Come to think of it, how many DA4 players will have even played DA:O? Something like 1/3 of players turn over after every iteration.As of now, the Warden has been gone from Dragon Age as a primary character for 2 games. Bring them back is all sorts of awkward at this point. make it impossible for me to agree with.
the franchise have danger of extinction...the cause is the protagonist and story
#126
Posté 05 novembre 2015 - 05:49
#127
Posté 05 novembre 2015 - 06:14
arvaraaad you wrong...the 90 % of people wait for the return of the hero of ferelden/warden orlesian...is the most better charácter of the franchise,the symbol if the developers and producers take the decisión of include the warden in future games is very sure that the game have extreeme sales.
#128
Posté 05 novembre 2015 - 06:37
arvaraaad you wrong...the 90 % of people wait for the return of the hero of ferelden/warden orlesian...is the most better charácter of the franchise,the symbol if the developers and producers take the decisión of include the warden in future games is very sure that the game have extreeme sales.
You have a means of showing your disapproval. You can refuse to buy future games, as you may rest assured that the Warden will not be the protagonist of any of them.
But you should prepare yourself. Ninety percent of players could not care less who the protagonist is. Ninety percent of players just want to play something with good visual appeal and without any game-stopping bugs.
- Andraste_Reborn, Cobra's_back et Ashagar aiment ceci
#129
Posté 05 novembre 2015 - 06:49
arvaraaad you wrong...the 90 % of people wait for the return of the hero of ferelden/warden orlesian...is the most better charácter of the franchise,the symbol if the developers and producers take the decisión of include the warden in future games is very sure that the game have extreeme sales.
No you are wrong unless you have talked to that 90% and confirmed they want the warden back. The only person you can speak for is yourself. I for one (since I can only speak for myself) could care less if the warden or any other previous protagonist returns.
Give me a new protagonsist for each game, because the real protagonist for me is the world of Thedas and I like it that way.
- Andraste_Reborn, MonkeyLungs, Typhrus et 5 autres aiment ceci
#130
Posté 05 novembre 2015 - 06:54
DAI is now my favorite DAI story. DAO was my favorite. I don't need the warden to comeback. The best part of DA for me is the story. This last game gave plenty of lore to think about.
#131
Posté 05 novembre 2015 - 08:22
Put your money where your mouth is. You say 90% of fans. Give me a legitmate poll that backs you up. Legitimate means using actual polling techiques, which means not just your friends or some internet stupidity pretending to be scientific.
And for the love of ****, get some kind of education on how things really work in the world. Over the last 8, iirc, years CDPR has produced a single series with three titles. CDP holding also owes GoG.com, which makes the lion's share of money for the company.
Bioware is a division of EA but it competes for funds with 29 other divisions, again iirc, in the corporation. A huge freaking difference in structure. And Bioware's budget does have to consider 2 other titles as well.
Given everything ELSE you've been told about about how software works from someone who actually codes for a living, maybe you should disengage your biases, engage the brain you were issued at birth and think critically.
I know that kind of thing isn't much in demand on the net, but who knows, you actually might learn something.
- Ava Grey et Ashagar aiment ceci
#132
Posté 05 novembre 2015 - 10:45
That is the core problem with having multiple PC in a world where choices matter. You would ALWAYS feel an partiality towards cameos and so on and make choices that suits them. And you always feel disconnected.
If choices didnt matter and you didnt have any cameos then it would work , but in this situation it doesnt.
So this is the extinction or more likley degridation of DA. Its about the world fine but i get less and less interested because there is nothing that connects me to it.
#133
Posté 05 novembre 2015 - 10:47
Well, I didn't make Leliana Divine for the sake of the Warden AND because I don't agree with her cause of mage FREEEEEEEEEDOOOOOOOOM.
Also, can we let this thread die? The nonsensical title hurts my eyes.
- Ariella, berelinde et Typhrus aiment ceci
#134
Posté 05 novembre 2015 - 10:56
#135
Posté 06 novembre 2015 - 01:19
People want their Warden back. Ain't gonna happen except in a body bag, but people can dream right?
Some people want their warden back. I am not one of them.
- MonkeyLungs aime ceci
#136
Posté 06 novembre 2015 - 01:42
Some people want their warden back. I am not one of them.
And I never said ALL people. I can quite happily live with my wardens having made the US or doing whatever it is they're doing off screen.
#137
Posté 06 novembre 2015 - 01:42
Some people want their warden back. I am not one of them.
