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Not a fan of Mass Effect, but eager to try entire Trilogy. Some questions if someone could answer.


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#26
AlanC9

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ME1 does not use a universal cool down like in ME2 and ME3. Each power has its own cool down which means you can cast all your powers one right after another. While this sounds nice in theory, in practice the cool downs are very much slower than what you are used to from ME3.


Which means that for the first dozen or so levels a character build should revolve around racing to unlock abilities as fast as you can.

#27
BronzTrooper

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Not true. (Although this may be tied to whether you have the Genesis comic installed or not.)

 

Level 50-59 ME1 characters imported into ME2 will start at level 3.

Level 60 ME1 characters imported into ME3 will start at level 5.

I think anything below level 50 will start at level 1.

 

Ah, yes, I forgot about that.

 

Been a while since I've played ME2, so it must've slipped my mind.



#28
Wenex

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btw, you should be aware that there are moments in ME1 where it can be pretty glitchy.  In my experience, Feros has been one of the glitchier areas (mostly when I have Garrus and Wrex in my party), though you may end up going through ME1 without having any issues.

 

ME2 resets your level back to level 1 when you start the game, regardless of what level Shepard was in your imported ME1 save.  It is difficult to get further than level 30 without the DLCs in ME2, even if you do a completionist playthrough, but ME3 starts you at the level you left off of in ME2 and lets you get up to level 60 (which is the cap, iirc).  You can also reimport a Shepard from a completed ME3 playthrough and replay it as a New Game +, keeping your current level and letting you upgrade your weapons to X rather than just V (basically 5 levels higher than in the original playthrough).  ME2 lets you do this as well, though without the ability to increase the max upgrade level for your weapons.

 

As for the difficulties, you unlock Hardened and Insanity in ME1 after completing a playthrough on Veteran (which unlocks Hardened) and another on Hardened (which unlocks Insanity).  ME2 lets you chose between any of the difficulties right off the bat, but Insanity is much more difficult in ME2 than in ME3, so be warned.

 

I know this isn't really what you were asking about, but since your questions have already been answered, I figured that I might as well give you info that could be helpful when it comes to your playthrough(s).

 

Thanks will remember about that.

 

 

One very big heads-up:

 

ME1 does not use a universal cool down like in ME2 and ME3. Each power has its own cool down which means you can cast all your powers one right after another. While this sounds nice in theory, in practice the cool downs are very much slower than what you are used to from ME3. At the start almost every power has a one minute cool down, except for a few that have two minute cool downs. As you rank up your powers their cool downs will decrease. And as you find better omni-tools and biotic amps the cool downs will decrease. There are also some armor mods that will decrease your cool downs. But be prepared to be shocked at just how slow your cool downs are at the start of the game.

 

If you are playing on a console, the game play is much more stop/start than in ME3 because you have to keep opening up the power wheel to find out if a power you want to use had cooled down yet since each power has its own separate cool down. There is no center-recticule letting you know you are ready to cast again. On the PC you will have quick slots up in the left hand side and you can look at those to find out if a power you have quick-slotted is ready to be used again.

 

Thanks. I know about ME1 having long CDs at start. Will keep eye on that to get them decreases as much as possible.

 

So in ME1 there's no quickslots to use powers quickly on console? Like there is in ME3, where you press RB/Y/LB?



#29
cap and gown

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So in ME1 there's no quickslots to use powers quickly on console? Like there is in ME3, where you press RB/Y/LB?

 

There is only one hotkey - RB.



#30
Wenex

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There is only one hotkey - RB.

 

Good enough I guess :P



#31
Wenex

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There is only one hotkey - RB.

 

Just thought I would ask. How about ME2? Does it contain one hotkey or maybe more?

 

ME1 should come to me tomorrow, so I guess I can't stand the waiting and need to ask more questions, lol.



#32
cap and gown

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Just thought I would ask. How about ME2? Does it contain one hotkey or maybe more?

 

ME1 should come to me tomorrow, so I guess I can't stand the waiting and need to ask more questions, lol.

