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Improving the Adept class


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#1
cap and gown

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Unlike in ME2 where there was a distinct style of game play between the Adept and the Sentinel, in ME3 the Adept strikes me as just a squishy Sentinel. Two of the Adept's most frequent powers, Warp and Throw, overlap with the Sentinel. That was the case in ME2 as well, of course, but in ME3 the Adept's unique powers no longer stand out. Liara has a Singularity that actually outperforms Shepard's since it is hitscan. Moreover, Singularity will no longer hold protected enemies in place. And while Pull could also be used, the question is: why bother? Both Liara and Javik can provide all the lifting you need while the Adept detonates combos with Throw and Warp. Meanwhile, without Singularity's holding effect the Adept has no way to deal with a shielded enemy.

 

What powers then, could be used to further differentiate an Adept from the Sentinel and create a more unique game play experience?

 

My suggestions would be to add Reave as a standard Adept power. This would allow Adepts to have a native power that works against shields. Annihilation Field could also add a very distinct power that would encourage game play that differs from the Sentinel. A biotic bubble would be another power that would allow the Adept to assume a support role for his/her team. Meanwhile, I would get rid of the grenades and shockwave and perhaps Pull, and restyle Singularity so that it held protected enemies like in ME2.

 


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#2
themikefest

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I would change ME3 shockwave back to ME2 shockwave.

 

Add lash as a power and get rid of pull

 

I like the idea of reave being a standard power. Its my favorite power

 

The cluster grenades I rarely used. So it wouldn't hurt my feelings if that doesn't make an appearance in the next game

 

Throw I rarely used. I would replace it with warp ammo

 

I like warp. Maybe add two warp balls thrown at the enemy

 

Not sure about singularity. Maybe give it more strength that will effect larger enemies. Or for laughs, have a singularity shoot out mini biotic balls at nearby enemies. I know. Its far-fetched



#3
RedCaesar97

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...

 

What powers then, could be used to further differentiate an Adept from the Sentinel and create a more unique game play experience?

 

The problem is not with the Adept, but with the game mechanics. Remove the ME3 combo mechanics and remove enemy dodging and the Adept is back to its old form. 


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#4
Jeniva

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I'm playing ME3 at the moment as Adept, first time in ME3 as adept. Shockwave feels weak compared to me2 and I feel almost useless against shields, I always have at least one person with me that can use overlord. 
However I still love singularity and warping. Reave I took as a bonus, but so far I don't see it being that great? I'm still fairly early game. 

Throw I don't really use now, previously I'd use it if my other skills were on cooldown and an enemy was charging at me. Now it seems kind of useless, unless you can throw them off the map.



#5
spockjedi

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In the three games I played the Adept in a very similar way that I did the Sentinel. I always carried a powerful Assault Rifle (HMWA X, Mattock and Harrier), focused on damage protection (with Barrier and Defense Matrix), and in ME3 my main combos were Double Pull + Double Throw and Warp + Throw. In other words, I tanked, shot, and used the powers only for debuffing and CC.
Biotic squadmates were not necessary: Ashley and Tali were my default companions.

#6
Bigdawg13

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Giving Liara singularity was a mistake I think.  It would also have been kind of cool if they would have somehow given the biotic adept an ability such that as they cast spells, it built up some kind of biotic reservoir.  And then other spells could use that as a resource.  Graphically they would start to glow and pulse with biotic blue like you see Samara or any asari do.  Maybe even make barrier an adept-only ability, that functioned like this. 

 

So, casting spells like throw or pull would build up your barrier.  And when fully charged singularity and/or warp would act more like flare, but at the cost of diminishing the adepts powers for a time.



#7
RedCaesar97

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Giving Liara singularity was a mistake I think. 

 

Giving Liara singularity was not a mistake. Giving her a singularity that can cool down in as little as about 2 seconds (or 3 to 3.5 seconds depending on the spec) is the problem.


