like the title says. Its goofy and lazy. Also no more sword beats gun samurai crap. Thanks.
please no sync killing npc's
#1
Posté 01 novembre 2015 - 07:24
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#2
Posté 01 novembre 2015 - 02:55
And yes stop with the lame sword beats gun crap.
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#3
Posté 01 novembre 2015 - 03:03
Also no more sword beats gun samurai crap. Thanks.
This.
I'm all for a little rule of cool, but swords being anything other than obsolete in a setting where automatic weapons exist and magic doesn't, strains my suspension of disbelief beyond the breaking point.
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#4
Posté 01 novembre 2015 - 03:20
like the title says. Its goofy and lazy. Also no more sword beats gun samurai crap. Thanks.
In mass effect it is a little silly, however not completely implausible, If defensive and offensive technologies get to the point that they cancel out each other,it may have to rely on melee weapons ie Dune the slow blade penetrates the shield.
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#5
Posté 01 novembre 2015 - 03:29
Not lazy or goofy at all. +1 for sync kills
#6
Posté 01 novembre 2015 - 03:40
Spoilers ahead for Mass Effect 3
The way that Thane died was better and if i could say heroic that if he just died in someplace alone, and for the swords even today the soldiers still use a knife a big one. in close combat is useful.
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#7
Posté 01 novembre 2015 - 03:46
This.
I'm all for a little rule of cool, but swords being anything other than obsolete in a setting where automatic weapons exist and magic doesn't, strains my suspension of disbelief beyond the breaking point.
I find your lack of faith in swords disturbing, Han Solo. Luke didn't seem to think so on Besbin. You can count on it, The Knights of Ren, will be seeing you next month. WITH our trusty "swords" MUHAHAHA!!!
lol
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#8
Posté 01 novembre 2015 - 04:08
Ummm, what do you think biotics are, if not magic? Things that make ya go hmmm. I dunno, and I don't care. As I've said, I've suspended my disbelief a long time ago. They aren't magic in the traditionalist sense, yet they still are magic in the sense that they aren't real.
EDIT : Also, I'm with the people above who say that sync kills are fine. Gives people a challenge who wouldn't really have a challenge otherwise. Because they would grow bored of the game and quit.
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#9
Posté 01 novembre 2015 - 04:56
Ummm, what do you think biotics are, if not magic? Things that make ya go hmmm. I dunno, and I don't care. As I've said, I've suspended my disbelief a long time ago. They aren't magic in the traditionalist sense, yet they still are magic in the sense that they aren't real.
EDIT : Also, I'm with the people above who say that sync kills are fine. Gives people a challenge who wouldn't really have a challenge otherwise. Because they would grow bored of the game and quit.
I think a challenge is better done in map design (collector ship, grissom). And in this type of game, being swarmed too. There isn't enough of that imo.
#10
Posté 01 novembre 2015 - 05:06
However, ME automatic weapons aren't as lethal as 2015 automatic weapons, thanks to the defensive technologies. If a techno-sword really does throw a lot more damage than a ranged weapon, closing to use it could be a viable option depending on positioning.This.
I'm all for a little rule of cool, but swords being anything other than obsolete in a setting where automatic weapons exist and magic doesn't, strains my suspension of disbelief beyond the breaking point.
There are plenty of SF examples of this. See, for example, "Doc" Smith's Lensman series, where energy weapons are lethal enough to kill multiple unarmored people in a single shot, but are so outclassed by the shield projectors mounted in battle armor that spaceship boarding battles are fought with battleaxes. Or the Dune series, with a different problem with shields. (Though I have no idea why Herbert didn't consider having suicide squads armed with lasguns, or artillery firing projectiles with lasguns mounted in them.)
As for the topic, what's the actual problem with sync kills? With competent play you can avoid them, right?
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#11
Posté 01 novembre 2015 - 05:10
I think sync kills are OK. Just kill the things from range.
- Ajensis aime ceci
#12
Posté 01 novembre 2015 - 05:25
Synch kills are cheap - especially in SP where you've got NPC companions whose AI isn't good enough to cope. The Armax arena for instance, Wrex seemed to think meleeing Banshees was always the way to go.
