Please use Alcubierre Drive Theory, Bioware.
#1
Posté 01 novembre 2015 - 06:56
The only thing missing from the real life theory is the special substance. Eezo. Pleaase
#2
Posté 01 novembre 2015 - 07:08
It would certainly be interesting to see the Alcubierre Drive used. I loved how it was used in the Star Ocean franchise.
#3
Posté 01 novembre 2015 - 07:12
Isn't the ME FTL close in theory anyway? I thought that the difference was mostly in the use of Eezo to achieve the "bubble".
#4
Posté 01 novembre 2015 - 07:33
Isn't the ME FTL close in theory anyway? I thought that the difference was mostly in the use of Eezo to achieve the "bubble".
FTL in the Mass Effect franchise is kind of a mix between the Warp Drive kind of FTL travel(which is what the OP wants) and the Hyperdrive kind of FTL travel. It creates the front half of the space bubble like a Warp Drive route would do, but after that it goes the Hyperdrive route. Which makes sense since Bioware took inspiration from both Star Trek and Star Wars.
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#5
Posté 01 novembre 2015 - 09:23
FTL in the Mass Effect franchise is kind of a mix between the Warp Drive kind of FTL travel(which is what the OP wants) and the Hyperdrive kind of FTL travel. It creates the front half of the space bubble like a Warp Drive route would do, but after that it goes the Hyperdrive route. Which makes sense since Bioware took inspiration from both Star Trek and Star Wars.
I am unclear on that point, would you care to elaborate?
(What is the Hyperdrive route, and how is it different than the OP's suggestion)
#6
Posté 01 novembre 2015 - 07:17
Isn't the ME FTL close in theory anyway? I thought that the difference was mostly in the use of Eezo to achieve the "bubble".
Not exactly. Mass Effect FTL doesn't warp space, it uses eezo to manipulate mass. The thing is, if you manipulate mass while energy stays the same, the speed of light changes. That's the only way the change in mass can be mathematically reconciled with the energy level according to e=mc^2.
So what Mass Effect FTL does is to reduce mass inside the bubble, causing the speed of light inside the bubble to go up, allowing the starships inside the bubble to travel faster than the speed of light outside the bubble. Inside the bubble, it never even approaches 1% of the local speed of light, which is why there is no time dilation.
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#7
Posté 02 novembre 2015 - 12:15
The concept behind the mass effect is extremely clever from a SciFi perspective, but would ultimately break the laws of physics in real life as energy would not actually be conserved (which is the entire premise behind it raising the speed of light within the bubble). It wouldn't work. But it is fun to think about.
The Alcubierre drive is interesting as it uses solutions to general relativity to get around the problem imposed by special relativity, and they are absolutely consistent...except for the fact that it requires exotic matter that probably doesn't exist. But that's a minor detail...
#8
Posté 02 novembre 2015 - 06:37
Yes, in this case, the exotic matter would be eezo. And it could be their new method for traveling between galaxies, faster than the previous FTL drives.Arcian is 100% correct in that explanation. There is basically no functional similarity between the mass effect and an alcubierre drive.
The concept behind the mass effect is extremely clever from a SciFi perspective, but would ultimately break the laws of physics in real life as energy would not actually be conserved (which is the entire premise behind it raising the speed of light within the bubble). It wouldn't work. But it is fun to think about.
The Alcubierre drive is interesting as it uses solutions to general relativity to get around the problem imposed by special relativity, and they are absolutely consistent...except for the fact that it requires exotic matter that probably doesn't exist. But that's a minor detail...
They could even reference the actual scientist who brought it up as actual earth history is referred to in the Mass Effect series. It would be awesome.
They'd be like "it seemed to make sense a couple centuries ago but it was too advanced, and we've been working on it all this time. We finally figured it out."
#9
Posté 02 novembre 2015 - 06:45
Arcian is 100% correct in that explanation. There is basically no functional similarity between the mass effect and an alcubierre drive.
The concept behind the mass effect is extremely clever from a SciFi perspective, but would ultimately break the laws of physics in real life as energy would not actually be conserved (which is the entire premise behind it raising the speed of light within the bubble). It wouldn't work. But it is fun to think about.
The Alcubierre drive is interesting as it uses solutions to general relativity to get around the problem imposed by special relativity, and they are absolutely consistent...except for the fact that it requires exotic matter that probably doesn't exist. But that's a minor detail...
Also something of a detail is the fact that when you reach your destination and the bubble collapses at super-light speeds you'll annihilate everything in your path in a wave of hard radiation...
#10
Posté 02 novembre 2015 - 06:49
I don't really get the point of changing the established lore or coming up with some BS reason about it being "significantly more powerful" than standard Mass Effect FTL drives just for the sake of making a nod to a real life theory.
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#11
Posté 02 novembre 2015 - 07:28
I don't really get the point of changing the established lore or coming up with some BS reason about it being "significantly more powerful" than standard Mass Effect FTL drives just for the sake of making a nod to a real life theory.
Because, maybe, just maybe, a teenager will play this game, see this concept, and make it his life's mission to bring humanity closer to the option of
not being annihilated when the Earth is finally unable to support life / explodes / etc.
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#12
Posté 02 novembre 2015 - 07:35
Why not just "beam" the ship where you want to go? It's not just fast, it's instantaneous.
#13
Posté 02 novembre 2015 - 08:00
Science tells us that it is impossible for an object to travel at light speed, let alone faster than that. But so many of our favorite science-fiction movies, games, and TV shows rely on faster-than-light travel to craft their interplanetary adventures. Let's take a look at five means of FTL found in sci-fi that don't break the rules of relativity and examine how plausible they are based on the science behind them.
