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please no sync killing npc's


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#51
Solar1101

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Swords can make sense in a sci-fi setting, if only they take the other technology into account. Gameplay wise I love how Destiny has done them in the last expansion. It will 1-4 hit kill most enemies (except bosses) and their special attacks cut that down to 1 or 2. It also helps that the melees home into enemies, it changes into 3rd person to give you more spatial awareness and more defense. Even in pvp, flank a group and spam the melee button a bit and you'll probably get 3 or 4 kills.

There are more to them but the point is that your normal guns cannot 1hit people, unless it's a headshot with a sniper, you hit everything with a fusion rifle (and it has high damage) or close ranges with a shotgun. So using a sword is very well worth it, but if you're not using hit and run tactics you're screwed. Sure, you may kill an enemy per hit, but there may be enough shooting you to kill you before you kill the group, or with bosses, stay hitting too long and you'll get crushed.

If they're going to do swords in ME, and I'd be ok if the only melee would be omniblades, which make a lot of sense to me, I'd want them to be biotic warp infused or something. They are slow enough that lore wise they'd ignore shields, so if they were powerful enough to cut through armor and dispose of enemies fast enough it could be worth it. The question should be: as a vanguard (because they should only be useful if you can close gaps really fast, or sneak into flanking them, but the vanguard is the close quarters oriented class) why should I choose a sword over a shotgun? Why is that loss or range worth the risk? Or is ignoring shields enough? (and I'd like gameplay to reflect that then.)

Biotic Charge + Nova = human artillery shell that leaps around the battlefield.  Should there be a better way of controlling it so you can target an area rather than an enemy?  yes maybe.  But it is very useful...also biotic charge + grenades is awesome because warping space to move and dropping some big badda boom on their faces is epic.  The rule of cool wins with vanguards.  Hell I'd love to see a sentinel with reave walking around with virtual damage immunity for short periods so it can hold a position and deliver combos.



#52
Solar1101

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Vanguard damage immunity needs to continue after the charge ends for about a second maybe 2 seconds.  too easy to get stunned as the charge ends.



#53
PatrickBateman

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Very rare? You're kidding right? How long have you been playing this game, a week? It happens all the goddamn time unless you constantly insist on being host. And it frankly doesn't matter what causes it, the end result is the same - a broken mechanic that causes more fake difficulty than legitimate challenge. I remember one time a couple years ago when Banshees suddenly became silent on the PS3 for about a week and instant death was literally hanging around every corner. No amount of skill or experience will save you when a silent banshee teleports through a wall you just checked 5 seconds ago and straight-up decides that your session is done. You expect me to believe that the vast majority of your sync-deaths aren't BS? You may as well expect me to believe that the shuriken is the best weapon in the game.


Most of mine comes from a sloppy or reckless play style, a few of them comes from bad lag (but that's rare yes). I have played this game quite a bit, including 70 completed platinum solos so I'd like to think at least that I know a thing or two about the sync kill mechanic. If sync kills were so common and unavoidable I would never be able to do that as I'm far from the best player in this game.

#54
afgncaap7

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Most of mine comes from a sloppy or reckless play style, a few of them comes from bad lag (but that's rare yes). I have played this game quite a bit, including 70 completed platinum solos so I'd like to think at least that I know a thing or two about the sync kill mechanic. If sync kills were so common and unavoidable I would never be able to do that as I'm far from the best player in this game.

70 platinum solos. No wonder you don't think it's a problem, you're hogging the host slot just like I said. You spend a lot of time on the multiplayer forum right? I seem to recall that on a topic about people's most hated enemies somebody posted a video of a solo that ended prematurely due to a phantom gutting them. Problem was, a blind man could see that this particular phantom had already started taking other actions after her melee and was in no way primed for a sync. But that didn't matter because the game wanted him dead. I'll admit that a non-primed sync IS rare, but not the other garbage I mentioned. You see, I also have just a liiiiiiittle bit of experience with this game and I too know a thing or two about the sync-kill mechanic. Three years of dealing with it has taught me that it's broken. Unless, y'know, you're spending all your time as host doing solo runs. You're never going to win this argument. The game itself is far too eager to prove you wrong.



#55
l7986

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Also no more sword beats gun samurai crap.

Failing this can Bioware introduce their sword wielding assassin in the first game and not halfway through the final game?


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#56
MPApr2012

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meh, i sorta like Sync-Kill and will miss them if they aint making a return in the next game... indeed the concept is punishing some playstyes more than the others (say a melee/cqc vs ranged) but that's not neccessarily bad from the risk/reward point of view. yep, it's heavily subjected to lag and glitches (here's a newsflash, - so is the rest of the gameplay!) to the point of being rage-inducing at times and even on host it has its quirks. all the same units with sync-kill capabilities bring added value to the gameplay and expects player(s) to take the mechanics into account plan and react accordingly


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#57
PatrickBateman

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70 platinum solos. No wonder you don't think it's a problem, you're hogging the host slot just like I said. You spend a lot of time on the multiplayer forum right? I seem to recall that on a topic about people's most hated enemies somebody posted a video of a solo that ended prematurely due to a phantom gutting them. Problem was, a blind man could see that this particular phantom had already started taking other actions after her melee and was in no way primed for a sync. But that didn't matter because the game wanted him dead. I'll admit that a non-primed sync IS rare, but not the other garbage I mentioned. You see, I also have just a liiiiiiittle bit of experience with this game and I too know a thing or two about the sync-kill mechanic. Three years of dealing with it has taught me that it's broken. Unless, y'know, you're spending all your time as host doing solo runs. You're never going to win this argument. The game itself is far too eager to prove you wrong.


