If I get Shepard's N7 jacket for free, I'll say it was a good N7day
No news This N7Day
#26
Posté 03 novembre 2015 - 07:55
#27
Posté 03 novembre 2015 - 07:58
If I get Shepard's N7 jacket for free, I'll say it was a good N7day
LoL Ea/bioware free ?
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#28
Posté 03 novembre 2015 - 08:44
The freedom. The Mako. The tactical options. The stat-based aiming. That we could equip armour on our companions.
It was just more like an RPG.
It wasn't a particularly good RPG, but it wasn't the dumpster fire we saw in the next two.
I understand that those features could potentially add value to a game (except for stat based aiming in a third person shooter) but for me it isn't exactly the features themselves but how they are implemented and with the implementation of such features in Mass Effect the end result was either not much fun or tedious frustration to the point where they are only a detriment to the game
I mean Vehicle sections can be fun depending on how they are implemented and can potentially add variety to the gameplay but when the Vehicle sections you actually give the player feature little more than driving over featureless and often uneven landscapes in a vehicle that handles like a brick you have to wonder why even bother in the first place?
I get what the developers were trying to do but in trying to create a game that has gameplay elements of both 3rd person shooters and RPGs they created a game that succeeded in doing neither well. If they wanted to create a game with stat based combat then I think a 3rd person shooter was the wrong choice, if they wanted to create a third person squad shooter then having stat based aiming is a bad choice, in order to succeed they needed to either change the gameplay completely (top down RTS style or something) or move closer towards becoming more of a traditional shooter, that is not to say that you cant have any RPG elements in a shooter it is just some elements that are common to more traditional RPGs simply do not work in a shooter.
- PhroXenGold aime ceci
#29
Posté 03 novembre 2015 - 08:57
You do get that people like different things?
Of course but generally people have reasons for liking certain things, I am merely interested in what those reasons are.
#30
Posté 03 novembre 2015 - 09:33
For once I agree with you. Bioware is bad for overracting to things. We never said we didnt like the Mako, we just said we hates the mountainous terrain that we had to use it on as well as the uncharted worlds being boring.
So instead of making the terrain better and adding life and better aspects to the UC worlds, they just cut it all together.
We never said we hated having an inventory, just that we wanted one that wasnt a chore to use like in ME1. Instead of fixing it they just cut it all together.
It is clear that Bioware is marketing Mass Effect as a Shooter with RPG elements instead of a RPG with shooter elements.
What purpose would the inventory have? An inventory on it's own is not a good gameplay feature, it must serve a purpose, if that purpose is merely to hold multiple versions of the same gun with slightly different stats then we are better off without it.
#31
Posté 03 novembre 2015 - 10:00
I thought the Mako was fun to drive. A game consisting entirely of those UNC driving sequences is something I would voluntarily play.I understand that those features could potentially add value to a game (except for stat based aiming in a third person shooter) but for me it isn't exactly the features themselves but how they are implemented and with the implementation of such features in Mass Effect the end result was either not much fun or tedious frustration to the point where they are only a detriment to the game
I mean Vehicle sections can be fun depending on how they are implemented and can potentially add variety to the gameplay but when the Vehicle sections you actually give the player feature little more than driving over featureless and often uneven landscapes in a vehicle that handles like a brick you have to wonder why even bother in the first place?
The pausing for target selection worked in all three ME games. And even if aiming stopped being stat-based, damage still was.I get what the developers were trying to do but in trying to create a game that has gameplay elements of both 3rd person shooters and RPGs they created a game that succeeded in doing neither well. If they wanted to create a game with stat based combat then I think a 3rd person shooter was the wrong choice, if they wanted to create a third person squad shooter then having stat based aiming is a bad choice, in order to succeed they needed to either change the gameplay completely (top down RTS style or something) or move closer towards becoming more of a traditional shooter, that is not to say that you cant have any RPG elements in a shooter it is just some elements that are common to more traditional RPGs simply do not work in a shooter.
I really like ME's analog target selection (what you would call aiming). I don't think of it as shooter content, because I chose never to do it in real time. I always paused to aim (or trigger abilities).
