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Just so we're clear, EVERYONE wants Dragon Age 4 to be set in Tevinter right?


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#51
The Baconer

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If they bring Minrathous alive in all of it's glory, then they can have Solas' story end with him tripping off screen and busting his head open on a rock for all I care. 

 

AAgyIs6.png

 

I don't think they'll be able to portray something of this scale. That's some Tower of Babel ****, if there were one around every street corner. 



#52
Wulfram

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I don't think the architecture will be the problem. Its putting in enough people that Bioware has always struggled at.
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#53
Former_Fiend

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AAgyIs6.png

 

I don't think they'll be able to portray something of this scale. That's some Tower of Babel ****, if there were one around every street corner. 

 

Well they had best rise to it. And I want to see those flying cows.


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#54
Arvaarad

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I don't think they'll be able to portray something of this scale. That's some Tower of Babel ****, if there were one around every street corner. 

 

How about Descent? Looking up was so breathtaking that it wiped away all the curmudgeonly feelings I had toward Origins' Deep Roads. The sheer scale of the space and the structures was unlike anything we've seen in the series.

 

DLC is the best indicator for how the gameplay/maps will evolve in the next game, and Descent was the second-to-last DLC. Maybe it was their test run for cities and towers.


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#55
The Baconer

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How about Descent? Looking up was so breathtaking that it wiped away all the curmudgeonly feelings I had toward Origins' Deep Roads. The sheer scale of the space and the structures was unlike anything we've seen in the series.

 

DLC is the best indicator for how the gameplay/maps will evolve in the next game, and Descent was the second-to-last DLC. Maybe it was their test run for cities and towers.

 

I actually haven't played the Descent, but that's good to know. 



#56
Ariella

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I actually haven't played the Descent, but that's good to know.


I showed my husband some of the drops ( he had a terrible fear of heights) he went white.

It's amazing and reminded me of Mammoth Cave in Kentucky.

#57
Kynare

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No I want to be in Orzammar.


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#58
Nefla

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As long as they do it better than they did Orlais, especially Val Royeaux.


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#59
Tidus

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As long as I can play a Elf rogue then I don't care where DA: 4 takes place-well, Tevinter would be ok..



#60
CoM Solaufein

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Nah. Give me some dwarven cities to visit and old ruins to explore.



#61
Regan_Cousland

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I'm looking forward to Tevinter, but I'm a little worried about how it's going to depict slavery. It's a sensitive topic for a lot of people, for good reason. Hopefully we get to abolish slavery, otherwise I'm afraid there might be controversy that drowns out anything else about the game.

 

I hope we don't get to abolish slavery. At least, not without tremendous effort. Our hero shouldn't be so high, mighty and awesome that she can eradicate hundreds of years of politically and culturally ingrained injustice by chopping off some Big Bad Guy's head and delivering a nifty speech. lol

I'm tired of BioWare being so politically correct. 

 

We all want the real world to be a better, more tolerant place! Of course we do. Surely that's not in dispute.

But BioWare shouldn't constantly push that (admittedly admirable) agenda in their videogames by, for example, turning the formally dogmatic and intolerant (and therefore believable and interesting) qunari -- who couldn't even comprehend the idea of a female warrior in Origins -- into transgender-loving liberals with female military commanders. lol

The qunari leadership shouldn't give a damn about offending people whose personal circumstances don't align with the demands of the qun, just as real-life religious zealots don't give a damn about offending (or killing) people whose actions violate their holy laws.

Likewise, our protagonist shouldn't be any better at convincing the 'Vints that slavery is bad than the last five hundred well-meaning individuals who tried and failed.

And I'm not saying that we shouldn't be able to make a positive impact on the world around us. We certainly should, because our protagonists are strong, smart people who often, at the player's bidding, champion noble ideals. But, at the same time, BioWare shouldn't shy away from giving us dark and realistic socio-political issues to contend with.

We're big girls and boys, Bioware. We can handle it. We know that your NPCs' opinions and beliefs are not always your opinions and beliefs.

P.S. As for setting, I don't really mind where the game takes place. I'm happy with Tevinter, or Antiva, or anywhere we haven't been. But if BioWare really want to bring their new location to life and make it memorable, they should focus on improving its towns and cities. After all, big, empty forests and deserts full of shards and fetch-quests are pretty-much the same -- wherever they happen to be in the world. :P


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#62
cindercatz

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I'd prefer to go south and play a rise of Ghengis Khan type story bringing the tribes together. Tevinter can work if it's not primarily about magic. If it's a slave revolution and a conflict with the Qunari, that could be good. I'm not really interested in the Tevinter Magical Mystery Tour, though. I don't want it to be all about Solas. I want him playing a part, but not like a better version of Cory or something.

