K. I haven't done the romance, but I've had high and low approval with Solas and played every ending I could find, sans romance. I did love the DLC. I bought it sight unseen and knew nothing of it. Hell, I had to buy and Xbox One to play it, when they pulled it from the 360's.
I loved the storyline continuation and the immersion. I was hooked, and completely clear on the Solas situation; however the loss of the limb was a shocker. It was extreme. The fact that the reveal happened and no1 reacted except for me...well it tough to suspend my disbelief.
I loved the whole think, I thought the DLC had denser chewier writing than the game as a whole, but the loss of the arm was glossed over.
I thought at the time it was to change the protagonist: so no more HoF, Hawke, or Inq (just become NPC). Unlike ME series we have a new protagonist every game. They could have kept the IQ, but the loss of the anchor makes it less likely.
I thought the writing was fairly clear, for whatever warped logic, Solas didn't want the world to suffer until he destroyed it, and that included the Inquisitor.
TBH I'm not sure about Mythal's death and his accusation's of the gods of old killing her, when we just saw him do it in an epilogue, so he's being somewhat duplicitous; however, I think even with low approval he has some care about the world he is going to destroy.
The somewhat 'armless Inquisitor...well...I was just kinda worried about my sex life with Sera, Josephine, Cullen, or whoever I was romancing...
Seriously though, I didn't see any need to remove the limb. We are in fantasy. Solas is an old god, the writers could have written whatever they wanted in there, he could have done whatever mumbo-jumbo and the arm could have been saved. If it was going to be removed...I wish we could have had another cut scene or something.
We have mages...can't we grow back a limb? I've never scene anyone else missing a limb in the DA world of Thedas have I? Seems odd. Lots of pirates and slavers...no one is missing an appendage? Other than the one Isabela had removed...that was another tale. Eh-hem.
Yeah, I did want to sit with that for a moment.
It's a harsh reveal for the player. If the characters already knew...
The Trespasser Reveal - A Missed Opportunity?
#51
Posté 05 novembre 2015 - 08:31
- AlleluiaElizabeth aime ceci
#52
Posté 05 novembre 2015 - 08:53
I actually don't like the idea my hero become crippled in the end, heroic death is fine, but crippled? Becoming a disabled? It is like "unfinished".
It is also fine if The Inquisitor lost it after such a big event, have to sacrifice it, like Vader vs Luke or something, like Tyr sacrifice his hand to imprison Fenrir...but the way The Inquisitor lost it so lame...
No warrior or soldier want to end up being disabled people, it is a hard reality, many real war heroes end up like that and forgotten.
So Tresspasser ending is a huge dissapointment for me in the story, they should better leave The Inquisitor alone. So now in my mental image The Inquisitor is a disable person and soon will be forgotten.
it is anti-climatic
- Aren et Dai Grepher aiment ceci
#53
Posté 05 novembre 2015 - 09:02
I fully agree. I loved playing every DA game, I know the story is not supposed to be all 'pink hearts and butterflies' but the end of this DLC was a big slap in the face for me, I finished it the day b4 yesterday and I still feel sad and somehow betrayed
You see, I played this this game many hours (now I fell so stupid because of it), even if it was for me not so simple to immerse and care for party members and everything as in DAO or DA2 I grow to be fond of this game (it's still one of my favourites) and care for my protagonist and some other characters (Cassandra, Cullen,Leliana,Varric,Solas). DAI lack something that made me fall deep into Thedas in DAO, everything and everyone felt more distant,less personal but it had also many brilliant things and moments (like for ex. custimization, skyhold,Cassandra-Varric conversations:),sweet Cullen;), graphics). After that my character end up without an arm,with few years yet to live,the organization I've been creating whole game crumbled when still very needed and everything what katamuro said.
What you are feeling is something similar to what many of us ME fans felt at the end of ME3, but really when comparing the two DAI Trespasser ending was far better, finished the story much better and really I think they should have done a less abrupt ending. They should have done the reveal in the middle of the DLC or even like an hour into it and then left the rest of the DLC dealing with the consequences, not just a short sequence where you decide if inquisition stays or gets disbanded. Like get us all the combat in the first half of the dlc and then make us deal with being left one-armed and transitioning from the role of front line commander to a proper Inquisitor who is in control of the inquisition.
