FireSarge wrote...
Allen63 wrote...
Reading all the negatives -- some of which I already see (I'm only a couple hours into ME2) -- has changed me.
Now, I'm determined to try to like ME2 for what it is -- not dislike it for what I hoped it would be.
Its a challenge. Nevertheless, do we really want to be "challenged" to "like" a game.
No and there is a reason you go back to a developer. I dont expect the people that make Command and Conquer to make a good RPG.(westwood and now EA LA) i dont expect Ininfinity Ward to make a good RPG. I expect Bioware who has set the standards for over a decade in RPGs to make a good one though.
i want actual chrarcter customization. i want armor to mean something and be able to upgrade my teams armor to keep them in the fight.
i want my weapons to be upgradable. i want a variety of weapons that can accomplish the same task to be usable. i also want to customize what weapons i carry on a mission. i find it to be pretty dumb that a soldier cant use an SMG as well. the option to dump the shotgun for an smg would be a great trade off.
i want weaponry specializations. if i constantly use a weapon i should get better with it.
i want the party banter. pretty mcuh just feels like whoever i take is just along for the ride.
i want to feel like i am actually doing something. i save someones life and later on i get an email saying thanks.
the mission complete screen needs to go. it serves no purpose. the money transfered to my account from cerebus should be handled through my assistant.
Kelly says,"Command you have been paid $xxxxx for your sucessful mission."
or just tie it in with your emails.
i want to build weapons. taking the ammo types and making them a special ability doesnt work for me. i would rather build a weapon before the mission to fit what i am fighting.
The ammo system. really the heat sinks are square in the weapon but the pick up looks like a flashlight. also where are you carrying all these spare heat sinks. your armor doesnt have pockets or pouches. might as well have an inventory system then. you pull heat sinks out of your ass why not a new set of armor:P
take the combat system from ME2 and tweak the RPG and inventory system from ME1. you should have a game then that caters to almost everyone. do i need 100 guns that are the same no. but i do need some type of variety. weapons need stats too the show you why one is better then the other. keep it simple
accuracy 1-10
damage 1-10
fire rate 1-10
reload rate 1-10
magazine size XXX amount
fire rate semi 3rd burst 5 round burst auto (would love to see selective fire and or weapon attachments like scopes, front grips, lasers)
i could deal with it being that simple. 1 being low and 10 being high.
QFT




Ce sujet est fermé
Retour en haut








