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Just so we're clear, EVERYONE wants Dragon Age 4 to be set in Tevinter right?


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#176
Illegitimus

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Now Dragon Age is medieval themed game, 

 

Not so much.  Note that it has printing presses with movable type, and the relatively widespread literacy that goes with having a publishing industry, opera, fashions and armour from the 17th and 18th centuries, an early version of the scientific method, sophisticated clockwork, fencing.  They are solidly into the Age of Reason in many ways.  


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#177
Qis

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Next it has guns, drones, lightsaber and what not? That's why i said earlier that Dragon Age doesn't make sense when they put too much of modernism into it. I like DA:O, even though we can see everyone is able to read, books are everywhere, gender and sexual equality,  but still we can feel medieval tones in Ferelden...DA:O is not a happy liberal world...

 

I like Cousland origin dialogues when playing a female character where everyone argue about being a warrior and some try to justify and give recognition, it feel lively...i need that.

 

"In Antiva, women fighting in battle is...unthinkable" - Oriana

 

"She says that after seeing you whacking staff men in the courtyard sweating like a mule!" - Mama Cousland

 

"Pardon me but you are not an ordinary woman, you are strong and equal to any men in the field or off" - Sir Gilmore

 

"It is because of you trained her as a warrior, how....unique..." - Howe

 

Getting married is an issue, everybody talked about that.

 

But soon after we leave Castle Cousland, it is all washed away...but like i said there are still medieval mood in DA:O, hard to say but the whole premise is still medieval. DA2 lessen it much but still tolerable, and DA:I totally crush it with liberal non-sense

 

I love this series



#178
The Baconer

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Next it has guns, drones, lightsaber and what not? That's why i said earlier that Dragon Age doesn't make sense when they put too much of modernism into it. I like DA:O, even though we can see everyone is able to read, books are everywhere, gender and sexual equality,  but still we can feel medieval tones in Ferelden...DA:O is not a happy liberal world...

 

There are certainly guns, drones, and lightsaber of sorts. 

 

Why would guns even be unreasonable? Thedas' period resembles the Renaissance more than the medieval period (though it does fluctuate by area). 



#179
nightscrawl

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There are certainly guns, drones, and lightsaber of sorts. 
 
Why would guns even be unreasonable? Thedas' period resembles the Renaissance more than the medieval period (though it does fluctuate by area).

 
Going by the advancement of technology in the real world, guns would not be unreasonable, and I wouldn't be surprised to learn that the Qunari are developing them for their own use. BUT I'm hoping that they never enter the games as usable weapons because that would just be stupid. The very instant that guns are introduced combat in the series is forever changed.
 
Once guns become common then everyone has to have them. For a player to be able to use them as a continual ranged weapon that is on par with the usage of bows, there has to be the development of the cartridge. AND such advancement would mean that the gun would be basically unstoppable. If they wanted to have it so that the player alone obtained some unique prototype (think Bianca) that would be equally lame. Not only are you dealing with the annoying "special snowflake" trope, but then you have to have the ammunition available to use it. So it's a double-edged sword, to mix weapons for a metaphor. If the weapon were more "realistic" then the player would be unstoppable, but if it were reduced to a limited use function like the Anchor, who would bother using it?
 

 
However, it is also quite reasonable to presume that the development of hand guns for war isn't a priority because of the existance of mages and magic. The Qunari's prime combatant is Tevinter, who has their own mages. While the Qunari have developed cannons, they also have mages, so there isn't too much necessity. And of course, "necessity is the mother of invention."


As a final reference, there is the codex entry, Siege Equipment in Thedas 

Siege weaponry has been used in Thedas for centuries, with primitive equipment used as far back as the Third Blight. Nevertheless, it occupies a peculiar niche in the tools of warfare due to its requirements. Any army wishing to produce trebuchets or catapults must be funded and organized well enough to procure both the necessary materials and the military experts to construct them.
 