- Vorathrad aime ceci
#54
Posté 05 novembre 2015 - 10:00
Yes, I'd be more fine with the ending you mentioned katamuro.
In future game Inquisitor could still be the leader of a powerful organization that face changes and problems but he/she would only lead from Skyhold, being not so much able to fight himself/herself anymore - because I'm sure there is supposed to be a new protagonist if next DA will be made.
And yes, I felt a lot the same after ME3 ending,I'm also a fan of that series.
#55
Posté 05 novembre 2015 - 12:27
I think it would've be great if we'd had some little conversations with our companions before the end (even if it's just our immediate party and/or LI). Just something to establish how we feel about the Solas reveal and amputation. Also, how they feel about it! A little 'X approves/disapproves' of your reaction wasn't enough really.
- Tamyn, Emerald Rift, AlleluiaElizabeth et 1 autre aiment ceci
#56
Posté 05 novembre 2015 - 01:32
At the end of TRESPASSER I disbanded the Inquisition,there was a nice group gathering at the end which kinda symbolized our job was done,at which point everyone struts off,my companion returns by my side and (for me) the game ends on a very happy note.........happy,happy,happy.DONE.
It's the very last bit where everyone is secretly gathered around the table that I have issue with.......it's perfect if the intention is to continue the Inquisitor's story but if not,I feel it was needless and counter productive.........what's the point of reading about the character endings when that tiny Trespasser scene at the end tells us that the team is still intact and actively after Solas.???
I don't know why Bioware did this,it just adds a cliffhanger/to be continued moment when it really wan't required.
- Nefla et loyallyroyal aiment ceci
#57
Posté 05 novembre 2015 - 01:46
At the end of TRESPASSER I disbanded the Inquisition,there was a nice group gathering at the end which kinda symbolized our job was done,at which point everyone struts off,my companion returns by my side and (for me) the game ends on a very happy note.........happy,happy,happy.DONE.
It's the very last bit where everyone is secretly gathered around the table that I have issue with.......it's perfect if the intention is to continue the Inquisitor's story but if not,I feel it was needless and counter productive.........what's the point of reading about the character endings when that tiny Trespasser scene at the end tells us that the team is still intact and actively after Solas.???
I don't know why Bioware did this,it just adds a cliffhanger/to be continued moment when it really wan't required.
Because Inquisitor /Inquisition disbanded or not still try to stop Solas one they or another. Because it is cliffhanger, Inquisitor will find new people Solas don't know to stop him. Even if we will not play Inquisitor any more, he is still living member of Thedas same as Warden or Hawke depending on your choices.
#58
Posté 05 novembre 2015 - 03:00
Because Inquisitor /Inquisition disbanded or not still try to stop Solas one they or another. Because it is cliffhanger, Inquisitor will find new people Solas don't know to stop him. Even if we will not play Inquisitor any more, he is still living member of Thedas same as Warden or Hawke depending on your choices.
A cliffhanger ending is appropriate if you intend to continue the Inquisitors story but we don't know if Bioware intends to do that......DAO....DA2.....DAI...are all miles apart.
- Nefla aime ceci
#59
Posté 05 novembre 2015 - 03:32
Here's the thing - losing a limb fundamentally changes everything about the way you continue to function thereonout. It is something that affects the person in question in a very profound way; it's almost like having someone close to you die. There's a very powerful sense of loss, realization of your vulnerability, the sense that your body either betrayed you in a way, or that it had been violated, or both. And that is where How To Train Your Dragon comes into play - the reveal of Hiccup's mechanical leg is not a very long scene, it only takes a few seconds, a minute at most, but it packs so much impact. The way this scene conveys what has been done to the protagonist and the ramifications thereof, all without a single word and only with the use of body language, facial expressions and music is nothing short of genius. Just look at that clip, at the emotions Hiccup goes through as he learns what has happened to him - surprise, that deep sinking feeling when you realize something's gone irrevocably wrong, being shaken by the knowledge, then fighting off despair and tears, which are then replaced by determination and the first shaky steps on the long and difficult road towards recovery. That right there is some mighty powerful, powerful stuff, and it comes from something that is generally labeled to be a fun animated film for kids. The big difference between the revelation of the missing limb in Trespasser and How to Train Your Dragon is that while the former decided to show impact through shock, the latter went with emotional resonance. Where the former careens ahead like a runaway freight train, the latter is careful and measured. Where the former seeks to astonish, the latter seeks to allow the audience to fully realize the gravity of the situation and all its ramifications all on their own by letting the scene slowly sink in and let you, the viewer, put the pieces together.