Amen.
#138
Posté 06 novembre 2015 - 02:01
And I never said ALL people. I can quite happily live with my wardens having made the US or doing whatever it is they're doing off screen.
When you use just people one can only assume all. A qualifier must be used to indicate a different quantity. like some, most a few etc.
#139
Posté 06 novembre 2015 - 03:23
No you are wrong unless you have talked to that 90% and confirmed they want the warden back. The only person you can speak for is yourself. I for one (since I can only speak for myself) could care less if the warden or any other previous protagonist returns.
Not to mention, Bioware has more accurate stats than any of us on how many people want the Warden back and how many don't. For us, visiting the forums is a hobby at most. For specific people on the Bioware team, it's their job to read forums (and not just this one, every forum that so much as mentions Dragon Age) and tabulate all the data. Compared to us, they have much more complete information on which to base their decisions.
And believe me, however endless the complaints are to us, each one is carefully engraved into the developers' skulls. I still remember the negative reviews from my very first software job in vivid detail. Sometimes when I'm lying in bed, they'll hit me again. Even though that was many jobs ago, and the worst complaints weren't even something I could fix. They were complaints about completely separate divisions of the company, and had nothing to do with any of my team's work, other than showing up in our reviews. But I still feel bad about them, sometimes.
The worst part is, I still try. I still sometimes read reviews for apps I've worked on. Even though there are dedicated teams to filter through them and collect the important feedback. Even though we all know that it's best for our sanity and productivity to avoid any comments about our stuff. Even if most of the reviews are overwhelmingly happy.
Still, sometimes, the curiosity wins out. I get weak. I open up the download page. I scroll down past the positive reviews. And I get another batch of 1-star reviews burned into my brain forever.
- Ariella, Andraste_Reborn, Ava Grey et 4 autres aiment ceci
#141
Posté 06 novembre 2015 - 05:43
Slight correction to my previous post. I mentioned a simple, non-video game project would be 10k-100k lines.
Welp. I just crunched the numbers on the project I'm on now, and it has over 400,000 lines of code. I'm not a game dev, so maybe throw an extra 0 or two on that for video games.
Are you writing in C++? Java or C#? I started with Fortran , COBOL and several variations of BASIC(Apple, Atari, Commodore, Microsoft,Sinclair and Visual Basic and visual Basic.net come to mine) along with 6502 machine language. Eventually had to learn C, C++, C# and Java.
My nightmare was watching a COBOL program compile and having missed a period somewhere in a mountain of code.
#142
Posté 06 novembre 2015 - 06:07
Come to think of it, how many DA4 players will have even played DA:O? Something like 1/3 of players turn over after every iteration.
Who knows? But it really doesn't make much sense to have a character like that in a game where you have no concept of the character. I can only imagine the confusion of people with Hawke being able to be customized only to not be a party member or anything.
#143
Posté 06 novembre 2015 - 06:35
Who knows? But it really doesn't make much sense to have a character like that in a game where you have no concept of the character. I can only imagine the confusion of people with Hawke being able to be customized only to not be a party member or anything.
We knew from one of the trailers that she was back and having her as a companion wouldn't have made sense.
#144
Posté 06 novembre 2015 - 09:00
Sebastian Vael wearing the HoF's head as a hat for DA4 protagonist.
It's clearly what the people want. I have talked to everyone about this so you may trust me.
You asked the wrong people. Everyone I spoke to want Mabari hound for the protagonist. Well one person wanted a nug protagonist, so I'm just going to pretend I didn't ask that person so it stays at 100% for Mabari hound protag!
- Nixou, Shechinah et Arvaarad aiment ceci
#145
Posté 06 novembre 2015 - 09:35
People want their Warden back. Ain't gonna happen except in a body bag, but people can dream right?
Some people want their warden back. I am not one of them.
And some want their Warden back in a body bag.
***
You asked the wrong people. Everyone I spoke to want Mabari hound for the protagonist. Well one person wanted a nug protagonist, so I'm just going to pretend I didn't ask that person so it stays at 100% for Mabari hound protag!
Amen to that
#146
Posté 06 novembre 2015 - 03:37
Are you writing in C++? Java or C#? I started with Fortran , COBOL and several variations of BASIC(Apple, Atari, Commodore, Microsoft,Sinclair and Visual Basic and visual Basic.net come to mine) along with 6502 machine language. Eventually had to learn C, C++, C# and Java.
