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Just so we're clear, EVERYONE wants Dragon Age 4 to be set in Tevinter right?


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#201
Cantina

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The hell with this firearm talk in DA4. I'd be happy if they put back in setting up companions tactics and the use of the combat wheel to use more powers.



#202
Medhia_Nox

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The question is... why hasn't magic forced the mundanes to create guns?
 

Guns were made because any moron can pick them up and shoot them.  Bows, and even crossbows, took skill. 

 

You don't just arm one person with a gun.  You arm a whole battalion of cheap soldiers with guns. 

 

Let's not even get started with guns and enchantments. 


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#203
vertigomez

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I would have preferred Seheron. It's a contested island territory between the Qunari and Tevinter with some local rebellion thrown in the mix through the Fog Warriors. So right away you have a nice conflict that feeds in well with a faction-type reputation system that allows for meaningful choice, with control of Seheron ultimately going to one of three sides. It also limits the consequences by containing your actions to a relatively (compared to DA: I) small radius which could let them go wild with possibilities.


I'd be psyched to start in Seheron. What better way to see all sides to the conflict? There are 'Vints, Qunari, Tal-Vashoth, native Fog Warriors, slaves and slavers, spies, viddathari... I'm so on board with this idea.

#204
Mistic

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Guns were made because any moron can pick them up and shoot them.  Bows, and even crossbows, took skill. 

 

You don't just arm one person with a gun.  You arm a whole battalion of cheap soldiers with guns.

 

You are right. I've seen posts considering guns as this overpowered weapon that could destroy balance in a DA game. However, guns weren't incredible because they were deadlier than the other weapons. Far from it. For centuries, gun accuracy was abysmal. That's why we see battalions in the past advancing to face the enemy directly and fire. Varric's Bianca is already a far better ranged personal weapon for any player character.

 

Cannons, on the other hand, took less time to develop as better siege weapons than the Medieval ones, as the siege of Constantinople in 1453 proved... which brings us back to the Tevinter scenario. I don't know about guns, but lore suggests there will be cannons in the war.



#205
Ravenfeeder

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I'd prefer Navarra and Free Marches, as long as it's spread around a bit. Tevinter is potentially too depressing and hateful. If it isn't portrayed as such then there's a possibility that the devs are changing the setting. A very fine line to walk, so best to avoid it altogether.



#206
vertigomez

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^Kirkwall was presented as depressing and hateful, too.

Cannons, on the other hand, took less time to develop as better siege weapons than the Medieval ones, as the siege of Constantinople in 1453 proved... which brings us back to the Tevinter scenario. I don't know about guns, but lore suggests there will be cannons in the war.


We know there are cannons on dreadnoughts, so I see no reason why there wouldn't be any on land.

#207
Ravenfeeder

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^Kirkwall was presented as depressing and hateful, too.

Well yes. Which is one of the (many, many) reasons why DA2 was not enjoyable to play.



#208
Addictress

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YYEEEEESSSSSS. Hire some original Assassin's Creed artists to make it as close to the cities in the first Assassin's Creed, am I right?

 

What? I.... I'm the only one who thinks that would be a good idea?

 

 

Well yes. Which is one of the (many, many) reasons why DA2 was not enjoyable to play.

 ...nnoo. I loved Kirkwall. So good.

 

Every single time I EVER see a negative opinion on DA2, I will interject and remind Bioware of my People. EVERY TIME.



#209
vertigomez

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Well yes. Which is one of the (many, many) reasons why DA2 was not enjoyable to play.


Different strokes. I liked living in a grimy corrupt city.
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#210
Ravenfeeder

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Different strokes. I liked living in a grimy corrupt city.

Grimy, corrupt city I would be happy with. I love Noir. Kirkwall was just repression and blood magic. Like a fantasy Stalinist city. Even the city streets were linear and grey like a Stalinist city. I went to the Soviet Union in the 70's, there really was nothing redeemable about that system.



#211
Helmetto

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I honestly just don't care for Tevinter, and my negativity says that it'll be used for ridiculous over-the-top nonsense. 

 

Which I'm all for, don't get me wrong, but I feel like that ridiculous over-the-top nonsense will be explained with lots of handwaving and not previously established, canonical facts that are present in the games and not some book series that I have to read before hand.

