bioware ruined masseffect
#126
Posté 28 janvier 2010 - 05:53
#127
Posté 28 janvier 2010 - 05:54
#128
Posté 28 janvier 2010 - 05:57
Rendar666 wrote...
Oh my god. I really have no words for this thread, asides from. Stop Posting "Bioware Ruined Mass Effect". Bioware created Mass Effect you idiot. It may not be what YOU prefer, but a lot of others are having a great time playing, including myself. Sure, I preffered the combat RPG aspects and the ability to give my people and Shepard armor, but every other aspect of the game is better in pretty much every way. The worlds are all full and teeming with life, they feel real. The combat is a little annoying at times, like Shepard hugging the wrong wall and dying. The AI still isn't great for your team mates. Every single door in the game they get stuck behind and the auto teleport to you. This shows Bioware isn't very AI savvy if they made a system to make up for bad AI....
Lol, implying that creating something great means you can't ruin it. I'd like to direct your attention to every star was related thing made be George Lucas after Return of the Jedi.
Not to say the game is ruined, far from it, but that logic is completely absurd.
#129
Posté 28 janvier 2010 - 06:07
Modifié par jkstexas2001, 28 janvier 2010 - 06:07 .
#130
Posté 28 janvier 2010 - 06:11
I do think the addition of ammo - excuse me, "thermal clips" - was not in the interest of continuity. I found it rather cheap, to be honest.
Have a nice day/evening.
Oh, and in case I never visit this forum to attempt politeness again, please be nice!
#131
Posté 28 janvier 2010 - 06:16
My best advice is critique the game on its own, Don't compare every nuance to nuance from me2 to me1...
#132
Posté 28 janvier 2010 - 06:31
Stanley Woo is a genetic anomoly...
Modifié par Deaglezlolz, 28 janvier 2010 - 06:32 .
#133
Posté 28 janvier 2010 - 06:34
#134
Posté 28 janvier 2010 - 06:35
Theronyll Itholien wrote...
As for the OP... your Wall of Text critted me for 20k. I'm dead. One-shotted. Couldn't read it.
Heh. Good one.. I'm laughed myself right out of my pantst.
As for the complaints though, I tend to agree with the general opinion here. Some changes were made. Some were good. Some were bad. Some you'll love, some you'll hate and so on. Honestly though, I'm not gonna knock you for being upset. Everyone is certainly entitled to their opinion, as everyone has their own preferences.
Me? As a gamer, I'm happy -- I've certainly played much worse for $50. As a pretty devout ME fan? I'm slightly disappointed with some things but, still thoroughly satisfied. It's about time the ME universe had some fresh, new life breathed into it.
#135
Posté 28 janvier 2010 - 07:05
Kabraxal wrote...
What people expected was an Unchared-Uncharted 2 improvement. What we got was the Xenosaga 1-2 debacle.
Too bad this complete overhaul was a step backwards in so many ways. ME1 feels like the improved sequel and ME2 was the "good" starting point.
you know what i bet a million bucks that if bioware kept the game exactly as it was in ME 1 only with improved paint(meaning graphics - minor overhaul to the RPG system). The direction you whiners are stating over and over again that bioware should have taken. YOU WOULD STILL FIND SOMETHING TO B**CH ABOUT .
its in you nature , cant escape it.
actually i enjoy these whine posts keep them comming. keeps me entertained at work!!!
#136
Posté 28 janvier 2010 - 08:05
You were expecting maybe subtle BioWare fanboyism on the BioWare Social Network? Everyone's got a bias; you just have to recognize it.Oblarg wrote...
The amount of blatant BioWare fanboyism on these forums is sickening.
#137
Posté 28 janvier 2010 - 09:18
kinda hard to not be fanboys if you have been around for as long as bioware has made games. one of the reasons more then a few fanboys arent happy with the new product. i feel like i got kicked to the curb to make more money.Stanley Woo wrote...
Again, let's keep the name-calling and insults out of the discussion, please.You were expecting maybe subtle BioWare fanboyism on the BioWare Social Network? Everyone's got a bias; you just have to recognize it.Oblarg wrote...
The amount of blatant BioWare fanboyism on these forums is sickening.
#138
Posté 28 janvier 2010 - 09:30
Now, I'm determined to try to like ME2 for what it is -- not dislike it for what I hoped it would be.
Its a challenge. Nevertheless, do we really want to be "challenged" to "like" a game.
#139
Posté 28 janvier 2010 - 09:45
Mass Effect the RPG
Mass Effect pew,pew
Modifié par Pinkleaf, 28 janvier 2010 - 09:56 .
#140
Posté 28 janvier 2010 - 09:47
Allen63 wrote...
Reading all the negatives -- some of which I already see (I'm only a couple hours into ME2) -- has changed me.
Now, I'm determined to try to like ME2 for what it is -- not dislike it for what I hoped it would be.
Its a challenge. Nevertheless, do we really want to be "challenged" to "like" a game.
No and there is a reason you go back to a developer. I dont expect the people that make Command and Conquer to make a good RPG.(westwood and now EA LA) i dont expect Ininfinity Ward to make a good RPG. I expect Bioware who has set the standards for over a decade in RPGs to make a good one though.
i want actual chrarcter customization. i want armor to mean something and be able to upgrade my teams armor to keep them in the fight.
i want my weapons to be upgradable. i want a variety of weapons that can accomplish the same task to be usable. i also want to customize what weapons i carry on a mission. i find it to be pretty dumb that a soldier cant use an SMG as well. the option to dump the shotgun for an smg would be a great trade off.
i want weaponry specializations. if i constantly use a weapon i should get better with it.
i want the party banter. pretty mcuh just feels like whoever i take is just along for the ride.
i want to feel like i am actually doing something. i save someones life and later on i get an email saying thanks.
the mission complete screen needs to go. it serves no purpose. the money transfered to my account from cerebus should be handled through my assistant.
