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Not a fan of Mass Effect, but eager to try entire Trilogy. Some questions if someone could answer.


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#1
Wenex

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Hi. Apologies for my english, it isn't my native.

 

So like in the title. I knew Mass Effect, since it came out and it never did make me want to play it for story. Not that I dislike RPGs, it just didn't catched my interest. It's been two years since I bought Mass Effect 3 on Xbox 360 purely for multiplayer and today I decided to grab first two titles in near future (ME1 and ME2), complete them and next start the ME3 campaign. Though I have some questions about ME1 and ME2 if someone have time to answer.

 

Does they both contain any kind of side missions? Some kind of exploration, discovering story or at least a journal where you can read about things you see, people you meet? If that's correct, how many of them are there or how much time would it take to complete them all? I'm kind of 'completionist' guy, so this kind of info is important for me as it increase the playtime and makes it more enjoyable.

 

About the skills in ME1, ME2. Are you able to create character that uses powers such as signularity and throw/pull? My favourite powers, so I would be really happy if that's possible.

 

 

I think those two questions are the only one I wanted to ask. Also I wouldn't mind if someone could give me some 'beginners' tips for campaign. Only played the ME3 story for a bit (7,8 hours) and I remember getting lost pretty easily in the game world.

 

Cheers.



#2
cap and gown

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ME1 contains a LOT of side missions. Basically, just landing on a planet, driving around in the Mako until you get to some dungeon and then killing everything in the dungeon. All of the "dungeons" are one of three types; there is no variety there. The planets are varied, but driving around in the Mako can prove to be quite difficult because of its poor handling and the nature of the terrain.

 

ME2 contains a good number of "side missions"; i.e. missions not considered part of the main story). These are randomly found by entering the orbit of some planet and scanning for a location. It also contains what are called "Loyalty Missions" in which Shepard is asked by a member of the crew to help them with some problem that usually involves killing lots of people. (Two of the loyalty missions do not involve any combat.) You have 10 base squad mates, so 10 loyalty mission there, plus 2 DLC squad mates, so two more loyalty missions there. A criticism of ME2 is that you spend 3 times as much time helping your crew as you do actually trying to stop the main antagonist. OTOH, most people like the loyalty missions as a way to get to know your crew better.

 

Both ME1 and ME2 contain lots and lots of codex entries that explain the mass effect universe. When talking to people or landing on a new planet you often will unlock new codex entries that explain some new thing.

 

The Adept class has Singularity and Throw in ME1. It also has Lift, Warp, Barrier and a few others. However, the game play in ME1 is very, very different than ME2 and ME3. For instance, Singularity, Throw and Lift can be used on shielded targets (and everyone has shields) whereas in ME3 Singularity and Throw do not effect shielded targets except for creating combos, and there are not combos in ME1 (except that you can throw a lifted target off the map).

 

ME2 totally redid game play from ME1 and is much more similar to ME3. The Adept has Singularity, Pull, Warp, Shockwave, and Throw. There are no biotic combos, but there is something called a "warp explosion" where a lifted target hit by warp will explode. Also, Throw works better on lifted targets, causing them to fly further and take more damage when they hit something, but there is no explosion. In ME2 Singularity will no longer lift shielded or armored targets (there are no armored targets in ME1) but it will hold such a target in place so they can't move for 6-9 seconds.



#3
RedCaesar97

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I just spent half an hour typing a reply, and then my mouse glitched and i lost everything when I hit backspace my Web browser sent me back to the previous page.

 

To answer your questions:

1. Yes, there are side missions in both Mass Effect 1 and Mass Effect 2. They are called secondary missions.

 

To complete the whole game on a first playthrough, both games will typically take you about 40+ hours, since you will try to talk to everyone and complete every quest. Plus you will be figuring out the game mechanics.

 

 

2. In Mass Effect 1, the Adept is the only class that can use Singularity by default. You can unlock Singularity as a bonus power for other classes.

The Adept in Mass Effect 1 has the following biotic skills: Throw, Lift, Barrier, Stasis, Warp, and Singularity

The Adept in Mass Effect 1 can wear light armor and can use Pistols.