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#8
Bigdawg13

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Giving Liara singularity was not a mistake. Giving her a singularity that can cool down in as little as about 2 seconds (or 3 to 3.5 seconds depending on the spec) is the problem.

 

We'll have to agree to disagree.  Every class, except the adept, has at least one unique ability that cannot be reproduced by a squad mate or bonus power.  These unique powers often provide a unique playstyle that differentiates them from the rest.  Vanguards have biotic charge and nova, soldiers adrenaline rush, sentinels tech armor, engineers and turret, infilitrators have cloak. 

 

What do adepts get?  Absolutely nothing unique!!!  In ME2, singularity was unique. 

 

*EDIT*  I really wanted to expound on how these unique abilties change playstyles.

 

1.  Infiltrator & cloak:  This is a no-brainer IMHO, but no other class has the ability to drop aggro, disappear, etc.  You can use it to move into position and flank, or just line up a head shot.  One of the biggest changes, to me, is that infilitrator cloak seems to put a lot more pressure on your companions.  More often than not, enemies seem to ignore them and go after shepard.  But not with infilitrator.

 

2.  Vanguard with biotic charge (and nova):  First off, biotic charge lends itself to a really aggressive playstyle that lets you completely ignore terrain for the most part.  And nova is just...awesome.  The fact it uses a secondary resource that ignores the cooldown is just great.  It is the only playstyle that has you micromanaging your shield barrier (much like reaver IMHO).

 

3.  Soldier and bullet time *cough* I mean adrenaline rush.  It can be boring, but it is A) tactical and B) helps those with poor aiming skills to actually make use of their guns.

 

4.  Engineer and turret.  Turret is often ignored, I admit.  However, it lets you setup traps, or protect your flank.  I suppose you could argue that your companions themselves act like turrets.  Even if I admit to this equivalency, then the engineer still has an extra party member who can be thrown over objects and behind cover.

 

5.  Sentinel and tech armor.  I admit, I almost feel like the sentinel is missing something too.  But the visual unique flavor is definitely there.  And, sentinel can be the most tanky of all classes by doubling up on armor.

 

Really, the adept is practically flailing at being...left over bits of companions and classes.  It's a conglomerate of biotic hodgepodge without being unique.  They should have given them a singularity that is infused with dark energy, or something.  I still think giving them a secondary resource to manage with some kind of penalty/reward would have made them more fun.



#9
RedCaesar97

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We'll have to agree to disagree.  Every class, except the adept, has at least one unique ability that cannot be reproduced by a squad mate or bonus power.  These unique powers often provide a unique playstyle that differentiates them from the rest.  Vanguards have biotic charge and nova, soldiers adrenaline rush, sentinels tech armor, engineers and turret, infilitrators have cloak. 

 

What do adepts get?  Absolutely nothing unique!!!  In ME2, singularity was unique. 

 

If by unique powers you mean the class-specific powers introduced in ME2, then i should point out that Liara also had Singularity in the Lair of the Shadow Broker DLC. It just had a massive cooldown. With the exception of Warp Ammo in ME3, Liara is the only squadmate with powers that actually carry over from ME1 > ME2 > ME3. This is a result of biotic powers remaining mostly intact in the transition from ME1 to ME2. (A lot of tech powers and combat powers from ME1 were removed in ME2 with the changes to the combat mechanics.)

 

Engineer's unique power in ME2 was the combat drone, which was also used by Legion and Tali. Their drones mostly sucked since they had massive cooldowns. Tali has Combat Drone in ME3.

 

The Sentinel's Tech Armor was unique in ME2 in that it exploded, but the shield restore on activation was not unique. the Tech Armor can still explode in ME3, but it is manual now and not that good on higher difficulties unless you really know what you are doing. so as an always-on Damage Reduction power, it is nearly indistinguishable from Barrier and Defense Matrix and Fortification.