 

ME2 has three hotkeys: RB, Y, LB. The Y button is hard coded to the class signature power: Tech Armor for Sentinel; Adrenaline Rush for Soldier; Singularity for Adept; Drone for Engineer; Charge for Vanguard; and Cloak for Infiltrator.



#33
The Real Pearl #2

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*you've probably know this already, but vanguards are pretty fun hehehe, but getting the hang of the mechanics is hard so here's a guide i found by typing in google "vanguard guide"

http://i.imgur.com/muBEj.jpg

 

*don't let your shields lose power! just charge them! hehe  :P 


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#34
Wenex

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ME2 has three hotkeys: RB, Y, LB. The Y button is hard coded to the class signature power: Tech Armor for Sentinel; Adrenaline Rush for Soldier; Singularity for Adept; Drone for Engineer; Charge for Vanguard; and Cloak for Infiltrator.

 

That's exciting. Thanks for the answer!



#35
Wenex

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*you've probably know this already, but vanguards are pretty fun hehehe, but getting the hang of the mechanics is hard so here's a guide i found by typing in google "vanguard guide"

http://i.imgur.com/muBEj.jpg

 

*don't let your shields lose power! just charge them! hehe  :P 

 

Lol it indeed reminds me of ME3 multiplayer where it's how everyone plays Vanguards xD Charge, nova, melee.

If I feel like doing second playthrough (as renegade, since first will be paragon) then I may try Vanguard Shepard. We will see.

 

Thanks for suggestion.


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#36
Wenex

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ME2 has three hotkeys: RB, Y, LB. The Y button is hard coded to the class signature power: Tech Armor for Sentinel; Adrenaline Rush for Soldier; Singularity for Adept; Drone for Engineer; Charge for Vanguard; and Cloak for Infiltrator.

 

Hey could you maybe answer one more question for me?

 

If we talk overall about the Mass Effect - all three games. Concerning the paragon and renegade system. Is it viable way of playing to choose dialogue options that you feel that fits the situation? For example, if you play as paragon character and you feel like going renegade in some situation is okay, then should you do it? Or rather it isn't a best way, because you could possibly miss some game content by doing that? 

 

To sum it up. Can you go "neutral/situational" character or is it only full paragon/full renegade?

 

I have never played ME1 ME2 campaigns (if I haven't made that clear before) so I don't know if that's viable way of playing the game.

 

I would appreciate that answer.



#37
themikefest

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If we talk overall about the Mass Effect - all three games. Concerning the paragon and renegade system. Is it viable way of playing to choose dialogue options that you feel that fits the situation? For example, if you play as paragon character and you feel like going renegade in some situation is okay, then should you do it? Or rather it isn't a best way, because you could possibly miss some game content by doing that? 

That's up to you. You can do it that way.  If you miss some content, you can always replay the game. That's what makes the game very good. Replay value. You can do one thing in a playthrough and then in the next playthrough, do something completely different.

 

For me, I stick with renegade for most of my playthroughs. The rest, I play paragon



#38
RedCaesar97

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If we talk overall about the Mass Effect - all three games. Concerning the paragon and renegade system. Is it viable way of playing to choose dialogue options that you feel that fits the situation? For example, if you play as paragon character and you feel like going renegade in some situation is okay, then should you do it? Or rather it isn't a best way, because you could possibly miss some game content by doing that? 

 

To sum it up. Can you go "neutral/situational" character or is it only full paragon/full renegade?

 

Both in ME1 and ME2, your Paragon meter increases the more paragon choices you make (the top right choices on the dialogue wheel). Charm options, the blue dialogue options at the top-left, give you more paragon points.

 

Conversely, the Renegade meter increases the more renegade choices you make (the bottom right choices on the dialogue wheel). Intimidate options, the red dialogue options at the bottom-left, give you more renegade points.

 

Generally, if you want to incline towards either Paragon or Renegade, you are best taking most or all Paragon or Renegade options. That being said, you can occasionally choose a neutral option or non-Paragon/Renegade if you want without much penalty.