I think ME's pause-to-aim mechanic is revolutionary on the same level as VATS - offering us RPG combat with a shooter interface. Losing the stat-based aiming is unfortunate, yes, but at least we kept pause-to-aim.
#32
Posté 03 novembre 2015 - 10:05
At least you acknowledge that inventory management is gameplay.What purpose would the inventory have? An inventory on it's own is not a good gameplay feature, it must serve a purpose, if that purpose is merely to hold multiple versions of the same gun with slightly different stats then we are better off without it.
I dislike the inventory systems in both ME and ME2, but for different reasons. ME had too many weapons that were too similar, and navigating those huge lists was a chore. ME2 eliminated armour selection for the squad, and added these magical weapon loadout stations that always had the weapons I had, but never any others. Not to mention eliminating ammo types.
#33
Posté 03 novembre 2015 - 10:24
No news are good news.
Actually, "news" is generally treated as a singular concept, and it's correct to use "is" in "No news is good news." This isn't the same as datum/data where you would use "datum is" and "data are" because there are separate singular and plural forms. In any case, there's no need to rush out news just because people want news - Bethesda managed to keep mum on FO4 until the actual year of release.
And contrary to your viewpoint on ME2 and ME3 sucking compared to ME1 (vis-a-vis your other post), I preferred ME2 and ME3 to ME1, because the actual combat in ME1 sucked. Though they are bringing the Mako back in ME:A (and there will presumably be some level of exploration), you clearly won't ever see anything even remotely similar to the number-crunching, rules-oriented, stats-heavy systems of old in aRPGs like the ME games at this point.
If you want that, it's pretty obvious that you'll only get it in games like Pillars of Eternity these days. I, by the way, am someone who enjoys both approaches to gaming and can happily play PoE, with its more traditional RPG mechanics/systems; or the ME games, which have always been aRPGs that are light on the traditional RPG mechanics/systems. The fact that they got rid of superfluous and awkward vestiges of those systems from ME2 onward didn't particularly bother me.
- Arbalest7 aime ceci
#34
Posté 03 novembre 2015 - 11:46
Seems kind of silly to have N7 days at all. It's almost like the "Follower fridays" that didn't happen.
Either commit to it or cancel N7 day. Having some "Win a ME T-shirt" contest just to say "See, we did something on N7 day!" makes the whole thing awkward and sloppy looking ![]()
(I'm also getting tired of seeing "Arriving in 2014!" on DA Keep button. It's November 2015!!! You'd think a computer game company could at least have it's own webpage up to date!)
#35
Posté 03 novembre 2015 - 11:53
The pausing for target selection worked in all three ME games. And even if aiming stopped being stat-based, damage still was.
I really like ME's analog target selection (what you would call aiming). I don't think of it as shooter content, because I chose never to do it in real time. I always paused to aim (or trigger abilities).
I think ME's pause-to-aim mechanic is revolutionary on the same level as VATS - offering us RPG combat with a shooter interface. Losing the stat-based aiming is unfortunate, yes, but at least we kept pause-to-aim.
I am ok with this, in theory.
The problem is, once again, because of the way the game is built with aiming being a stat-based mechanic, it doesn't mesh fully with the TPS mechanics at the same time. It is too cumbersome for those who would prefer TPS-styled gameplay.
Now, if they had a toggle that added Stat-based aiming...I can see it possibly working, but it would change the way the game is played, perhaps too fundamentally.
That all said I don't think it was a revolutionary mechanic; it was more of a tactical RPG mechanic we have seen in Fallout and Jagged Alliance previously, and other games with similar ideas.
Plus RPG combat is to broad of a definition.
#36
Posté 04 novembre 2015 - 12:03
Disappointing to say the least. But, I hope still hoping. They said no major news. Doesn't mean they can't show *shudders* conceptual images of the Protagonist, various different planet types, maybe some new *milky way tech, and what Andromedan(?) tech? I don't know. I still think something will be shown, or mentioned about Andromeda. If not, then 2014, we've received more news thus far than 2015.
