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City Watch's quest: Weapon Smugglers Bug.


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#1
They Call Me Valente

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Hey, everyone,  I know this forum has been quiet since 2011 but I just bought NWN2's CD version (with both expansions) and I'm currently having trouble with a certain part of the "Weapon Smugglers" quest for the City Watch: When I get to the section where the weapon cart surrounded by thugs & watchmen is, nothing happens.

The battle won't start, no journal update, no cutscene, no dialogue, nothing, they just stay there, doing nothing. If I try to activate them, they just respond with generic dialoguev("What do you want" or something). 

My game is patched up to version 1.23.1765. 

I don't know if this bug has been corrected in some later patch or if there's a workaround for that, but thanks in advance!



#2
kevL

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hi,
Cormick might be mucking up his variables (again)

Can you look in your saved game folder for a file globals.xml, and do two searches: one for "MoireState" and another for "FaulkState".

for the cutscene to trigger, either the first has to be greater than or equal to 2, or the latter needs to be greater than or equal to 6.

(you can make a backup and change the variables right in that file)
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#3
They Call Me Valente

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hi,
Cormick might be mucking up his variables (again)

Can you look in your saved game folder for a file globals.xml, and do two searches: one for "MoireState" and another for "FaulkState".

for the cutscene to trigger, either the first has to be greater than or equal to 2, or the latter needs to be greater than or equal to 6.

(you can make a backup and change the variables right in that file)

I searched for both "MoireState" and "FaulkState" in my globals.xml file but could only find FaulkState, and it is already equal to 6, maybe part of the scripting is missing from my files?



#4
kevL

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hi again,
 

... maybe part of the scripting is missing from my files?


unlikely.


let's make sure we're talking about the same place: #5 in the upper right

Your globals appear fine. ( MoireState is for thugs, FaulkState is for city watch & Cormick ) Try to trigger the dialog with the console:

`
debugmode 1
rs ga_start_convo("10_wagonboy1", "10_smuggle1", 0, 0, 1, 0)
debugmode 0
`

try running that command while standing within about 15' of the wagon. First control your main PC and clear your RMB target ....

#5
They Call Me Valente

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hi again,
 

unlikely.


let's make sure we're talking about the same place: #5 in the upper right

Your globals appear fine. ( MoireState is for thugs, FaulkState is for city watch & Cormick ) Try to trigger the dialog with the console:

`
debugmode 1
rs ga_start_convo("10_wagonboy1", "10_smuggle1", 0, 0, 1, 0)
debugmode 0
`

try running that command while standing within about 15' of the wagon. First control your main PC and clear your RMB target ....

Edit: No, that's not the place, it's actually #4 , also int the upper right: 

http://www.gamebansh...hebackalley.php

 

And by the way, thank you for helping me with this issue :)



#6
kevL

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ah, ok

stand in front of the front guy and try this:

rs ga_start_convo("10_cw_ba4_cw3", "10_alley_cw4", 0, 0, 1, 0)

( in debugmode and whatnot, same as above ) He should say "Step aside. We don't want to hurt a fellow Watchman."
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#7
They Call Me Valente

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ah, ok

stand in front of the front guy and try this:

rs ga_start_convo("10_cw_ba4_cw3", "10_alley_cw4", 0, 0, 1, 0)

( in debugmode and whatnot, same as above ) He should say "Step aside. We don't want to hurt a fellow Watchman."

Worked perfectly! 

Thank you very much for helping me out, friend :D



#8
kevL

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s'okay,
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