 

In Mass Effect 2, the Adept is the only class that can use Singularity.

The Adept in Mass Effect 2 has the following biotic skills: Warp, Throw, Singularity, Pull, and Shockwave.

The Adept in Mass Effect 2 starts the game with Pistols and SMGs as weapons.

 

 

3. I do not have all night to give you a breakdown of both games, but I can point you to some helpful resources.

 

Useful resources for Mass Effect 1:

 

Also:

 

Also (WARNING: SOME SMALL SPOILERS):

  • When you reach level 20, a special secondary mission unlocks (Rogue VI on Luna). So once you reach level 20, the next time you access the Normandy galaxy map and go to another system, Admiral Hackett will inform you of this mission. If he does not, then travel to another syste until he does. This mission is important since completing it will allow you to chose one of two class specializations. These specializations will improve some of your powers and passive bonuses.
  • After the prologue and you gain access to the Normandy, you will have three main missions that you can complete in any order: Therum, Feros, Noveria. Completing any two of these missions will unlock another main mission (Virmire). Completing all main missions will force you back to the Citadel. Completing Noveria and Feros will unlock new systems on the galaxy map that contain secondary missions. 
  • You can reach only level 50 in a first playthrough.
  • Killing enemies in the Mako penalizes you with -50% XP. It is recommended that you kill enemies on foot to maximize your XP. (You can still shoot enemies in the Mako to remove some of their health, only killing in the Mako reduces XP). This is a very annoying design decision.
  • Save frequently. The automatic saves are few and far between.
  • You can gain up to 4 free charm or intimidate points in a playthrough. You get Charm/Intimidate one point at 10%, 25% and 75% of the Paragon/Renegade bar, and one free Charm and Intimidate points when you become a Spectre.

 

Useful resources for Mass Effect 2:

 

Also, at partway through the game, you can select a bonus weapon talent, or a unique weapon if you are a Soldier, Infiltrator, or Vanguard.

 

 

 

 

 

Good luck.



#4
Wenex

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ME1 contains a LOT of side missions. Basically, just landing on a planet, driving around in the Mako until you get to some dungeon and then killing everything in the dungeon. All of the "dungeons" are one of three types; there is no variety there. The planets are varied, but driving around in the Mako can prove to be quite difficult because of its poor handling and the nature of the terrain.

 

ME2 contains a good number of "side missions"; i.e. missions not considered part of the main story). These are randomly found by entering the orbit of some planet and scanning for a location. It also contains what are called "Loyalty Missions" in which Shepard is asked by a member of the crew to help them with some problem that usually involves killing lots of people. (Two of the loyalty missions do not involve any combat.) You have 10 base squad mates, so 10 loyalty mission there, plus 2 DLC squad mates, so two more loyalty missions there. A criticism of ME2 is that you spend 3 times as much time helping your crew as you do actually trying to stop the main antagonist. OTOH, most people like the loyalty missions as a way to get to know your crew better.

 

Both ME1 and ME2 contain lots and lots of codex entries that explain the mass effect universe. When talking to people or landing on a new planet you often will unlock new codex entries that explain some new thing.

 

The Adept class has Singularity and Throw in ME1. It also has Lift, Warp, Barrier and a few others. However, the game play in ME1 is very, very different than ME2 and ME3. For instance, Singularity, Throw and Lift can be used on shielded targets (and everyone has shields) whereas in ME3 Singularity and Throw do not effect shielded targets except for creating combos, and there are not combos in ME1 (except that you can throw a lifted target off the map).

 

ME2 totally redid game play from ME1 and is much more similar to ME3. The Adept has Singularity, Pull, Warp, Shockwave, and Throw. There are no biotic combos, but there is something called a "warp explosion" where a lifted target hit by warp will explode. Also, Throw works better on lifted targets, causing them to fly further and take more damage when they hit something, but there is no explosion. In ME2 Singularity will no longer lift shielded or armored targets (there are no armored targets in ME1) but it will hold such a target in place so they can't move for 6-9 seconds.