Hyperdrive
Popularized by Star Wars and used extensively in fiction, a hyperdrive enables a spaceship to travel at FTL speeds by entering another dimension known as "hyperspace." The spaceship isn't actually traveling faster than the speed of light, but rather is making use of hyperspace as a shortcut, and the hyperdrive is the mechanism that shunts the spaceship into and out of this parallel dimension. Specific coordinates within hyperspace have corresponding coordinates in normal space, but the distance between those two points will be shorter in hyperspace, allowing for a faster journey. Before making a "hyperspace jump," calculations must be made to find the matching coordinates between hyperspace and normal space in order to know when and where to exit hyperspace at the desired normal space destination. Physicist Bukrhard Heim proposed a theory in 1977 that FTL travel may be possible by using magnetic fields to enter higher-dimensional space. The theory uses a mathematical model that calls upon six or more dimensions in an attempt to resolve incompatibilities between quantum mechanics and general relativity, but Heim's ideas have not been accepted in mainstream science. Still, the fact that a theoretical physicist devoted a large portion of his life in pursuit of a theory that could lead to a means of space travel lends the concept of hyperspace a little more credibility than if it were simply the fancy of a sci-fi writer.
Jump Drive
Slipstream
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#14
Posté 02 novembre 2015 - 12:27
Hanako: Thanks for posting. My personal favorite is the "jump" drive. Dune is probably my all time favorite series of books. The whole idea of folding space-time is mind blowing. Of course, they all have the same fundamental problem...ridiculous energy requirements. Like supermassive blackhole level energy. That's what makes eezo and the whole mass effect thing a neat little plot device. Being able to control mass is very useful in this regard.
#15
Posté 02 novembre 2015 - 12:45
Hanako: The "jumpdrive" in Dune works like a controlled wormhole AIUI, space is folded around the Highliner - the Guild Navigators use a form of limited prescience to make sure that the other end of your "straw" (to continue the analogy) isn't in the heart of a star or something equally unpleasant ![]()
#16
Posté 02 novembre 2015 - 01:36
Also something of a detail is the fact that when you reach your destination and the bubble collapses at super-light speeds you'll annihilate everything in your path in a wave of hard radiation...
I think the easy workaround to this is to make brief "dump stops", shedding accumulated energetic particles deep in interstellar space before they reach destructive levels. Considering the distances involved (~4-5 light years on average between each star) it may also be wise to utilize these "dump stops" to make course corrections with XNAV.
#17
Posté 02 novembre 2015 - 01:48
I don't really get the point of changing the established lore or coming up with some BS reason about it being "significantly more powerful" than standard Mass Effect FTL drives just for the sake of making a nod to a real life theory.
It's not changing any lore. It would be the tech for intergalactic travel in the new game.
#18
Posté 02 novembre 2015 - 01:51
Also something of a detail is the fact that when you reach your destination and the bubble collapses at super-light speeds you'll annihilate everything in your path in a wave of hard radiation...
Yeah but once they get to the new galaxy they can make their stop in a safe dead zone between solar clusters and then switch over to standard Mass Effect FTL drives to cruise about within the galaxy.
#19
Posté 02 novembre 2015 - 01:53
#20
Posté 02 novembre 2015 - 02:59
Yeah but once they get to the new galaxy they can make their stop in a safe dead zone between solar clusters and then switch over to standard Mass Effect FTL drives to cruise about within the galaxy.
Mass Effect FTL is faster than the Alcubierre drive, though. A standard, civilian-class Mass Effect drive can reach speeds up to 4380 times the speed of light. That's 43800% faster than the most generous estimate of the Alcubierre drive's capacity.
#21
Posté 02 novembre 2015 - 03:24
Didn't a group in Germany use quantum entanglement to "teleport" photons from one place to another a few years back? It's always been strange to me how Star Trek has scaled that tech up for means of conveyance, but not transportation.
Why not just "beam" the ship where you want to go? It's not just fast, it's instantaneous.
From what I understand quantum entanglement can't actually move anything other than information since nothing is physically transported, so ME may have been relatively accurate relegating quantum teleportation to "mere" communication rather than physical teleportation.
#22
Posté 02 novembre 2015 - 03:59
Also something of a detail is the fact that when you reach your destination and the bubble collapses at super-light speeds you'll annihilate everything in your path in a wave of hard radiation...
Be an interesting way to set up the conflict for the next game:
New Alien Race: Your arrival destroyed one of our colonies!
Pathfinder: So, you're saying there's some real estate available?
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As for the idea. It's interesting. Especially if the technology could be built upon as an advancement of current mass effect cores. Perhaps the cores are actually one piece of a greater technology? Rather than just affecting the ship itself, something more is needed to warp space around the ship. Could potentially explain Reaper range, speeds, etc. A toy the Reapers don't let civilizations allow to advance to the point of figuring out on their own.
Still doesn't explain no Reapers in other galaxies though. But that's another issue.
#23
Posté 02 novembre 2015 - 04:18
Anyone has any idea how the "Shock Drive" of Dead Space is supposed to work?
Is it one of the FTL versions mentioned above?
#24
Posté 02 novembre 2015 - 04:24
A quick read on the Dead Space wikia seems to indicate that the "ShockPoint Drive" is a form of Alcubierre drive.Anyone has any idea how the "Shock Drive" of Dead Space is supposed to work?
Is it one of the FTL versions mentioned above?
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#25
Posté 02 novembre 2015 - 05:09
Anyone suggested the Infinite Improbability drive yet?
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