Well make that 71 now. Being able to do a platinum solo requires a lot of experience, I've played hundreds of off-host platinum pugs, sync kills really isn't the game breaking problem you are trying to make it into. An experienced player knows how to adapt to it in an off host environment.

Maybe Gold/Platinum just isn't your thing....
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#58
MPApr2012

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70 platinum solos. No wonder you don't think it's a problem, you're hogging the host slot just like I said. You spend a lot of time on the multiplayer forum right? I seem to recall that on a topic about people's most hated enemies somebody posted a video of a solo that ended prematurely due to a phantom gutting them. Problem was, a blind man could see that this particular phantom had already started taking other actions after her melee and was in no way primed for a sync. But that didn't matter because the game wanted him dead. I'll admit that a non-primed sync IS rare, but not the other garbage I mentioned. You see, I also have just a liiiiiiittle bit of experience with this game and I too know a thing or two about the sync-kill mechanic. Three years of dealing with it has taught me that it's broken. Unless, y'know, you're spending all your time as host doing solo runs. You're never going to win this argument. The game itself is far too eager to prove you wrong.

 

well that was a rather feeble trolling attempt... "hogging the host" eh... funny. almost sounded like you're trying to go all condescending on the person you were replying to and those people who put effort soloing the game. truth is it's often is that a capable solo player does know more than "a thing or two" not only about sync-kill mechanics but also the game in general (host or no host). I'm always keen to see a soloer on the field, means the game has much better chances to succeed. so chill and go easy on animosity, there's really no need for that... helps the blood pressure too.

 

And as for the little of the argument you were trying to stand up, you're still at the disadvantage - sync-kill mechanics still can be learned for the efficient gameplay, including common occurences where we have to adjust to the conditions of the match. Will this guarantee immunity from being caught in the sync-kill when the game decides to play dirty 'cause of lag or other, of course not but that doesn't make mechanics inherently wrong either


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#59
MerchantGOL

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like the title says.  Its goofy and lazy.  Also no more sword beats gun samurai crap.  Thanks.

Course can't have the enemies actually pose a threat



#60
mopotter

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I'm not sure how I feel about sync kills. The bosses that do them wouldn't be remotely threatening without them. So if they have some other way too increase their threat but not make casuals cry I'm all for removing. Though I do hate how often I die due to lag from sync kills teleporting 20 meters into a hand.

And yes stop with the lame sword beats gun crap.

The way to keep me from crying or throwing something, is to make casual, normal and what ever else they put in to torture people who enjoy that, different with casual not being as difficult as normal which would not be as difficult as torture.    

 

Definitely, swords do not beat guns, just stop it.  Did they not see Raiders of the Lost Ark.   That said, I do agree with Oldren Shepard that in close combat some type of combat knife might come in handy.



#61
Ahglock

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The way to keep me from crying or throwing something, is to make casual, normal and what ever else they put in to torture people who enjoy that, different with casual not being as difficult as normal which would not be as difficult as torture.    

 

 

 

I'm sorry, its probably me but I'm having trouble parsing that. I'm a bit tipsy so...



#62
afgncaap7

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Well make that 71 now. Being able to do a platinum solo requires a lot of experience, I've played hundreds of off-host platinum pugs, sync kills really isn't the game breaking problem you are trying to make it into. An experienced player knows how to adapt to it in an off host environment.

Maybe Gold/Platinum just isn't your thing....

I literally kidnap newbs out of bronze lobbies specifically to carry them through platinum. Not once have I called sync-kills a game-breaking problem. If they were then people wouldn't still be playing this game genius. I HAVE called them broken, irritating and a constant source of artificial frustration that does more harm than good. An experienced player knows damn well how to adapt to them, I haven't personally had a session end due to them since sometime in 2013 - early 2014. I just happen to be taking into account the perspective of far more people than myself and I'm smart enough to understand that just because something CAN happen doesn't necessarily mean that .something should HAVE to happen.

Maybe reading just isn't your thing...​



#63
afgncaap7

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well that was a rather feeble trolling attempt... "hogging the host" eh... funny. almost sounded like you're trying to go all condescending on the person you were replying to and those people who put effort soloing the game. truth is it's often is that a capable solo player does know more than "a thing or two" not only about sync-kill mechanics but also the game in general (host or no host). I'm always keen to see a soloer on the field, means the game has much better chances to succeed. so chill and go easy on animosity, there's really no need for that... helps the blood pressure too.