It's a Catch-22, really. I think there is a danger of this scene suffering in the same way that the Leandra scene suffers in DA2 for exactly the reasons you mention. BUT, because of the genre, the developers are really backed into a corner. They should NOT be forcing emotions onto an RPG PC that may be completely opposite to how the player would want them to react. Losing a limb is a personal experience and every individual will react differently according to their personality, history, the circumstances, and the type of support group they have to deal with it.
Right now I have a specific head-canon for how the events unfold immediately after Solas does -- whatever it is -- to the Anchor, and I am perfectly content to have it play out that way. The events are ambiguous enough that the player can fill in whatever little details they wish and there is nothing to contradict it.
I understand what you're getting at, but I don't really think it is fair to compare a passive media (a film), that has a set path with a fixed character, to an interactive media (a game), whose outcome is controlled by several variables (although in this specific instance all Inquisitors lose their hand), with a character that can be as varied as every single player controlling them.
- Phoenix_Also_Rises et DragonNerd aiment ceci
#60
Posté 05 novembre 2015 - 03:47
Right after Solas takes the Anchor, the Inquisitor's now permanently glowing green arm breaks up into primordial green plasma. I thought that made it obvious that their hand and arm below the elbow was permanently damaged by the Anchor, and that removing the Anchor caused it to break up and probably blow away like dust in the wind.
I'm also glad they don't show the Inquistor losing the arm or show their reaction to it, because a) the reveal is so much more suspenseful and dramatic as it is, and b ) you can use your imagination to... well, imagine how your Inquisitor reacted without the devs sinking lots of time, resources, voice acting, etc. into it.
In this tweet, Patrick Weekes says only that, "He removed the Anchor. Your hand was too far gone at that point to save, though," which to me is still ambiguous enough that a player can head-canon it any way they want. All the player sees is that Solas does a thing and walks away, but we don't know what happens immediately after that. If you want your Inquisitor's hand to blow away like so much dust in the wind, then have at it, but it's not conclusive from what we are shown in the game.
There is also an argument to be made that any sort of camera angles were purposely decided upon. Whether those are for animation reasons, lore reasons, or RP reasons, what they chose to show the player is what matters the most.
#61
Posté 05 novembre 2015 - 05:41
I actually don't like the idea my hero become crippled in the end, heroic death is fine, but crippled? Becoming a disabled? It is like "unfinished".
It is also fine if The Inquisitor lost it after such a big event, have to sacrifice it, like Vader vs Luke or something, like Tyr sacrifice his hand to imprison Fenrir...but the way The Inquisitor lost it so lame...
No warrior or soldier want to end up being disabled people, it is a hard reality, many real war heroes end up like that and forgotten.
So Tresspasser ending is a huge dissapointment for me in the story, they should better leave The Inquisitor alone. So now in my mental image The Inquisitor is a disable person and soon will be forgotten.
it is anti-climatic
That's why you've got to roll a mage yo.
But I agree. There was no reason to have the Inquisitor lose the arm, or even the anchor for that matter. Maybe it will be a main quest in the next game, get the Inquisitor's anchor arm back from wherever Solas sent it (assuming he didn't just take the mark and destroy the arm).
#62
Posté 05 novembre 2015 - 05:50
That's why you've got to roll a mage yo.
But I agree. There was no reason to have the Inquisitor lose the arm, or even the anchor for that matter. Maybe it will be a main quest in the next game, get the Inquisitor's anchor arm back from wherever Solas sent it (assuming he didn't just take the mark and destroy the arm).
I think they will just end The Inquisitor carrier, the next game it will be just a history and hearsay.
