user youknown....yeah much choices but nothin is imposible...they need work hard yeah but the games with more work in the final result have big quality..they have the keep choices,they need work in two story that we talk in the before pages...story hero of ferelden or story of warden orlesian,they need use different dialogues for each status and problema solved...
c mon much people here hate the inovation only say"is imposible" or is hard,programation problem and bla bla bla,guys what happen example if Einstein have the same ideas of much users of here and the only response of einsetin is imposible discover......hard....
This is apparently a novel concept, but games require money to make.
Universities paid Einstein to work on scientific discoveries. We don't pay game companies to research new shaders or hair physics. We pay them for games, at a price that hasn't kept up with inflation. So they can innovate, but it can't eat up all of their budget.
If something is challenging, it isn't just hard, it's also
expensive. Engineers, designers, writers, producers, and QA all need to eat. If they work on a project for twice as many years, you have to pay them twice as much.
The issue with the Warden isn't just that it's
hard. The problem is that it's
hard enough to push the game way overbudget. People hear budgeting and they think "ugh chasing profits", but developers need to have a salary, just like the rest of us. RPGs require huge teams and many years to complete, and everyone on that team needs to get paid.
Videogame companies fold left and right these days. And, like the price of games, videogame developer salaries have not kept pace with the rest of software developers' salaries. Their recruiters have to work extra hard to get competent people. Because, sure, every teenager dreams of working in videogames. But people with software experience look at the videogame industry and think "ok, I'd have to learn to live on half my current salary, and resign myself to never seeing my family for large portions of the year, and expose myself to internet blowhards who think I'm a money-grubbing couch potato despite all that..." Personally, I went from dreaming of a job in videogames to actively avoiding it, once I started seeing it from a software engineer's perspective. Most game studios are already so close to the margin that a single unprofitable game can wreck them. They have no space left to tighten their belts.
You're straight-up guessing that the required money to include the Warden would be offset by increased sales.
Actual software developers are telling you why that's probably not the case. Sure, there might be a bump in sales (though DA:I already sold like hotcakes, so it's close to the saturation point). But not enough of a bump in sales to pay off the massive, massive amount of money that including the Warden would cost. And there's no guarantee it would actually increase sales. If many people had their headcanons violated by the way the Warden was handled, they might leave the series for good. Or what if they're tired of the Warden? So it's this extremely expensive feature, that could have the potential of being a disaster if fans didn't like it.