 

And as for the little of the argument you were trying to stand up, you're still at the disadvantage - sync-kill mechanics still can be learned for the efficient gameplay, including common occurences where we have to adjust to the conditions of the match. Will this guarantee immunity from being caught in the sync-kill when the game decides to play dirty 'cause of lag or other, of course not but that doesn't make mechanics inherently wrong either

 

I'm a troll for finding it irksome that everybody's first response to anything they disagree with is "L2P"? L2P is the single most useless, presumptuous and lazy bit of "advice" I've ever seen on videogames. It contributes nothing of value to anything it's used on and says far more about the person saying it than it does about the person it's directed at. If you think I'm a troll for that then spend some time on Bungie.net.

I have the BotB banner, you can check on the N7HQ. Now, I know damn well that the banner isn't impressive to anyone who knows better, but don't sit there and assume that I haven't put any effort into this game. You know very little about me. I'll admit that I don't bother soloing much, but don't confuse being disinterested in it with being incapable of doing it. Not that it even matters since we've already established that lag is the biggest problem with sync-kills and that means it's a bigger problem for the three schmucks who get to be off-host.

I never once said the m​echanic was inherently wrong, I said it was broken. I actually don't mind the concept of it, but the execution is garbage.



#64
Ahglock

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If you're on PC feel free to kidnap me to platnum.  I can use the credits.   :)


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#65
afgncaap7

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If you're on PC feel free to kidnap me to platnum.  I can use the credits.   :)

Alas, PS3. And I'm rarely on these days. I just hop on when I'm tired of hearing my brother whine about being a weak newb who needs my help.



#66
PatrickBateman

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I'm a troll for finding it irksome that everybody's first response to anything they disagree with is "L2P"? L2P is the single most useless, presumptuous and lazy bit of "advice" I've ever seen on videogames. It contributes nothing of value to anything it's used on and says far more about the person saying it than it does about the person it's directed at. If you think I'm a troll for that then spend some time on Bungie.net.

I have the BotB banner, you can check on the N7HQ. Now, I know damn well that the banner isn't impressive to anyone who knows better, but don't sit there and assume that I haven't put any effort into this game. You know very little about me. I'll admit that I don't bother soloing much, but don't confuse being disinterested in it with being incapable of doing it. Not that it even matters since we've already established that lag is the biggest problem with sync-kills and that means it's a bigger problem for the three schmucks who get to be off-host.

I never once said the m​echanic was inherently wrong, I said it was broken. I actually don't mind the concept of it, but the execution is garbage.


Well it is an "l2p" problem if you can't avoid sync kill units off host, getting sync killed even with some lag is rare if you have a basic idea of what your doing. Your arguments make even less sense if you claim to kidnap bronze players into Platinum and than go on a rant about how broken the mechanic is (pretty obvious they will get sync killed very single wave no?)

As for your BotB, let me guess - 2 gold games with the Kroguard/Reegar on Gigant vs Geth?

#67
Chealec

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I never once said the m​echanic was inherently wrong, I said it was broken. I actually don't mind the concept of it, but the execution is garbage.

 

Whereas I actually dislike the concept but find that the actual execution, except for Phantoms and Banshees is OK, if it wasn't every synch-kill would be down to BS rather than not paying attention (though I wish Praetorians made a little more noise so they can't sneak up on you, they're pretty big).

 

The only really BS synch-kills are things like:

 

A Banshee grabbing you mid-air out of a Biotic Charge which just happened to pass somewhere near her.

A Banshee jumping through a wall and insta-grabbing you.

Phantoms shanking you because they're "primed" on a nearby team-mate

Phantoms shanking you instantly on the end of a Biotic Charge (melee-specced BatGuard in particular)

 

... otherwise, they're eminently avoidable so they're performing exactly the role they're supposed to, forcing you into a defensive play-style where you have to hang back from punching crap in the face. Which is rubbish and boring.



#68
afgncaap7

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Well it is an "l2p" problem if you can't avoid sync kill units off host, getting sync killed even with some lag is rare if you have a basic idea of what your doing. Your arguments make even less sense if you claim to kidnap bronze players into Platinum and than go on a rant about how broken the mechanic is (pretty obvious they will get sync killed very single wave no?)

As for your BotB, let me guess - 2 gold games with the Kroguard/Reegar on Gigant vs Geth?

 

I wouldn't grab them from a bronze lobby if I cared how much they'd contribute. I assumed that was obvious...

Human soldier. Revenant-Indra. Random map. Random enemy.​ I wouldn't waste my time trying to solo anything above silver on giant, I don't know how bad it is outside of PS3 but on PS3 giant is notorious for freezes and disconnects on anything above silver.



#69
fhs33721

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Hokey religions and ancient weapons are no match for a good blaster at your side, kid.

 

:D

Coming from the guy that got defeated by the guy with the ancient weapon and the hokey religion within three seconds, it doesn't make much of an convincing argument.

:P



#70
Ahglock

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I got sync killed 4 times in one match last night. 3 times a teammate helpfully gelled me at the exact right time. One time I just lost track of the banshee. I'm totally okay with all 4 of those. It wasn't lag or a computer error just either awesome trolling or a mistake. I think honest timing mistake as we were having a hard enough time.

It did add to the difficulty. And I really have not seen great ways to increase difficulty without it. Some maps help but it's hard to get that many good maps.