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DA4...started?


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#1
Cantina

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As of right now the developers cannot openly say, "yes" or "no" to do DA4 being in production.

 

https://twitter.com/...893306733678592

 

 

Considering how the comments are laid out it sounds as if they are. And chances of it being confirmed probably will not happen until sometime late next year or early 2017.

 

Generally when a game wins a slue of rewards the chances of the company making a follow up are high.

 

So while we can speculate that from these posting DA4 is in fact in the early stages we won't know for certain until it is announced.

 

But hey...at least some can sleep soundly knowing the chances of DA4 being in production seems more likely then unlikely.


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#2
WardenElissa

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I think I speak for a lot of people when I say that I really, really want there to be a DA4.

 

But, if they decide not to make one, I'll accept it. It would be a bitter pill to swallow, I'll admit, but I wouldn't raise any hell over it.


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#3
Mlady

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They planned 5 games originally and already planned out Mythal and the Dread Wolf, so I am sure they will see this through to the end. Trespasser ends in a way that most likely would not have happened if they were told no more games. However DAI just came out and DA2 was in 2011. It takes a few years for this to start showing in details, so I doubt they can promise or imply anything until they have solid stuff to go by and since we are likely nearing the end, they must make sure things are consistent too. I have no doubts we will have more DA games, but for now we wait and enjoy what we have as best we can.


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#4
ioannisdenton

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After da:i which ended, the focus will be in Mass effect although these are different teams.
Bringing forward the focus on a marketing aspect on both games would wound both games.
so da4 surely has begun but the game will not be released for next 1.5 - 2 years



#5
Ariella

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At this point they're probably deconstructing DAI, looking at feedback from everything, telemetry data, etc.

They've got the basic story I'd think, but they'll flesh it out more, and they'll start kicking around what they need to implement it.

'Green lit' seems to mean 'we have a budget', so once they get everything together and present it, we may hear something. Or we may not depending on how they intend to schedule this new IP. They may work on DA4 but keep quiet to focus on that game.

#6
Cyrus Amell

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If gaming technology has "flat-lined" with no perceived surge in graphical or processing requirements, especially with the age of Fallout 4 upon us, then it is conceivable that the developers will at least consider their options when it comes to choosing an engine. Once that is done, then they would need to lay the groundwork for the project including both the setting and the gameplay. Such deliberations are especially important due to Bioware's desire to access both PC and Console markets.

 

Frankly, I think they should just stick with the DAI Frostbite engine and just try to smooth out the wrinkles rather than jump into an entirely new graphics engine with new problems. This would also make it easier to import character cameos such as Hawke or the Inquisitor. Since Dragon Age: Inquisition had the most successful launch in Bioware's history then we can trust the team working on the next installment to refrain from poaching the proverbial golden goose (à la DA2).

 

Mind you, I am no expert on game development. 



#7
Ariella

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Cyrus.

Bioware isn't going to be choosing an engine. EA's made Frostbite the standard company wide as I understand it. So it's just going to be the case of iterations of that engine.

It's why they went from Unreal 3 to Frostbite 3 for Andromeda rather than just upgrade to Unreal 4.
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#8
Heimdall

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We won't hear anything for a few years.

 

At this point, they're probably still having high level meetings to work out what they should do, taking feedback from DAI+DLC into account.  They probably have the basics of a story and a list of design ideas they're toying with, working towards something they can submit for approval.



#9
Cyberpunk

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I don't have 3 years to wait until the next dragon age. The Mass Effect/Dragon Age Franchises are Bioware's cash cows. They should just milk them in the same way Blizzard has milked Starcraft/Warcraft/Diablo and Square-Enix has done for Final Fantasy. 


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#10
Cantina

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I don't have 3 years to wait until the next dragon age. The Mass Effect/Dragon Age Franchises are Bioware's cash cows. They should just milk them in the same way Blizzard has milked Starcraft/Warcraft/Diablo and Square-Enix has done for Final Fantasy. 

To be fair it took them a long time to come out with Diablo 3

 

But Warcrap, yes, they have been milking that.


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#11
Yasko75

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If they ever plan to make Another Dragon Age game it should be mandatory for the developers to play through Dragon Age:Origin and Witcher 3 Before they start making a new game. If its gonna be fetch-quest-feast like DA:I dont even bother...



#12
Gothfather

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If they ever plan to make Another Dragon Age game it should be mandatory for the developers to play through Dragon Age:Origin and Witcher 3 Before they start making a new game. If its gonna be fetch-quest-feast like DA:I dont even bother...