Whatever Solas want to do will become a side quest, or even a DLC, not the main threat/quest.
This is if they ever want to continue the francise...for me i don't really care about Dragon Age anymore, it is not as interesting as previous series. DA:I killed all enthusiasm, but if there is DA4, i will just take it as for fun, not something to be taken wholeheartedly, not something to die for...
- Nefla aime ceci
#63
Posté 05 novembre 2015 - 05:55
The big difference between the revelation of the missing limb in Trespasser and How to Train Your Dragon is that while the former decided to show impact through shock, the latter went with emotional resonance. Where the former careens ahead like a runaway freight train, the latter is careful and measured. Where the former seeks to astonish, the latter seeks to allow the audience to fully realize the gravity of the situation and all its ramifications all on their own by letting the scene slowly sink in and let you, the viewer, put the pieces together.
I love this. ~points up~
And I agree. The loss of the arm felt like a sucker punch in the face. The loss of Hiccup's leg felt the way Trespasser should have - the main character helped his companion through the loss of part of his tail, helped him to learn to fly and fight anyway, and then that companion is there to help when the tables turn.
The Inquisitor's companions don't even mention the loss. It's shock, then get on to focusing on the character that the writer really wants to build.
Yes, I think it was a missed opportunity.
P.S. I felt as if the loss of the arm and the mark and the Inquisition was to purposefully sideline the Inquisitor (err...former Inquisitor, I guess).
- Nefla aime ceci
#64
Posté 07 novembre 2015 - 04:54
I leave for a few days because real life happens, I come back and see this thread is 3 pages long. I honestly did not expect to get any responses, much less such well - thought out ones
So yeah, this forum is awesome and everything ![]()
I think the others have put their finger on it. Everyone would react to the loss in a different way and it would be hard to please everyone, so they just went with shock value. I must admit it at least made things clear to me because I wasn't sure before exactly what he had done to my arm. To my mind it is obvious there was a time gap between the confrontation with Solas, returning to the Winter Palace and then the final attendance at the Council. I filled in the gap with my own imagination as to what occurred, largely with my love interest helping me deal with the trauma. In the case of my Solas romance, that of course didn't happen and so I have her in a lot worse place than the others but I dare say not everyone felt like that either.
Well, yes, you can headcanon whatever happens in between - I did too. And I think we can agree that some time has passed between the final confrontation and the session of the Council because unless the Inquisitor turns out to be a terminator, they would need at least one day of bed rest to recover from having their arm chopped off. It is just that the way the last few minutes of Trespasser are paced and cut together, it feels like there is something missing. You know, like when you are putting together a 1000-piece jigsaw puzzle and in the end you realize that you are missing the last piece? That is kind of how it felt. And yes, headcanon can help a lot, but there are some things, some important things that would not benefit from being left solely to the imagination of the player. But I do see what you are getting at.
It's a Catch-22, really. I think there is a danger of this scene suffering in the same way that the Leandra scene suffers in DA2 for exactly the reasons you mention. BUT, because of the genre, the developers are really backed into a corner. They should NOT be forcing emotions onto an RPG PC that may be completely opposite to how the player would want them to react. Losing a limb is a personal experience and every individual will react differently according to their personality, history, the circumstances, and the type of support group they have to deal with it.
Right now I have a specific head-canon for how the events unfold immediately after Solas does -- whatever it is -- to the Anchor, and I am perfectly content to have it play out that way. The events are ambiguous enough that the player can fill in whatever little details they wish and there is nothing to contradict it.
I understand what you're getting at, but I don't really think it is fair to compare a passive media (a film), that has a set path with a fixed character, to an interactive media (a game), whose outcome is controlled by several variables (although in this specific instance all Inquisitors lose their hand), with a character that can be as varied as every single player controlling them.