I kind of think the leak forced their hand early. But at the same time, BioWare shouldn't have teased an image back on N7 Day 2012, then E3 2014, ComiCon 2014, and N7 Day 2014. If you weren't way, why tease/show any of these things?
- TheHedgeKnight aime ceci
#37
Posté 04 novembre 2015 - 02:20
- Paulomedi aime ceci
#38
Posté 04 novembre 2015 - 05:13
As someone pointed out elsewhere, it probably would not be a good idea for Bioware to announce anything mere days before the launch of Fallout. Any news would be swept away by people raging over metacritic scores, people raving/rioting in the streets, glitches that had been found, so on and so forth. The news will be so saturated that some tidbits about mass effect would probably wind up getting lost in the mix.
Fans like us might pick them out, but even a fair number of us will be too busy playing around in a nuclear wasteland to pay much attention for a while to come.
#39
Posté 04 novembre 2015 - 06:00
Actually, "news" is generally treated as a singular concept, and it's correct to use "is" in "No news is good news."
Now. It didn't used to be. "Are there any news?" was once a sensical question.
By using this extremely archaic construction, I was making a joke.
#40
Posté 04 novembre 2015 - 06:06
I am ok with this, in theory.
The problem is, once again, because of the way the game is built with aiming being a stat-based mechanic, it doesn't mesh fully with the TPS mechanics at the same time. It is too cumbersome for those who would prefer TPS-styled gameplay.
Now, if they had a toggle that added Stat-based aiming...I can see it possibly working, but it would change the way the game is played, perhaps too fundamentally.
That all said I don't think it was a revolutionary mechanic; it was more of a tactical RPG mechanic we have seen in Fallout and Jagged Alliance previously, and other games with similar ideas.
Plus RPG combat is to broad of a definition.
Much as people tell me that I should play different games if I don't like a voiced protagonist, I would respond by claiming that people who want traditional TPS combat shouldn't play a game with stat-driven aiming. That's the wrong answer, of course, but it's just as wrong when they say it to me.
Fallout doesn't let you aim while paused. That's the real prize in ME's combat, and it persists throughout the series.
RPG combat is, I think, combat in which the player makes the tactical decisions, but is not required to execute the actions manually. The only aspect of ME's combat that requires the player take direct control is movement. In that respect, the combat is as much RPG combat as KotOR's was.
#42
Posté 04 novembre 2015 - 04:49
Well, that sucks. I have no interest in hearing about t-shirts or other merchandise I have no intention of buying.
I'm not really interested in watching a developer let's play of the Citadel DLC either, but I feel like I have to watch it for the "surprises" they have through out the day.
- Han Shot First et Joxer aiment ceci
#43
Posté 04 novembre 2015 - 05:07
Surely they wouldn't let N7 day go past without something...., surely they aren't that silly to alienate their fans.., are they??
Cheers
I'm pretty sure BioWare has no compulsions against alienating their fans *coughofftopiccough*
They didn't even post about it in here. All the informations there are about N7Day are from sources outside the BSN like Twitter, etc., that should be telling enough.
#44
Posté 04 novembre 2015 - 05:07
No news are good news.
News is treated as singular in this context so is would be correct.
#45
Posté 04 novembre 2015 - 05:08
#46
Posté 04 novembre 2015 - 05:24
I read that as "Mass Effect Trilogy Remaster: Confirmed".
....then again, I'm high on Bionic Wind and Credit Chits.
#47
Posté 04 novembre 2015 - 05:50
I read that as "Mass Effect Trilogy Remaster: Confirmed".
....then again, I'm high on Bionic Wind and Credit Chits.
Even though the endings sucked for ME3, I would love to see ME1 and ME2 remastered for PS4
#48
Posté 04 novembre 2015 - 10:57
#49
Posté 04 novembre 2015 - 11:01
cool. =)
#50
Posté 04 novembre 2015 - 11:18
I'm not convinced there won't be teasers or small snippets of information, key word is 'major' in how that was phrased, along with mentioning "surprises".





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