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The Trespasser Reveal - A Missed Opportunity?


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#1
Phoenix_Also_Rises

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I am not usually one for starting topics. I mean, yeah - I lurk and pester and do all those other untoward things in the topics of other people a forumite is generally obligated to do, but I am not really a starting person. Still, there is something I cannot stop thinking of since the Trespasser (going by the state of this section, I am not alone in that, hah). What follows is a partial re-posting of something I posted somewhere else. Anyways.

 

So the Inquisitor loses the arm. Fair enough. I do not want to talk about why it was done; I want to talk about how it was done. Because here is the thing - Trespasser gave us this:

 

 

where another venture into the field of audiovisual entertainment tackled a similar issue like this:

 

 

Now, first off, before I elaborate any further, let me just say - I get it. I can see why this was done. You're trying to keep the action going. You're trying to make it feel like everything that happens is all build-up to the biggest, most crucial and central decision of them all - what will become of the Inquisition? What will be the fate and legacy of this immensely powerful organization you've painstakingly built over the course of this entire 100-hour RPG? You want to keep the audience engaged and have them on the edge of their seats. The action must flow.

 

Buuut...

 

Is maintaining the momentum here really necessary? What comes immediately prior to that scene? Let's see - (i) the Inquisitor realizes the Anchor is about to kill them, no matter what they do, (ii) despite that fact, they dive straight back into the heat of battle, whereupon (iii) they cut their way through waves upon waves of enemies, (iv) with the only interruption being gut-wrenching Anchor meltdowns that smash them mercilessly against various features of Thedosian geography like they were nothing more than a ragdoll, (v) followed by a battle featuring a High Effing Dragon, which then leads into (vi) an exhausting, two-parter damage sponge of a boss fight, followed by (vii) a conversation that drops so many lore bombs the script can be legally declared a warzone, (viii) the declaration of a major NPC character to, for all intents and purposes, destroy the world, thus cementing his transformation from a trusted ally into the story's central antagonist for the forseeable future, (ix) the Inquisitor's counter-declaration as to their intention on foiling the newly-emerged antagonist's plans to bring about an apocalypse, after which (x) the Anchor goes into its final meltdown, and (xi) the new antagonist does something to the Anchor, but we don't know what, aside from the fact that it seems to be sort of falling apart. And then, as though that was not enough, you have to make a decision regarding the Inquisition's future - disband, not disband, go home, bake cookies.

 

Here's the thing - losing a limb fundamentally changes everything about the way you continue to function thereonout. It is something that affects the person in question in a very profound way; it's almost like having someone close to you die. There's a very powerful sense of loss, realization of your vulnerability, the sense that your body either betrayed you in a way, or that it had been violated, or both. And that is where How To Train Your Dragon comes into play - the reveal of Hiccup's mechanical leg is not a very long scene, it only takes a few seconds, a minute at most, but it packs so much impactThe way this scene conveys what has been done to the protagonist and the ramifications thereof, all without a single word and only with the use of body language, facial expressions and music is nothing short of genius. Just look at that clip, at the emotions Hiccup goes through as he learns what has happened to him - surprise, that deep sinking feeling when you realize something's gone irrevocably wrong, being shaken by the knowledge, then fighting off despair and tears, which are then replaced by determination and the first shaky steps on the long and difficult road towards recovery. That right there is some mighty powerful, powerful stuff, and it comes from something that is generally labeled to be a fun animated film for kidsThe big difference between the revelation of the missing limb in Trespasser and How to Train Your Dragon is that while the former decided to show impact through shock, the latter went with emotional resonance. Where the former careens ahead like a runaway freight train, the latter is careful and measured. Where the former seeks to astonish, the latter seeks to allow the audience to fully realize the gravity of the situation and all its ramifications all on their own by letting the scene slowly sink in and let you, the viewer, put the pieces together.

 

No pun intended. Maybe. 

 

I feel like I should re-emphasize that I actually liked this DLC. Because this is the internet, where all things need to be expressly stated at all times (yay, written communication!). Hell, I loved it. I loved Inquisition, I loved Trespasser, they were both some of my favorite gaming experiences, period. It's just that I think that this one scene, the choice of a more measured approach to this utterly paramount narrative beat, could have made it so much more.

 

But that's just my opinion, which, albeit honest, is also highly subjective. I am only an idiot on the internet, after all. And I am bracing for all the rotten tomatoes and eggs I can already hear sailing majestically through the air right at my face. Hopefully this comically tiny umbrella helps. Feel free to rip me to shreds.

 

Edit: HOW HAVE YOU EVEN MANAGED TO READ IT SO QUICKLY. You know who you are.


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#2
caradoc2000

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I rather liked the way it was done in Trespasser.