Did you bother to play Dragon age: Origins? That game is filled with fetch quests. This idea that DA:I has a vast wasteland of fetch quests is a lie at worse and at best a cognitive bias. The number of side quests to main quests & companion quests in DA:O was around 5:1 (approx.). So for every main quest or companion quest you did 5 side quests. In DA:I the there are around 5.95 side quests for every main quest or Companion quest. (Using only Vanilla game for both no DLCs) And while there are twice as many side quests in DA:I as DA:O there are almost twice as many companion quests. Each game has roughly the same number of main quests. So there is a SLIGHT increase in the ratio of side quests to main and companion quests you can EASILY out level the main quest line in DA:I so you can choose to do less side quests than you could in DA:O.

 

Mechanically the quests are near identical as well. Getting poison glans in lothering is 100% mechanically identical to get me X ram meat in the hinterlands. But somehow it is MMO-esque and crappy in DA:I but in DA:O its perfectly acceptable. Find places of power quest in DA:O is mechanically identical to the find POI quests in a zone. Find love letters again A DA:O fetch quest that somehow is perfectly acceptable in DA:O but terrible in DA:I.

 

The crucial difference in DA:O side quests vs DA:I side quest are the zones. In DA:O the zone were pitifully small so just going a main quest in a zone meant you could also do side quests for zero added effort. However in DAI the zones are huge which actually requires that you make an effort to do side quests. but to compensate for this you can skip the vast majority of side quests and still be within the recommended level for main quests, thus giving the player a CHOICE to do quest they like to do vs requiring you to do as many side quests as possible which was required in DA:O to stand a chance in the final battle.

 

DAI is a game that if you DON'T like exploration you are not going to like it much. No man's sky i suspect is the same way, if you don't like exploration then you wont like that game either. Many players like exploration in games, but not all people do. This is the real reason why some people don't like DAI over DAO because they have very similar ratios of filler quests to more meaningful quests and the quests are very very mechanically similar if not identical. So the idea that DA:I is filled with fetch quests and DAO is not doesn't stand up to facts.


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#13
ioannisdenton

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Cyrus.

Bioware isn't going to be choosing an engine. EA's made Frostbite the standard company wide as I understand it. So it's just going to be the case of iterations of that engine.

It's why they went from Unreal 3 to Frostbite 3 for Andromeda rather than just upgrade to Unreal 4.

personally the graphics in DaI i find them fantaastic, sure the sking and hair look ugly but everything else wows me!! i think its one of the most beautiful games ive played


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#14
ioannisdenton

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I don't have 3 years to wait until the next dragon age. The Mass Effect/Dragon Age Franchises are Bioware's cash cows. They should just milk them in the same way Blizzard has milked Starcraft/Warcraft/Diablo and Square-Enix has done for Final Fantasy. 

No, just no. you can replay daI with the dlc , the game takes time to complete soyou ll be busy, plus there are other fantastic games to enjoy like Witcher3 



#15
ioannisdenton

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If they ever plan to make Another Dragon Age game it should be mandatory for the developers to play through Dragon Age:Origin and Witcher 3 Before they start making a new game. If its gonna be fetch-quest-feast like DA:I dont even bother...

while i would agree DaI is not a bad game, yes it handles sidequests awful BUT its worlds companions characters were great.
it handles sidecharacters way better than wicther3 in that apartment. Visually i LOVE both games equally. overall while i think wicther3 is one of the best gamer ever made DaI is still a fantastic game.



#16
Apo

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They need to improve the hairstyles (long hairs Bioware ? <_< ) and don't make the same hairstyles for both sex (that was lazy imo :huh: ).

 

Another thing is the facial expression and the diversity of bodies and faces, all the Inquisition soldiers have the same face, except for some during cutscenes or agents like Harding and Charter.

They also need to make different body types, I can't believe that all people in Thedas have perfect bodies, especially if they're refugies or beggar, where are the fat and skinny people ?

Also an important thing : where the heck are the children ? :blink: Except for Kieran, there are none to be found :unsure:

 

As for the fetch/side quests, they need to improve the reasons we do them, I don't mind doing them but in DA:I it was mainly because I'm a complesionist and try to do everything so when I see a "!" I must do it, except that it's going to point A to point B without any background, the side quest must have a little backstory or simple a cutscene with a line of dialogue.

 

And of course, one thing that was annoying : no cutscene during most of the dialogue, I don't think that we need an animated cutscene like in the main quests but just a little cutscene where the characters are facing each others and talking, like in the previous games and in the Mass Effect trilogy.