 

edit: Slavery in Tevinter. I don't want to play another game that largely glosses over what slavery actually is and what it's like. That was my big problem with Dorian in DA:I; they just glossed over the most horrific thing in the world. A little bit in DA2 as well. So if we're in Tevinter, I hope we get a Sparticus style revolution (not so much a Civil War type thing, or like abolution in Europe, doesn't work here). No matter what they do, I don't want them to softball the depiction of a slave society.



#63
cindercatz

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On one hand, I'm extremely curious about Tevinter.

 

On the other hand, Bioware tends to suck at designing urban areas, so.........

I thought KoTOR's were great back in the day, but it's been a long time, true. Hopefully they take some pointers from other modern franchises. I hope they shoot for 'sprawling metropolis' instead of basically settling with 'quaint little village'. 



#64
renfrees

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Likewise, our protagonist shouldn't be any better at convincing the 'Vints that slavery is bad than the last five hundred well-meaning individuals who tried and failed.

Tell that to Abraham Lincoln.


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#65
Mlady

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Dragon Age has a pattern. In DAO and DA2 we heard of Orlais, even got to attend an event and meet some of them and then we finally got to travel there. In DAI all we heard was Tevinter and Qunari, so I think both Tevinter and Par Vollen willm play big roles. It's interesting to note, the Keep has the tile regarding Bull's loyalty and it makes me wonder if it might come into play in DA4.



#66
nightscrawl

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I hope we don't get to abolish slavery. Our hero shouldn't be so high, mighty and awesome that she can eradicate hundreds of years of politically and culturally ingrained injustice by chopping off some Big Bad Guy's head and delivering a nifty speech. lol


I think this would be a bit silly. But it would be interesting if our PC could set events in motion, or contribute in some manner to an ongoing effort without being the main cause of the change. I'm not at all interested in playing Shartan or Andraste 2.0.

But as far as slavery goes in general, with the Qunari renewing their efforts, and elves disappearing (or rebelling) due to Solas, it may be that it's just a perfect storm situation for Tevinter's eventual fall and there's nothing that anyone can do about it. Even people like Maevaris and Dorian will only be able to try and help their country deal with the crisis in the most reasonable manner possible, and hopefully rebuild in a new way after the dust settles.


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#67
Cobra's_back

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Just so we're clear, EVERYONE wants Dragon Age 4 to be set in Tevinter right?

 

I don't know. After playing the game again and all DLCs, sure I would like to go there, but there are some mysteries worth exploring like Valta and Titans. When I was at Hissing Waste again the tale of Dwarves afraid of Dragon on the surface was interesting. For the most part we were told they were underground all the time but learned a different story in Hissing Waste. Wonder if there is more to that story???



#68
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I'm good with Tevinter, there is a lot of history there to play around with.  :D

 

The Anderfells ... while I would love to go there, considering the place has been slammed by 3 out of the 5 Blights there isn't much "there" left to see.   The Capital of Hossberg, Weisshaupt Fortress and Kal Sharok (on the regions southern border) are the areas only remaining big name locations and the region itself is mostly representative of what we witnessed in the "Western Expanse".  Hot, Dry, Desolate and full of Darkspawn.  If Bioware ever intended on making another full-fledged "expansion" like DA:A, the Anderfells might be a pretty good location for it.

 

As for Antiva or Rivain, meh.  Neither region is really my cup of tea.  They're both a bit too "Sea-Centric" for my RPG tastes.  -_-



#69
KumoriYami

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I don't mind Tevinter though I hope they can do the country justice. It's mentioned in the World of Thedas vol2 that there are buildings in Miranthous (I think?) that are kept together only through magical means because some of the structures are falling apart... and story-wise it makes sense.

 

I would however really like to see Rivain since it's the only place in Thedas apparently where the Qunari are not immediately persecuted for being out in the open, and because of the country's view on magic. Beyond that, the Anderfels. It's supposed to be a quite desolate though but I'm curious to see how the population interacts with the Warden presence.