 

There are some things you should take note of though:

  • In ME1, most of the Charm and Intimidate talent trees are locked until you select more Paragon or Renegade dialogue options. Basically, the more times you select Paragon dialogue options, the more of the Charm talent tree will unlock so you can spend points into it. The same is true for Renegade and the intimidate talent tree.
  • In ME1, when you reach 80% (or maybe it was 75%) of the Paragon or Renegade bar, a special mission will unlock. There are two unique missions: one for Paragon, and one for Renegade. You can only get one of the unique missions per playthrough unless you have enough Charm and Intimidate points to exploit a dialogue glitch that allows you to get both missions. (Or you are on PC and mod it in.). 
  • In ME2, you need a lot of Paragon or Renegade points to solve two disputes among some of your crew members. If you do not have enough points, a squadmate will not become loyal or lose their loyalty. But note that having all squadmates loyal is not required to get everyone out alive of the suicide mission.

 

Basically, ME1 and ME2 reward you for aligning mostly with Paragon or Renegade.

 

in ME3, it uses a slightly different reputation system that will build up Paragon and Renegade meters, but as long as you have enough reputation (both renegade and paragon points combined) you can choose either the Charm or Intimidate options when presented.

 

 

If you like the trilogy and want to play it again, you can choose different options to see how it affects the games. 


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#39
cap and gown

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Both ME1 and ME2 revolve around the paragon/renegade paradigm for passing persuade checks, while ME3 goes with a Reputation system that is more in line with what you are interested in. For reputation it doesn't matter whether you are more paragon or more renegade, just that you have enough points combined to pass a persuade check.

 

I don't know that you will "miss" content. You will just get different content. As mikefest said, the game has a great deal of replay value, whether by playing a different class, a different gender, or making different choices. This is particularly true of ME3 where all those choices you made in ME1 and ME2 come back to dramatically impact how certain story arcs play out, whether on Tuchanka or Rannoch.

 

That said, here is a primer on how the persuade system works in the various games and how to work around it to achieve the maximum flexibility in what dialogue choices you are able to pick:

 

For ME1 there is a "Charm" skill tree and an "Intimidate" skill tree. To pass persuade checks you need to invest points into these skill trees. From an efficiency perspective it makes most sense to only invest in one of those skill trees and use your other points to invest in combat related skills. Through your dialogue choices and your actions you can earn up to 4 free Charm points and 4 free Intimidate points per playthrough with a character. You get 1 free Charm and 1 free Intimidate when you become a Spectre. You get 1 free Charm point when you fill up 10% of the paragon meter. You get another 1 free Charm point when you fill up 25% of the paragon meter. And you get 1 free Charm point when you fill up 75% (?) of the paragon meter. It works the same way for Intimidate points, except the percentages are based on how much of the Renegade meter are filled.

 

There are ways to glitch up your paragon and renegade points even on the console so that you can earn those free Charm and Intimidate points. A very easy way to glitch up your paragon score, and thus max out the number of free Charm points you earn is by doing a side quest on the planet Eletania. You are tasked with finding a data module that a pyjack has stolen. You have to go searching for the Pyjack that stole the thing. If you do not kill any Pyjacks before finding the one that has the data module, then you use a save/reload exploit to pump up you paragon score. Here is an example.

 

There is another way to glitch up both your renegade and paragon scores to get those free Charm and Intimidate scores. For this one to work, however, you need to already have at least 5 Charm and/or 5 Intimidate points. This glitch involves repeatedly talking to the same NPC and repeating the same dialogue option over and over until you have gotten you paragon/renegade score up enough to earn the points you want. Here is an example of the glitch itself, though you may wish to watch the entire video in order to get the context for using this glitch.

 

For ME1, when you do a new game plus (start a new game with a character that has already completed the game at least once) you carry over all your skills that you had in your previous playthrough(s) including any Charm and/or Intimidate points you earned/invested in. For  my playthroughs on youtube I start out ME1 with new game plus characters specifically because I want the freedom to choose whatever dialogue option I feel is appropriate for the situation and by using a new game plus I can carry over the Charm/Intimidate points from previous playthroughs without having spent any points myself, just those points I earned for free. So, for instance, for my Katrina Shepard playthrough I ran Katrina through the game twice in order to earn 8 free Charm and 8 free Intimidate points. I doubt you would want to do this, but for my purposes it is important that I be able to take whatever dialogue option I feel is appropriate for the situation and the character, and not because of game mechanics.