 

Thank you for the answer! I didn't expected such effort. Glad to hear they have those missions. I enjoy exploring stuff so it will surely make it a better experience. The codex is great as well. I'm hoping to get into the lore, so it will really help me out.

 

About the combos, I know this stuff from ME3. So you are saying that in ME1 even shielded enemies will be affected by signularity effect, but it will not create any combos? Am I correct?

 

Thanks again for your answer.

 

 

I just spent half an hour typing a reply, and then my mouse glitched and i lost everything when I hit backspace my Web browser sent me back to the previous page.

 

To answer your questions:

1. Yes, there are side missions in both Mass Effect 1 and Mass Effect 2. They are called secondary missions.

 

To complete the whole game on a first playthrough, both games will typically take you about 40+ hours, since you will try to talk to everyone and complete every quest. Plus you will be figuring out the game mechanics.

 

 

2. In Mass Effect 1, the Adept is the only class that can use Singularity by default. You can unlock Singularity as a bonus power for other classes.

The Adept in Mass Effect 1 has the following biotic skills: Throw, Lift, Barrier, Stasis, Warp, and Singularity

The Adept in Mass Effect 1 can wear light armor and can use Pistols.

 

In Mass Effect 2, the Adept is the only class that can use Singularity.

The Adept in Mass Effect 2 has the following biotic skills: Warp, Throw, Singularity, Pull, and Shockwave.

The Adept in Mass Effect 2 starts the game with Pistols and SMGs as weapons.

 

 

3. I do not have all night to give you a breakdown of both games, but I can point you to some helpful resources.

 

Useful resources for Mass Effect 1:

 

Also:

 

Also (WARNING: SOME SMALL SPOILERS):

  • When you reach level 20, a special secondary mission unlocks (Rogue VI on Luna). So once you reach level 20, the next time you access the Normandy galaxy map and go to another system, Admiral Hackett will inform you of this mission. If he does not, then travel to another syste until he does. This mission is important since completing it will allow you to chose one of two class specializations. These specializations will improve some of your powers and passive bonuses.
  • After the prologue and you gain access to the Normandy, you will have three main missions that you can complete in any order: Therum, Feros, Noveria. Completing any two of these missions will unlock another main mission (Virmire). Completing all main missions will force you back to the Citadel. Completing Noveria and Feros will unlock new systems on the galaxy map that contain secondary missions. 
  • You can reach only level 50 in a first playthrough.
  • Killing enemies in the Mako penalizes you with -50% XP. It is recommended that you kill enemies on foot to maximize your XP. (You can still shoot enemies in the Mako to remove some of their health, only killing in the Mako reduces XP). This is a very annoying design decision.
  • Save frequently. The automatic saves are few and far between.
  • You can gain up to 4 free charm or intimidate points in a playthrough. You get Charm/Intimidate one point at 10%, 25% and 75% of the Paragon/Renegade bar, and one free Charm and Intimidate points when you become a Spectre.

 

Useful resources for Mass Effect 2:

 

Also, at partway through the game, you can select a bonus weapon talent, or a unique weapon if you are a Soldier, Infiltrator, or Vanguard.

 

 

 

 

 

Good luck.

 

Thanks for the answer, mate! Sorry that you lost the ready reply; one day it happened to me as well :c It really hurts when you really did spend a lot of time to make one, and it's gone withtin 3 seconds.

 

40 hours seems pretty good, though by looking at my slow pace gameplay it will surely take more like 60 or 80 xD

 

About the second answer. Is Adept only able to use pistols, or do you mean that he just starts with pistol on beginning? I will surely use Assault Riflle or SMG/Pistols if possible.

 

Thanks for the tips as well. I don't mind spoilers as long as they don't mention anything storywise.

 

There's also one more question if I could ask. Are you able to continue playing after completing the final mission? Or does the game just ends without ability to come back?

