I remember going towards the beach in Dragon age I and I thought "holy cheeses can we finally swim?!" No we couldn't
It would be pretty cool to swim collect stuff under water. No Diving mechs! Leave that for where its a much deeper ocean like the one from the Leviathan DLC
What do you think about swimming?
#1
Posté 02 novembre 2015 - 07:18
- QuantumBiotic aime ceci
#2
Posté 02 novembre 2015 - 08:40
I missed swimming in DA games (even Kingdoms of Amalur did it pretty well). Some kind of submersibles would probably be more approriate in ME games, though.
#3
Posté 02 novembre 2015 - 11:28
I think it's excellent exercise.
It's also an excellent way to meet turtles.
- Ajensis, BraveVesperia et IMNOTCRAZYiminsane aiment ceci
#4
Posté 02 novembre 2015 - 12:03
- IMNOTCRAZYiminsane, SnakeCode et Tatar Foras aiment ceci
#5
Posté 02 novembre 2015 - 12:17
Pretty pointless in ME:A since we'll have a friggin' JETPACK! ![]()
- pkypereira aime ceci
#6
Posté 02 novembre 2015 - 12:18
I don't really see the PC swimming while wearing that armor. Perhaps diving is a possibility, but not swimming around.
- Chardonney, Ajensis et Keitaro57 aiment ceci
#7
Posté 02 novembre 2015 - 12:24
It's never really interested me, in a game.
Esp since I'm playing W3 and it's swim mechanic is.....frustrating...Yeah, that's the word I'll use....
#8
Posté 02 novembre 2015 - 12:25
I don't really see the PC swimming while wearing that armor. Perhaps diving is a possibility, but not swimming around.
Maybe the armour includes buoyancy aids and extendable propellors.
- iM3GTR aime ceci
#9
Posté 02 novembre 2015 - 12:29
Maybe the armour includes buoyancy aids and extendable propellors.
Well, there is that. It'd be acceptable so long as we're not paddling around in space gear.
#10
Posté 02 novembre 2015 - 12:36
Swimming? I'd rather jump up and climb things.
#11
Posté 02 novembre 2015 - 12:38
Pretty pointless in ME:A since we'll have a friggin' JETPACK!
You could activate that under water, too. Imagine all the bubbles!
#12
Posté 02 novembre 2015 - 12:52
...
Esp since I'm playing W3 and it's swim mechanic is.....frustrating...Yeah, that's the word I'll use....
Heh - it's fine, so long as you're not having to manoeuvre, open chests or pick herbs ![]()
For just swimming across a river it works a treat ... but Geralt doesn't have a jetpack!
You could activate that under water, too. Imagine all the bubbles!
I .. I'm not even sure what would happen... sounds like a job for Mythbusters to me.
- iM3GTR et ZombiePopper aiment ceci
#13
Posté 02 novembre 2015 - 01:00
Heh - it's fine, so long as you're not having to manoeuvre, open chests or pick herbs
For just swimming across a river it works a treat ... but Geralt doesn't have a jetpack!
I .. I'm not even sure what would happen... sounds like a job for Mythbusters to me.
Probably Supercavitation - there are torpedoes that use this.
#14
Posté 02 novembre 2015 - 01:02
Plus, you could always make love to Asari in that underwater rocket bubble.
- sjsharp2011, Kalas Magnus et Tatar Foras aiment ceci
#15
Posté 02 novembre 2015 - 01:05
Probably Supercavitation - there are torpedoes that use this.
Hmmm - interesting; I was think more about the heat dissipation ... boil in the bag pathfinder?
#16
Posté 02 novembre 2015 - 02:47
I don't really see the PC swimming while wearing that armor. Perhaps diving is a possibility, but not swimming around.
I agree. I rather see deep-sea diving/underwater exploration, than simple swimming.
#17
Posté 02 novembre 2015 - 02:53
- Ahglock et Kalas Magnus aiment ceci
#18
Posté 03 novembre 2015 - 02:31
I think the ability to swim is kind of necessary now and it's outdated and cheap if all your lakes are only knee-deep and your characters don't swim. I mean, having several fetch quests underwater are annoying but I do think the ability to simply cross deep bodies of water by swimming does add to the immersiveness of a complex, interactive world
Bioware don't do complex, interactive worlds though, they create spaces to tell their stories in. This is why the open world(ish) of Inquisition fell flat on it's face. It was about ten years out of date, like the world of a PS2 JRPG, npc's standing still for the entirety of the game, no changes in time, weather etc. Bioware really don't put any effort into making their worlds immersive because their sole purpose is to be background decoration. Inquisition was their first real attempt to change that, but they still treated the areas like the tiny levels of previous games, which is jarring in larger spaces where lazy world design becomes far more apparent.
- The Hierophant aime ceci
#19
Posté 03 novembre 2015 - 02:47
Being able to freely jump without a command prompt would be a nice starting point.
#20
Posté 03 novembre 2015 - 04:17
I'm more of a motorboating kind of guy
- slimgrin aime ceci
#21
Posté 03 novembre 2015 - 05:26
#22
Posté 03 novembre 2015 - 06:16
I bring up swimming not to just swim but to also do things. Like in GTA 5 where you can swim but also collect things Hell what could be kinda cool a mission that requires swimming in deep water and its in the future so the technology would grant the player and their party ability to breathe underwater
#23
Posté 03 novembre 2015 - 06:23
Maybe the armour includes buoyancy aids and extendable propellors.
Bond. Shepard Bond.
#24
Posté 03 novembre 2015 - 06:33
I don't know, maybe the events of Leviathan was a big of a field test for the possibility - we got a Triton mech, meant for deep sea exploration. So we might see something so long as the PC's ship is fully equipped for exploration in all sorts of environments. I wouldn't be against it, just incorporate it properly with the story. Don't do it just to do it, if a mission's taking place on a water world/under the sea (darling it's better/down where it's wetter... uh, sorry, I have a Pavlovian reaction to that phrase), use its unique style and setting to the advantage of the story.
#25
Posté 03 novembre 2015 - 07:33
Bioware don't do complex, interactive worlds though, they create spaces to tell their stories in. This is why the open world(ish) of Inquisition fell flat on it's face. It was about ten years out of date, like the world of a PS2 JRPG, npc's standing still for the entirety of the game, no changes in time, weather etc. Bioware really don't put any effort into making their worlds immersive because their sole purpose is to be background decoration. Inquisition was their first real attempt to change that, but they still treated the areas like the tiny levels of previous games, which is jarring in larger spaces where lazy world design becomes far more apparent.
Then don't make them accessible at all like Mass Effect. It's an eye sore when you notice all the water is knee deep. I agree, going open world was not necessarily the way to go.





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