 

For ME2 the persuade system is rather opaque. You have paragon and renegade meters, but they actually are misleading and you should not pay attention to them. To pass persuade checks in ME2 each check requires that you are either x% paragon or y% renegade. Sometimes the percentage required is very high, sometimes it is not so high. It will also depend on whether it is an intimidate or charm option. For some persuade checks the charm option (blue) requires a low percentage while the intimidate (red) option requires a high percentage. For others, the charm option may require a high percentage, while the intimidate option may require a low percentage.

 

How are these percentages calculated? Every time you enter some new area/run some mission, there will be a total number of paragon points that can be earned (p), and a total number of renegade points that can be earned ( r). Let's say you land on Omega, the first hub world you will probably go to. Let's say there are a total of 200 paragon points that could be earned here and 150 renegade points that could be earned here based on the dialogue choices you make. Now let's say you earn 100 paragon points and 50 renegade points. (And you missed out on a number of points because you didn't talk to certain people or picked a neutral option.) Your paragon percentage is now 50%, and your renegade percentage is 33%. Now let's say you are presented with a dialogue where you can persuade someone. The charm option requires that you be 40% paragon and intimidate option requires that you be 35% renegade. You will be able to use the charm option (blue) because your paragon percentage is 50% which is greater than the 40% required, but you will not be able to use the intimidate option (red) because your renegade percentage is 33% which is less than the 35% required.

 

As you travel to more and more places and run more and more missions, the total number of paragon and renegade points you could potentially earn keeps growing and growing, but the likelihood of you earning all the points available is rather low, meaning as the game progresses it becomes increasingly harder to pass persuade checks.

 

For this reason, it is recommended that you 1) try to get to difficult persuade checks early in a game, and 2) import as many paragon and renegade points from ME1 as possible. You can import up to 190 paragon points and 190 renegade points from ME1. Using the above example, a character that imported 190 renegade and 190 paragon points would start out - before even talking to anyone - at 95% paragon and 126% renegade, meaning they could pass any persuade check imaginable. For an experienced player who understands how the system works it is entirely possible to play a character that is 50% paragon and 50% renegade and pass all the persuade checks in ME2.

 

For ME3 life got vastly simpler. Simply talk to people and do quests and your reputation will increase. It doesn't matter if you are paragon or renegade or 50/50. With enough reputation (and reputation is very easy to accumulate) you can pass any persuade check.

 

For ME1, my solution is to go with a new game plus and exploit the two glitches mentioned above so that I can pass any persuade check I feel are appropriate.

 

Depending on how you end up liking the game, however, there comes a point where you should find out happens when you don't pick one of the persuade options. Almost everyone is initially drawn to using either the red or blue dialogue option. They sit there screaming at you "pick the 'I win' option!!!" And who doesn't want to win? But there comes a point, hopefully, when you decide, "you know what, I am curious what happens if I don't pick the 'I win' option." Doing a non-persuade run through the series can open all kinds of new content, some of which you may find you like even more than the persuade options.


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#40
Wenex

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Both in ME1 and ME2, your Paragon meter increases the more paragon choices you make (the top right choices on the dialogue wheel). Charm options, the blue dialogue options at the top-left, give you more paragon points.

 

Conversely, the Renegade meter increases the more renegade choices you make (the bottom right choices on the dialogue wheel). Intimidate options, the red dialogue options at the bottom-left, give you more renegade points.

 

Generally, if you want to incline towards either Paragon or Renegade, you are best taking most or all Paragon or Renegade options. That being said, you can occasionally choose a neutral option or non-Paragon/Renegade if you want without much penalty.