Kelly says,"Command you have been paid $xxxxx for your sucessful mission."
or just tie it in with your emails.
i want to build weapons. taking the ammo types and making them a special ability doesnt work for me. i would rather build a weapon before the mission to fit what i am fighting.
The ammo system. really the heat sinks are square in the weapon but the pick up looks like a flashlight. also where are you carrying all these spare heat sinks. your armor doesnt have pockets or pouches. might as well have an inventory system then. you pull heat sinks out of your ass why not a new set of armor:P
take the combat system from ME2 and tweak the RPG and inventory system from ME1. you should have a game then that caters to almost everyone. do i need 100 guns that are the same no. but i do need some type of variety. weapons need stats too the show you why one is better then the other. keep it simple
accuracy 1-10
damage 1-10
fire rate 1-10
reload rate 1-10
magazine size XXX amount
fire rate semi 3rd burst 5 round burst auto (would love to see selective fire and or weapon attachments like scopes, front grips, lasers)
i could deal with it being that simple. 1 being low and 10 being high.
#141
Posté 28 janvier 2010 - 09:48
massivegay wrote...
if anyone out there loved me 1 like myself agrees that me2 is mainstreamed post a reply......an amazing game that me1 was, although it needed some polish was a great space fairing rpg with platform and shooter elements to it. now all i seem to get is gears of effect. a stripped down class builiding system to an almost useless economy(no weapon and armor add ons) the customization is so limited to what you look like i expcected more then a dozen pieces of armor to interchange. The gun classes are to restricted what if i wanted to be an adept with an assult rifle i could in the first but not in me2 although i wouldnt be very proficent with it unless i equiped it after using it in a play though and getting the achievment ..... and thats a whole other story. in the first hour of play i had almost 20 achievments. the gunplay is much better along with the cover system altough trying to hurdle objects is a bit of a pain. the story so far is good although it seems like the only reason what hapens to shepard in the begining(no spoiler) is for a time filler to adavance the game whcih im sure there some better ideas out there than that. Event thoughthe mako was terrible and all planets had the same gravity and a million other quips about it the explortation was one of the fun things in me1 being in space and exploring the universe seeing whats out there. me2 you are so restricted in where you go and how you explore i like the probe mini game even though it is annoying to do it 30 times for a single planet. sorry for the rant but i am disapointed with this game and feel that bioware is really letting down fans of rpgs and more so mass effect fans. hopefully someone will read this high up and work to bring back me3 as an amazing rpg that it should and could be. if anyone agrees or disagrees post maybe im just seeing it wrong.
#142
Posté 28 janvier 2010 - 09:48
It smells like unshaven rhino to Handheld.
Handheld does not like the smell of unshaven rhino.
#143
Posté 28 janvier 2010 - 09:58
panos322 wrote...
Kabraxal wrote...
What people expected was an Unchared-Uncharted 2 improvement. What we got was the Xenosaga 1-2 debacle.
Too bad this complete overhaul was a step backwards in so many ways. ME1 feels like the improved sequel and ME2 was the "good" starting point.
you know what i bet a million bucks that if bioware kept the game exactly as it was in ME 1 only with improved paint(meaning graphics - minor overhaul to the RPG system). The direction you whiners are stating over and over again that bioware should have taken. YOU WOULD STILL FIND SOMETHING TO B**CH ABOUT .
its in you nature , cant escape it.
actually i enjoy these whine posts keep them comming. keeps me entertained at work!!!
actually if they would improve the old and add a little new i wouldnt **** at all. if they fixed the inventory kept the character development i wouldnt be ****ing at all. it would have still felt like an RPG.(still a little to linear) ME2 feels like a shooter with a story. once the story is over i dont see much value in replaying it to see if there are different outcomes or if a decision feels better another way. or to build a new character.
i could do it in ME1 and it wouldnt feel like the exact same thing. that is what an RPG truly is. replay value making your choices matter.
#144
Posté 28 janvier 2010 - 10:00
Also why do I have to download and install the DLC with my browser and not ingame like in DAO.
#145
Posté 28 janvier 2010 - 10:01
Modifié par Spaghetti_Ninja, 28 janvier 2010 - 10:01 .
#146
Posté 28 janvier 2010 - 10:01
Modifié par Notla1972, 28 janvier 2010 - 10:02 .
#147
Posté 28 janvier 2010 - 10:03
#148
Posté 28 janvier 2010 - 10:07
#149
Posté 28 janvier 2010 - 03:31
AtreiyaN7 wrote...
I loved the first game, and I'm actually one of thoes people who love full-on old-school RPGs, but you know what? ME2 is a vast improvement over ME1 as far as I'm concerned, with a few minor things I miss (keybinding of weapons for one thing). If you're stuck in the past, then go ahead and play ME1. *shrug*
can't argue with that.
#150
Posté 28 janvier 2010 - 03:36
Spaghetti_Ninja wrote...
Username Massivegay... wall of text with no capitals or paragraphs... yeah I'm not gonna bother.
You just did.




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