 

Also wanted to mention that I just bought ME1 and ME2 yesterday on my Xbox 360. Just waiting for them to come to me : )



#5
cap and gown

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In ME1 all enemies have shields, but it has no impact on whether Singularity, Lift or Throw will effect them. However, a few targets are immune to Singularity due to their size, and Lift needs to be ranked up to Master Lift in order to Lift the largest targets.

 

In ME1 you basically have an exceedingly difficult time using any weapon for which you do not have a skill. The Adept has no weapon skills except Pistols. If you want to unlock weapons skills as a bonus power, then you need to kill enemies 75 times with a particular weapon. Once you have done that you get an achievement and from then on new characters will be able to pick that weapon skill as a bonus power. For your first playthrough you might wish to play the Soldier class just to get all the weapon achievements since the Soldier has a skill tree for each of the weapons. After that you could play an Adept and pick assault rifle as your bonus talent. There are no SMGs in ME1.

 

In ME2 each class starts out with training in certain weapons. The Soldier can use all the weapons. The Vanguard can use a pistol, shotgun and SMG. The Infiltrator can use a sniper rifle, SMG, and pistol. The Adept, Sentinel and Engineer can use SMGs and pistols. About halfway through the game you are given the option of selecting new weapon training. So, for instance, the Adept could pick to use assault rifles or sniper rifles. After that point you can use the new type of weapon. If you already have training in a certain weapon, then you can choose to use a more powerful version of a weapon. For instance, the Vanguard could choose to get training in the Claymore, or he/she could instead choose to use sniper rifles or assault rifles.

 

ME1 ends with the final mission. ME2 has a climactic mission called the Suicide Mission, but the game does not end. You can keep on playing. In fact, many people recommend playing the Arrival DLC after the Suicide Mission.


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#6
themikefest

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I says its better to play arrival after the suicide mission. The player gets to see Harbinger in his true form


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#7
Wenex

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ME1 ends with the final mission. ME2 has a climactic mission called the Suicide Mission, but the game does not end. You can keep on playing. In fact, many people recommend playing the Arrival DLC after the Suicide Mission.

 

I says its better to play arrival after the suicide mission. The player gets to see Harbinger in his true form

 

Not really planning to get any of the DLC. Just the vanilla game completion.



#8
RedCaesar97

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I think cap and gown covered most of it. I'll just add some additional information where I can.

 

 

1. About the combos, I know this stuff from ME3. So you are saying that in ME1 even shielded enemies will be affected by signularity effect, but it will not create any combos? Am I correct?

 

2. About the second answer. Is Adept only able to use pistols, or do you mean that he just starts with pistol on beginning? I will surely use Assault Riflle or SMG/Pistols if possible.

 

3. There's also one more question if I could ask. Are you able to continue playing after completing the final mission? Or does the game just ends without ability to come back?

 

1. Combos:

In ME1, there are no power combos. You can Lift enemies and then throw them I suppose, but that is generally a waste of how you would typically use your powers.

 

In ME2, only biotic powers will combo, but the combos work differently than they do in ME3. In ME2, Singularity, Pull, and Slam (lift portion only) will prime an unprotected enemy for a combo. Hitting this lifted enemy with Warp will create a biotic detonation (affectionally called a Warp Bomb by members on the forum). Hitting this enemy with Throw, Shockwave, or Slam will deal double damage and force to the enemy; Concussive Shot will also deal double damage and force to this enemy. Singularity/Pull/Slam > Warp combo is preferred if you have multiple enemies in close proximity. Pull/Singularity > Throw is preferred if you just want to send one enemy flying, preferably flying off the map.

 

In ME3, almost all powers can prime or detonate combos, and about half the powers can both prime and detonate. List of biotic and elemental (tech) combos by Relix28.

 

 

2. In Mass Effect 1, there are only four weapon types: Pistols, Assault Rifles, Shotguns, and Sniper Rifles.

 

Each weapon type has a talent tree that provides damage and accuracy bonuses.