 

Powers unique to each class in ME3 (powers not available to main ME3 squadmates):

  • Soldier: Adrenaline Rush, Cryo Ammo
  • Engineer: Sentry Turret
  • Adept: Shockwave, Cluster Grenade, Throw
  • Infiltrator: Tactical Cloak, Cryo Ammo, Sticky Grenades
  • Vanguard: Shockwave, Nova, Biotic Charge, Cryo Ammo
  • Sentinel: Tech Armor, Throw

If you start to include the Armax Arsenal Arena-only squadmates in the Citadel DLC, then you lose the uniqueness of Tactical Cloak (Kasumi) and Throw (Samara) and Shockwave (Jack).

 

 

The Adept in ME2 was never just about their unique power (Singularity), but how it used its other powers in conjunction with Singularity. Singularity loses some of its uniqueness due to Pull now being too similar for the same situations, mostly because of how the other game mechanics no longer make it different enough. 


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#10
Bigdawg13

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Going to have to disagree with most of the above. If another class has it, it's not unique. Adept has nothing special.

#11
themikefest

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However I still love singularity and warping. Reave I took as a bonus, but so far I don't see it being that great?

Reave is probably the best power in ME3. I did a playthrough only using reave. The playthrough was easy even on insanity mode. One thing I did that helped a lot was choosing radius in rank 4. I was able to kill a handful of baddies very easily. My cooldown was very quick so I was able to use reave about every 2-3 seconds.



#12
capn233

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Really isn't anything that is a trademark power in ME3 if you end up including MP.

 

Adept is more or less what it has always been, which is the class that can use biotic powers the most frequently (difference in total weight capacity bonus more than offset by Combo Mastery).  It is still the only SP player class with Singularity, as it was in all the other games.

 

The main issue is not that it does not have a special power, but rather combos practically reduced everything to two powers called "primer" and "detonator."  There is too much overlap between Pull and Singularity in SP.  As an aside, it is possible to stick protected targets with Singularity, but rule of cool animations and small radius make it less likely to hold them or stick in the first place.

 

They should have patched in the priming change that they made to Singularity in MP, which would have further differentiated Adept from the other biotics, and lengthened the cooldown for Shepard and Liara.  That would have been the best course if the combo system was to remain intact as it is.


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#13
Oni Changas

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If Singularity got patched like its MP counterpart, then lots would be fixed. However, I'd keep Pull but give it Lash's properties as far as priming/lifting through shields via evolution.



#14
Jeniva

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Reave is probably the best power in ME3. I did a playthrough only using reave. The playthrough was easy even on insanity mode. One thing I did that helped a lot was choosing radius in rank 4. I was able to kill a handful of baddies very easily. My cooldown was very quick so I was able to use reave about every 2-3 seconds.

 

I've upgraded it now and it's pretty good. Was good against the rachni etc when I just threw it and hid for a moment before being zapped to death. 

 

I'm enjoying Adept a lot more now in ME3. And when I look at skills of my other biotic squad mates they all just suck. 
Jack was great in ME2 with her shockwave. 
But shockwave sucks in me3



#15
themikefest

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But shockwave sucks in me3

I do agree shockwave isn't that great in ME3



#16
capn233

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I like the ME3 Shockwave conceptually, but the problems they had coding the geometry make it worse than the ME2 version in a lot of situations.

 

Also I would have made Nova an evolution of Shockwave.



#17
Quarian Master Race

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Warp> Clusters is obscenely powerful, I think doing the greatest damage of any combo if all fragments hit (which is easy to do by simply getting right in faces). Adept has exclusive access to the best grenade in SP, and fastest biotic combos. I think its fine how it is.

 
 Really if anyone needs help it's Engineer, because pets are pretty meh and Winfiltrator utterly outclasses you at everything else. All classes are completely viable and effective, though. I'd rather they took the simpler option of nerfing the broken Vanguard and Winfiltrator than attempting to buff everything else to ROFLstomp status.