It's a poor mechanic added simply to artificially increase the difficulty - they're basically there, in ME3MP, to screw over Vanguards - especially Krogan and Batarian Vanguards. The Reaper faction in ME3MP best highlights this; remove Banshees and the entire faction would be a complete joke. I'd much rather have a better designed faction overall, one that doesn't rely on one super-unit that can take someone out of play completely, instantly.
That's why the Collectors are the best faction in ME3MP (except for Seeker Plagues) even though they have 2 synch-kill units (you'd have to be really careless to get synch-killed by a Scion though)... the overall faction design is just better and that makes them more fun to play against than any other. They wouldn't even suffer too much if you removed the synch-kills from Scions or Praetorians... they'd still be a force to be reckoned with. Remove synch-kills from Banshees and Brutes though...
#13
Posté 01 novembre 2015 - 05:54
However, ME automatic weapons aren't as lethal as 2015 automatic weapons, thanks to the defensive technologies. If a techno-sword really does throw a lot more damage than a ranged weapon, closing to use it could be a viable option depending on positioning.
There are plenty of SF examples of this. See, for example, "Doc" Smith's Lensman series, where energy weapons are lethal enough to kill multiple unarmored people in a single shot, but are so outclassed by the shield projectors mounted in battle armor that spaceship boarding battles are fought with battleaxes. Or the Dune series, with a different problem with shields. (Though I have no idea why Herbert didn't consider having suicide squads armed with lasguns, or artillery firing projectiles with lasguns mounted in them.)
As for the topic, what's the actual problem with sync kills? With competent play you can avoid them, right?
And in the right setting I can buy it. I might buy it if they do a good enough job spinning the lore. Honestly swords I have a much harder time buying than other melee, at least with blunt trauma you can add bitoic space magic into the picture without too big of a stretch. The problem with swords is in ME defense isn't just shields its also usually armor, armor which is effective against autofire railguns would easily stop a sword. Phantoms and Kai Lame came across as so out of setting it broke all suspension of disbelief for me. This roads leads to breather masks in deep space and cat sutis cause they tromp on the story for rule of cool or puerile desecration of their so called artistic integrity. Which again if it was set up that way would be fine, but in a setting where the plot is supposed to be taken seriosuly and not a parody commedy sketch or something like Kung Fu Hustle it just doesn't.
As for sync kills outside of lag death in multiplayer yeah you should be able to avoid them if you keep aware of the terrain and don't back yourself into a corner.
#14
Posté 01 novembre 2015 - 05:56
I find your lack of faith in swords disturbing, Han Solo. Luke didn't think so on Besbin. You can count on it, The Knights of Ren, will be seeing you next month. WITH our trusty "swords" MUHAHAHA!!!
lol
Though, I wouldn't compare SW lightsabers to Kai Lame's pathetic little bread knife of a sword. If I would have to choose between a honest to god lightsaber and a gun, then I would choose lightsaber every single time. ![]()
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#15
Posté 01 novembre 2015 - 06:03
Though, I wouldn't compare SW lightsabers to Kai Lame's pathetic little bread knife of a sword. If I would have to choose between a honest to god lightsaber and a gun, then I would choose lightsaber every single time.
Annnd there's been an awakening in the force once again, I have felt it.
In all seriousness, yeah, Kai's sword wasn't really.... OMG FANTASTIC!!
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#16
Posté 01 novembre 2015 - 06:18
like the title says. Its goofy and lazy. Also no more sword beats gun samurai crap. Thanks.
Grear point 10/10, will make a thread about this soon.
#17
Posté 01 novembre 2015 - 06:21
Annnd there's been an awakening in the force once again, I have felt it.
In all seriousness, yeah, Kai's sword wasn't really.... OMG FANTASTIC!!
Yeah, it had zero wow factor and just made the character look even more stupid, if that's even possible. The first time I saw the SW lightsaber in the 'New Hope' back in... 1987 or was it 1988... I was completely blown away by it and to this day, I still haven't seen a single weapon more amazing than that.
Anyway, about the topic... I never really had any problems with sync killing in ME, so I really don't care whether they reappear in MEA or not. Either way is fine by me. I do hope that Omni blades will be back in MEA, though. Those are nice.