 

Each weapon talent tree also provides access to a weapon-exclusive power:

 - Marksman (Pistols)

 - Overkill (Assault Rifles)

 - Assassination (Sniper Rifles)

 - Carnage (Shotguns)

 

By default;

 - Soldier has talent trees for all four weapon types

 - Adept and Engineer have only the Pistol talent tree

 - Infiltrator has Pistol and Sniper Rifle talent trees

 - Vanguard has Pistol and Shotgun talent trees

 - Sentinel has no weapon talent trees, but can learn Basic Marksman at rank 6 of the Sentinel class passive talent tree.

 

Killing 150 enemies with the Assault Rifle will unlock Assault Rifles as a bonus talent.

Killing 150 enemies with the Sniper Rifle will unlock Sniper Rifles as a bonus talent.

Killing 150 enemies with the Shotgun will unlock Shotguns as a bonus talent.

Killing 150 enemies with the Pistols will increase the duration of Marksman by 25% (applies to all current and new Shepards).

 

Bonus talents can only be chosen when starting a new game with a new Shepard. You can select only one bonus talent from a list of unlocked talents.

 

 

3. Are you able to continue to play the game after the final mission?:

Mass Effect 1: No.

 

MINOR SPOILERS:

 - After completing the four main story missions (Therum, Feros, Noveria, and Virmire), you will be forced back to the Citadel. After you leave the Citadel, you cannot go back, but you can still travel the galaxy to finish any available missions. Going to the planet Ilos will trigger the point of no return.

 - Some secondary missions require you to return to the Citadel to mark the mission as complete in the journal. It is recommended that you complete Virmire last to avoid this problem. 

 

 

Mass Effect 2: Yes.

 

Mass Effect 3: Sort of. Completing the game will kick you back to a point just before the point of no return so you can finish any open quests.



#9
RedCaesar97

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Not really planning to get any of the DLC. Just the vanilla game completion.

 

If you do plan on getting some DLC:

 

Mass Effect 1 DLC:

  • I recommend Bring Down the Sky. Great DLC for the game.
  • Pinnacle Station is not that good, but completing it gives you access to a new store that can give you some great equipment.

 

For Mass Effect 2:

  • I highly recommend Lair of the Shadow Broker. Fantastic DLC. Completing it also gives you access to a terminal that enables you to reassign squadmate power points, which is very useful for squadmates with terrible bonus powers (such as Thane and Jacob)
  • Overlord is enjoyable, but skippable.
  • Stolen Memory is good. It provides early access to a new squadmate, bonus power, Tech Damage upgrade, and the Locust SMG. A lot of players really love the Locust SMG.
  • Arrival is divisive. Some players like it, other players hate it.

You can take or leave the weapons DLC and armor packs. 

 

The Cerberus Network provides additional DLC:

  • Revenge (squadmate and bonus power, Assault Rifle/Heavy Weapons upgrade),
  • Firewalker missions (easy missions plus Biotic Damage upgrade; tutorial to the Hammerhead vehicle sections in the Overlord DLC)
  • Eviscerator shotgun and Cerberus suit of armor
  • (I may be forgetting something)

 

Mass Effect 3:

  • I highly recommend the Citadel DLC. Great set of missions, dialogue, Suppressor pistol, Lancer assault rifle, and weapon mods.
  • Download the free Extended Cut DLC.
  • Leviathan DLC is good, but skippable. It provides access to the Raider shotgun and new weapon mods. Provides some background on the Reapers origins.
  • Omega DLC is good but skippable. It provides access to Valkyrie and Chakram Launcher assault rifles, and weapons mods.

You can take or leave the weapons DLC and armor packs. 



#10
Wenex

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2. In Mass Effect 1, there are only four weapon types: Pistols, Assault Rifles, Shotguns, and Sniper Rifles.

 

Each weapon type has a talent tree that provides damage and accuracy bonuses.

 

Each weapon talent tree also provides access to a weapon-exclusive power:

 - Marksman (Pistols)

 - Overkill (Assault Rifles)

 - Assassination (Sniper Rifles)

 - Carnage (Shotguns)

 

By default;

 - Soldier has talent trees for all four weapon types

 - Adept and Engineer have only the Pistol talent tree

 - Infiltrator has Pistol and Sniper Rifle talent trees

 - Vanguard has Pistol and Shotgun talent trees

 - Sentinel has no weapon talent trees, but can learn Basic Marksman at rank 6 of the Sentinel class passive talent tree.