My nightmare was watching a COBOL program compile and having missed a period somewhere in a mountain of code.
Yes, thank heavens IDEs have advanced in the past couple years. I remember doing everything in Emacs and compiling obsessively after each tiny edit. Static analyzers and autocompletion make such a difference.
I currently do iOS development, so I'm mostly writing in Objective-C and Swift. I'm also fairly competent with Java, so I can tinker with the backend code if I want to add to the API. I'm familiar with the usual "get miscellaneous things done" languages, like Ruby, Python, and the Unix shell.
My first language was probably a flavor of BASIC. I have a passing familiarity with Fortran, and I used to write a lot of C/C++ code. Nowadays, I can write small amounts of C and C++, but garbage-collected and reference-counted languages have made me unreliable with memory management. I remember about enough x86/x64 assembly to catch the attention of an antivirus program, but not enough to build anything complex.
Given time, I can bang out a little OpenGL/AL/CL code, and I've done quite a bit of vector-register programming, so I can make ugly fast code when necessary. Under great duress, I can do frontend web development, but browser compatibility is still such a nightmare, even with layers of libraries and frameworks wrapping it.
#147
Posté 06 novembre 2015 - 07:23
Yes, thank heavens IDEs have advanced in the past couple years. I remember doing everything in Emacs and compiling obsessively after each tiny edit. Static analyzers and autocompletion make such a difference.
I currently do iOS development, so I'm mostly writing in Objective-C and Swift. I'm also fairly competent with Java, so I can tinker with the backend code if I want to add to the API. I'm familiar with the usual "get miscellaneous things done" languages, like Ruby, Python, and the Unix shell.
My first language was probably a flavor of BASIC. I have a passing familiarity with Fortran, and I used to write a lot of C/C++ code. Nowadays, I can write small amounts of C and C++, but garbage-collected and reference-counted languages have made me unreliable with memory management. I remember about enough x86/x64 assembly to catch the attention of an antivirus program, but not enough to build anything complex.
Given time, I can bang out a little OpenGL/AL/CL code, and I've done quite a bit of vector-register programming, so I can make ugly fast code when necessary. Under great duress, I can do frontend web development, but browser compatibility is still such a nightmare, even with layers of libraries and frameworks wrapping it.
Again with the OWWWWW!
- Arvaarad aime ceci
#148
Posté 06 novembre 2015 - 11:34
And some want their Warden back in a body bag.
I'm against the HOF's death (she took the DA, and she was a Alistair romance). And if they killed the HOF offscreen, image the load of pure crap they'd get about it. Oh and I'd be one of those people that raged about it. I'm in for leaving the HOF alone and never bringing them back. But killing them when I took the DA? NO! I'd not do the DA and then kill them off. What you want is for people's choices not to matter a crap. Like Hawke. All of what Hawke did meant so little in DAI, I just started to not care about Hawke.
#149
Posté 07 novembre 2015 - 01:20
I'm against the HOF's death (she took the DA, and she was a Alistair romance). And if they killed the HOF offscreen, image the load of pure crap they'd get about it. Oh and I'd be one of those people that raged about it. I'm in for leaving the HOF alone and never bringing them back. But killing them when I took the DA? NO! I'd not do the DA and then kill them off. What you want is for people's choices not to matter a crap. Like Hawke. All of what Hawke did meant so little in DAI, I just started to not care about Hawke.
If people keep pestering them about it though, it wouldn't be a surprise if they find a way to knock surviving HoF's off though. Doing it off screen or in a codex would be the wrong way to go about it I feel. They've made the decision and they're probably starting to get tired of repeating themselves. Add another 3 or 4 years of pestering...
- Ariella aime ceci
#150
Posté 07 novembre 2015 - 01:28
If people keep pestering them about it though, it wouldn't be a surprise if they find a way to knock surviving HoF's off though. Doing it off screen or in a codex would be the wrong way to go about it I feel. They've made the decision and they're probably starting to get tired of repeating themselves. Add another 3 or 4 years of pestering...
And it's not like people don't die of other things. The dark ritual doesn't protect from regular illness or being thrown from a horse or falling from heights or any number of things that can happen. The Dark Ritual never promised immortality.
Gail's queen might get poisoned, for example. Not like that kind of thing is unknown in politics.
We don't know if they found the cure for the Calling. I suspect they didn't. So at some point, all things being equal, the HoF goes tromping into the Deep Roads.
- Eelectrica aime ceci





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