Here's something to consider for the future games in the series: don't allow companion banter to be interrupted by ambient dialogue or less important sounds or dialogue.
Just doing the Redcliffe mage meeting quests, walked out of the chantry and my toons started discussing the situation - until I accidentally wondered a little too close to an NPC that you could interact with, and she started talking to me, ending the companion dialogue.
This should never happen. When there's companion banter going on, all other dialogue/potentially interrupting sound triggers should be inactivated, with the exception of the player intentionally beginning a dialogue with someone.
It would be nice, even in such situations, if the game would record the moment in the banter they were interrupted, and after the interruption was over, whoever was speaking would say something like "anyway, as I was saying....." and backtrack maybe a little in the banter, continuing it.
You know, how it happens in real life, if your conversation with someone is interrupted by something.





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