Given how well the writers have dropped hints throughout all three games so far, I am sure that there will be some sort of resolution that allows the player to keep Solas alive. For my Lavellan's sake, I can even hope that it's a happy ending for them (ha ha ha), however, if the 'resolution' is to make Solas Tranquil, it's kinder to kill him in the end. If we do have to fight him, I hope that my Lavellan found him, joined him, and falls with him.
That said, I don't think that Solas is our end-game bad guy. This is too easy, and there's more going on in Thedas than the elves rallying together for a revolution of sorts. I mean, we haven't even seen the entire map, yet! There could be a new threat from across the sea that no one was expecting. I think he'll play a significant part, and I really don't want to kill him, but I think we'll have a lot of factors to figure into our decision. We've got a lot of major players in the background, and Solas is just one (granted significant) of those world powers:
1. Valta and the Titans-- If nothing else, the pure political/moral implications of what Lyrium truly is could potentially throw off the entire Shaperrate's -- and world-- economy
2. The Elvhen Gods
3. The Old Gods
4. Sandal -- who may or may not be one of the above
5. The Inquisitor -- Kieran says that you have old blood, which, in this world, is often tied to old power
6. The Warden -- If they can cure the curse of the blight, think of what that means for Thedas
7. + All of the established monarchies, exisiting world powers, and religions
There are a few other things established in DAI's DLC that I forsee coming into play, namely the Avaar and their spirits/gods.
I'm a sucker for happy endings so I hope I don't have to kill him, but regardless of what's to come, I'm excited. ![]()





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