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#3
Mlady

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Solas removed the anchor. Your arm had been damaged so badly from the meltdown that it was going to dissolve away taking your whole self with it if not for Solas finally removing it with his new powers. I agree we don't see what comes next and only see the later results waaay after leaving the ruins and that keeps us guessing, but YOU are the Inquisitor, you are not watching a character created with a set personality. Some might say "my Inquisitor wound't react that way if it was removed!" so that causes issues. Leaving us guessing keeps it open. 

 

I'm cool with it though because I now have an awesome crossbow arm thanks to Sera's "Widdle" (Dagna) I'm guessing and I'm a Red Jenny, Comtesse and married.


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#4
Phoenix_Also_Rises

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I rather liked the way it was done in Trespasser.


Yeah, I did too! It was just that this nagging comparison immediately came to mind :D

#5
Ariella

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Not an idiot at all, but after watching, I'm not sure how they could have done any differently.

I'd think people would have expected some kind of interaction in the context of such a sequence. Part of what I think makes the HtTYD scene work is he's not alone, but for the Inquisitor that means another character, a love interest, someone. I don't think they could have done it in a similar way that would have been satisfying, so they left it to head canon and plowed on with the central theme.

I, of course, may be totally wrong, but hey wouldn't be the first time.
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#6
Cantina

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You know at the start of the game, first time playing, I asked myself, why not just hack your arm off to get rid of it?

 

Then you play "Into the Abyss" and "Justina" says, "The anchor is apart of you now and cannot be removed until your death."

 

Which to me makes sense. I don't see how just hacking an arm off would remove the anchor. It is a piece of the Fade. Thus this means The Fade is inside you, right? So wouldn't the anchor just "jump" to your other hand or just lay inside your character?

 

If the anchor could be remove just by hacking your arm off, wouldn't Justina say as such?

 

Course the developers could have forgotten they put this line in the game.

 

To me the whole: The anchor going nuts all of a sudden and now can be remove by cutting the arm off, seems all too confusing and contrived to tell the story.


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#7
Mlady

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You know at the start of the game, first time playing, I asked myself, why not just hack your arm off to get rid of it?

 

Then you play "Into the Abyss" and "Justina" says, "The anchor is apart of you now and cannot be removed until your death."

 

Which to me makes sense. I don't see how just hacking an arm off would remove the anchor. It is a piece of the Fade. Thus this means The Fade is inside you, right? So wouldn't the anchor just "jump" to your other hand or just lay inside your character?

 

If the anchor could be remove just by hacking your arm off, wouldn't Justina say as such?

 

Course the developers could have forgotten they put this line in the game.

 

To me the whole: The anchor going nuts all of a sudden and now can be remove by cutting the arm off, seems all too confusing and contrived to tell the story.

 

Solas didn't have the power he has now, and it's his orb, so he would know how to remove it. Before that, all assumed death was the only way, so when Solas finally removed the anchor, though most of your arm is dissolved, it stopped it from dissolving your whole body. Basically Solas waited 2 years too late if he actually did regain his powers right after Cory's defeat.



#8
Ariella

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You know at the start of the game, first time playing, I asked myself, why not just hack your arm off to get rid of it?

 

Then you play "Into the Abyss" and "Justina" says, "The anchor is apart of you now and cannot be removed until your death."

 

Which to me makes sense. I don't see how just hacking an arm off would remove the anchor. It is a piece of the Fade. Thus this means The Fade is inside you, right? So wouldn't the anchor just "jump" to your other hand or just lay inside your character?

 

If the anchor could be remove just by hacking your arm off, wouldn't Justina say as such?

 

 

But Solas didn't just hack off the arm. He literally pulls the thing out of you.

 

And "Justina" isn't omniscient, she's only stating what she knows.


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#9
Gervaise

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I think the others have put their finger on it.    Everyone would react to the loss in a different way and it would be hard to please everyone, so they just went with shock value.   I must admit it at least made things clear to me because I wasn't sure before exactly what he had done to my arm.    To my mind it is obvious there was a time gap between the confrontation with Solas, returning to the Winter Palace and then the final attendance at the Council.    I filled in the gap with my own imagination as to what occurred, largely with my love interest helping me deal with the trauma.     In the case of my Solas romance, that of course didn't happen and so I have her in a lot worse place than the others but I dare say not everyone felt like that either.


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#10
Cantina

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But Solas didn't just hack off the arm. He literally pulls the thing out of you.

 

And "Justina" isn't omniscient, she's only stating what she knows.

 

 

Which brings to another question: If Solas just pulled the anchor out of you, why not do so to begin with instead of stabilizing it?



#11
Mlady

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Which brings to another question: If Solas just pulled the anchor out of you, why not do so to begin with instead of stabilizing it?

