Look around at some of the planets in the galaxy map and you will find some covered in vast oceans with ecosystems of their own, seeing as Andromeda is all about exploration would anyone be interested in seeing some underwater exploration?
Underwater exploration?
#1
Posté 31 octobre 2015 - 09:02
#2
Posté 31 octobre 2015 - 09:23
We'd need a Mako that's truer to its namesake and augmentations to the combat system to make it work with another direction of motion (only if we wanted to actually fight underwater).
I could see there being an exploration only segment, but full freedom underwater exploration might not be worth the effort. Water is essentially a slower version of the vacuum of space so honestly, I'd rather just get Dead Space 3-esque space zones before submersed exploration. And even space zones are unnecessary novelty.
#3
Posté 31 octobre 2015 - 09:29
And even space zones are unnecessary novelty.
Eh be careful with what you label an unnecessary novelty, pretty sure a lot of things in video games could be labeled "unnecessary novelties" but if you strip a game down to the bare essentials usually it will only end up being worse off for it, sometimes it is the little things that make a game great.
#4
Posté 31 octobre 2015 - 09:41
Some of that blue hell in Andromeda...Am in.
#6
Posté 31 octobre 2015 - 10:28
#7
Posté 31 octobre 2015 - 10:54
I would be interested. Bioware has had fun underwater segments in earlier games, like in the Leviathan DLC and on Manaan in KOTOR.
How was Manaan fun?
- Dunmer of Redoran aime ceci
#8
Posté 31 octobre 2015 - 10:59
Eh be careful with what you label an unnecessary novelty, pretty sure a lot of things in video games could be labeled "unnecessary novelties" but if you strip a game down to the bare essentials usually it will only end up being worse off for it, sometimes it is the little things that make a game great.
Sure, but Mass Effect has clearly worked without space combat before. I also hesitate to describe space combat as a "little thing." 3 dimensional movement is trouble on its own, but add guns and powers and that complicates matters. A little thing is having crew mates move about the ship in between missions; new gameplay mechanics are not.
#10
Posté 31 octobre 2015 - 11:14
I definitely support underwater exploration 100%. Manaan was fun and I loved the underwater part in Leviathan but unfortunately it was ridiculously short. I truly wish ME:A has it but on a much larger scale.
- Hanako Ikezawa, Vespervin, Kalas Magnus et 2 autres aiment ceci
#11
Posté 31 octobre 2015 - 11:33
Sure, but Mass Effect has clearly worked without space combat before. I also hesitate to describe space combat as a "little thing." 3 dimensional movement is trouble on its own, but add guns and powers and that complicates matters. A little thing is having crew mates move about the ship in between missions; new gameplay mechanics are not.
It has but that does not mean that it could not improve future installments in the series, start chopping features because they are an "unnecessary novelty" or because the previous game in the series did fine without it and your series will start going stagnant, while I am sure new features aren't exactly cheap I don't think Bioware is in such dire straights that they can't afford to experiment with new ideas for the next chapter in an already popular IP.
#12
Posté 01 novembre 2015 - 12:11
It has but that does not mean that it could not improve future installments in the series, start chopping features because they are an "unnecessary novelty" or because the previous game in the series did fine without it and your series will start going stagnant, while I am sure new features aren't exactly cheap I don't think Bioware is in such dire straights that they can't afford to experiment with new ideas for the next chapter in an already popular IP.
Mass Effect just figured out how to have gameplay that is as fun as Gears of War, so it has plenty of room to deepen and enhance the core gameplay before resorting to extraneous features. I'm not saying that games shouldn't innovate; rather, I'm saying that games should focus their innovation on their core elements.
Crafting, racing mini-games, and inventory screens aren't going to save a stagnant franchise. If we're tired of the core gameplay, then we have a problem. Rest assured that Mass Effect won't become stagnant after a single entry fails to have every new bell and whistle you could want.
#13
Posté 01 novembre 2015 - 12:16
I'd be ok with that. Maybe get to fight jaws. hahaha. Maybe have a spear gun to use
#14
Posté 01 novembre 2015 - 12:25
Mass Effect just figured out how to have gameplay that is as fun as Gears of War, so it has plenty of room to deepen and enhance the core gameplay before resorting to extraneous features. I'm not saying that games shouldn't innovate; rather, I'm saying that games should focus their innovation on their core elements.
Crafting, racing mini-games, and inventory screens aren't going to save a stagnant franchise. If we're tired of the core gameplay, then we have a problem. Rest assured that Mass Effect won't become stagnant after a single entry fails to have every new bell and whistle you could want.