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#17
Majestic Jazz

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After da:i which ended, the focus will be in Mass effect although these are different teams.
Bringing forward the focus on a marketing aspect on both games would wound both games.
so da4 surely has begun but the game will not be released for next 1.5 - 2 years


Not to mention they still got the New IP to release. It wont be until around 2018 at the earliest til we get a DA4.
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#18
berelinde

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Did you bother to play Dragon age: Origins? That game is filled with fetch quests. This idea that DA:I has a vast wasteland of fetch quests is a lie at worse and at best a cognitive bias. The number of side quests to main quests & companion quests in DA:O was around 5:1 (approx.). So for every main quest or companion quest you did 5 side quests. In DA:I the there are around 5.95 side quests for every main quest or Companion quest. (Using only Vanilla game for both no DLCs) And while there are twice as many side quests in DA:I as DA:O there are almost twice as many companion quests. Each game has roughly the same number of main quests. So there is a SLIGHT increase in the ratio of side quests to main and companion quests you can EASILY out level the main quest line in DA:I so you can choose to do less side quests than you could in DA:O.

 

Mechanically the quests are near identical as well. Getting poison glans in lothering is 100% mechanically identical to get me X ram meat in the hinterlands. But somehow it is MMO-esque and crappy in DA:I but in DA:O its perfectly acceptable. Find places of power quest in DA:O is mechanically identical to the find POI quests in a zone. Find love letters again A DA:O fetch quest that somehow is perfectly acceptable in DA:O but terrible in DA:I.

 

The crucial difference in DA:O side quests vs DA:I side quest are the zones. In DA:O the zone were pitifully small so just going a main quest in a zone meant you could also do side quests for zero added effort. However in DAI the zones are huge which actually requires that you make an effort to do side quests. but to compensate for this you can skip the vast majority of side quests and still be within the recommended level for main quests, thus giving the player a CHOICE to do quest they like to do vs requiring you to do as many side quests as possible which was required in DA:O to stand a chance in the final battle.

 

DAI is a game that if you DON'T like exploration you are not going to like it much. No man's sky i suspect is the same way, if you don't like exploration then you wont like that game either. Many players like exploration in games, but not all people do. This is the real reason why some people don't like DAI over DAO because they have very similar ratios of filler quests to more meaningful quests and the quests are very very mechanically similar if not identical. So the idea that DA:I is filled with fetch quests and DAO is not doesn't stand up to facts.

A factual analysis? Here? What is the world coming to!

 

Thanks for posting that.


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#19
Arvaarad

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I'd wager they already have the broad strokes of a DA4's story, since before Trespasser. You don't stab a knife in the map without being 1000% certain that, if the game gets greenlit, we're going to... er, for the sake of the No Spoilers forum, we'll call it Mapstab Mountain. That requires being confident that they have a story to tell in Mapstab Mountain.

The map-stabbing scene requires storyboarding, cinematics, dialogue that alludes to Mapstab Mountain (which itself requires writers, VA, and localization), and QA, so they had to have known we're going to Mapstab Mountain many months before Trespasser released.

Not that this makes any difference to us, of course, since it's normal to spec out the next game's story while wrapping up the current game. This isn't an indication we'll get the game any sooner than normal. I mention it because people often say "oh, they've been working on this for (years since last game)" when it's actually (years since last game + 1). :)
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#20
ioannisdenton

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A factual analysis? Here? What is the world coming to!

 

Thanks for posting that.

started my second playthough on sunday. My first one ended on january. This time obviously i will play all the dlcs also.
SO far the game managed to hyped once more! feels wonderful! the atmosphere is SUPERB! (only witcher3 manages to surpass this imo abd this is ok)
i play on nightmare with ff (imo the only way to experience the combat in da games as the great tacticality emerges).
Reading the various codexes (spelled that right? codexes? or just codex? LOL) adds to the game and shows the rich lore of dragon age.
the reason for this post is none than the toxic implanted opinion that this game is "bad ,overrated, single player mmo etc" i also had been told from some sources in here and from some friends (they actually enjoyed mgsV , yack!! terrible level design in its entrety).
while i do agree this game has flaws , returning to it after launch manages to wow me.
Yeap its a damn good bioware game, with some flaws.



#21
Ariella

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A factual analysis? Here? What is the world coming to!
 
Thanks for posting that.


It's amazing isn't it?

Thank you, Gothfather.

#22
Gothfather

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They need to improve the hairstyles (long hairs Bioware ? <_< ) and don't make the same hairstyles for both sex (that was lazy imo :huh: ).

 

Another thing is the facial expression and the diversity of bodies and faces, all the Inquisition soldiers have the same face, except for some during cutscenes or agents like Harding and Charter.

They also need to make different body types, I can't believe that all people in Thedas have perfect bodies, especially if they're refugies or beggar, where are the fat and skinny people ?