#18
Posté 01 novembre 2015 - 07:00
Yeah, it had zero wow factor and just made the character look even more stupid, if that's even possible. The first time I saw the SW lightsaber in the 'New Hope' back in... 1987 or was it 1988... I was completely blown away by it and to this day, I still haven't seen a single weapon more amazing than that.
Anyway, about the topic... I never really had any problems with sync killing in ME, so I really don't care whether they reappear in MEA or not. Either way is fine by me. I do hope that Omni blades will be back in MEA, though. Those are nice.
'77, '80, & '83 but yeah same feeling.
As for sync, there's people who liked it, then those who don't. Either way, you can't make everyone happy.
#19
Posté 01 novembre 2015 - 07:10
'77, '80, & '83 but yeah same feeling.
Wasn't talking about the release date. Just the year I saw the movie for the first time. Man, that was one VHS tape that ended up being watched to cinders. ![]()
#20
Posté 01 novembre 2015 - 11:17
I think sword or hand-to-hand can beat gun in close combat. Shows/games OTHER than Mass Effect illustrate this nicely (a.k.a. Agents of S.H.I.E.L.D or Dark Matter), but I agree that it was done so, so poorly for Kai Leng and was only there for the cool factor (and also him being Asian was just kind of insulting... like, of course the Asian guy carries a samurai sword... come on BioWare, you can do better.)
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#21
Posté 02 novembre 2015 - 12:22
I was once a frame away from finishing off a phantom with a krogan headbutt when she inexplicably used the force to reset my battlemaster to a standing position and then gutted him despite the fact that he is a KROGAN with regeneration and BACKUP ORGANS.
I was once yanked OUT OF THE SKY during the Havok's heavy-melee and gutted.
I once got hit by a banshee's magnet-hands when I was at the "crossroads" straight forward from the spawning location on firebase white and she was AT THE SPAWN POINT.
The Krogan Warlord becomes arguably the single worst character in MP on platinum because the huge amount of insta-kill enemies make it nigh-impossible for him to safely do......anything really.
Phantoms are widely regarded as one of the most dangerous enemies in the game before you even factor in the sync-kill, so I'd love to see what "genius" thought they needed that boon.
What I'm saying here is that the fake-difficulty brought about by sync-kills can take a long walk off a short plank as far as I'm concerned.
#22
Posté 02 novembre 2015 - 12:32
I don't even know what a sync kill is.
Why reply to the thread, you ask?
Work avoidance.
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#23
Posté 02 novembre 2015 - 03:28
I don't even know what a sync kill is.
Why reply to the thread, you ask?
Work avoidance.
still a more productive reply than someone advocating syn
c kills.
- Puddi III aime ceci
#24
Posté 02 novembre 2015 - 03:52
This.
I'm all for a little rule of cool, but swords being anything other than obsolete in a setting where automatic weapons exist and magic doesn't, strains my suspension of disbelief beyond the breaking point.
- Salarian Master Race aime ceci
#25
Posté 02 novembre 2015 - 06:03
I don't even know what a sync kill is.
Why reply to the thread, you ask?
Work avoidance.
Instant death moves, or more appropriately slow cut scene death moves. Instead of shooting you, or beating you down the phantom goes into a cut scene where you get a sword through you and die, or the banshee lifts you up and puts her hand through you. Cut Scene being the only term I can think of where a enemy goes into a long animation that you are stuck being killed by with no ability to take action to break free.
In single player I don't find it to be an issue as you can fairly easily avoid them since they are all melee moves. MP is a bit harder as lag will kill you. The magnet hand reference is the fact that you can suddently teleport many meters too the banshee and get sync killed as your position due to lag is no where near where you thought it was. I've had scions reach behind themselves somehow, grab me from a couple meters away and slam me intot he ground and beat me to death. I'm thinking WTF, I'm behind you and a ways off how the heck did I just get grabbed into a sync kill.
Still I agree that it is fake difficulty. And I'd rather they up the difficulty in other ways. I have no idea how to pull this off and keep in a challenge for those who like to cruise on insanity and not curb stomp those on normal.





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