Whatever RoboticWater though I am sure there is always room for tightening up existing mechanics as well as extending the scope of those mechanics and adding new features. While I am sure implementing every new idea that anyone could ever have would break the budget there is no reason to be against seeing any new ideas at all, let EA's accountants worry about whether or not an idea would be feasible within the confines of the budget.
#15
Posté 01 novembre 2015 - 12:27
Mmm, Manaan and Leviathan. I really did enjoy those underwater levels. Although for Manaan I enabled the turbo cheat on my second (and so on) play-through.
I really liked the underwater section of the Leviathan DLC. Going that deep into water freaks me out more than going into space.
- Chardonney aime ceci
#16
Posté 01 novembre 2015 - 12:30
#17
Posté 01 novembre 2015 - 01:29
I would be okay with underwater segments, but I don't think I would enjoy an entire mission/planet underwater. So if they take the approach they did with Leviathan and have combat and the faster paced elements out of water and then we go into the water for exploration that would be something I would enjoy.
- Grieving Natashina aime ceci
#18
Posté 01 novembre 2015 - 02:22
I'd love more underwater stuff. Leviathan's atmosphere was a good addition to the last game, but more would be great.. I wish we'd seen the Hanar homeworld in the main game (there were plans apparently).
#19
Posté 01 novembre 2015 - 03:45
I would be interested. Bioware has had fun underwater segments in earlier games, like in the Leviathan DLC and on Manaan in KOTOR.
The only thing about Manaan that was fun was blasting through the Sith base. Everything else, even the rest of the surface, sucked. And I loved every single other world/area in KOTOR.
Don't even get me started on that bullshit Sunry trial where you can prove the Sith planted evidence, committed perjury and bribed witnesses and still lose based on circumstantial evidence if you don't take the right dialogue choices.
Anyway, underwater levels are fine if they aren't in slow-motion. Even Leviathan was interesting because it at least had some solid visuals. I'd rather get something faster-paced, however. Slow-paced content is fine until you accidentally die or the game crashes and you have to start over.
#20
Posté 01 novembre 2015 - 03:59
Although for Manaan I enabled the turbo cheat on my second (and so on) play-through.
If you didn't have this playing while you did that, you weren't doing it right:
![]()
- Dermain et Vespervin aiment ceci
#21
Posté 01 novembre 2015 - 04:28
Well, if they build some structures in the maps that happen to be located below sea level and we get to just walk in, and perhaps go through glass underwater tunnels... that would count as exploring under water, yeah? The thing is I really doubt that we'll actually explore underwater by just taking a plunge in alien seas without knowing what kind of sea life we could encounter. But besides that there's the whole technical challenge behind it I suppose for the devs. That's excluding the desire on their part to even just include such a feature... considering we couldn't jump in Mass Effect (the whole trilogy) and how we "didn't need to anyway" simply because they built the maps in such layouts as to have no platforming and/or plain flat terrain for walking/running paths. In Inquisition we can jump, and sure it does come in handy for exploration purposes or to unstuck yourself but generally-speaking it's not that prominent in the game.
There IS, however, one type of underwater exploration I think could be decently fun, and that would be inside some sort of a compact "Mako submarine", maybe just big enough to accomodate 2 others to bring in your squadmate(s) for potential missions that would start from some underwater caves with big air pockets or something (or base, or whatever). But I just can't see the practicality (for the engine, technically speaking I mean) in portraying exploration by allowing us to literally just swim underwater, requiring the devs to develop a 'system' just for that feature and function. I'll be honest here, I'll take one example, I absolutely love The Witcher 3 but 'underwater exploration' isn't my cup of tea even in that marvel of a game. But I guess that's just me. I'd rather have an underwater vehicle (or one that's amphibious).
#22
Posté 01 novembre 2015 - 05:09
I wanted to visit Kahje. Unfortunately we probably won't get to see it at all ![]()
Manaan was probably my favourite planet in KOTOR. I liked how peaceful it was above the water but when you get underneath it turned into some horror movie with psycho monsters.
I want another Manaan-like planet in Mass Effect with awesome visuals and a day/night cycle!
- Hanako Ikezawa et Chardonney aiment ceci
#23
Posté 01 novembre 2015 - 05:17
and a day/night cycle!
I'd like to see that too. It was promised in DA:I that we could change the time of day we went to different areas (iirc), but we never got it. Hopefully we'll finally get it in ME:A.
#24
Posté 01 novembre 2015 - 02:26
they would have to introduce different guns/armor for that. We know that a mass effect field can create a survivable bubble in a vacuum but can it hold several billion tons of water up?
#25
Posté 01 novembre 2015 - 03:04
It would be cool if they could pull it off. Although brief, I liked the underwater portion of Leviathan.
- Lady Artifice aime ceci





Retour en haut