 

There are some things you should take note of though:

  • In ME1, most of the Charm and Intimidate talent trees are locked until you select more Paragon or Renegade dialogue options. Basically, the more times you select Paragon dialogue options, the more of the Charm talent tree will unlock so you can spend points into it. The same is true for Renegade and the intimidate talent tree.
  • In ME1, when you reach 80% (or maybe it was 75%) of the Paragon or Renegade bar, a special mission will unlock. There are two unique missions: one for Paragon, and one for Renegade. You can only get one of the unique missions per playthrough unless you have enough Charm and Intimidate points to exploit a dialogue glitch that allows you to get both missions. (Or you are on PC and mod it in.). 
  • In ME2, you need a lot of Paragon or Renegade points to solve two disputes among some of your crew members. If you do not have enough points, a squadmate will not become loyal or lose their loyalty. But note that having all squadmates loyal is not required to get everyone out alive of the suicide mission.

 

Basically, ME1 and ME2 reward you for aligning mostly with Paragon or Renegade.

 

in ME3, it uses a slightly different reputation system that will build up Paragon and Renegade meters, but as long as you have enough reputation (both renegade and paragon points combined) you can choose either the Charm or Intimidate options when presented.

 

 

If you like the trilogy and want to play it again, you can choose different options to see how it affects the games. 

Both ME1 and ME2 revolve around the paragon/renegade paradigm for passing persuade checks, while ME3 goes with a Reputation system that is more in line with what you are interested in. For reputation it doesn't matter whether you are more paragon or more renegade, just that you have enough points combined to pass a persuade check.

 

I don't know that you will "miss" content. You will just get different content. As mikefest said, the game has a great deal of replay value, whether by playing a different class, a different gender, or making different choices. This is particularly true of ME3 where all those choices you made in ME1 and ME2 come back to dramatically impact how certain story arcs play out, whether on Tuchanka or Rannoch.

 

That said, here is a primer on how the persuade system works in the various games and how to work around it to achieve the maximum flexibility in what dialogue choices you are able to pick:

 

For ME1 there is a "Charm" skill tree and an "Intimidate" skill tree. To pass persuade checks you need to invest points into these skill trees. From an efficiency perspective it makes most sense to only invest in one of those skill trees and use your other points to invest in combat related skills. Through your dialogue choices and your actions you can earn up to 4 free Charm points and 4 free Intimidate points per playthrough with a character. You get 1 free Charm and 1 free Intimidate when you become a Spectre. You get 1 free Charm point when you fill up 10% of the paragon meter. You get another 1 free Charm point when you fill up 25% of the paragon meter. And you get 1 free Charm point when you fill up 75% (?) of the paragon meter. It works the same way for Intimidate points, except the percentages are based on how much of the Renegade meter are filled.

 

There are ways to glitch up your paragon and renegade points even on the console so that you can earn those free Charm and Intimidate points. A very easy way to glitch up your paragon score, and thus max out the number of free Charm points you earn is by doing a side quest on the planet Eletania. You are tasked with finding a data module that a pyjack has stolen. You have to go searching for the Pyjack that stole the thing. If you do not kill any Pyjacks before finding the one that has the data module, then you use a save/reload exploit to pump up you paragon score. Here is an example.

 

There is another way to glitch up both your renegade and paragon scores to get those free Charm and Intimidate scores. For this one to work, however, you need to already have at least 5 Charm and/or 5 Intimidate points. This glitch involves repeatedly talking to the same NPC and repeating the same dialogue option over and over until you have gotten you paragon/renegade score up enough to earn the points you want. Here is an example of the glitch itself, though you may wish to watch the entire video in order to get the context for using this glitch.

 

For ME1, when you do a new game plus (start a new game with a character that has already completed the game at least once) you carry over all your skills that you had in your previous playthrough(s) including any Charm and/or Intimidate points you earned/invested in. For  my playthroughs on youtube I start out ME1 with new game plus characters specifically because I want the freedom to choose whatever dialogue option I feel is appropriate for the situation and by using a new game plus I can carry over the Charm/Intimidate points from previous playthroughs without having spent any points myself, just those points I earned for free. So, for instance, for my Katrina Shepard playthrough I ran Katrina through the game twice in order to earn 8 free Charm and 8 free Intimidate points. I doubt you would want to do this, but for my purposes it is important that I be able to take whatever dialogue option I feel is appropriate for the situation and the character, and not because of game mechanics.