Ooooh, interesting - I love discussions like this
And I do agree that emotions that are wholly opposite to the mindset of the character should not be forced upon the character (*cough*ME3*cough*). However, you can be emotional without necessarily being restricted to a mandated emotion; the dialogue wheel offers a variety of options for the tone of response. It just needs to be given the chance to be used. While I may not be an erudite when it comes to the complexities of human emotional architecture, I think it is safe to assume that the realization of a loss of limb would be a shock to most people, and an understandable and general enough of an initial reaction that it would not feel particularly forced upon any one Inquisitor or incongruent with their role-played personality. From there, you get to choose - does the Inquisitor get angry? Sad? Does it only serve to harden their resolve? We have had encountered options when we were allowed to choose the tone of a response in the game before - it could serve just as well here. I absolutely understand what you are saying and your argument does have merit. I just suppose that I am leaning more towards the belief that being given the chance to feel an emotion does not necessarily have any one particular emotion forced upon you. The loss of an arm is a huge thing - it completely recalibrates every single aspect of your entire existence from that point on. Not being given the chance to explore that, to react - if feels like a crucial part of this story is missing, especially considering the one thing BioWare touts about its games (and the main reason a lot of us play these games) is the storytelling.
But yeah, emotion is a tricky tricky thing to navigate, in delicate cases such as this one in particular, and it can go horribly wrong if you are not careful - like you said, it feels forced, and then it is decidedly unwelcome. Still, I think that being intimidated by the potential of a misstep occurring to the point of not addressing the subject at all is much worse than not trying.
As to the different natures of the media - weeeell... video games and movies are, by and large, intended to fulfill a different purpose. At the same time, when you have a game like this, where the storytelling is the biggest, most important thing of the game, certain lines blur. And I am pretty sure we can debate what "interactivity" really means for hours. Personally, I do not think that BioWare games and movies are all that different when it comes to the storytelling mechanics. You are given some choices, yes, but when it comes to the factual impact on the story and the plot, it is much more about the illusion of choice. We are presented options enough times to make us think we are making a difference, but really, the choices we make are either minor, highly personal, pertaining to things that do not ultimately factor into the grander scheme of things, or are negated at some point down the line. Does it matter, for the purposes of defeating Corypheus, if you choose mages or templars? If you banish the Wardens or allow them to join? Who sits on the Orlesian throne? Does it change anything about the the fact that Corypheus is defeated or that Solas declares he will somehow stomach bringing about an effective apocalypse in order to fix what he percieves as a mistake on his part? It does not, because we do not actually make any choices that will change the overall plot - we are just observing it and sometimes we push a button. So, for the large part, I think that the same general storytelling rules can be applied to both movies and the narrative portions of story-heavy video games.
Ugh, I rant, I am sorry. Anyways, great post, thank you for sharing your opinion, and I guess I can only return the sentiment that I can see what you are getting at but I think we will have to agree to disagree ![]()
- Nefla et Vorathrad aiment ceci
#65
Posté 07 novembre 2015 - 05:07
Hey, maybe the arm isn't gone... maybe it's in the Fade and you're a dual natured creature and nobody can see it.
Solas thought he was being SO clever by making you his first little experiment in uniting the Fade and Thedas.
NOTE: I don't actually believe it, but when I thought of it... I really think I might have done this as I think it's more interesting AND fits Solas' dementia.
- Dai Grepher aime ceci
#66
Posté 07 novembre 2015 - 05:53
I agree. That is possible, and would be interesting for DA4.
#67
Posté 08 novembre 2015 - 12:10
Hey, maybe the arm isn't gone... maybe it's in the Fade and you're a dual natured creature and nobody can see it.
Solas thought he was being SO clever by making you his first little experiment in uniting the Fade and Thedas.
NOTE: I don't actually believe it, but when I thought of it... I really think I might have done this as I think it's more interesting AND fits Solas' dementia.
While it is a little bit of a silly idea I do agree that something should be a bit off about the Quizzy at this point.
They can have been in the Fade physically upwards to three times in DA:I, who knows what kind of long term effects that would have?
#68
Posté 08 novembre 2015 - 12:52
-snip of OP-
I agree 100%. I loved the DLC, but it felt like there was a scene missing between Solas pacifying the anchor and the Inquisitor walking in to the chamber with no lower arm. This is made particularly stark to me by the fact that everyone else in the room doesn't even blink at the lack of an arm. no one mentions it, looks at it shocked, gasps about it, etc. So clearly, off screen, the Inquisitor got back to the palace, had their arm removed/flake off, and everyone but the player had time to adjust to it.
