Unlike in ME2 where there was a distinct style of game play between the Adept and the Sentinel, in ME3 the Adept strikes me as just a squishy Sentinel. Two of the Adept's most frequent powers, Warp and Throw, overlap with the Sentinel. That was the case in ME2 as well, of course, but in ME3 the Adept's unique powers no longer stand out. Liara has a Singularity that actually outperforms Shepard's since it is hitscan. Moreover, Singularity will no longer hold protected enemies in place. And while Pull could also be used, the question is: why bother? Both Liara and Javik can provide all the lifting you need while the Adept detonates combos with Throw and Warp. Meanwhile, without Singularity's holding effect the Adept has no way to deal with a shielded enemy.
What powers then, could be used to further differentiate an Adept from the Sentinel and create a more unique game play experience?
My suggestions would be to add Reave as a standard Adept power. This would allow Adepts to have a native power that works against shields. Annihilation Field could also add a very distinct power that would encourage game play that differs from the Sentinel. A biotic bubble would be another power that would allow the Adept to assume a support role for his/her team. Meanwhile, I would get rid of the grenades and shockwave and perhaps Pull, and restyle Singularity so that it held protected enemies like in ME2.





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