 

LOL that's what I wonder! 2 years! He had 2 years! But I personally think our Inquisitor was nuked so people wouldn't demand them back as a playable character like the HOF. To be honest though it was hinted at much in the main game that the anchor would not remain with your Inquisitor forever, it also hinted at it having to be removed. Xenon asking for your hand, the Duchess asking for it, it was all leading up to that. Same as hints that disbanding the Inquisition would be possible if you talk to Mother Giselle.



#12
Ariella

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LOL that's what I wonder! 2 years! He had 2 years! But I personally think our Inquisitor was nuked so people wouldn't demand them back as a playable character like the HOF. To be honest though it was hinted at much in the main game that the anchor would not remain with your Inquisitor forever, it also hinted at it having to be removed. Xenon asking for your hand, the Duchess asking for it, it was all leading up to that. Same as hints that disbanding the Inquisition would be possible if you talk to Mother Giselle.

 

Like that's stopped them...

 

I figure if Solas had come back any earlier and revealed who and what he was, there's a good chance he would have gotten murder knifed for his trouble, so he waited to the last possible second. And honestly, I don't think Solas wanted to tell the IQ, again, thus waiting until he had to.


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#13
Mlady

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Like that's stopped them...

 

I figure if Solas had come back any earlier and revealed who and what he was, there's a good chance he would have gotten murder knifed for his trouble, so he waited to the last possible second. And honestly, I don't think Solas wanted to tell the IQ, again, thus waiting until he had to.

 

Oh I agree.

 

Yeah I think Solas was very afraid of how the Inquisitor would react. Proof of that is when you romance him and he talks of you knowing who he is and how the Dalish see him. He expects fear or hate, but when you tell him you would have had him trust you, he is speechless.


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#14
Ariella

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Oh I agree.

 

Yeah I think Solas was very afraid of how the Inquisitor would react. Proof of that is when you romance him and he talks of you knowing who he is and how the Dalish see him. He expects fear or hate, but when you tell him you would have had him trust you, he is speechless.

 

I haven't romanced him so I have no clue on that score, but it fits what I have gotten from him. If he and the IQ are friends, then it's a case of this is probably the first person Solas has considered a friend in a very long time.

 

If they aren't Solas respects the IQ's ability to be a damned fly in the ointment and thus isn't going to risk showing himself. In the latter case, I think he saved the IQ's life out of a sense of debt. She did manage to stop Corypheus from entering the Fade when his own plan went to pot.



#15
Mlady

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I haven't romanced him so I have no clue on that score, but it fits what I have gotten from him. If he and the IQ are friends, then it's a case of this is probably the first person Solas has considered a friend in a very long time.

 

If they aren't Solas respects the IQ's ability to be a damned fly in the ointment and thus isn't going to risk showing himself. In the latter case, I think he saved the IQ's life out of a sense of debt. She did manage to stop Corypheus from entering the Fade when his own plan went to pot.

 

As a friend if you attack him, he says he doesn't blame you, so he expects anger and hate. I tend to like revealing him before he reveals himself. Blasted codex entries are worth it. Especially the one that describes him perfectly when we first meet him.

 

Yeah I see it as a debt if they are rivals, friendship if they are close and also his own guilt at yet another wrong he committed. The cost the Inquisitor suffers because of him is just another to add to the pile and he can at least rectify that to an extent.



#16
Ariella

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As a friend if you attack him, he says he doesn't blame you, so he expects anger and hate. I tend to like revealing him before he reveals himself. Blasted codex entries are worth it. Especially the one that describes him perfectly when we first meet him.
 
Yeah I see it as a debt if they are rivals, friendship if they are close and also his own guilt at yet another wrong he committed. The cost the Inquisitor suffers because of him is just another to add to the pile and he can at least rectify that to an extent.


I haven't played through yet. I was an idiot and deleted my saves because of the stupid 50 saves across all characters on X1. But from everything I've read and seen about the character, that's perfect.

I have to read these codex entries...
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#17
Gileadan

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Eh. The way the missing arm was revealed in Trespasser looked to me like they first made the final cutscene, then came up with the idea to remove the arm on the Inquisitor's model and left everything else as it was.

 

Not even hearing a gasp from friends, let alone loved ones at that sight felt pretty unreal to me.


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#18
Mlady

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Eh. The way the missing arm was revealed in Trespasser looked to me like they first made the final cutscene, then came up with the idea to remove the arm on the Inquisitor's model and left everything else as it was.

 

Not even hearing a gasp from friends, let alone loved ones at that sight felt pretty unreal to me.

 

Probably because it all happened off-screen. That scene at the council is much later, probably after you returned from the ruins and explained what happened. Just because the council is the first time we as the player see it, doesn't mean others didn't already. That cut from the story is what I find ruins things slightly, especially friends reacting to Solas. Cole especially. That should have been a scene.