The shock value achieved in the scene we see is negated for me by the disconnect of no one else being shocked in the least. I could have gotten the same shock (ie: Her arm is GONE?! O.O) in a reveal in an emotional moment where the Inquisitor is waking from convalescing after it happened and I dunno, the love interest or Josie or someone comes to the room to tell her/him the tribunal is resuming, as well as asking how s/he's feeling and if they're even up to making an appearance.
Just the quiet reveal of the arm missing to let us take in the emotional impact of it, along with seeing our Inquisitor react to it via body language and maybe a short convo. (Though, really, it could just be a full on cutscene with no dialogue choices and still work.)
Then you go to the courtroom and have your awesome speech.
If the Inquisitor comes back in DA4, I do hope they make up for this by showing her/him dealing with their prosthetic. It doesn't have to be a big thing. Just maybe rubbing at their stump as they are attaching/detaching the limb for the day, maybe before someone comes into the room they're in to see them or something. Just a quiet moment or two to show this has taken a toll on them.
Think of the couple of quiet moments they slipped in for Shepard throughout ME3, where there'd be no dialogue really, for that few second at the beginning or end of a larger cutscene. Just the camera would be on Shepard looking at a pile of data pads, or staring off into space after closing the comms with Admiral Hackett. Quiet bits that show the stress. Body language and acting, basically. Like how movies do it. DA2 and DAI itself also did this with its cutscenes a lot, though in DAI it was typically with the NPCs not the PC. The point is, though, there's precedent.
- Hanako Ikezawa, Nefla, Vorathrad et 2 autres aiment ceci
#69
Posté 08 novembre 2015 - 01:36
I don't mind the fact that it was cut and it makes sense and makes the fact that the Anchor existed more dramatic.
I mean come on, if it was done like "well I have to remove it, but.. ALAKAZAM! See I have magic so now you have a new arm! Ain't that cool?!" that would be stupid and the fact that the Anchor changed the Inquisitor's life would be meaningless.
Creating other scenes about all of the possible loved ones worrying about your arm is a waste of resources and takes away time, plus it's very personal so people would have found flaws in it anyway "My Cassandra would never say that!" "My Iron Bull would never do that!" etc etc. This way it's left to headcanon and everybody can think what they want.
Also clearly the Revelation of the missing arm was done off screen, imagine you are the Inquisitor and just have had an arm removed, you are probably going to be in shock. The Inquisitor had to find his/her own strenght to get out of the Eluvian where the party members you took with you would be the first ones to support him/her, and the rest of the Inner Circle would see this first thing when you get back to the Winter Palace. The Inquisitor doesn't just lose the arm and immediately rushes to the Exalted Council room just like that.. I don't think so at least.
Anyway, leaving to headcanon creates possibility for beautiful art - like this one I found the other day: In a different ending Solas comes back from the Eluvian after the Inquisitor passed out or something and takes her back to her lover just before disappearing.
http://vicious-valen...ge/130122817586 Stunning ![]()
- DragonNerd aime ceci
#70
Posté 08 novembre 2015 - 01:41
I think the last scene with Solas could have been the same except instead of the arm dissolving or whatever, he turns it to stone which neutralizes the anchor and stops the arm from dissolving. HOWEVER that means the arm needs to be amputated above the stone part. The scene could be the companions follow through the mirror and then it's like fast forward cuts of the group returning to the winter palace, the inquisitor being helped along, people gasping and moving out of the way, and finally a room with the arm being amputated. You would see the inquisitor writhing and screaming in pain which is automatic but after it's done the love interest or someone goes to his side and you can choose the emotional reaction: stoically holding in the emotion, fury and promise of revenge, trying to hide the trauma with a joke, genuine sorrow, etc...
#71
Posté 08 novembre 2015 - 05:47
I don't mind the fact that it was cut and it makes sense and makes the fact that the Anchor existed more dramatic.
I mean come on, if it was done like "well I have to remove it, but.. ALAKAZAM! See I have magic so now you have a new arm! Ain't that cool?!" that would be stupid and the fact that the Anchor changed the Inquisitor's life would be meaningless.