 

I mean it's a land where basically magic and loads of corruption, and everything about it makes me feel like dozens of people die everyday over petty conflicts and nobody even bats an eye. 

 

So basically, Orlais if it were more honest with itself.

 

I get that people are excited, but I have never been attached to anywhere but Ferelden. Orlais is so artificial and I felt no sense of attachment or love about it because I never played a character FROM Orlais IN Orlais, and I've only really heard nothing but horrible things... because the first game pretty much established from the offset that though Orlais was pretty-looking, it's basically Not That Great. It didn't help that Inquisition confirmed that everybody from Orlais can get so damn stabby.

 

Tevinter, we have Fenris and Dorian. Fenris was a slave, and Dorian was told to stop being gay and to knock someone up to continue the bloodline. Much improvement. Wow.

 

The world is in shambles and barely rebuilding as-is, so much so that it bugs me that the first thing everybody agrees on is disband the group of people helping them get back on their feet. First thing Teagan does is ****** at the Inquisition to get off Ferelden soil after helping him get his friggen house back from Tevinter twits.

 

Point is: Don't care about Tevinter, would rather check up on how things are going with the country I spent an entire game living in, learning about without having to read 300+ codex entries, and saving.



#212
Chlorite

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That place has been teased in the lore for AGES.

 

 

 

That's exactly why I am so impatient about that. Back when I played Origins, I've never dreamed about visiting something else than Ferleden. I am extremly curious about what kind of architecture we are going to find. And even more, what kind of soundtrack would be created for the Imperium. What influences can be used to propoerly reflect Tevinter's culture? I can't wait.

 

(and I like hearing the tevinter language. It is nice to hear a modern/living language (even a fictional one) sounding so much like latin.)



#213
Mistic

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I mean it's a land where basically magic and loads of corruption, and everything about it makes me feel like dozens of people die everyday over petty conflicts and nobody even bats an eye. 

 

So basically, Orlais if it were more honest with itself.

 

Ha! Good definition.

 

The thing is, given what Tevinter is like, it's certainly true that DA4 is at risk of Darkness-Induced Audience Apathy. If it's such a horrible place, why should I care about it? The only way I could see it working would be if the PC has the option to do something about it. Something meaningful. One of the problems of DA2 wasn't that Kirkwall was a hellhole, but that things went from bad to worse and Hawke was unable to change it.

 

However, Tevinter could be redeemable. It happened already in the past. Hessarian's Transfiguration turned the tide for the Imperium and allowed it to survive for another 1,000 years. If it's reform what the game is offering, then it might not be so bad. Gain-loss effect.

 

Point is: Don't care about Tevinter, would rather check up on how things are going with the country I spent an entire game living in, learning about without having to read 300+ codex entries, and saving.

 

So, should we go back to Kirkwall? It fits the same requirements :P 

 

I must admit I'm a bit tired of Ferelden, honestly. It's been three games already: a game set in Ferelden, a game that begins in Ferelden starred by a Fereldan character, and now a game that happens in both Orlais and Ferelden, and that's without adding the novels and other media. DA:I already had several familiar people and places from DA:O.



#214
Heimdall

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I was sort of hoping for an Antiva-Rivain setting, with a large ship like a captured dreadnought as our base of operations.  Or an Anderfels-Nevarra game that would give me the chance to explore more about the Grey Wardens (Baby Griffons!) plus I really want to visit the Grand Necropolis.

 

I'm not opposed to a Qunari invasion backdrop for a Tevinter-Seheron(Probably) setting, but Bioware doesn't have a good track record for portraying large scale military conflicts very believably, so I'm worried...  I'm mostly hoping that the Qunari invasion will be like the Nilfgaardian invasion in TW3, more of a backdrop than the focus of the plot.  Maybe the conflict shouldn't even be concluded by the end of the game.  The previous Qunari wars were stretched out intermittently over years.


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#215
Dabrikishaw

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I'm sure not everyone does, but I do. It's not because I like Tevinter either.



#216
Nimlowyn

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I've yet to have my heart set on Dragon Age taking place in any particular setting. It's looking likely that DA4 will be set in Tevinter. Cool. It could be in Rivain or the Anderfels, whatever. I just want another Dragon Age game.

 

All I have my heart set on are more questions and more answers. On whatever. I just want to know more things. 


