonus.

#99
FireSarge

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Sir Ulrich Von Lichenstien wrote...

FireSarge wrote...

i am not happy that they completely changed the game from what the original was.
alot of people are happy about that. is the game ruined no its still a good game. it would be better if it wasnt a sequel though.


What the...???

Please define how it CAN'T be a sequel?

Does it to some extent continue Shepherd's story?

YES

Therefore it can only BE a sequel.

this would be like takeing COD MW. and turning COD MW2  into an RPG where your shooting skill dont matter as much.

thats almost as extreme a makeover it is from ME1 and ME2.

#100
NINJ4 R4BBID

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FireSarge wrote...

i am not happy that they completely changed the game from what the original was.
alot of people are happy about that. is the game ruined no its still a good game. it would be better if it wasnt a sequel though.


Maybe, maybe not!?

But something bothers me greatly, i don't get all this complaining about how ME2 is not ME anymore! As i understan ME2 is still about Commander Shepard, his fight against the Reapers (the essence of this story in ME universe)! All BioWare did with ME2 was that they changed some game mechanics, made the game more dynamic (IMO those changes are improvements). I loved ME1 not for the Mako madness, not for the empty uncharted worlds, not for the other stuff that needed to be improved, i loved ME1 for that cinematic experience, that story about Commander Shepard and that is why i know i will love ME2 (still waiting for my copy to arive, EU and all)! :wub:
Meh... but thats just me... (rant off) ^_^

Modifié par NINJ4 R4BBID, 28 janvier 2010 - 04:06 .