 

Killing 150 enemies with the Assault Rifle will unlock Assault Rifles as a bonus talent.

Killing 150 enemies with the Sniper Rifle will unlock Sniper Rifles as a bonus talent.

Killing 150 enemies with the Shotgun will unlock Shotguns as a bonus talent.

Killing 150 enemies with the Pistols will increase the duration of Marksman by 25% (applies to all current and new Shepards).

 

Bonus talents can only be chosen when starting a new game with a new Shepard. You can select only one bonus talent from a list of unlocked talents.

 

Oh I get it. So you don't need a weapon talent to use a weapon? It would just be less effective if you do so? Meaning that as Adept I would be able to use Pistols/AR, but my Pistols would be more powerful than AR anyway, since I put points in weapon talent, right? I'm fine with that honestly.

 

 

If you do plan on getting some DLC:

 

No no, really I won't. But I appreciate you gave your insight on this. I know about the Extended Cut DLC, though I'm not sure if it's required to dowload it before you start campaign or can you do it mid-game?

 

3. Are you able to continue to play the game after the final mission?:

Mass Effect 1: No.

 

MINOR SPOILERS:

 - After completing the four main story missions (Therum, Feros, Noveria, and Virmire), you will be forced back to the Citadel. After you leave the Citadel, you cannot go back, but you can still travel the galaxy to finish any available missions. Going to the planet Ilos will trigger the point of no return.

 - Some secondary missions require you to return to the Citadel to mark the mission as complete in the journal. It is recommended that you complete Virmire last to avoid this problem. 

 

Okay I got you. Though I have question. Is it easy to determine whenever you completed every possible side mission in the game? Or is it more like: "I have explored every possible planet and talked to everyone, so there can't be more of them" thought? What worries me here is lack of info about the completion. In ME2 and ME3 it appears it wouldn't be a problem since - as you guys said - you can explore after you complete main mission, so thus why I'm asking.



#11
Akiza

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For "continuity"  i liked more Mass effect rather than Dragon age.


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#12
Wenex

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ME2 just have come to my hands a moment ago. A lil sad that ME1 hasn't made it first, since then I would be able to already start playing xD

 

Oh well.



#13
AlanC9

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Oh I get it. So you don't need a weapon talent to use a weapon? It would just be less effective if you do so? Meaning that as Adept I would be able to use Pistols/AR, but my Pistols would be more powerful than AR anyway, since I put points in weapon talent, right? I'm fine with that honestly.


This is correct. Note that Sentinels don't have a weapon talent per se, but they have a class power which includes better pistol abilities.
 
 

No no, really I won't. But I appreciate you gave your insight on this. I know about the Extended Cut DLC, though I'm not sure if it's required to dowload it before you start campaign or can you do it mid-game?


Installing it anytime before the endgame (Cronos) is fine.
 

 

Okay I got you. Though I have question. Is it easy to determine whenever you completed every possible side mission in the game? Or is it more like: "I have explored every possible planet and talked to everyone, so there can't be more of them" thought? What worries me here is lack of info about the completion. In ME2 and ME3 it appears it wouldn't be a problem since - as you guys said - you can explore after you complete main mission, so thus why I'm asking.


In ME3 you cannot play after finishing the main mission. However, you've got plenty of warning before starting the endgame serquence, and you don't really explore for sidequests in ME3 anyway. (You do explore for stuff which is valuable to people on the Citadel -- the game treats these items as sidequests, but I personally don't think that's a useful way to think of them.)

In ME1 you really will have to just go to every cluster and talk to everyone on the Citadel if you want to make sure of picking up every sidequest.

#14
Wenex

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This is correct. Note that Sentinels don't have a weapon talent per se, but they have a class power which includes better pistol abilities.
 
 
Installing it anytime before the endgame (Cronos) is fine.