Throughout history, most armies who fulfilled such requirements did not take advantage of such situation. During the Third Blight, for example, Arlesans and Montsimmard constructed catapults to fling flaming debris at the darkspawn, but the expense of the weapons did not justify the limited damage they caused, and the darkspawn were ultimately driven back by the Grey Wardens, not siege weaponry.
 
Tevinter forces similarly had the resources to construct siege weapons when attacking the Free Marchers or defending themselves against the Exalted Marches of the Black Age. Instead, the Imperium focused primarily upon the power of its magisters, who were less powerful but more flexible than siege equipment, and who could more easily fall back when the tide of battle turned.
As a result, in the battles against the Qunari in the Steel Age, generals found to their chagrin that the great oxmen had left them behind. Qunari blackpowder is, most military experts agree, not magic—it is merely an advanced alchemy that makes their cannons more effective than any trebuchet could ever be.
 
Nevertheless, there remains hope. As centuries have passed since the last Blight, and mages are now safely held in the Circles where they harm none, the experts of Ferelden and Orlais may once again turn their great minds to learning. We need no magic, not where the minds of men survive unfettered. With our resources and commitment to knowledge, we can easily surpass the brutal Qunari on the field of battle.
 
—From Qun, Gurns and Steel: Military Conflict in a Post-Blight Thedas, written 9:29 Dragon, shortly before the start of the Fifth Blight


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#180
Illegitimus

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Going by the advancement of technology in the real world, guns would not be unreasonable, and I wouldn't be surprised to learn that the Qunari are developing them for their own use. BUT I'm hoping that they never enter the games as usable weapons because that would just be stupid. The very instant that guns are introduced combat in the series is forever changed.
 
Once guns become common then everyone has to have them. 

 

 

Well, no.  There'd be a significant timeframe in which a competent bowman would still be better than a man with a musket the more so because what archers can do in the game is superhuman..  At first muskets and pistols would only be useful for people who have no archery skill tree and just want to take one ranged shot before closing in with blades and bayonets for the real work.  



#181
Qis

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There are certainly guns, drones, and lightsaber of sorts. 

 

Why would guns even be unreasonable? Thedas' period resembles the Renaissance more than the medieval period (though it does fluctuate by area). 

 

As nightcrawl say but i want to add, if they really want to implement guns and liberal movement group in the game, they better make it Industrial Age whatsoever and i don't bother...

 

If you have guns, who need magic? In medieval era any explosions could be taken as magic, that is how people perceive something extraordinary things happened infront of their eyes. It was after the Mamluks widespread using handguns, the idea about it was first heard of, but it is only on mediterranean area, in the heart of Europe they still have no idea about it and thinking the Mamluks are horned devils roaming Jerusalem dancing on fire. Medieval people believe in magic because they never see science can do the same.

 

What i am saying is if they incorporated it in the game, Dragon Age will lost it's charm, it is best to leave it in the dark, and thus magic is relevence

 



#182
Illegitimus

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As nightcrawl say but i want to add, if they really want to implement guns and liberal movement group in the game, they better make it Industrial Age whatsoever and i don't bother...

 

If you have guns, who need magic?

 

<snort>  Primitive guns would hardly render force fields, flying swarms, animate dead or firestorm obsolete or unimpressive any more than ice arrows or acid flasks do.   A bigger problem is that the guns probably wouldn't have a cool factor enough to make them worth bothering with although without guns you can't have the fun of coming up with a "make guns explode" spell. The steam engine would be more interesting because black satanic mills would make interesting places to fight demons 



#183
nightscrawl

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Well, no.  There'd be a significant timeframe in which a competent bowman would still be better than a man with a musket the more so because what archers can do in the game is superhuman..  At first muskets and pistols would only be useful for people who have no archery skill tree and just want to take one ranged shot before closing in with blades and bayonets for the real work.


Well yes, I realize that. My point was not actual historical accuracy for the development of hand-held firearms, but how they would be implemented in a DA game. In order for it to not be stupid and lame from the perspective of the player, then they need to be relatively common in order for it to work.