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#217
JadeDragon

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Tevinter, Rivain and Seheron. If there is conflict with the Qunari in DA4 as the main focus these are the 3 most interesting places to explore in my opinion. Rivan has some Qunari Settlements and is also a non-andrastian nation more so then any country. Seheron seems to be disputed territory between the natives, Tevinter, and Qunari. And Tevinter to balance everything out with that grand city and culture type atmosphere



#218
Helmetto

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The thing is, given what Tevinter is like, it's certainly true that DA4 is at risk of Darkness-Induced Audience Apathy. If it's such a horrible place, why should I care about it? The only way I could see it working would be if the PC has the option to do something about it. Something meaningful. One of the problems of DA2 wasn't that Kirkwall was a hellhole, but that things went from bad to worse and Hawke was unable to change it.

 

However, Tevinter could be redeemable. It happened already in the past. Hessarian's Transfiguration turned the tide for the Imperium and allowed it to survive for another 1,000 years. If it's reform what the game is offering, then it might not be so bad. Gain-loss effect.

 

For me, Tevinter has long since crossed the threshold of "This is a horrible place, why should I care."

 

It could change and get better, sure, but for me, it's already a kingdom that needs to just fall over and die. 

 

As for a replacement place, Orlais also fits into the category of "Place I visit and can see myself being invested in." I wouldn't mind a game actually set in Orlais.



#219
Dancing_Dolphin

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Please tell me we are all on the same page?
 
That place has been teased in the lore for AGES.
 
 
If you don't want that to be the main setting, then where would you like to see the next game set?

I understand Tevinter will be the main focus, but I'm kind of leary about a big city like Minrathos. I don't want to get stuck in a city for an entire game...again.
I'm still holding out hope for Nevarra and their creepy cities of the dead, or whatever they're called. Also, I would love to experience Revain.

#220
Dean_the_Young

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The question is... why hasn't magic forced the mundanes to create guns?
 

Guns were made because any moron can pick them up and shoot them.  Bows, and even crossbows, took skill. 

 

You don't just arm one person with a gun.  You arm a whole battalion of cheap soldiers with guns. 

 

Let's not even get started with guns and enchantments. 

 

I agree. The invention of guns would do wonders for the Tevinter Imperium.

 

Just imagine the necromatic armies they could have. Skeletons are already able to use bows- just imagine what an undead hoard of zombies with magic guns could do.

 

It'd make those southern armies of bleeders look like chumps.



#221
Mistic

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I agree. The invention of guns would do wonders for the Tevinter Imperium.

 

Just imagine the necromatic armies they could have. Skeletons are already able to use bows- just imagine what an undead hoard of zombies with magic guns could do.

 

It'd make those southern armies of bleeders look like chumps.

 

Not only that, imagine enchanted guns. Bullets that literally freeze their targets. Cannonballs that explode in a firestorm when they impact. Forget about the Gunpowder Empires, this would be the Magitek Empire (coughFinalFantasy6cough).



#222
vertigomez

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Welp, we have Bianca the automatic crossbow and Qunari cannons. I think that's as close to modern firearms as I'd like this setting to get.
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#223
Derrame

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we don't know how tevinter looks like, but if the story is good and the characters are intereting i'm ok with it



#224
pdusen

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I shy away from claiming that "everyone" can agree on anything.

#225
nightscrawl

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we don't know how tevinter looks like, but if the story is good and the characters are intereting i'm ok with it

 

Here's the thing... We've been hearing about Orlais, the pomp, the decadence, the excessiveness, and so on for two games and 3/5 books, and all we got to see was a smallish area of the capital and a palace that was originally elven.

 

I'm really excited to see Tevinter and have been for a long while. The crumbling architecture we saw in The Western Approach and Frostback Basin, as well as the bits mentioned in The Art of Dragon Age: Inquisition got me even more excited. Heck, it's one of the reasons I'm so looking forward to the continuation of the Magekiller comic. But I am very concerned that it will not live up to the hype, that we will NOT get to see the Grand Proving Area, the Argent Spire, the Circle of Magi (the second-oldest building in the Imperium!!), and so on**. I am afraid it will be another disappointment like Val Royeaux.

 

Granted, I don't think it was necessary that we see the entirety of VR in DAI, and that it would have been a huge resource hog, but after so much hype about the place it was a bit of a let down.

 

 

 

** Yes, I realize all of that is contingent that we go to Minrathous.


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