 

Thanks!

 

 

In ME3 you cannot play after finishing the main mission. 

 

Red Caesar said you can, so I'm confused now :x

 

 

Mass Effect 3: Sort of. Completing the game will kick you back to a point just before the point of no return so you can finish any open quests.

 



#15
themikefest

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Red Caesar said you can, so I'm confused now :x

Once you pick one of the three endings, there is no more to be played. After the credits, the game takes the player back to before Chronos. At that point, the player can continue to play if any missions or dlc's haven't been completed.



#16
RedCaesar97

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1. Oh I get it. So you don't need a weapon talent to use a weapon? It would just be less effective if you do so? Meaning that as Adept I would be able to use Pistols/AR, but my Pistols would be more powerful than AR anyway, since I put points in weapon talent, right? I'm fine with that honestly.

 

 

2. No no, really I won't. But I appreciate you gave your insight on this. I know about the Extended Cut DLC, though I'm not sure if it's required to dowload it before you start campaign or can you do it mid-game?

 

 

3. Okay I got you. Though I have question. Is it easy to determine whenever you completed every possible side mission in the game? Or is it more like: "I have explored every possible planet and talked to everyone, so there can't be more of them" thought? What worries me here is lack of info about the completion. In ME2 and ME3 it appears it wouldn't be a problem since - as you guys said - you can explore after you complete main mission, so thus why I'm asking.

 

1. In Mass Effect 1, not having a talent tree for a specific weapon -- except Pistols which everyone can use -- means you cannot aim (zoom) the weapon. Aiming/zooming a weapon increases accuracy for that weapon or removes the "hipfire" accuracy penalty. "Hipfire" = firing from the hip, or more accurately, not aiming/zooming the weapon. The button or key used for aiming may vary between gaming platforms (PC/Xbox/PS3).

 

Not being able to aim/zoom a weapon because you do not have a talent tree makes some weapons useless. Sniper rifles are practically useless unless you can aim. Assault Rifles are not very good either without aiming.

 

 

2. You can download the Extended Cut at any time.

 

 

3. In Mass Effect 1 and 2, you pretty much have to explore every planet to ensure you have completed all quests. In Mass Effect 3, you are notified of all quests through your private terminal or Specialist Traynor, and all primary and secondary missions will appear on the galaxy map as soon as you get them. Some sidequests/fetch quests you receive from hearing ambient conversations on the Citadel will appear in your journal.



#17
RedCaesar97

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In ME3 you cannot play after finishing the main mission. 

 

 

Red Caesar said you can, so I'm confused now :x

 

 

Once you pick one of the three endings, there is no more to be played. After the credits, the game takes the player back to before Chronos. At that point, the player can continue to play if any missions or dlc's haven't been completed.

 

What the mikefest said. After you complete the main game and the credits end, the game kicks you back to the point before the point of no return (Chronos Station). At this point, it is essentially like you never finished the game, giving you time to finish all the uncompleted quests before completing the main game again if you so choose. 

 

My apologies for not being clear.



#18
AlanC9

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Once you pick one of the three endings, there is no more to be played. After the credits, the game takes the player back to before Chronos. At that point, the player can continue to play if any missions or dlc's haven't been completed.


Right. The idea of playing the same character at that point strikes me as profoundly silly, so I tend to forget that it exists. (It's handy for DLC, of course.)

#19
Wenex

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What the mikefest said. After you complete the main game and the credits end, the game kicks you back to the point before the point of no return (Chronos Station). At this point, it is essentially like you never finished the game, giving you time to finish all the uncompleted quests before completing the main game again if you so choose. 

 

My apologies for not being clear.

 

Your answer actually satisfied me, since I'm okay with game 'allowing' me back to the point before of no return. What confused me was Alan answer which said, that you cannot play after completing final mission. I guess the confusion is there, because Alan meant that you can't play any further with the main story line being finished - I'm fine with that - I'm ok with completing side missions before the story line finishes in real time. Thanks for clearing this up.