 

It's one thing for a player to have a special magical weapon like the Anchor that was given under specific, unique circumstances. But it's something else entirely to expect that Qunari hand-held firearms, once fallen into the hands of some of the more clever dwarven and non-dwarven Southern smiths, wouldn't be reverse engineered and the results perfected. The technology would spread, and then guns would be everywhere.

 

<snort>  Primitive guns would hardly render force fields, flying swarms, animate dead or firestorm obsolete or unimpressive any more than ice arrows or acid flasks do.   A bigger problem is that the guns probably wouldn't have a cool factor enough to make them worth bothering with although without guns you can't have the fun of coming up with a "make guns explode" spell. The steam engine would be more interesting because black satanic mills would make interesting places to fight demons


Of course. So I ask: what is the point of having them in the game at all? Yet there ARE players who want guns in Dragon Age and have been for a long time.


In 2012 David Gaider posted...

Firearms as in cannons, sure. Firearms as in hand-held firearms of any kind-- no, that's highly unlikely.

 

But who knows what will happen with the series.



#184
Andreas Amell

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Please tell me we are all on the same page?

 

That place has been teased in the lore for AGES.

 

 

If you don't want that to be the main setting, then where would you like to see the next game set?

Yes, I'm fine playing the next game in Tevinter.

 

But I still believe Bioware can produce shorter offshoots for characters we'd love to play again and minor characters we can see reunite with. Hopefully they'd be half the price of a full game with a maximum of thirty hours play time. 



#185
Cantina

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You know they put firearms in the later Fable games. Needless to say it made magic useless AND made the game feel less like a D&D fantasy style game.

 

The day they put firearms in DA is the day I walk and not look back.


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#186
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<snort>  Primitive guns would hardly render force fields, flying swarms, animate dead or firestorm obsolete or unimpressive any more than ice arrows or acid flasks do.   A bigger problem is that the guns probably wouldn't have a cool factor enough to make them worth bothering with although without guns you can't have the fun of coming up with a "make guns explode" spell. The steam engine would be more interesting because black satanic mills would make interesting places to fight demons 

 

Why Harry Potter don't use gun against Voldermort? Just buy a gun and shoot, no need much trouble to gain more power and doing stuff. harry is rich anyway it should not be a problem for him to acquire a gun.

 

The movie must take us away from the real world, modern world to give magic more sense. In my opinion, they should not set up the movie in modern world in the begining, All the magical stuff they shown in the movie washed away because there are alternative in modern world that is science. Why they busy themselves learning spells for something they can get by using technology?

 

For example, if you can teleport, why need transport? What is the need for using a train to travel?



#187
vbibbi

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I want to go to Tevinter, as long as Minrathous is handled better than Val Royeaux. And Kirkwall. I want DA4 to have at least one major city, more would be great, but not take place only in that city.



#188
Heimdall

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You know they put firearms in the later Fable games. Needless to say it made magic useless AND made the game feel less like a D&D fantasy style game.

The day they put firearms in DA is the day I walk and not look back.

I don't think it would be so bad. Pillars of Eternity had guns and they managed to balance it. Guns had some of the highest damage per attack in the game, but their rate of fire was so slow the battle could be over before they got a second shot off.

I'd rather they didn't, but that would be the way to handle it if they did.
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#189
vbibbi

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I don't think it would be so bad. Pillars of Eternity had guns and they managed to balance it. Guns had some of the highest damage per attack in the game, but their rate of fire was so slow the battle could be over before they got a second shot off.

I'd rather they didn't, but that would be the way to handle it if they did.

DA4 would have to reintroduce weapon slots so we could swap sets mid combat.



#190
TK514

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There are plenty of places in Thedas I'd rather see than Tevinter, but that does seem to be the natural progression.



#191
berelinde

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I don't think it would be so bad. Pillars of Eternity had guns and they managed to balance it. Guns had some of the highest damage per attack in the game, but their rate of fire was so slow the battle could be over before they got a second shot off.

