Essentially everything above.Anyone suggested the Infinite Improbability drive yet?
Please use Alcubierre Drive Theory, Bioware.
#26
Posté 02 novembre 2015 - 05:27
#27
Posté 02 novembre 2015 - 05:58
Event Horizon's Gravity Drive or WH40K's Warp Travel would be cool to see.
Instantaneous travel with no downsides… except for the literal hell you pass through to get there.
#28
Posté 02 novembre 2015 - 06:06
- Tantum Dic Verbo aime ceci
#29
Posté 02 novembre 2015 - 06:59
The way the doctor describes the drive it works like a jump drive.Event Horizon's Gravity Drive or WH40K's Warp Travel would be cool to see.
Instantaneous travel with no downsides… except for the literal hell you pass through to get there.
#30
Posté 02 novembre 2015 - 07:37
Event Horizon's Gravity Drive or WH40K's Warp Travel would be cool to see.
Instantaneous travel with no downsides… except for the literal hell you pass through to get there.
WH40K's warp travel is pure fantasy, essentially saying "magic". Otherwise it is almost identical to Hyperdrive.
#31
Posté 02 novembre 2015 - 07:38
I also thought that in ME1, the nice thing about Mass Effect's FTL drive was it's limitations (i.e. the need for discharge, that limited its effective range in deep space and made exploration/travel outside of star clusters quite unfeasible). This gave ME1 a very interesting setup for the Milky Way, with the known civilizations spread out over it's entirety, while still only occupying very tiny clusters with lot's of unexplored space in between that wasn't easily accessible. Basically, it was not one "final frontier" but every single colony had it's own frontier. Unfortunately, by the time of ME3 it was established that normal FTL was quite capable of getting you anywhere fairly fast (12 ly/day is not bad) which degraded the Mass Relays from an absolute necessity to a convenience and there is basically no frontier whatsoever anymore in the MW (which is why we need to go to Andromeda in the first place).
IMO, it's always the limitations that make a setting interesting and removing this one from the lore made the entire setting less unique. Now, ME FTL in its function for the story is - despite the specifics in which it works - no longer very different from that of other SciFi franchises like Star Trek or even Star Wars. ![]()
- Iakus et iM3GTR aiment ceci
#32
Posté 02 novembre 2015 - 08:48
Anyone suggested the Infinite Improbability drive yet?
We're getting close on the math, but the sleek running shoe technology is at least 200 years out.
- iM3GTR aime ceci
#33
Posté 04 novembre 2015 - 02:54
Aw crap. Didn't realize they did that in ME3.I also thought that in ME1, the nice thing about Mass Effect's FTL drive was it's limitations (i.e. the need for discharge, that limited its effective range in deep space and made exploration/travel outside of star clusters quite unfeasible). This gave ME1 a very interesting setup for the Milky Way, with the known civilizations spread out over it's entirety, while still only occupying very tiny clusters with lot's of unexplored space in between that wasn't easily accessible. Basically, it was not one "final frontier" but every single colony had it's own frontier. Unfortunately, by the time of ME3 it was established that normal FTL was quite capable of getting you anywhere fairly fast (12 ly/day is not bad) which degraded the Mass Relays from an absolute necessity to a convenience and there is basically no frontier whatsoever anymore in the MW (which is why we need to go to Andromeda in the first place).
IMO, it's always the limitations that make a setting interesting and removing this one from the lore made the entire setting less unique. Now, ME FTL in its function for the story is - despite the specifics in which it works - no longer very different from that of other SciFi franchises like Star Trek or even Star Wars.





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