 

ME1 should come to me today or tomorrow, so I hope I will have great deal.



#20
RedCaesar97

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One last helpful link, should you decide you need it (MAY CONTAIN SPOILERS):

 

Mass Effect 1 checklist. Good for knowing how much charm/intimidate you may need.



#21
BronzTrooper

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btw, you should be aware that there are moments in ME1 where it can be pretty glitchy.  In my experience, Feros has been one of the glitchier areas (mostly when I have Garrus and Wrex in my party), though you may end up going through ME1 without having any issues.

 

ME2 resets your level back to level 1 when you start the game, regardless of what level Shepard was in your imported ME1 save.  It is difficult to get further than level 30 without the DLCs in ME2, even if you do a completionist playthrough, but ME3 starts you at the level you left off of in ME2 and lets you get up to level 60 (which is the cap, iirc).  You can also reimport a Shepard from a completed ME3 playthrough and replay it as a New Game +, keeping your current level and letting you upgrade your weapons to X rather than just V (basically 5 levels higher than in the original playthrough).  ME2 lets you do this as well, though without the ability to increase the max upgrade level for your weapons.

 

As for the difficulties, you unlock Hardened and Insanity in ME1 after completing a playthrough on Veteran (which unlocks Hardened) and another on Hardened (which unlocks Insanity).  ME2 lets you chose between any of the difficulties right off the bat, but Insanity is much more difficult in ME2 than in ME3, so be warned.

 

I know this isn't really what you were asking about, but since your questions have already been answered, I figured that I might as well give you info that could be helpful when it comes to your playthrough(s).


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#22
cap and gown

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One very big heads-up:

 

ME1 does not use a universal cool down like in ME2 and ME3. Each power has its own cool down which means you can cast all your powers one right after another. While this sounds nice in theory, in practice the cool downs are very much slower than what you are used to from ME3. At the start almost every power has a one minute cool down, except for a few that have two minute cool downs. As you rank up your powers their cool downs will decrease. And as you find better omni-tools and biotic amps the cool downs will decrease. There are also some armor mods that will decrease your cool downs. But be prepared to be shocked at just how slow your cool downs are at the start of the game.

 

If you are playing on a console, the game play is much more stop/start than in ME3 because you have to keep opening up the power wheel to find out if a power you want to use had cooled down yet since each power has its own separate cool down. There is no center-recticule letting you know you are ready to cast again. On the PC you will have quick slots up in the left hand side and you can look at those to find out if a power you have quick-slotted is ready to be used again.


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#23
RedCaesar97

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ME2 resets your level back to level 1 when you start the game, regardless of what level Shepard was in your imported ME1 save.

 

Not true. (Although this may be tied to whether you have the Genesis comic installed or not.)

 

Level 50-59 ME1 characters imported into ME2 will start at level 3.

Level 60 ME1 characters imported into ME3 will start at level 5.

I think anything below level 50 will start at level 1.


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#24
Jeffonl1

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If you're below 50th level in the ME1, the imported ME2 character will start at 1000xp or level 2

There are some other bonuses:
http://masseffect.wi...e_File_Transfer

"A portion of the character's Paragon/Renegade points (up to 190 each, which requires the bar(s) to be 50% full) are transferred over.
Importing a level 1 through level 49 character will grant 1,000 XP (the player starts at level 2), 20,000 credits, and 2,500 of each resource.
Importing a level 50 through level 59 character will grant 2,000 XP (the player starts at level 3), 30,000 credits, and 5,000 of each resource.
Importing a level 60 character will grant 4,000 XP (the player starts at level 5), 50,000 credits, and 10,000 of each resource.
Having the "Rich" achievement from Mass Effect will grant an additional 100,000 credits.
The import bonuses will stack with the Mass Effect 2 completion starting bonuses (200,000 credits and 50,000 of each resource)."

 

Plus, of course, plot devices


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#25
Jeffonl1

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And yes you can achieve level 60 in ME1, although it usually requires you to play it a second or a third time (a repeat play as the same character allows you to start a new game at level the character achieved in the previous play-through).