 

For ME2 the persuade system is rather opaque. You have paragon and renegade meters, but they actually are misleading and you should not pay attention to them. To pass persuade checks in ME2 each check requires that you are either x% paragon or y% renegade. Sometimes the percentage required is very high, sometimes it is not so high. It will also depend on whether it is an intimidate or charm option. For some persuade checks the charm option (blue) requires a low percentage while the intimidate (red) option requires a high percentage. For others, the charm option may require a high percentage, while the intimidate option may require a low percentage.

 

How are these percentages calculated? Every time you enter some new area/run some mission, there will be a total number of paragon points that can be earned (p), and a total number of renegade points that can be earned ( r). Let's say you land on Omega, the first hub world you will probably go to. Let's say there are a total of 200 paragon points that could be earned here and 150 renegade points that could be earned here based on the dialogue choices you make. Now let's say you earn 100 paragon points and 50 renegade points. (And you missed out on a number of points because you didn't talk to certain people or picked a neutral option.) Your paragon percentage is now 50%, and your renegade percentage is 33%. Now let's say you are presented with a dialogue where you can persuade someone. The charm option requires that you be 40% paragon and intimidate option requires that you be 35% renegade. You will be able to use the charm option (blue) because your paragon percentage is 50% which is greater than the 40% required, but you will not be able to use the intimidate option (red) because your renegade percentage is 33% which is less than the 35% required.

 

As you travel to more and more places and run more and more missions, the total number of paragon and renegade points you could potentially earn keeps growing and growing, but the likelihood of you earning all the points available is rather low, meaning as the game progresses it becomes increasingly harder to pass persuade checks.

 

For this reason, it is recommended that you 1) try to get to difficult persuade checks early in a game, and 2) import as many paragon and renegade points from ME1 as possible. You can import up to 190 paragon points and 190 renegade points from ME1. Using the above example, a character that imported 190 renegade and 190 paragon points would start out - before even talking to anyone - at 95% paragon and 126% renegade, meaning they could pass any persuade check imaginable. For an experienced player who understands how the system works it is entirely possible to play a character that is 50% paragon and 50% renegade and pass all the persuade checks in ME2.

 

For ME3 life got vastly simpler. Simply talk to people and do quests and your reputation will increase. It doesn't matter if you are paragon or renegade or 50/50. With enough reputation (and reputation is very easy to accumulate) you can pass any persuade check.

 

For ME1, my solution is to go with a new game plus and exploit the two glitches mentioned above so that I can pass any persuade check I feel are appropriate.

 

Depending on how you end up liking the game, however, there comes a point where you should find out happens when you don't pick one of the persuade options. Almost everyone is initially drawn to using either the red or blue dialogue option. They sit there screaming at you "pick the 'I win' option!!!" And who doesn't want to win? But there comes a point, hopefully, when you decide, "you know what, I am curious what happens if I don't pick the 'I win' option." Doing a non-persuade run through the series can open all kinds of new content, some of which you may find you like even more than the persuade options.

 

Thank you for the answers guys.

 

I have already completed Mass Effect 1. It took me 48 hours overall. I did every possible mission, visited every possible planet and explored every corner. I can say it was worth the money to get this game, though I have encountered few annoying things. Such as autosaves before the conversations leading you need to repeat entire convo if you die (hinting Benezia fight there and default enemy encounters where you couldn't save before them), or for example the minimap - which is kind of unclear where your character is pointing at. Repetetive area design (glad it was "fixed" in Mass Effect 2) Small things, but they accompanied me through the game and made me mad at some points. I had enough paragon to convince Saren at the end, but he killed himself. I kinda wished he would join the Alliance after all, but I guess that's how the story progresses anyway?