Also an important thing : where the heck are the children ? :blink: Except for Kieran, there are none to be found :unsure:

 

As for the fetch/side quests, they need to improve the reasons we do them, I don't mind doing them but in DA:I it was mainly because I'm a complesionist and try to do everything so when I see a "!" I must do it, except that it's going to point A to point B without any background, the side quest must have a little backstory or simple a cutscene with a line of dialogue.

 

And of course, one thing that was annoying : no cutscene during most of the dialogue, I don't think that we need an animated cutscene like in the main quests but just a little cutscene where the characters are facing each others and talking, like in the previous games and in the Mass Effect trilogy.

 

There has ALWAYS been a lack of backstory to side quests in Bioware games. There are exceptions to the rule where some quests are better thought out than others. The Orzammar zone was the exception as it had more thoughtful and explained quests than others but for the most part you got nothing. Love letters, places of power, conscripts all gave you zero background then i need X get me X.  Lothering was nothing but fetch quests with two companion introductions. With as much exposition as you got in the I need ram meat to feed people is the same as I need poison glans to poison my traps. People have selective memory about DA:O, it is cognitive bias known as nostalgic bias.

 

Your competionist disorder is not Bioware's problem. They shouldn't make a game just to make sure completionists are placated when BY DESIGN the game isn't meant to REQUIRE a player to finish every single quest in one playthrough. You are given a CHOICE don't blame Bioware because when given the choice you chose X and don't like the consequences of X. I say this as a fellow competionist the difference is that I don't blame Bioware that after over 425 hours playing the game I have only completed the game twice with 3 other partial playthroughs at various levels in the story. I always seem to be in the mid teens when I get to Skyhold because I complete every zone before making the choice of asking the templars or the mages for help.

 

I wont stand here and say DA:I is a better game than DA:O as that is a matter of subjective opinion. Nor will i claim DA:I is flawless or that there are not areas that could use some improvement or major improvement, but the most common charge against it being the quests were so much better in DA:O is just not true.


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#23
Youknow

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There has ALWAYS been a lack of backstory to side quests in Bioware games. There are exceptions to the rule where some quests are better thought out than others. The Orzammar zone was the exception as it had more thoughtful and explained quests than others but for the most part you got nothing. Love letters, places of power, conscripts all gave you zero background then i need X get me X.  Lothering was nothing but fetch quests with two companion introductions. With as much exposition as you got in the I need ram meat to feed people is the same as I need poison glans to poison my traps. People have selective memory about DA:O, it is cognitive bias known as nostalgic bias.

 

I literally just finished getting done with DA:Origins as I had been given the ultimate edition or whatever, and I think I see how people forget the issues with the sidequests in Dragon Age Origins versus Inquisition. The issue is that in Origins, the quests were considerably closer together, meaning that you could walk by and knock out 2 or 3 of them in a circle around town without even really trying as opposed to Inquisition where they seemed to be designed with some rather deranged design. Take the Hinterlands for instance, you're walking around perfectly fine doing the quest and then suddenly, the game just launches a dragon at you which you have no way of realistically fighting when you first run into it which basically tells you to go another way, and then there's a fade rift where you can possibly beat it depending on what items you've brought along and party arrangements, but is a struggle at best.

 

The worst part? Nothing is even close to the enemy's relative strength right there unless you sneak passed it where the enemies are even stronger after that (why!?). Quests seem to have random arbitrary lock offs at moments like Varric's lyrium quest where you simply CANNOT finish it until a certain point in the main game for no clearly explained reason from a design perspective, and no one mentions that you CAN'T finish it which can leave you foolishly jumping around like an idiot for a few moments (possibly hours). There's also the fact that sidequests in Origins are never forced on you while in Inquisition, they are. Sure, you can argue that you don't have to do many, or argue that you can circumvent some by buying the scrolls to give you some power, but it's still a bit more obnoxious about it in Inquisition than it was in Origins, which is insane, because Origins was the first in a series, and Inquisition is the third. There are definite problems in both, but Inquisitions jut out more obviously which is why people point them out. There's also the fact that maps are much, MUCH larger, so transverses across the maps are considerably longer than Origins. 

 

In this sense, it's easy to see how someone would say "the sidequests are better in Origins." It's because they are easier to do. In Inquisition, it's almost like Bioware DOESN'T want me to do the sidequests because of how inconvenient they are. I mean, they really put more emphasis on SIDE in the word "sidequest" in Inquisition.  :D



#24
Apo

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There has ALWAYS been a lack of backstory to side quests in Bioware games. There are exceptions to the rule where some quests are better thought out than others. The Orzammar zone was the exception as it had more thoughtful and explained quests than others but for the most part you got nothing. Love letters, places of power, conscripts all gave you zero background then i need X get me X.  Lothering was nothing but fetch quests with two companion introductions. With as much exposition as you got in the I need ram meat to feed people is the same as I need poison glans to poison my traps. People have selective memory about DA:O, it is cognitive bias known as nostalgic bias.

