At this point, I think we're all resigned to the fact that a true branching narrative with butterfly effect ripples just isn't feasible for a game with voiced dialogue and resource limits. (In other words, for all games.) However, there were moments when I was genuinely impressed with the reactivity of the game world... except it wasn't reactive at all.
The largest example of this was when, after having finished my first playthrough, I decided I'd like to see the templar mission. So I loaded a save (of the same Inquisitor, because Inquisition is a long game) from before In Hushed Whispers and did Champions of the Just instead. My jaw nearly hit the floor when "Cullen" showed up in the mind sequence only to be "killed off", as he had been my Inquisitor's love interest. I was deeply impressed with what the devs had let Envy do... until I remembered the romance doesn't start until you reach Skyhold. After that, I am now genuinely puzzled. Why Cullen? Sure, he's one of the four people around the war table, but there's no reason for a Herald to like him one hundred percent of the time.
What about the rest of you? Which moments of brilliance were ruined by subsequent playthroughs?





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