 

I am right now somewhere halfway through Mass Effect 2. It feels like a much longer game. I have ~43 hours on it, but I barely touched the galaxy. I have just completed the Collectors ship mission in which you get ambushed. There' one more loyalty mission left + sectors planets exploring. I heard (on internet) that you should deal with everything else before you progress with Reapers IFF. Was curious if this was the final mission, since you will be forced to use this Omega 4 relay - or how it's called - and some people said to get done with everything before that, so I will keep it in mind. Concerning the Protheans... I didn't expected Collectors to be them! Indoctrinated of course. It was really cool mission to get to know that. Also I was glad to see old crew back - Tali, Garrus, Tiara - Tali and Tiara being my favouritres in ME1. I have also appreciated that some ME1 characters or sidemission results are shown in ME2. Like for example Harkin or Helen Black. Or getting e-mail about the keepers scans. It's really cool.

 

I have also read somewhere that one of the ending prevents you to import you character to ME3. It really worries me, because it would take me another 20 or so hours to complete game while using the guides. I don't want to spoil myself about the ending on my first playthrough, but at the same time I don't want to repeat entire game just to get the import save. I'm kind of stuck there. Don't think you could help me out there spoiler-free? I have my crew and ship fully upgraded so I guess it's one less thing to look after.

 

Once again thank you for the answers. I have read them through and I will remember about the tips.



#41
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I believe that with the loyalty missions and the side missions ME2 is a longer game. I can't see how you have only one loyalty mission left if you just did the Collector ship. You get a maximum of 6 missions (and then only in very special circumstances) between Horizon and the Collector ship. This is not enough to recruit everyone AND get all all the loyalty missions. Sounds to me like you have some more recruitment missions to do. Then you will get those loyalty missions. I would suggest recruiting first, then doing loyalty missions.

 

What you really need to do before the Omega 4 mission is all the loyalty missions. Side missions and DLC missions (Overlord, Lair of the Shadow Broker, Arrival) can be put off until afterwords. Generally, though I would wrap up everything before going and getting the Reaper IFF. That way the game can end on a high note with the credits rolling and some great music playing. Even if the suicide mission is not the formal end of the game, it does make for a very good place to end it.

 

The only way you cannot import into ME3 is if Shepard dies during the suicide mission. Unless you very carefully plan the mission with the intention of killing Shepard (using various guides to show you how to do it) it is basically impossible for Shepard to die, certainly not by accident.



#42
Wenex

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I believe that with the loyalty missions and the side missions ME2 is a longer game. I can't see how you have only one loyalty mission left if you just did the Collector ship. You get a maximum of 6 missions (and then only in very special circumstances) between Horizon and the Collector ship. This is not enough to recruit everyone AND get all all the loyalty missions. Sounds to me like you have some more recruitment missions to do. Then you will get those loyalty missions. I would suggest recruiting first, then doing loyalty missions.

 

What you really need to do before the Omega 4 mission is all the loyalty missions. Side missions and DLC missions (Overlord, Lair of the Shadow Broker, Arrival) can be put off until afterwords. Generally, though I would wrap up everything before going and getting the Reaper IFF. That way the game can end on a high note with the credits rolling and some great music playing. Even if the suicide mission is not the formal end of the game, it does make for a very good place to end it.

 

The only way you cannot import into ME3 is if Shepard dies during the suicide mission. Unless you very carefully plan the mission with the intention of killing Shepard (using various guides to show you how to do it) it is basically impossible for Shepard to die, certainly not by accident.

 

I was meaning that I "just" did Collectors Ship from the main missions. Since then I have recruited, Grunt, Thane and Samara (I believe she is called) and done most of the loyalty mission. To make it clear - I have every possible companion except one which I haven't received mission for. I guess it's DLC? I'n basically done recruiting and Samara is the last loyalty I have.

 

Not to be harsh there, but I mentioned that I would like a spoiler-free advise... but well. I guess I should have expected that not being able to import save = Shepard die at some point. At least it's good to know that it's hard to make it - I can sleep well now.



#43
JJ Likeaprayer

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Such a shame...ME1 is actually nothing less than amazing.But if you want to let your negativity take over you and not play this game,fine...funny thing is,I deleted this game twice from my computer,because I was just beginning to play this game and all those space talking gave me quite a headache...but the third and final time I played it I played it til the end,and boy am I GLAD to have completed it! Overall,like it or not,game like ME1 still kicks half of today's popular games' a****.


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