#70
9TailsFox

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I'm good with Tevinter, there is a lot of history there to play around with.  :D

 

The Anderfells ... while I would love to go there, considering the place has been slammed by 3 out of the 5 Blights there isn't much "there" left to see.   The Capital of Hossberg, Weisshaupt Fortress and Kal Sharok (on the regions southern border) are the areas only remaining big name locations and the region itself is mostly representative of what we witnessed in the "Western Expanse".  Hot, Dry, Desolate and full of Darkspawn.  If Bioware ever intended on making another full-fledged "expansion" like DA:A, the Anderfells might be a pretty good location for it.

 

As for Antiva or Rivain, meh.  Neither region is really my cup of tea.  They're both a bit too "Sea-Centric" for my RPG tastes.  -_-

I would love "Sea-Centric" especially DA:Pirates of the Amaranthine.

3334-1-1326236750.jpg


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#71
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I would love "Sea-Centric" especially DA:Pirates of the Amaranthine.

 

LOL yup, not my cup of tea...   <_<

 

Ship to ship combat requires a certain type of action-based gameplay that doesn't often gel well with those required for RPGs (I've played only one that handled it OK and it is probably the exact opposite of what people are wanting),  Being a Pirate would most assuredly limit World Exploration of Rivain and Antiva to primarily port cities/towns and coastlines (nothing says exploring the world of Thedas quite like setting out to into open water).  Finally there is the issues of functional cannons (which I'm sure people want if their playing a pirate).  I'm having trouble figuring out why a pirate would have them and still need to be a pirate.  Its not the physical cannon's themselves that pose the problem, but the Qunari Black Powder needed to fire them (the formula of which is an immensely heavily guarded secret of the Qun).  If a pirate did somehow manage to get this formula (or some sort of close replacement) they could just sell that formula to Tevinter for an ABSURD amount of money and then they wouldn't need to be a pirate anymore (plus they just gave Tevinter the key to winning the war, so kudo's there).  :mellow:



#72
Qis

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I am not sure if people today have a correct depiction of slavery in mind, we might imagine it is always peoples work half naked in chains and get whipped, i personally think slavery is not always so. Maybe there was such thing in the past, maybe they being exaggerated in modern propaganda

 

You are a slave if you are owned by someone, become a comodity, you can be used as a thing and can be forced to work like animals. So by means, even though you are not get whipped, not being put into chains, you are still a slave if you are a slave. What make you a slave is because you are not free, you are bound to your master.

 

Maybe your master is nice, a good person, never beat you, never force you, always give everything you need to live such as food, clothings, place to stay...but you are bound to your master and not living free as everyone else who are free. It is still slavery.

 

I think Tevinter Imperium slavery is like this, not the beating with whip kind of slavery, but slaves are slaves because they are simply owned by their master. Furthermore, with mind control blood magic, why need a whip to force people to work?



#73
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@ Qis

 

Hmm... I was under the impression that Tevinter practiced two separate types of slavery.

 

The first is what we standardly think of when we think slavery.  Normally reserved for the Tevinter Elven population this type of slavery is life-long and genetic (so it can be passed down from generation to generation).  

 

The second is reflective of the Roman Indentured Servitude system:  A person who is often in debt, sells themselves to another individual for a contracted amount of time in order pay off that debt.  This does not exclusively have to be to the person they owe money either and more often than not they will sell themselves to someone who is willing to pay off (or take on) that debt in their stead (Though I imagine in Tevinter where blood magic is common, this version could go horribly wrong as well). :3


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#74
Illegitimus

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I don't have an objection to Tevinter as a setting, particularly considering that it's probably doomed since it's the stand-in for the Byzantine empire and the Qunari would be the Ottomans except with more Communism.  It'll be nice to see it before the whole place gets leveled.  



#75
Qis

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@ Qis

 

Hmm... I was under the impression that Tevinter practiced two separate types of slavery.

 

The first is what we standardly think of when we think slavery.  Normally reserved for the Tevinter Elven population this type of slavery is life-long and genetic (so it can be passed down from generation to generation).  

 

The second is reflective of the Roman Indentured Servitude system:  A person who is often in debt, sells themselves to another individual for a contracted amount of time in order pay off that debt.  This does not exclusively have to be to the person they owe money either and more often than not they will sell themselves to someone who is willing to pay off (or take on) that debt in their stead (Though I imagine in Tevinter where blood magic is common, this version could go horribly wrong as well). :3

 

So Hawke is practically a slave in Kirkwal for 1 year? The practice is not only in Tevinter then.

 

One more thing, with necromantic magic, there is no need for slaves, because necromancers can use zombies to work...just a scary thought....Hawke mom is an evidence such thing is possible in Tevinter...