 

Your competionist disorder is not Bioware's problem. They shouldn't make a game just to make sure completionists are placated when BY DESIGN the game isn't meant to REQUIRE a player to finish every single quest in one playthrough. You are given a CHOICE don't blame Bioware because when given the choice you chose X and don't like the consequences of X. I say this as a fellow competionist the difference is that I don't blame Bioware that after over 425 hours playing the game I have only completed the game twice with 3 other partial playthroughs at various levels in the story. I always seem to be in the mid teens when I get to Skyhold because I complete every zone before making the choice of asking the templars or the mages for help.

 

I wont stand here and say DA:I is a better game than DA:O as that is a matter of subjective opinion. Nor will i claim DA:I is flawless or that there are not areas that could use some improvement or major improvement, but the most common charge against it being the quests were so much better in DA:O is just not true.

 

I agree for the side quests of Orzammar, there's also the side quests of the Brecilian Forest too that have some context with the elven camp and around the werewolf curse.

As for the rest of the side/fetch quests, they're presented the background I'm talking about is that you pick them after talking to someone, actually there is someone that tells you if you are willing to do them while in DA:I the majority of them is pick some letter and go to the marked location on your map.

Okay there's some text that gives you some insight about what's going on but most of the time nobody will read them  :) 

 

Don't get we wrong, I really loved DA:I as well as the previous games, but as a lot of players already said, the mmo feel of the game is really strong and God knows how much I love playing mmo's and how much time I spent playing some.

For exemple, SWTOR (an moo) does better at side quests than DA:I because actually you talk to people, that' what I missed the most in the actual game, the cutscenes during the minor parts of the game and the new dialogue system is really annoying imo (not the dialogue wheel).

 

(sorry if my english is bad, not my primary language and i'm improving it :P thanks to Bioware games in part :D )



#25
Yasko75

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Did you bother to play Dragon age: Origins? That game is filled with fetch quests. This idea that DA:I has a vast wasteland of fetch quests is a lie at worse and at best a cognitive bias. The number of side quests to main quests & companion quests in DA:O was around 5:1 (approx.). So for every main quest or companion quest you did 5 side quests. In DA:I the there are around 5.95 side quests for every main quest or Companion quest. (Using only Vanilla game for both no DLCs) And while there are twice as many side quests in DA:I as DA:O there are almost twice as many companion quests. Each game has roughly the same number of main quests. So there is a SLIGHT increase in the ratio of side quests to main and companion quests you can EASILY out level the main quest line in DA:I so you can choose to do less side quests than you could in DA:O.

 

Mechanically the quests are near identical as well. Getting poison glans in lothering is 100% mechanically identical to get me X ram meat in the hinterlands. But somehow it is MMO-esque and crappy in DA:I but in DA:O its perfectly acceptable. Find places of power quest in DA:O is mechanically identical to the find POI quests in a zone. Find love letters again A DA:O fetch quest that somehow is perfectly acceptable in DA:O but terrible in DA:I.

 

The crucial difference in DA:O side quests vs DA:I side quest are the zones. In DA:O the zone were pitifully small so just going a main quest in a zone meant you could also do side quests for zero added effort. However in DAI the zones are huge which actually requires that you make an effort to do side quests. but to compensate for this you can skip the vast majority of side quests and still be within the recommended level for main quests, thus giving the player a CHOICE to do quest they like to do vs requiring you to do as many side quests as possible which was required in DA:O to stand a chance in the final battle.

 

DAI is a game that if you DON'T like exploration you are not going to like it much. No man's sky i suspect is the same way, if you don't like exploration then you wont like that game either. Many players like exploration in games, but not all people do. This is the real reason why some people don't like DAI over DAO because they have very similar ratios of filler quests to more meaningful quests and the quests are very very mechanically similar if not identical. So the idea that DA:I is filled with fetch quests and DAO is not doesn't stand up to facts.

 

Yes, i played Dragon Age Origins and enjoyed it a lot, same goes for ME1-2-3. DAI? Not much, they can learn much from Witcher 3 when it comes to things like sidequests for example, lot of story there where in DAI you are supposted to collect x numbers of shards and y numbers of bottle wine etc. Boring as hell, no cut-scenes just collect, collect, collect. They should be very clear with this open world MMMPORGGG crap before they release the game. I


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