I'd rather they didn't, but that would be the way to handle it if they did.

 

 

DA4 would have to reintroduce weapon slots so we could swap sets mid combat.

Or the engine would have to be sophisticated enough to count the first attack differently than subsequent attacks.

 

Because loading was slow and because misfires were common, early firearms usually incorporated a second weapon as part of their design. A pistol's pommel doubled as a club, and rifles had bayonets. One midsized model had a thick muzzle with spikes set around the outside, allowing it to be used as a mace. Bayonets persisted into the 20th century, in fact.



#192
The Baconer

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It seems my comment about firearms being technically appropriate for the setting has been misconstrued as a request to see guns in the game. Ironically, we've been toting guns around since 2011, or at least Varric has. Bianca, in gameplay, functions just as a gun would, while being way better and more advanced than the actual guns that would appear around that historical period. 

 

But if you dress it as a crossbow, and call it a crossbow, you can have guns without people complaining about guns. 

 

 

If you have guns, who need magic?

 

The same people who already need magic.

 

Does dropping magic for a matchlock sound like a good trade to you? 



#193
Qis

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The same people who already need magic.

 

Does dropping magic for a matchlock sound like a good trade to you? 

 

i. Magic need mana and uttering a spell, your mana could be drained and you could mispelled

ii. Templar have a lot of ways dealing with you

 

So in Dragon Age sense, yes...a matchlock is better than magic

 

i. A matchlock can one shot a Templar

ii. No need to muttering spells and hand/staff waving

 

If there are guns, Mages will sure exploit it from the begining and one shot all Templars...no need to deal with demons for Blood Magic



#194
The Baconer

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i. Magic need mana and uttering a spell, your mana could be drained and you could mispelled

ii. Templar have a lot of ways dealing with you

 

So in Dragon Age sense, yes...a matchlock is better than magic

 

A matchlock requires a firing mechanism, ball, black powder, and a match cord. 

 

You could run out of bullets and powder, the powder could get wet, the gun could misfire, the match cord could go out... The powder could explode, given there are people who can throw fireballs in Dragon Age. 

 

You clearly don't know as much as you think you do about guns, or even history. 


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#195
Qis

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Those problems you mention are insignificant next to the power to kill a Templar easily by not using magic



#196
The Baconer

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Those problems you mention are insignificant next to the power to kill a Templar easily by not using magic

 

No they're not, especially when said easily-killed Templars would have access to guns as well (greater access, actually). It's a false dichotomy regardless: learning how to use a gun isn't a substitute for magical education. One could just as easily practice magic and have a firearm. 

 

Ease of use. Another reason why the use of bows was phased out in favor of firearms. 



#197
Illegitimus

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Why Harry Potter don't use gun against Voldermort? 

 

Because he's English and has no idea how to get or shoot a gun and has been training for years to use his own perfectly legal weapon.  Also if you tried that crap on Voldemort, you'd get to feel the business end of his Explodium Boomstick spell and you know he's got one.  



#198
Qis

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No they're not, especially when said easily-killed Templars would have access to guns as well (greater access, actually). It's a false dichotomy regardless: learning how to use a gun isn't a substitute for magical education. One could just as easily practice magic and have a firearm. 

 

Ease of use. Another reason why the use of bows was phased out in favor of firearms. 

 

 

Yes and that destroy the whole premise of Mage vs Templar, when it get into gun battle, who need magic?



#199
Heimdall

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Yes and that destroy the whole premise of Mage vs Templar, when it get into gun battle, who need magic?

Because gun+magic > gun? Because primitive guns take over two minutes to load after a single shot?

Seriously, why wouldn't magic be useful just because they introduce guns?

#200
Hanako Ikezawa

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Yes and that destroy the whole premise of Mage vs Templar, when it get into gun battle, who need magic?

Because by the time a gunman can kill two people, a mage can kill two hundred people.