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#19
Dani100

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I don't believe Solas took the anchor, I think he just stopped it from spreading which made the arm useless. He walks away and Inky's arm still glows, I don't believe the hand and arm was dissolving either as my dual dagger rogue was able to use the arm just fine all the way until talking with Solas. I think what he did caused the arm to start dying but it stopped the anchor from spreading.

It's understandable that the arm had to go, so I didn't have a problem accepting that but really I think the main reason for losing the arm was to say Da4 will have a new protagonist. If I'm right, I don't care for that kind of thinking. People wanted the HOF to return and people wanted Hawke to return, so let's make it very difficult to bring the Inquisitor back. There's no reason to feel that way, just be happy people like your character's and move on.

It's an RPG give us decisions on how to end the game. Don't Shepard or Inky us to death, whether real death or appendage death. Shoehorned character endings for all. Just my opinion.

In DAO look at the ending choices, ultimate sacrifice, ritual and companion sacrifice. Still my favorite game. I enjoyed both DA2 and DAI, ME3 kind of killed the trilogy for me.

#20
Mlady

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I don't believe Solas took the anchor, I think he just stopped it from spreading which made the arm useless. He walks away and Inky's arm still glows, I don't believe the hand and arm was dissolving either as my dual dagger rogue was able to use the arm just fine all the way until talking with Solas. I think what he did caused the arm to start dying but it stopped the anchor from spreading.

It's understandable that the arm had to go, so I didn't have a problem accepting that but really I think the main reason for losing the arm was to say Da4 will have a new protagonist. If I'm right, I don't care for that kind of thinking. People wanted the HOF to return and people wanted Hawke to return, so let's make it very difficult to bring the Inquisitor back. There's no reason to feel that way, just be happy people like your character's and move on.

It's an RPG give us decisions on how to end the game. Don't Shepard or Inky us to death, whether real death or appendage death. Shoehorned character endings for all. Just my opinion.

In DAO look at the ending choices, ultimate sacrifice, ritual and companion sacrifice. Still my favorite game. I enjoyed both DA2 and DAI, ME3 kind of killed the trilogy for me.

 

Dataminers found a file saying he takes your hand/anchor.



#21
Dani100

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Dataminers found a file saying he takes your hand/anchor.


To me, they should have stopped the scene when he starts to remove the hand.

#22
Cantina

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Dataminers found a file saying he takes your hand/anchor.

 

See! There lies the problem. If people have to fish around wither by asking the developers or digging through the games codes to find the answer, there is something wrong

 

Want to ask the developer or dig around to find an answer to something mundane that has no bearing on the story but for your own personal reason(s) -fine - nothing wrong with that. But when you have to dig around for answers to how, why, what, when etc about anything that pertains to your character and the main story there is something clearly wrong done on the development/writers side.

 

Truth be told I was left with far more questions at the end of Trespasser then I did the previous two games. Want to set the game up for the forth? Fine. But I don't like sitting there scratching my head, with my jaw a gaped wondering, "WTF just happened?"

 

IMO Trespasser should have not taken place at all. They should have left DAI main story ending as it was and given another DLC.

 

I felt as though the developers could not just leave DAI ending be. Its like they had to poke the beehive more.


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#23
Mlady

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To me, they should have stopped the scene when he starts to remove the hand.

 

 

See! There lies the problem. If people have to fish around wither by asking the developers or digging through the games codes to find the answer, there is something wrong

 

Want to ask the developer or dig around to find an answer to something mundane that has no bearing on the story but for your own personal reason(s) -fine - nothing wrong with that. But when you have to dig around for answers to how, why, what, when etc about anything that pertains to your character and the main story there is something clearly wrong done on the development/writers side.

 

Truth be told I was left with far more questions at the end of Trespasser then I did the previous two games. Want to set the game up for the forth? Fine. But I don't like sitting there scratching my head, with my jaw a gaped wondering, "WTF just happened?"

 

IMO Trespasser should have not taken place at all. They should have left DAI main story ending as it was and given another DLC.

 

I felt as though the developers could not just leave DAI ending be. Its like they had to poke the beehive more.

 

If you aren't aware of it through the datamining or asking, it really can look like Solas coldly left you for death or something despite his hand movement. Worse when he kisses you. You see no movement, just his eyes glowing and if you blink you miss that too.


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#24
Abyss108

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Am I the only one who thought it was obvious he removed the anchor?  :huh:

 

He specifically says he brought you to him in order to save you. Why would people assume he left you to die immediately after he says that?


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#25
Mlady

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Am I the only one who thought it was obvious he removed the anchor?  :huh:

 

He specifically says he brought you to him in order to save you. Why would people assume he left you to die immediately after he says that?

 

I knew what he was doing too, but if you are reeling from the conversation or not focusing, you can miss a lot of stuff.


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