Creating other scenes about all of the possible loved ones worrying about your arm is a waste of resources and takes away time, plus it's very personal so people would have found flaws in it anyway "My Cassandra would never say that!" "My Iron Bull would never do that!" etc etc. This way it's left to headcanon and everybody can think what they want.
Also clearly the Revelation of the missing arm was done off screen, imagine you are the Inquisitor and just have had an arm removed, you are probably going to be in shock. The Inquisitor had to find his/her own strenght to get out of the Eluvian where the party members you took with you would be the first ones to support him/her, and the rest of the Inner Circle would see this first thing when you get back to the Winter Palace. The Inquisitor doesn't just lose the arm and immediately rushes to the Exalted Council room just like that.. I don't think so at least.
Anyway, leaving to headcanon creates possibility for beautiful art - like this one I found the other day: In a different ending Solas comes back from the Eluvian after the Inquisitor passed out or something and takes her back to her lover just before disappearing.
http://vicious-valen...ge/130122817586 Stunning
Its not as if showing an extra scene btwn Solas Confrontation and Tribunal Speech would have to step on any of that headcanon. If it faded to black exactly where it does and then opens up to a room with the Inquisitor in it in the palace, getting ready to attend the last tribunal meeting, it could easily work. Then you could have a companion/advisor (Josie or the LI, if available, seems the logical choice) have a short conversation with the inquisitor about their health/readiness/feelings/whatever, that would have worked. Basically the same premise as that HtTYD clip in the OP. Pretty sure that movie went from End of Climactic Battle to that scene where it eased you into the reveal about his leg.
I don't even need the missing DAI scene I'm talking about to be the moment everyone finds out about the arm. I just want it to be *about* the arm. not even necessarily ALL about the arm, but a mention or something. It was a hole in the narrative that, the first time we see the arm, no one else even blinks an eye, is all.
I was shocked initially, but after a few moments, Instead of feeling like a revelation, it left me feeling like the player missed Scribbles' Inquisition-wide memo or something cus APPARENTLY everyone but me was in the loop on this one. lol
- Nefla, Dai Grepher, DragonNerd et 1 autre aiment ceci
#72
Posté 08 novembre 2015 - 06:33
Another thing I hate about the lost arm plot is how the Inquisitor changes back to the red and blue formal wear outfit. This is because BioWare was too lazy to tweak each custom clothing option to show a severed left arm. They were too lazy to even apply the severed arm tweak to the same formal wear outfit model of different colors! Why didn't BioWare put the effort into this? The color change in clothing also distracted from the lost arm. My first thought was, why is he wearing red again when I had him in dark brown/black and white?
...
Oh, that's why. ![]()
- Nefla et DragonNerd aiment ceci
#73
Posté 08 novembre 2015 - 06:38
Another thing I hate about the lost arm plot is how the Inquisitor changes back to the red and blue formal wear outfit. This is because BioWare was too lazy to tweak each custom clothing option to show a severed left arm. They were too lazy to even apply the severed arm tweak to the same formal wear outfit model of different colors! Why didn't BioWare put the effort into this? The color change in clothing also distracted from the lost arm. My first thought was, why is he wearing red again when I had him in dark brown/black and white?
...
Oh, that's why.
Yet another indication that we will not play the inquisitor again. If they didn't think it worth changing the model of the arm on those few casual outfits, they're definitely not going to want to bother making unique armor models for the player in DA4. ![]()
- Dai Grepher aime ceci
#74
Posté 08 novembre 2015 - 06:54
I don't expect to play as him again, but they might still cameo / NPC companion the Inquisitor. And it will be one outfit for all races and both genders, and the outfit will be...
#75
Posté 08 novembre 2015 - 07:09
I don't expect to play as him again, but they might still cameo / NPC companion the Inquisitor. And it will be one outfit for all races and both genders, and the outfit will be...
Spoiler
The outfit that launched a thousand lunches.
But yes, I fully expect the inquisitor to return as a bedridden questgiver with the wrong personality.
- Dai Grepher et DragonNerd aiment ceci





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