Playable races doesn't intrinsically make for a better role-play expedience. more option for the player doesn't intrinsically make for a better gaming experience. if they game us 100 companions all with the dialogue depth of a companion in Skyrim it wouldn't make the game better because we have 100!!!!!!!! companions. Look at all that choice! How could it be bad? We would have the same amount of dialogue content as 5 or 6 but it would all be shallow pointless and VERY repetitive. Choice isn't the be all and end all to game design. Less is often more. Anyone can see this is self evident when they look beyond their self, and selfish wants. "I want [inset want here] and player choice is better right?" Has been a mantra of gamers that has shown that it isn't true.
One of the complaints of DA:I is that the content doesn't seem as "meaningful." A direct result of this is that player choice had a NEGATIVE impact on the game. DAI has 12 companions/advisors a huge amount of companions and it has 4 voice actors for the inquisitor this player choice option alone DOUBLED the costs to voice the player and Voice acting is not inexpensive. All the money that could have be used to pay for more material from other NPCs in the game instead of doubling the players dialogue. I'd much rather have more NPC dialogue then 4 voice actors to choose from, because those 4 actors are all voicing the same material so it doesn't 'add' more content you can experience. All those companions meant that you had to have more voice actors and the budget to pay them was split between 12 vs 5 or 6 which means any single companion has 1/2 the dialogue even if the overall companion dialogue is the same. This makes the dialogue feel shallow and unmeaningful because you can't delve in as deep. I could go on about the cost to animate and build player assets vs npc assets but people don't want to hear it they want what they want and they will blame bioware for giving them what they asked for, because their idea of choice is better turned out to be false. Which is why there is a vocal minority that like to QQ about DA:I.
Player choice comes at a cost and that cost isn't automatically worth paying and honestly i rarely find that it makes for a "better" game. I get far more impact out of gaming when I make a choice within the game EVEN when that feeling of choice is imaginary, then i get out of what alien skin I get to wear.
Me:A is not going to be made 'better' by Bioware listening to fans that have zero education and no practical experience in game design telling them what to do. It will be 'better' if bioware ignores us and makes the game they want to make vs. trying to cater to mutually exclusive desires that fans want as there is no single monolith of player desire.