FireSarge wrote...
I dont think anyone is saying its a bad game. It doesnt change the fact that ME1 was more RPG then shooter. now ME2 is more shooter then RPG.
its almost as radical a change as from fallout 2 to fallout 3.
Kabraxal wrote...
Most of the complaints, well the rational complaints, will cede that this is a good game in itself. But it is as a sequel that this game fails horribly. The gameplay was radically changed, losing much of the appeal that ME1 had and also certain story elements, especially carry over, were either contrived or disappointing.
If I had never played ME1, I would love this game for what it is. But since there was a previous legacy that it had to uphold... yeah, that is when the game falls apart in terms of perception. It does not feel like Mass Effect. It feels and acts like a different game in far too many ways.
You know, in a lot of ways I agree with both of you. I admit a bit of disappointment with ME2. I was literally logging into Direct2Drive to pre-order ME2 digital delux and looked over some of the reviews while I was at it. It raised a few questions so I did some more digging and then decided to hold off. Touched based with a friend who'd got to play with it and then went and tried it out on the rig of someone who bought it first day.
I was frustraited, I admit. It wasn't what I wanted.
That's the thing though. What did I want? I wanted DA:O on Citadel Station. I wanted it to be everything ME1 was and more than - but I wanted that 'more than' to be on the RPG side, not the combat side. Hey, I'm on my 4th playthrough on Badlands. I've beaten FO3 so many times it's hard to count and I generally run 40-60 mods on it. I love a good shooter game but that's not how I remembered ME1. Yet when I play through ME1 again, how much of an RPG was it, really? Some inventory management but not a lot. By the time you're halfway through you've got your money maxed out and are either ignoring new stuff (the Specter stuff is better than anything you find) or just smearing it all down for Omni-gel. I liked the Mako, but I've got a PC. I understand it sucked on a console controller. I enjoyed the background, the immersion of running around Citadel Station.
Yet what was the best part of ME1? The story. See, I'm sneaking up to ambush my 40th birthday. I've got a good career, family, etc. I'm not a kid. Yet completing ME1 the first time, that part where you attack Sarens base and find out just what Sovreign is.... honestly? I stayed up all night to finish the game after that and called in sick to work. It was, by the way, my only sick day of 2008. I skipped serious business obligations because I just had to know how it ended. Gripping story! Brilliant idea! Amazing story twist! As it all comes together in the last half of ME1.... do you really care that much about gear? Was it the cinema quality story that gripped you at that point or were you playing, eyes wide and all jazzed, because what you really cared about was seeing what was going to happen when you caught up to Saren. Did you ever wonder if you'd actually get back in time to stop him or that the storyline was going to involve the destruction of Citadel Station?
That's why ME2, in the end, seems to me like a great followup for ME1. As odd as it sounds, the RPG elements were dropped in favor of focusing on the story itself. It's more of a movie than ME1. As much as I'd love an ME-RPG game I think it was the right choice for the Mass Effect storyline. Everything that draws you away from the visceral chase of the storyline and the action it creates was stripped out.
It's not the same sort of game as ME1. It is though, I would argue, a refinement of the sort of story Mass Effect is telling and a better game engine to tell it with.
Admittedly it's not my sort of game. Doesn't interest me as much and, well, honestly? I'll only give it a couple of playthroughs when I do get it. Mass Effect isn't the same sort of story as Dragon Age though. That's not bad.




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